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HZ
10-01-07, 04:14
Well this is a thread that you should use to ask for help if you need well...help with gamemaker/other game making tools.
Rules: Dont ask people "can you make this game for me?" or "ooooooaaagh!
I can't do (insert a problem here) Do it for me!
What you can ask is "I'm not sure how to get the gravity working could someone tell me how?

So if this thread isn't needed a mod can delete it.

TarkarisZX
10-01-07, 07:13
Does any one know how to make simple saber system for game maker 6? I can do primitve blasters but not sabers.

Xterra
10-01-07, 16:39
Does any one know how to make simple saber system for game maker 6? I can do primitve blasters but not sabers.

You know the code you enter that makes it so that if the buster hits the enemy they get hurt?

Well, all you have to do is make your main character stationary as well as the saber staying where it is when he slashes, and then to place that code into the function of the saber.

That way if the enemy hits the front of your character, where the saber is slashing, they get hurt, and you don't throw the blade.

Once you've got the code working, you can then edit the code to make it do the same thing while your character is in motion.

I hope that helped a bit, and if not tell me, and I'll try and help explain it a bit better for you, okay Tark'? I tried to make the explanation as simple and clear as possible for you, without getting into many difficult details. But if I explained it too simply, then I'll give you a slightly more complicated description of what to do to get that working.

P.S. Just so you know, I'm not fluent in the code that GameMaker uses, but I'm very good at understanding the mechanics of the program, (I might not be able to tell you the 'exact' or correct code to enter, but I can very easily understand, and explain, how and where to place the code that is needed.)

TarkarisZX
11-01-07, 02:10
Thanks I'll refer to you in the future.

crimson hammer
11-01-07, 02:23
Me too finally someone you can expllain simply.

Xterra
11-01-07, 16:21
Thanks I'll refer to you in the future.

Me too finally someone you can expllain simply.

Thanks,...to the both of you.

I'll be here if you need any more explanations or help, okay?

Just ask, and I'll do the best I can to help out.:D

[fish in space]
16-01-07, 16:01
This is kinda big but I haven't the foggiest idea how to code. I don't even understand variables, all i can do is drag n' drop. Please help if it's not too much trouble.

kingofanime
16-01-07, 16:20
I assume that question is directed towards GM. There's a gml tutorial on the GMC forums, a few I beleive actually. Try some of those as they should help introduce you into gml.

[fish in space]
16-01-07, 18:32
Okay, thanks.

Rainbow Dash
18-01-07, 22:51
This thread is stickied, for the simple reason that there are going to be tons of people asking "How I make a game?"

crimson hammer
18-01-07, 22:52
So maybe you could make the thread name / how to make a game help or something.

HZ
18-01-07, 23:36
This thread is stickied, for the simple reason that there are going to be tons of people asking "How I make a game?"

Cool one of my threads was useful!

Well I need some help.
When I jump in my game he lands like this: <you>
^^
floor
Like, 10 pixels from the floor and after 5.49 (yes I timed it) seconds he falls to his doom ! How can I fix this?

Matt_ModelB
19-01-07, 18:57
Well , can anybody please tell me how to change the style of a rpg maker...i have a rpg maker XP Postality Knights Edition ENHANCED and i saw a person that can use the same program and convert it to a pokemon style game...saw in the thread of megaman battle network 7 ^^....please^^
ps.sorry if i have bad english^^

NetSaver.exe
19-01-07, 22:05
Look at the first page of the pokemon game. He says he made it with sphere.

Matt_ModelB
20-01-07, 15:56
Look at the first page of the pokemon game. He says he made it with sphere.
Thanks^^.

Draco
22-01-07, 02:06
X axl zero, I actually belong to an RPG Maker 2k3/XP forum too, so lucky you.
This (http://dubealex.com/asylum/) site has all the syntax help you would need. It shows you how to manipulate the program through the use of Ruby, so you could create a pokemon style game or megaman style game.

TarkarisZX
22-01-07, 14:08
X axl zero, I actually belong to an RPG Maker 2k3/XP forum too, so lucky you.
This (http://dubealex.com/asylum/) site has all the syntax help you would need. It shows you how to manipulate the program through the use of Ruby, so you could create a pokemon style game or megaman style game.
megaman style? What do you mean??

Matt_ModelB
22-01-07, 14:18
a game like pokemon......like megaman battle network in the real world....the battles have to be customizated i`m right??

mohamoud15
24-01-07, 22:29
Is't it easier to make a megaman game with it becuase, RPG Maker is a Final Fantasty battle system. I want to know. Also I have a demo with game maker so I'm not a noob but game maker requires more brain power

Matt_ModelB
24-01-07, 22:36
well actually i`m talking about the sphere....

mohamoud15
24-01-07, 23:32
Hi where can a beginner in game maker learn new things about it.

Xterra
24-01-07, 23:48
Hi where can a beginner in game maker learn new things about it.

Well,....here's a good spot. That is, if it has to do with anything megaman related, then I could try and help you out.

mohamoud15
24-01-07, 23:52
It Rockman related so how are you going to help. Can I pm you.

Xterra
24-01-07, 23:55
It Rockman related so how are you going to help. Can I pm you.
Sure you can.

-Off Topic @ Mohamoud15-
Uh, By the way, when you P.M. me tell me where you're from. I'm just a bit curious by your UserName, and bad english, no offense intended.

By any chance at all, are you Turkish?

mohamoud15
24-01-07, 23:58
I'll send pm, I just want to see what you can help me in lol. And I wanted to make that when I walk I go to next panel, but I can't seem to get that done. Second I can't get characters to talk, third how do i get the chip selection screen

Xterra
25-01-07, 00:23
I'll send pm, I just want to see what you can help me in lol. And I wanted to make that when I walk I go to next panel, but I can't seem to get that done. Second I can't get characters to talk, third how do i get the chip selection screen

Ah, so you're making a MegaMan Battle Network game. I'm used to MegaMan X coding for my game, and so I can't help you out with that, but I know several people previous, and on other pages here, make that type of game in GameMaker and might help you out.

I'd be glad to help out with that coding, but I haven't worked on a game like that and so have no info for you, sorry.

mohamoud15
25-01-07, 00:25
Umm I might make a megaman x game for fun. As my first game. But how would you start. I mean you start with the background area. Then you give the sprite a start up location. Then you set the left key right key commands. Those I suck at I can't get him to move right.

mohamoud15
29-01-07, 23:25
1.How to you make a certain character display text? And how do you display a mugshot next to it?
2. When you animate a sprite how to you stop it from looping and replaying. I have a sprite of chaud cross fusing with Protoman and when they transform they keep replaying. http://i90.photobucket.com/albums/k265/mohamoud14/115910454244b1748ed3efc.gif I edited the actual sprite to stop looping.
3. How do you set up a custom guage to move in the netbattle system. Also I wan to have the chip custom screen.
4. How do I make it that when I left click he walks to the left panel. Or the Right one. Instead it shows him teleport in one place.http://i90.photobucket.com/albums/k265/mohamoud14/panel.gif
and try this for more info http://manage.hosted.filefront.com/l...m//;6490448;;/
mohamoud15 is helping out to on this.

LightDemonCodeH
30-01-07, 06:46
project name of game would be called: Rock Man Space Safari
I Would most love to make a game like Rock Man / Metroid / CastleVania with 4 playable charecters (One you play as and three A.I.). About 100 side scrolling levels.
Mouse Aiming and Firing
Powerups and levels included from other games.
Like Samus' Speed Booster and Mario's Frog Suit to name a few. Enemies to have life bars above thier head.
I'm afraid that i have limited means so i can't afford those pricey programs.

Matt_ModelB
01-02-07, 19:01
anyone help!...xterra...you know how to make a x game right?...well...can you teach me how to do a MMXCM or somebody...i need help please!

Xterra
01-02-07, 23:41
anyone help!...xterra...you know how to make a x game right?...well...can you teach me how to do a MMXCM or somebody...i need help please!

Well, MmXCm is very tough because it's not regular MmX format. For MmXCm you'd have to study and make 3D shooter game, or an RPG where the character is viewable. Then you'd have to blend in the Final Fantasy battle style to that. It's nearly impossible, especially if you're trying to make the 3D shooter part instead of RPG, because it's more acurate and much harder to do.

I was so happy that Capcom could pull it off, and mainly because another company, or us could never do such a task and make it a good game.

However, if you want to use MmXCm characters in a 2D format. Then it's so much easier, and I could definatly help you out. All you'd need is the characters in a 2D style like Mm, MmX, MmZ, or MmZx. Then an engine and a lot of coding.

That's not impossible, and I bet you could make it with little-to-no help from me. I'll still be around though to help you out.

If that is the route you wish to take, tell me, and I'll try to help you out.

Matt_ModelB
01-02-07, 23:46
ok...but my idea was NOT like the real i was meaning like...the character is in a side and the oponents in the other...and a timer in "from who`se is the next turn" no the 3-d thing...sorry...

Xterra
01-02-07, 23:51
ok...but my idea was NOT like the real i was meaning like...the character is in a side and the oponents in the other...and a timer in "from who`se is the next turn" no the 3-d thing...sorry...
Oh, so you're saying more like a battle network battle sequence, and a MmX regular game once out of battle, right?

If the game is in a normal MmX game format I can help, and for the battle sequence you can get someone who makes good MmBn games to help you with that part, Okay?

Matt_ModelB
01-02-07, 23:54
actually ok...i want the in-battle megaman command mission that`s all...i want to do a futuristic game with zx styled characters...uses he`s biomentals to fight and when they`re are no in fight they are normal...

mohamoud15
01-02-07, 23:55
Can you help me in the mmx game format too.

Xterra
01-02-07, 23:56
actually ok...i want the in-battle megaman command mission that`s all...i want to do a futuristic game with zx styled characters...uses he`s biomentals to fight and when they`re are no in fight they are normal...

That would be totally awesome. Nice job, see? You barely need my help at all.

Oh, and @Mohamoud; Who'd you mean? Me or X_Axl_Zero?

Matt_ModelB
02-02-07, 00:07
to you of couse...

mohamoud15
02-02-07, 00:12
of couse I might you Xterra.

Matt_ModelB
02-02-07, 00:15
see? i was right :)

Xterra
02-02-07, 00:16
of couse I might you Xterra.

Sure, but I haven't had much time to work on my GameMaker recently. As you've probably noticed, I've only had enough time to post replies. I don't have enough time at the moment to make any sprite sheets or work on any games, so it would take a while for me to be able to find enough time to help anyone out.

Right now I can only give out verbal advice, I can't really show anything or work on anything to figure out its problem though. I'll try.

Matt_ModelB
02-02-07, 00:18
ok...i like verbal advices...like the masters of kung-fu...they only give advices , never atacks or train with he`s students....i think o.O...

mohamoud15
02-02-07, 00:21
that's cool i'll learn with verbal

Matt_ModelB
02-02-07, 00:22
only don`t goof around :p (joke)....well we are ready master xterra...

Xterra
02-02-07, 02:39
only don`t goof around :p (joke)....well we are ready master xterra...

Well, uh, so am I. Why don't you ask me something first? I'll be waiting.

mohamoud15
02-02-07, 03:26
Alright what will be a good start for the game.

Xterra
02-02-07, 03:28
Alright what will be a good start for the game.

First, tell me what you want to do. I'm not making the game, you are. I'm just helping. You're supposed to tell me what you want, and then I try explaining on how you should do that. Okay?

mohamoud15
02-02-07, 03:32
Okay I want to set up a battle where I'm in the real world and when I hit a command he preforms it. Also what are sprite sheets for.

crimson hammer
02-02-07, 03:38
Sprite sheets are all the sets of animation frames put together in one file
Ex:
sprite=one frame
sprite sheet=a whole set of frames to work with.

Xterra
02-02-07, 04:07
Okay I want to set up a battle where I'm in the real world and when I hit a command he preforms it. Also what are sprite sheets for.

First of all you have to make the battle in its battle room. A 'room' is a page on the screen that you can place code into and make certain things happen, like for example a boss chamber in a MmX game. Then in the coding at the top you place a code like; "FirstBattle = 1", and Title the room something like; "FirstBattle"

Then at the other screen when you want to get into the battle you place the code into that 'room'; "(If FirstBattle = 1;" then hit enter and type a code like; "(If B = pressed;" then hit enter again and type something like; "RoomGoTo = FirstBattle)" then hit enter for the last time and type; ")"

When you run the game and press 'B' the battle would start.

Remember that this isn't the exact code, and if you were to type it in, it would definatly not work. I'm just trying to explain what kind of code goes into which areas of your game to make it work. You will have to ask some one else to get the exact coding to put in those areas I described.

I hope that helped in some way, and if it didn't, I apologize.

mohamoud15
02-02-07, 19:02
that helps a little I'll start with making the battle area form. But what coding did you use for your game.

Xterra
04-02-07, 03:19
that helps a little I'll start with making the battle area form. But what coding did you use for your game.

Honestly, I have no clue, because I've been trained to do all sorts of work in all sorts of coding. I can't tell you the exact code as it is supposed to be in your game because of this dilema, but as I've stated before; I can tell you where your code is supposed to go to make it work properly.

Sorry, but you'll have to figure out the exact code on your own, or ask some one else. However, I can tell you what your code is supposed to sound like when you enter it into the program for your game in GameMaker.

Rainbow Dash
05-02-07, 04:46
That, CMS, you would do in your own thread after giving a basic idea as to what the game will be like. This threads more for "how do I do [semi/specific action] in [game making program]" type things.

Hobo
05-02-07, 04:47
Yeah, Okay thanks..

I deleted it, then noticed you commented. :P

Mikado
09-02-07, 10:32
I was planning to make an game with RMXP
But I don't want to have any fighting in the game ya,know? But I don't know if ANY-one on this world would like a game withouth Non-sence action, and just puzzle an RPG. You think there would be people who would like do play such a game?

Matt_ModelB
09-02-07, 17:43
can anyone know a script to make the rpg maker XP posthality knights edition ENHANCED a 2-d rpg battle style?(like prg maker 2003)

mohamoud15
21-02-07, 19:07
Does anyone know what AI is and can you tell me the codes and how to make a megaman battle network health bar and how to make it work.

crimson hammer
21-02-07, 19:11
I think AI stands for artificial intelligence.

Xterra
22-02-07, 00:21
I think AI stands for artificial intelligence.

Crimson's correct, however depending on what program you're using it could stand for 'attack instance', especially if it is a game creating program designed specifically for creating fighting games only.

HZ
22-02-07, 23:40
How do I make music in GM?

crimson hammer
22-02-07, 23:42
I have a question as well How do you make folders withen the folders in GM.

EpsilonZX
12-03-07, 23:13
Is there any tutorials about how to make a BN style game with GM 7?

I've looked around, but can't find one that will help...

P.S. This has been my dream to do this and i actually have a group of people that will help me make it.

endus
13-03-07, 18:22
i have a problem ,how can i make a shot come out in front of my character( im using gamemaker6)

rmx3212
08-05-07, 02:25
what is the best program to make a megaman x styled game???/

Dead Panda
08-05-07, 02:27
Maybe GameMaker? I'm not too sure.

Doogles
08-05-07, 02:28
Well, the game maker website took down it's old Platform game example, and I'm trying to re-learn game maker. Anyone wanna help me out?

rmx3212
08-05-07, 02:32
is game maker hard to use?

Doogles
08-05-07, 02:35
It's relatively simple to use. Takes some figuring out, but it's a drag and drop program.

rmx3212
08-05-07, 03:23
is there any tutorials on how to make a simple megaman x game on gamemaker?

Solarblade
08-05-07, 03:51
Game Maker is reletivly easy to use once you understand what does what (duh). GM Help File = Your friend.
Tutorial wise? Bah, no. And a MMX game is no simple task FYI. A regular MM game causes people problems. I would know >.>

rmx3212
08-05-07, 16:16
Well, the game maker website took down it's old Platform game example, and I'm trying to re-learn game maker. Anyone wanna help me out?


http://www.yoyogames.com/

the official tutorials are at the make section of game maker 7.0.
Is that what you wanted?

i found a megamanx example. can someone test it out (because im not on my comp) and see if its any good?

http://www.angelfire.com/mech/ultimatearmorgames/examples.html

Orion Zaal
08-05-07, 17:18
That example isn't that bad considing how hard MM games can be to make. It was made in GM5 but my GM6 works with it
It contains;
Ladders (always useful)
dashing (it's so so)
jumping (should tweak the gravity or jump speed)

I'll be happy to help anyone if they need a little help with coding but don't ask to help make the project, I'm already stuck on my own....

Doogles
09-05-07, 00:39
I can't open the platform game example cause it says the ZIP file is invalid or corrupt.

Anyway, I can't get my gravity to work right in GM 7. My character always gets sucked to the right of the screen, no matter what I set the gravity to. Someone help?

EDIT: Could someone take a look at this and tell me what I'm doing wrong?

Solarblade
09-05-07, 02:38
Heh, that was rather a simple and yet annoying problem >.>
Basiclly, as I said in the PM, GM uses an inverse Y-Axis. And use mask.
Also, make sure to stop gravity when the place under you isn't free. Don't do it and see why.
And that goes to all beginning GM users. ^.^

spaceyoshix
09-05-07, 02:39
here ya go:

note these facts of game maker:

vspeed: negitive number means it goes up, positive means down
direction: anything direction related goes by this chart:
http://img79.imageshack.us/img79/7902/chartze6.png

value on chart is direction it's placed on the circle(90=up,ect)
values can go under 0 and over 360
390 would be the same direction as 30, -90 as 270, ect
any number can be used


Also Note I used drag and drop to fix your problem so you aren't forced into the whole code thing.

enjoy

Doogles
09-05-07, 02:59
Thanks!
Both of ya!

Now, to get to programmin' his blaster!

spaceyoshix
09-05-07, 03:20
One thing I've aways noticed it the question: How can I make an MM game?

I take it most of you who ask that have played the Hardhat series.

Doogles
09-05-07, 04:11
What's the purpose of a "mask"
I've never used one, but the revision had one.

Solarblade
09-05-07, 04:22
A mask makes collisions just more neater. Besides, using no mask and precision collision = no-no. You'd probably end up glitching. Yea. Look in the GM helpfile and search "mask". It'll probably be more helpful then me there XD

Doogles
09-05-07, 04:25
Oh... duh... didn't think to look in the help file.
Thanks!

EDIT: Just noticed that when I collide with a solid object from below, I sorta teleport directly to any solid object below me. How can I fix this?

Solarblade
09-05-07, 05:15
In your code, put right above the collision thingy,
if vspeed < 0 (is moving up)
{(this symbol is those arrow thingys.) vspeed=0}
Then
if vspeed > 0
{
if not (place_meeting(x,y+vspeed))
{
*insert floor colliding codes here*
}
}

and since that's code, I'll simplify the best to my ability. Here is a screenshot of what it should look like.

Doogles
09-05-07, 05:21
Uhm... Alright.
I'll... uh... decipher that when I'm not delusional from lack of sleep.

rmx3212
09-05-07, 22:18
not sure if i should post this here but, does anyone know where i can get megaman x sounds?

ManuelGM
10-05-07, 00:09
I got plenty of sounds, but from X4-X6. Tell me if you need them.

rmx3212
10-05-07, 00:40
thats the ones i want

Vee
10-05-07, 01:46
-On GM 7 Pro-
Is it possible to make the character animate (change his sprite when jumping, shooting, running, running and shooting, etc.) with only the drag and drop things?
If so, it would really help...

Doogles
10-05-07, 02:03
In your code, put right above the collision thingy,
if vspeed < 0 (is moving up)
{(this symbol is those arrow thingys.) vspeed=0}
Then
if vspeed > 0
{
if not (place_meeting(x,y+vspeed))
{
*insert floor colliding codes here*
}
}

and since that's code, I'll simplify the best to my ability. Here is a screenshot of what it should look like.
Okay... I'm gonna have to ask you to explain that again...
I tried to do it, and I apparently didn't do it right. :(

Also, for some reason, my character isn't firing. Could someone with GM experience tell me why?

spaceyoshix
10-05-07, 03:54
first off, don't make all your objects solid. Only make blocks your character can stand on solid. Now why wont it fire?

Actually, your bullet IS firing, but the bullets destroy as soon as they are created because you've messed up your actions. your [if variable is true] actions are always coming out false because its checking the sprite index of the bullet object. To check the sprite index of your main character, change the "Applies to" option to "Object:" and select BigFoot from the list. Do this for all your checking actions(NOT the hspeed ones).

Doogles
10-05-07, 04:45
Shoot... I thought I did that.

Now I feel stupid.

Vee
10-05-07, 11:48
I really need help...

Orion Zaal
10-05-07, 15:46
On the "Main1" tab, check under the second heading "Sprites", the first box is change sprites. The options are;
which sprite
subimage (doesn't really matter if animated)
speed (generally 1 but slow or speed up depending on how your system is).

Also you'd want ot follow Solar's picture for help. You'd need a variable to say what your character is doing. ie "walking", "jumping" yes quotations.
Use the "set variable" at the start to set it to a default value.
then use "if variable" to ask wha they are doing and then change sprite accordingly. I'll make an example if you don't get it....

Vee
15-05-07, 15:42
Are you talking to me?
EDIT: Nevermind that request, how do I get the tiles to show up ON TOP of the character?

endus
01-06-07, 14:45
I know this is a pathetic questin ,but i cant make my character walk on the ground ,he bounces ,or falls into pannels .
Im using Game maker 6.1

rmx3212
15-07-07, 03:22
nvm i know now. How do i make it so the animation does not loop in gamemaker?

Serenade
28-07-07, 02:25
On the "Main1" tab, check under the second heading "Sprites", the first box is change sprites. The options are;
which sprite
subimage (doesn't really matter if animated)
speed (generally 1 but slow or speed up depending on how your system is).

Also you'd want ot follow Solar's picture for help. You'd need a variable to say what your character is doing. ie "walking", "jumping" yes quotations.
Use the "set variable" at the start to set it to a default value.
then use "if variable" to ask wha they are doing and then change sprite accordingly. I'll make an example if you don't get it....

Actually, the sub image does matter. It has to be -1 if you want the sprite to be moving. You don't really need variables, just to change the sprite in the button events for the actions. Like, say, the jump button is Ctrl. In the Ctrl event, you'd have:

set sprite to jumping with sub image -1 at speed 1

Obviously you'd use the red pacman action for this, not just grabbing some code and typing this...

Just for you who need a little more help than this, and even several recources for Game Maker, go here and register:

gmc.yoyogames.com

It's the official Game Maker forum: The Game Maker Community. Over 40,000 members, all which have Game Maker. If they don't, then they're going to get it.
----
But, just to see if anyone here knows, what's the simplest way to make a random deck system? Like, if this is in the deck, have a chance of drawing it?

Ony
29-08-07, 21:35
Hey I'm new to this thing... I just got a MultiMedia2 Demo, and I wanna make a MM1 based game.... but I don;t get it....

Kojiben
30-08-07, 04:46
Ok I have some questions.

When I make a stage so the character can be on. I am trying to make black squares which would be solid and have tiles cover them up so that it looks like the character is standing on the tile. Is this a good idea?

Also can someone tell me how to make a good stage. Just like basic stuff about backrounds and platforms.

I use GameMaker 7. I think

Solarblade
30-08-07, 05:02
Ok I have some questions.

When I make a stage so the character can be on. I am trying to make black squares which would be solid and have tiles cover them up so that it looks like the character is standing on the tile. Is this a good idea?

Also can someone tell me how to make a good stage. Just like basic stuff about backrounds and platforms.

I use GameMaker 7. I think

Thats how most people do the solid blocks and stuff =P
So you only have 1 solid non-visible block and the tiles are just graphical presentation.

A good stage... as in like level design?
Level design wise, make it not so hard, but not so easy. Figure out the theme of the boss and model it around that. I.E, having, say, Spike Man. His stage would obviously have lots of spikes. Or Weapon Man. He'd have alot of explosive enemies in his stage.
It just depends on what you want the theme to be =P

If that's not what you wanted to know, well, it's still useful ^.^

Kojiben
31-08-07, 02:07
Ok cool thanks alot.

Oh I want to add like puzzles where you would have to find a key for a certain door like Zelda.

the game would be still a siderscroller though but I am just afraid the level design would go wrong and keys that would go in certain places wouldn't work because there isn't alot so you can ultimatly get stuck.

I want to how to avoid this and make a good yet fun level design stage.

Ony
31-08-07, 02:24
I'm trying to make a game, but I got a problem, I can't get the character to stop looping animation, help?
I am using
MULTIMEDIA 2, demo

Solarblade
31-08-07, 03:27
Ok cool thanks alot.

Oh I want to add like puzzles where you would have to find a key for a certain door like Zelda.

the game would be still a siderscroller though but I am just afraid the level design would go wrong and keys that would go in certain places wouldn't work because there isn't alot so you can ultimatly get stuck.

I want to how to avoid this and make a good yet fun level design stage.
Well, a good way to avoid this is to have some other people test it for you. (I for one can tell you if it's a good or bad level design =P )
Another way is to just test, test, and test! (I'm guilty of over doing this >.>)

As for making it fun, the above applies! If it helps at all, design the level on paper! (I actully make my levels on something of a whim, but that's beside the point >.>) It can help!

@Ichigo: I don't use Multimedia 2, sorry. I use GM6.1. So I can't help. Sorry.

Kojiben
31-08-07, 16:05
Alright thanks again. Just curious but does anyone have a good code for wall jumping.

I am trying to make a megaman zero/mega man zx engine to the best of my abilities but the wall jumping is difficult.

Also can someone teach me how to make a trail image of the character which would happen when you dash?

Like for X I would want him to dash and leave 2 after images of himself colored "blue" that would follow him until the dash is finished. I also want this to happen when he dash jumps.

Oh and whats a good speed for dashing because I don't want him to go too fast.

Exort
05-09-07, 15:15
Hi

I'm new to game making and using sprites.

I'm trying to use the X4 sprite sheet on this site to animate X. I want to read the first sprite in the sheet, then move my source rectangle onto the next sprite and read it, and so on. Basically I want to automatically read the sprites on the sheet without having to split them into separate files. However, the sprites on the sheets are not of equals dimensions and do not even have the same distance between them.

Anyone could hint me or would I be obliged to re-make a sprite sheet?

EDIT: I know I could do an algorithm to detect the alpha surface and load the exact sprite by checking its limit... but no way. I'm better off doing the sprite sheet again.

Maxamor
05-09-07, 17:21
There's really no easy way to do it if the space between them varies other than what you've already mentioned. It would be best to re build the sheet, evenly spacing and centering the sprites in their frame (or in the same relative position in the frame).

That way, you could even reference the frames with just a "frame index" multiplied by the frame size. Although creating animations would be better in the long run.

EDIT: What are you programming/developing with?

GameDesignerPadwan
06-09-07, 04:00
Hey everyone, right now I'm having trouble programming a few things in a Megaman engine for MMF2.

First, I'm confused on how I should go about his animation when he runs and shoots at the same time. Also, how do I create knock back when he is hit? Slides? I'm basically lacking essential knowledge here.

Thanks in advance.

theStoneMason2
06-09-07, 21:43
In GML / Game Maker Code, can someone help me program the Rhino? (From Spider-man)

He has two forms:
1-Regular. Just charges at you and rams you
2-A Symboite Forcibly Controlls him. He Still Charges at you, but can now Jump around and land on you.

I can do the jumping but am having trouble with the charging.


-Padawan:
"May the Force Be With You"

Boilman
11-09-07, 20:49
For some reason, Google doesn't help me a bit with this question. Or maybe I am just searching the wrong way.

Does anyone know a good, simple Gm faq for ultimate beginners? A 'text' faq, mind you. The only faqs I could find where little game demos, but those don't work for me. I just want to learn how to USE Gm, and those demos don't help me a bit.

So, any good faqs written for it?

Solarblade
11-09-07, 22:20
Hum, Boilman, it really depends on what you want to know =/
Course the basics for Game Maker (supposing that is what you're using) can be used by reading the GM6.1 tutorials, unless they don't exist anymore.

Other then that, I do not know. (I CAN help teach the basics, as anyone reading my code might get a migraine from the mess it is =D)

Boilman
12-09-07, 06:33
Ah yes. It appears that you do get the desired results if you add 6.1 at the search. I have found a (rather lengthy) document now, which I think will suffice. Thank you.

fraz_66
29-09-07, 02:41
I haven't really seen anyone talk about flash much but I'm hoping someone is knowledgeable in that area...I've just started on a MMBN type engine in flash and I'm having a hard time with masking objects and such. Example being when Lan walks in front of a house he would "appear" in front of it and when he walks behind it the house would obscure him. I believe this has something to do with Depth swapping.

To clarify I'm making this in SwishMax(Flash enabled program) with Action Script obviously.

Example
Arrow Keys to move Shift to speed up
http://www.swfupload.com/view/114199.htm


Any help on this would be greatly appreciated

HZ
07-10-07, 19:01
This has probly been asked before but, How can I make Battle network Overworlds Without Using Code In GM7?

DNZ.EXE
07-10-07, 20:29
practically impossible.(Althought, it Might be poossible, but GML is so much better and you should learn it anyway.Makes more sense than keep on making GM libs.)

HZ
08-10-07, 22:36
practically impossible.(Althought, it Might be poossible, but GML is so much better and you should learn it anyway.Makes more sense than keep on making GM libs.)

Well Then Is There An Example, Or A Tutorial?

mohamoud15
09-10-07, 00:43
There are tutorials, but not for a megaman battle system, you just have to make then yourself. And overworld's aren't that hard to make. I never used tutorials to learn, but you can go on the website and gm website for a whole buch of tutorials.

'Shadow
11-10-07, 02:14
Definitely not impossible, but if you aren't willing to learn GML, I wouldn't bother making a MMBN fan game in the first place (I don't mean to sound critical, but it is very good advice). This is because it is indeed impossible to make a MMBN battle engine without the use of codes.

HZ
11-10-07, 04:17
Definitely not impossible, but if you aren't willing to learn GML, I wouldn't bother making a MMBN fan game in the first place (I don't mean to sound critical, but it is very good advice). This is because it is indeed impossible to make a MMBN battle engine without the use of codes.

Ok I have the code and it works almost perfectly, Thanks.

DNZ.EXE
11-10-07, 21:42
there is a good MMBN engine on BME StudioZ. Search it up.3/4codes 1/4 D&D. But if you have the codes, why do you want D&D?

SpeedReemix
21-10-07, 16:58
Ok, here is my question ;

I made a running and breathing animation.

1- I made an object of character.
2- Inserted breathing animation.
3- Coded left and right moving.

But I cant make my character's running animation visible when he moves. Only standing moves.
Can someone make my character move with animation I attached gm6 file with zip.

Rusty Screw
29-10-07, 22:13
Simple question: what program do you use?

Loki
29-10-07, 22:33
There are many programs. I know a lot of people use Game Maker 7?

Rusty Screw
29-10-07, 22:43
Thanks. And if anyone can tell me how to start, that'd be great. But first I need to know how to insert sprites...

HZ
31-10-07, 00:25
Is there a tutorial on how to make the Z-Saber in GM7?

Solarblade
31-10-07, 01:06
Pandora: If you're using GM, shouldn't be too hard to figure out, but if you need help with figuring out GM, I can probably help.
hunter_zero: Problem solving skills helps here actully.
Heck, they help in any situation.
Anyhow, onto your problem. Doing swords isn't incredibly difficult. Simply uses what you know. (Hint: Make the sword a different object. Works wonders for collisions, I think >.>)
Ok, use the Animation End event, destroy sword when the animation of the sprite is over (for the sword), then such. If you know how to create shooting, starting the slashing is the same. Just apply problem solving skills and what you know AND the help file, and you can figure about anything out >.>
I think I might've confused people...

Aen
31-10-07, 01:11
Pandora: If you're using GM, shouldn't be too hard to figure out, but if you need help with figuring out GM, I can probably help.
hunter_zero: Problem solving skills helps here actully.
Heck, they help in any situation.
Anyhow, onto your problem. Doing swords isn't incredibly difficult. Simply uses what you know. (Hint: Make the sword a different object. Works wonders for collisions, I think >.>)
Ok, use the Animation End event, destroy sword when the animation of the sprite is over (for the sword), then such. If you know how to create shooting, starting the slashing is the same. Just apply problem solving skills and what you know AND the help file, and you can figure about anything out >.>
I think I might've confused people...

OMG.

Teach me to use Game Maker 7, plz. >_>

Solarblade
31-10-07, 01:14
OMG.

Teach me to use Game Maker 7, plz. >_>

I use GM6.1.
For multiple reasons, mainly cause GM6.1 > GM7. Even if GM7 works on Vista. Earlier versions of GM (Before GM6) work on Vista oddly...

But that's getting off topic.

I'm only saying suggestions and ways to solve people's problems. Concepts usually work on any versions ;P
EDIT: Heck, knowing how the program you're using works, you can apply what I said to any program.

Advent Axl
03-11-07, 04:29
Is asking for support allowed here?

HZ
03-11-07, 21:09
Like how? B'cuz if you need help with that MMaxl game your making I can help.

Type-BLUES.EXE
13-12-07, 14:34
Pandora: If you're using GM, shouldn't be too hard to figure out, but if you need help with figuring out GM, I can probably help.
hunter_zero: Problem solving skills helps here actully.
Heck, they help in any situation.
Anyhow, onto your problem. Doing swords isn't incredibly difficult. Simply uses what you know. (Hint: Make the sword a different object. Works wonders for collisions, I think >.>)
Ok, use the Animation End event, destroy sword when the animation of the sprite is over (for the sword), then such. If you know how to create shooting, starting the slashing is the same. Just apply problem solving skills and what you know AND the help file, and you can figure about anything out >.>
I think I might've confused people...

This works wonders if there's only one slashing animation, otherwise it will get more confusing as you start to consider more variations to attacking, thus needing more saber animations.
Oh, and if you're going to use a running attack saber slash, be sure to go into the "Step" (not begin or end, just simple ol' step) and make the x and y co-ords of your saber equal the x and y co-ord of your z-saber, or readjust co-ords to suit your needs.
Also, I'd recommend using GM 6.1 over GM 7 any day, due to the fact that GM 7 is simply a recompilation of 6.1 with "yoyogames" written on the side with a few minor new features that are original achievable in 6.1 anyway.

Now, for a question of my own: loading gifs using the working_directory, how does that work?

HZ
13-01-08, 02:13
Could someone give me the code for a MM4-6 Charged shot?

Neo Hypeman
29-01-08, 00:12
How do I make an event that happens in one frame effect another. Please i need help today or I might fail this test. (dont ask...or ask later)

Elec Met
04-02-08, 01:06
I need Help on a few things. but first ill tell you im using game maker 7. okay, so how do i make scripts. and how do make levels and control a sprite/object?

Neo Hypeman
19-02-08, 02:08
In multimedia fusion 2 not developer how do i make a AI system like for a fighting game and how do i go about making a character select screen. You know when you select a character and it takes you to the next frame with the characters select and randomly selceted characters when needed.....help's appreciated

EDIT-Pm the help so i can get to it quick

Vorty
24-02-08, 21:15
Im new to all of this and i would like to ask what would be the best engine for a MMZX game? Thank you. Maybe a link to where i could get it or where to search if im not asking for too much. Thanks in advance! <3 Vorty.

HZ
25-02-08, 01:44
Well There isn't one right now, But I could Make one For GM7, But it may take a while because of the mountains of homwork I have to do.

Vorty
25-02-08, 06:10
Could you PM me with your msn or something so i could ask you a few questions when you have time etc. ? Thanks again. :)

HZ
25-02-08, 06:20
Well, My MSN hasn't worked since last year, so why dont you ask me here?
I can answer most of them now.

Vorty
25-02-08, 20:33
Basicly i recently finished MMZX Advent, and i really liked the whole Biometal thing so what i would like to do is to eventualy, one day make a game that will be free, used for fun where you are able to make your own model (combining sprites etc. and all that stuff) and battle other models via internet/hamachi. But for now i would just like to make a one lvl in MMZX style just to test out some stuff, and well learn the basics of it. So is there any guide to GM7 or something where i could learn some begginer stuff?
(Maybe a stupid idea but i would still like to see it happen xD)
Thanks in advance.

krutify
02-03-08, 01:59
The problem with making your own character and playing with it in a multiplayer online battle system, is that EVERYONE will have to have the custom sprites etc.

Unless you (The programmer), takes an easy way out and display a default enemy if the opponent has a custom model/character. Then the only person that will be able to view your custom character would be....yourself.

Another way, would be for them to upload sprites to each other... I guess that could work, but it all depends on how the game is made.

Good luck! -Krutify

Neo Hypeman
11-03-08, 18:13
In multimedia fusion 2 not developer how do i make a AI system like for a fighting game and how do i go about making a character select screen. You know when you select a character and it takes you to the next frame with the characters select and randomly selceted characters when needed.....help's appreciated


BUMP

HZ
25-03-08, 03:54
How can I use an external file in GM6? like a big mp3 without having it crash Gamemaker? I know theres a code for it......

Orion Zaal
25-03-08, 10:41
How can I use an external file in GM6? like a big mp3 without having it crash Gamemaker? I know theres a code for it......
The code would be
sound_add(file_name,kind,preload)
//Example would be
global.DeathNote=sound_add("sounds\snd_death.wav",0,1) *from my current project*
File_Name needs to be the directory of the file and type
Kind determines the type of sound (0=normal, 1=background, 2=3d, 3=mmplayer)
Preload is obvious

HZ
25-03-08, 20:52
Thanks! awesome.

Xterra
25-03-08, 21:00
There probably isn't one...but I'm just wondering if there is a very quick, one file command that allows you to have your main characters get armor in the X way. (What I mean is, like in the X series, you could collect pieces)

What's the code to segment it, and if there isn't, what code is it to change armor?

(I understand you need two seperate sheets, but what codes?)

Solarblade
25-03-08, 21:29
Well, depends on what X armour collecting way you want. If you want X4-6 or something like that way, you'd want a varible to keep track of each piece you got, then when you have all four, make it do the stuff you want and the sort.
As for the seperate pieces, making them do what you want is no problem, but as for displaying them, the only easy solution I can think of is having like each body part a different object or something like that >_>;

I'm not making much sense am I? >_<;

Xterra
25-03-08, 22:52
You're actually making a lot of sense. Thanks. I was just wondering if there was a simple "CodeBlahBlahBlah*insert variables you need here*BlahBlahBlah".

I don't have a problem doing myself, I was just looking for an easy way out. :P

Orion Zaal
26-03-08, 17:20
Did you want that code for GM, Xterra? or was it for something else?

Xterra
26-03-08, 17:22
I was wanting it for Gm. I can do everything else, but the armor part is tricky. I could spend hours coding it myself (if I had the time), but like I said, I'm looking for an easy way out that saves me hours of coding seperate objects.

Orion Zaal
26-03-08, 18:27
For displaying each of the armour parts, if you have them as separate sprites for each piece with transparent player (unless it's once you've got all) you can simply draw them over the sprite on the same object. Using the draw_sprite or draw_sprite_ext. if you do that you need to draw the sprite of the object as well, which goes before it.
I'm fairly sure that'll work as long as the frames are the same poses

HZ
10-04-08, 07:04
Can someone Please tell me the code(s) to make a charge shot and maybe The double charge from MMX 2/3?

Orion Zaal
10-04-08, 10:53
Can someone Please tell me the code(s) to make a charge shot and maybe The double charge from MMX 2/3?

For the charge shot, in the fire button event (not the press) have a variable such as charge increase, e.g.
if charge < 80 // 80 can be change for however long you want the player to charge for
{
charge += 1
}


Then in the fire button release event
if charge = 80
{
//fire charged weapon
}
charge = 0 // reset the charge even if you haven't fired.
Remember to initialise "charge" in the create event.

For the double shot, by my recollection, it's when you press the fire again once you fully charged.
So, you'd probably want another variable, DblSht say.
In the fire button event, you'd add DblSht = true into it when the player has charged enough. Then in the fire button press event, you'd want
if DblSht = true
{
//fire second charged shot
DblSht = false
}
else
{
//fire standard shot
}

Hope that helps.

Ryo Hazaki
19-04-08, 17:48
Can anyone tell me if there is a Castlevania engine for GM7?

Solarblade
21-04-08, 21:19
Can anyone tell me if there is a Castlevania engine for GM7?
No. Make it yourself, otherwise you don't really learn anything. Seriously, asking for an engine isn't a good question. You should figure out what you WANT to program, etc. etc.

As for your actul question, no, I don't think there is.

Zombiechao
01-05-08, 00:37
This is very simple. I've googled searched. Effectively and I can't find a complete dictionary (and thesaurus) of the basic c++ programming language. Where can I buy or find such a thing. The tutorials are easy. This is the only thing holding me back.
Please post a link.

Nicktendonick
01-05-08, 02:01
To add apon the questions...

I'm very interested into getting into this game coding, and I'm not really sure where to begin. Where do I start? What game making software is out there available? And how do I get such software? Especally if you're a broke college student like myself.

Like Zombiechao asked, if you could provide any links for such It'd be greatly appricated

MonoEyeGuy
01-05-08, 02:20
Well, a good program to start with is GameMaker.

Nicktendonick
01-05-08, 02:58
Well, I do know that already.

The question is how do I get it? Is it free? do I have to pay for it? How is it used when I get it?

HZ
01-05-08, 04:28
Well, I do know that already.

The question is how do I get it? Is it free? do I have to pay for it? How is it used when I get it?

The lite version of Gmaker is free, And there is OVER 9000 tutorials on how to use it on the GM forums. Or alternatly, You could wait for sometime this year for Stencyl to come out. (its 100% free and OVER9000 times better than GM from what they say.)

Nicktendonick
01-05-08, 06:49
I think I'll take that Gamemaker lite first.

I'd rather familarize myself with the simpler (and from what I guess, a more widely used) stuff first, then move to the bigger toys once I know what I'm doing

EDIT: I looked at that stencyl website (http://www.stencyl.com/about/) and I like what I see, although they don't give a release date

EDIT 2: Appearently the site of Gamemaker is giving me trouble getting to it. Anybody know where I can get that lite version elsewhere?

Zombiechao
03-05-08, 17:06
This is very simple. I've googled searched. Effectively and I can't find a complete dictionary (and thesaurus) of the basic c++ programming language. Where can I buy or find such a thing. The tutorials are easy. This is the only thing holding me back.
Please post a link.
I hate to say this but bump.

HZ
03-05-08, 19:22
I think I'll take that Gamemaker lite first.

I'd rather familarize myself with the simpler (and from what I guess, a more widely used) stuff first, then move to the bigger toys once I know what I'm doing

EDIT: I looked at that stencyl website (http://www.stencyl.com/about/) and I like what I see, although they don't give a release date

EDIT 2: Appearently the site of Gamemaker is giving me trouble getting to it. Anybody know where I can get that lite version elsewhere?

Get it at Download.com . But get the GM6 version, its better.

Ryo Hazaki
04-05-08, 02:50
I hate to say this but bump.

*cough*Library*cough*

Zombiechao
04-05-08, 18:27
I checked book stores and libraries. All they have are books about c++. They don't an actual dictionary or thesaurus of it.

Edit: I just had an idea. Many times game makers shift the palletes on a picture with programming to save filesize instead of animating the picture. I was wondering can you pallete shift an animation as opposed to a static object. This would allow for really cool special effects like a glowy laser light that dims and brightens or steam or a glow that travels along a path on a char.
Edited for clarity
Edit: I still need help finding a dictionary of c++. I've checked everywhere.
Edit: STILL NEED HELP
Edit: Feel like an idiot: Think this works http://www.research.att.com/~bs/glossary.html

Nicktendonick
07-05-08, 23:35
Ok. Well, I got Gamemaker 6.1

I decided I'll try something easy first, to try to make a primative project, since I'm guessing I could do it easily. Basically, the Megaman Alpha minigame, or something just to see what I can do with this.

Unforunatly...I have no ideal how to begin. How does one do all the stuff to do all this? I don't really know where to begin....

Terry von Feledae
07-05-08, 23:37
Ok. Well, I got Gamemaker 6.1

I decided I'll try something easy first, to try to make a primative project, since I'm guessing I could do it easily. Basically, the Megaman Alpha minigame, or something just to see what I can do with this.

Unforunatly...I have no ideal how to begin. How does one do all the stuff to do all this? I don't really know where to begin....
Doesn't it come with a basic tutorial? It should... If not, you should find some tutorials on the official site.

Nicktendonick
07-05-08, 23:44
Doesn't it come with a basic tutorial? It should... If not, you should find some tutorials on the official site.

There's a basic tutorial? *sweatdrop* It's Gamemaker 6.1

*goes to the website to find what you said*

EDIT: would someone be able to link me to such "basic" tutorials where I can learn on how to use this?


Return of the EDIT: Found this...although I'm not sure how much this helps me
http://www.youtube.com/watch?v=eqMs5D2xEog

Son of the EDIT: Found those tutorials you were talking about before. http://www.yoyogames.com/make/tutorials
This one works great, almost done with that Clown tutorial...

Neo Hypeman
22-05-08, 13:35
In multimedia fusion 2 not developer how do i make a AI system like for a fighting game and how do i go about making a character select screen. You know when you select a character and it takes you to the next frame with the characters select and randomly selceted characters when needed.....help's appreciated



Bump

Jessy
02-06-08, 01:11
Um, i have a qustiting to Game Maker...

I am wanting to make a game series, known as "Megaman Gaiden" In which you play as bosses instead of megaman/x/zero/vent, aile/gray,aile/trigger/Megaman.exe/Wave Megaman.

Well, I thought I would start with the classic series, starting with the arcade game Power Battles/Fighters and Crashman being my favorite robot master, I decided to make him playable first.
But here is the problem, the fact it is a platforming game i cant really get the walking and other animations right.
I can get the gravity working, its just the animations to work right in the game inviroment.
The game will have a speed of 7.
Can someone help me with walking, by like giving me an example of of walking platform sprite?

Type-BLUES.EXE
02-06-08, 10:01
Um, i have a qustiting to Game Maker...

I am wanting to make a game series, known as "Megaman Gaiden" In which you play as bosses instead of megaman/x/zero/vent, aile/gray,aile/trigger/Megaman.exe/Wave Megaman.

Well, I thought I would start with the classic series, starting with the arcade game Power Battles/Fighters and Crashman being my favorite robot master, I decided to make him playable first.
But here is the problem, the fact it is a platforming game i cant really get the walking and other animations right.
I can get the gravity working, its just the animations to work right in the game inviroment.
The game will have a speed of 7.
Can someone help me with walking, by like giving me an example of of walking platform sprite?

If you're referring to speed as in Room/Game speed, 7 is ridiculously low. I recommend a minimum of 20 for room speed.
Also, your description of your problem isn't very clear. What is the problem with the basic movements atm? Does it appear to be a character sinking into ground, not moving at the right speed, animation speed is off? Specifics help a lot.

Jessy
02-06-08, 22:35
If you're referring to speed as in Room/Game speed, 7 is ridiculously low. I recommend a minimum of 20 for room speed.
Also, your description of your problem isn't very clear. What is the problem with the basic movements atm? Does it appear to be a character sinking into ground, not moving at the right speed, animation speed is off? Specifics help a lot.
The problem is "not moving at the right speed"

Type-BLUES.EXE
03-06-08, 04:22
The only way to get the proper speed is by setting it manually by trial and error. If you're using the "set hspeed" function D&D / "hspeed =", just change the number until you find the right one.

Nicktendonick
23-06-08, 06:28
For everyone who does, I have a question for you all. In my head this ideal struck me for a cool sequence.

Breaking from the original gameplay (i was thinking Zero/ZX/ZXA gameplay). Basically, taking from the Quick Time Events of Shenmue and Resident Evil 4, having sequences of the player kicking massive butt along with the proper button presses. If the press fails, the scene ends and regular gameplay picks right back up and the player must get though the area normally.

For example...using Grey and Model A form. In order to continue, you need to press the correct input that the screen prompts you to press.

Gallons approach Grey from infront, with a group leading behind him. with one leading the pack in front.
Gray dashes past the shots (press dash once), and impales his A-gun through the lead gallon, then uses him as a improv shield against the other gallons fireing at him (press foward), then uses his buster and uses the impaled buster to take down the drones (press fire repeatingly). As a group of Gallons approach behind him, Grey throws the gallon into that crowd (press back).

As more Gallons approach Grey from infront, Grey dashes and jumps (jump button) and then starts running on the Gallon's heads (press dash repeatingly). Reaching the wall, Grey jumps off the last one (press jump) and then wall jumps from one wall to another. (press jump accordingly to the prompts)

At the last jump onto the platform which would land Grey at the door, there's one more gallon blocking the way. Time slows down, (now press attack) and Grey punches the drone with gun and sends him flying into the door.

Grey landing, the sequence ends. if the whole thing is completed, a little chime would go off, and somehow you'd get something good for it (HP/WE item, extra life, a powerup, etc). If you fail in the middle of this sequence, gameplay returns to normal (which in this case, would leave you surrounded by gallons)

Is this even possible in terms of making such a action sequence?

Benzie808
23-06-08, 07:55
Yes. I would probably use timelines and alarms. Maybe paths, but I've never used paths before so I'm not familiar with them.

Jessy
10-07-08, 10:27
Since this is about how to make a game, and music is a part of a game, I was wondering if anybody knew where I could get some videogame sounds(not just music, sound effects too)

Elegroth
03-08-08, 18:28
A really good one I use is http://www.vgmusic.com/ you can try that one out if you'd like.

Anonymous John
12-08-08, 22:34
I'm planning on making a game ZX style, but I don't know how to do anything (except putting in sprites and objects and music and rooms) on Gamemaker (I'm using version 6.1). Anyone know how to help me out? You can PM me with help if you don't want to clutter up this forum. I can't get anything done, from running to jumping. I don't know anything. ><
EDIT + Slightly off-topic: Elegroth, I checked out the site you proposed and it didn't help me much. It had the music, but no sound effects, and they remade the music. I've played the game before, and that's not quite how Areas M&N sound like, and their version of Area A was impossible for me to listen to. No offense, but I don't really like the site. Unless of course, I'm looking in the wrong section (if so, I owe a major apology to the site :o )
EDIT#2: Oh, I think I saw somewhere in a tutorial on how to rip with something, I think maybe something called Tile Molester (don't remember), that you could use the program to get music, but I could be wrong. I'll have to go back and look.
THE EDIT RETURNS: I take that back, it's not called Tile Molester, it's called Tahaxan (http://tahaxan.arcnor.com/index.php?option=com_docman&task=cat_view&gid=23&Itemid=31). This one allows you to do that.
oops. Well, it can't do much w/ sound (yet) It says that in a later update it'll be able to let you listen to the sound data, but so far I haven't seen an update since... 2007 I think.

HZ
16-08-08, 04:27
Does anyone know a easy tool that I can use to edit a Megaman 4 rom?
Like adding custom sprites, Music, level designs, and bosses?

yoshiman64
30-09-08, 00:49
I'm trying to make a old school 8-bit Mega Man game in game maker, but my boss characters keep standing like 10 pixels off the ground! Anyone know how to fix this?

Acid Cat
03-10-08, 14:14
Can any one tell me what the best softwere is for making a Mega Man X styled game. I saw on youtube a Mega Man X game called MegaMan X flash demo and it really inpresed me and I wan't to make a game like that.

Xterra
06-10-08, 21:57
At the moment I'm coding a pseudo-3D game and I have diagonal walls with textures applied, however I can't get a certain slant textured. The below image is the layout for my map, and the red boxes are the diagonals that show up with the wrong texturing. When I apply the texture, they show up as being pointed the other way. (like the direction of the diagonals that aren't highlighted in red) What I need help with is how to properly texture the diagonal wall tiles that aren't being textured properly:
http://img147.imageshack.us/img147/5098/brokenscreen1py9.png
If I don't apply the wall texture, the game then looks like this:
http://img225.imageshack.us/img225/781/brokenscreen2rv9.png
And if I apply the wall texture, then it looks something like this:
http://img147.imageshack.us/img147/1848/brokenscreen3vf6.png
What I need help with is figuring out how to turn the texture from the "\" slant into the appropriate "/" slant, so that the huge gap is filled in. Do you see?

Here's the code for the "\" slant wall:{
x1 = x-16;
x2 = x+16;
y1 = y-16;
y2 = y+16;
z1 = 32;
z2 = 0;
tex = background_get_texture(texture_wall);
}How do I convert that code into being a "/" sland wall? My question is merely a texture mapping one, where I have to figure out how to turn the x/y/z to face the direction I want. If you could help me out I'd really appreciate it.

(EDIT)-Oh, and the "16"s are the length of the texture to apply across the section. Modifying those numbers will only result in stretched textures and odd positions instead of turning the component around. Similarly, the "32" is the height of the wall. Messing with that number will result in short, tall, or non-existant walls.

There is something I tried...that almost worked however. I made x1=y and y1=x, and that did in fact rotate the texture around to the angle I needed, but like I mentioned before...removing or tampering with the 16 makes the texture stretch in odd ways. And if you put the 16 back in, then it moves the image 16 paces in a direction. I need the texture stationed where I've placed the wall, and in the direction I want it facing.

NDraxian0
06-10-08, 23:25
From what you've given us...
Try

{
x1 = x+16;
x2 = x-16;
y1 = y-16;
y2 = y+16;
z1 = 32;
z2 = 0;
tex = background_get_texture(texture_wall);
}


But the coding for the working diagonals would be nice as a comparative tool.

Xterra
07-10-08, 01:18
I've already tried that. Like I told you, the "16"s only represent how much space is occupied by the texture, and not which direction it's angled towards.

That's why switching the x and y values rotated the image, but doing so causes the texture to go screwy. The thing that sort of worked for me was making x1=y and y1=x, but that's where it gets messed up once the angle direction is corrected. Which is why I need help.

If it helps, I can show you what happens to the game when I do that.

Zombiechao
09-10-08, 03:47
What graphics library or api should I use for best compatibility? I just need a set pixel function basicly. Some kind of load gif thing would be cool too though?

silver5430
10-01-09, 08:30
I'm trying to make a MM game by 2D FIighter Maker and created my own sprite but i don't know how to make a (*.player) file . Can anybody tell me how to make it ? :confused: Thanks >.<

[lbpfan]
24-01-09, 21:02
One question.How do you make a wall jump on Game Maker 7 and Multimedia Fusion 2?

Erebus
20-05-09, 22:33
im trying to make a megaman game for the psp (flash) and id just like to see if i could use these sprites or if the colors are too complex please dont use these without permission

keiang
20-05-09, 23:14
I don't pretend to be an expert, but I believe that should be fine. I think the PSP can handle way more colors than that. Although if you want to know if its okay for a Mega Man game, as long as its close (2 away-ish) to 16 or is below 16, it should be okay.

On a different note, the Mugs could use some work.

Erebus
28-06-09, 00:27
I'm not a computer wiz but I do have a basic understanding of action script,just not how to write/use it. I honestly want to make a psp (flash) game and I have macromedia flash 8. What I want to know is if its still possible to do this (need later version) or if it is I need help with the script. I do in fact have a script started so somebody please lend a helping hand because I have looked every where for help!:(

ZORK
21-07-09, 23:02
After I've started to "edit" sprites (okay, so far I only recoloured Giro's Model Z-Sprites and give them an altered version of the axe from MM Zero 4) I want to make a videogame for the PC.
I want to create a game similiar to Mega Man ZX (gameplay-wise), so the RPG-Maker (the only maker I know so far) wouldn't be the best.
My question is, which program should I use and where can I get it?
It should be easy to use and for free. Oh, and if it also be available in German, it would be perfect (but that wouldn't be necessary). Can you advise something to me?

SmokedToast
24-07-09, 09:04
My best suggestion would be Game Maker Zork. It's a pretty versatile but relatively easy language if you get to know what you're doing. Just messing around with an old MMX/Zero engine given to me by one of the people on GM forums was how I've learned the programming skills that came into the progress on ZT so far. Really, it's one of the easier ones to understand when looking at other people's examples.

ZORK
25-07-09, 19:04
Thanks for your suggestion, SmokedToast.
But did I need the Pro Version of the Maker or should the free Lite Version be enough?

Neo Hypeman
25-07-09, 19:49
Hello everyone. Got a quick question. I got two games in the works. One is a platformer RPG based off mario featuring sonic, kirby, and rock man characters and the other is a fighting game based on Rockman ZX featuring custom models found here. Now even though I'm not that experienced in it, I know my way around Multimedia Fusion II but my question is do ya'll think it would be better to try and learn to use Game Maker to make these games or just continue to use MMF II

Drei
25-07-09, 20:33
Zork: If you don't mind not having complicated features, the Lite is perfect. Alternatively wait for Stencyl to come out.

Neo: You have permission to use these models? But go for MF2, its just logical since you already know a bit, why learn a whole new language and system to do the same thing?

Neo Hypeman
25-07-09, 20:36
Technically (if I can find them again) I do have permission. This is like a year old project I've decided to revive and I got permission to use a bunch of models when I decided to started up. Of course Imma check to see if there is anything new I'd like to use and ask permission for models not on the list.

SmokedToast
26-07-09, 06:52
Thanks for your suggestion, SmokedToast.
But did I need the Pro Version of the Maker or should the free Lite Version be enough?
Depends on some things. If you want to do anything like the flashing different colors, Pro is the one that allows you to change things like color blends and alpha for objects.

ZORK
26-07-09, 13:15
Zork: If you don't mind not having complicated features, the Lite is perfect. Alternatively wait for Stencyl to come out.

Is Stencyl something like a free not official add on for the Game Maker? Or is that some other Maker?

Depends on some things. If you want to do anything like the flashing different colors, Pro is the one that allows you to change things like color blends and alpha for objects.
Hmmm... well I would be happy if I could add stuff like water, rain or snow.
I'm not sure if I understand "flashing different colors" right. Did that means that sprites change colors via some effects or something like that?

EDIT: Nevermind, I've figured out what Stencyl is and so far I'm fine with the Lite Version of the GM. ^^

Erebus
17-08-09, 20:33
Ehh, I haven't got alot help form this thread but still I persist. I've gotten a pretty decent script (macromedia flash 8) for a game I've been trying to make,here,onClipEvent (load) {
var grav:Number = 6;
// gravity
var speed:Number = 10;
// how fast you walk
var jumpHeight:Number = 13;
// how high you jump
var slow:Number = .7;
// sets water falling speed
var slowspd:Number = speed/1.5;
// sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
// makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 6;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>6) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(Key.UP) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}it works pretty good and I really need help with things like attacks and knockback after being attacked.Or even how to get a character to respawn after death.Help would be nice...but at this point not expected

Tsunami
09-09-09, 06:40
does any1 use flash? and if you do is it hard to learn?

but from the looks of it you guys use gamemaker, which ver is best?

thx in advance

RyuReiatsu
20-10-09, 23:22
That might be the dumbest question ever asked in the history of this thread, or it could be not the case too but whatever...

I was wondering, how did you guys really start learning to make games on Gamemaker. etc. Well, programming I mean. Anyway, if you could post up a few links to give me a helping hand on where to start, I'd be thankful.

I wanna learn, really.

Satoh
26-11-09, 04:15
That might be the dumbest question ever asked in the history of this thread, or it could be not the case too but whatever...

I was wondering, how did you guys really start learning to make games on Gamemaker. etc. Well, programming I mean. Anyway, if you could post up a few links to give me a helping hand on where to start, I'd be thankful.

I wanna learn, really.

If you're really interested in using game maker, I suggest starting with "The Game Maker's Apprentice" which contains a trial of GM6.

As for GML, I don't remember where I found it, but there was a Mario-clone game that explained the basics of movement and sprite manipulation as well as jumping and positional collision detection(like jumping on an enemy vs. jumping into one)

GML, while not exactly on the level of C++, isn't a bad place to get acquainted with programming logic.

Azu
26-11-09, 06:55
In my own opinion, GM can stick it. That's just my opinion. In the end however, it's up to you to decide what program to sue. It not about what the program can do. it's about what can you do with the program.

Satoh
26-11-09, 08:06
True enough, but going straight into C++ isn't exactly what one would call "rapid prototyping" which is where most games should start out until there is sufficient skill with a language to work from scratch.

For beginners, it's much easier to have a program do all the drawing and refreshing for you, and controlling variables et al. automatically...

But as you said, it isn't what the program can do, it's what you can do with it.

I will point out that aside from complex 3D works, GM can do a lot if you use nothing but scripts and know what you're doing.

In my opinion, from a gaming standpoint, a game is more fun when it runs well and does cool stuff, than when it just runs and is pretty basic... Even if one was made a cheap and dirty way while the other was programmed fully through source code... Certainly one will be more technically amazing, but if you can make a fun game easily... vs a moderate game that takes forever... in the end, the user will get more out of the cheap one.

That said, you one should never settle for crap when gold is possible. If you CAN make a great game without the help pf external applications, by all means, you should.

But I'm probably just rambling at this point... So I'll drop it from here.

I'll just say that I appreciate Game Maker as an aid to novices, but understand that it shouldn't be a crutch to people who can do better.

Azu
27-11-09, 07:24
If want to learn coding, I suggest C. It's easy to learn (from what I hear).

Satoh
27-11-09, 08:57
It's different for everyone. I personally started my coding hobbies with C but found it to be somewhat similar to a root canal with flaming instruments and a white-hot vice attached to my 'sensitives'...

I will point out that "coding" and "scripting" are very similar, but are different. Code requires a compiler (meaning they must be processed through an external program every time you wish to run a modified version or your code), while scripts only require an interpreter (meaning they can be run as soon as they are typed.)

All evidence I've seen points to C# with XNA as being the simplest mainstream videogame coding language, requiring only a week or so to turn out a simple platformer. However, with that said, it only runs on XBox products and PCs... SO, if you're not a big fan of those, C++ is your best, and from what I've seen, only, other bet for console videogames.

PSP seems to be rather flexible in terms of supported languages, however you do need a custom firmware to run any homebrew applications, ripped games(which are illegal aside from backup purposes), and anything else not coming packaged on a Sony PSP disc...

I've hear that Python is just about the "greatest language in existence" from all of the programmers I know...

I personally prefer scripting languages just for ease of use.

GBA games are programmed exclusively in C++ and there are actually tutorials on how to make them...

Snap
27-11-09, 10:46
If want to learn coding, I suggest C. It's easy to learn (from what I hear).

I disagree and definitely if you want to make games. Seen enough of that in college, even though it was with C++. 9 out of 10 people who never programmed before failed, it's overwhelming and just too much to take in for beginners. First you should be familiar with the basics of programming, the things that come back in every language in some shape or form, types, variables and constants, functions and methods, ifs, loops, classes and objects in an OO environment, etc
Personally I find VB to be a perfect language for beginners, the syntax is basic English and won't confuse the user with weird looking symbols like the C bases syntax, quick results so the user immediately gets a sense of accomplishment. After understanding the basics it'll be much easier to move on to a more advanced language. From VB to C# is a small step and C# is currently booming, not to mention it's quickly becoming a respected platform for small to medium sized games thanks to XNA.
I can't help it, I've become a fan of XNA, for a college project I worked on a 2.5D platformer and played around with XNA for about 6 months and I like it. You get very quick results and the memory management is only slightly slower than C++.
Ofcourse almost every current day game is written in C++ which poses an extra obstacle which beginners have a hard time understanding, pointers. But it's the best language for games since it runs the fastest and you have complete access to the system's memory.

Anyway, I'd say start with a simple language first to learn the basics, then work your way up. You don't just put someone who is just learning how to drive in a F1 car either.

En-Zan
04-09-10, 08:16
Err... i know this is a necro-posting... but i urgently need a help. I'm trying to make a Megaman-styled platformer game. And i use Game Maker 8 for that...

And since i can't make my own engine and i kinda confused with drag and dropping, i use this engine (http://www.yoyogames.com/games/105751-platform-engine) as the base. And my problem is...

http://i660.photobucket.com/albums/uu326/blackliger/stuck.png

See the picture? I think it explains my problem already. So, the red guy is supposed to stand on the top of the obstacle like megaman did, but he's stuck... D:

anyone can help me with this?

Nomzilla
18-01-12, 22:33
I'm sure none of you know, but if I have ground, then it goes up, how do i make it where the object will land on it on not go to the level that the object jumped from in "Scratch"?