View Full Version : Mega Rock.exe's Sprite Rips
mega rock.exe
19-05-06, 00:50
Bassically a run down on some of my recent sprite rips. Here are some.
http://img111.imageshack.us/img111/1050/1fhallwaygreiga5nh.gif
http://img285.imageshack.us/img285/7139/boyexe64wb.gif
http://img212.imageshack.us/img212/1256/circusmanop1an.gif
http://img285.imageshack.us/img285/3167/fatguy9rn.gif
http://img212.imageshack.us/img212/8343/girlexe60ed.gif
http://img285.imageshack.us/img285/5921/normalnaviexe68ul.gif
http://img285.imageshack.us/img285/4315/oldmanexe66vi.gif
http://img53.imageshack.us/img53/2903/machsenseiexe68rg.gif
http://img501.imageshack.us/img501/2430/bluesdeleted0pe.gif
http://img184.imageshack.us/img184/9547/heaterexe62jk.gif
http://img347.imageshack.us/img347/4782/armanexe68rq.gif
http://img110.imageshack.us/img110/6237/applenumbers0ku.gif
http://img110.imageshack.us/img110/8689/exe5shipcomputer9va.gif
More to come.
GrooveMan.exe
19-05-06, 16:02
Cool. That red boat looks familiar, but I can't place where I've seen it.
SpeedReemix
21-05-06, 08:22
Rockman X2 Soul Ereaser ( Xtreme Hacked Version ) :
http://img100.imageshack.us/img100/2514/rockmanx2gbcrip25us.png
http://img139.imageshack.us/img139/8410/rockmanx2gbcrip37on.png
http://img100.imageshack.us/img100/3660/rockmanx2gbcrip10ha.png
mega rock.exe
21-05-06, 16:28
Please post your sprites in you own thread next time.
mega rock.exe
24-05-06, 02:12
UPDATE!!!
A full sheet of Aquaman EXE6!
http://img155.imageshack.us/img155/5106/aquamanexe63em.gif
http://img355.imageshack.us/img355/8726/aquamanmugshotexe66lb.gif
http://img295.imageshack.us/img295/421/bugexe31nm.gif
Bugged up from BN3. I don't think styles are necessary.
Big Update: Faltzer Plug-In Animation
http://img141.imageshack.us/img141/5654/faltzerplugin3nj.png
I think I got everything but it can't be saved as a GIF. So too bad.
mega rock.exe
27-05-06, 23:31
http://img82.imageshack.us/img82/9790/napalmmanexe53la.png
Napalmman overworld. I'll let Quint finish the rest.
Also, if anyone can help me color these.
http://img98.imageshack.us/img98/7100/beastpet2gn.png
http://img108.imageshack.us/img108/9426/thingy8mr.png
http://img.photobucket.com/albums/v128/crystaelf/napalmman_exe_5.gif
not much extra to add, but here :\
mega rock.exe
28-05-06, 03:01
So that's complete. I'll work on some BN5 maps for the moment. And to anyone who has the Beast Link PET, please help me color the above PET sprites. I also no idea what the bulky thing below it is.
Edit: My attmept at coloring the Beast PET.
http://img511.imageshack.us/img511/5566/beastpetcolor0nx.gif
Now if only someone could help clarify the mysterious object.
Also, I was looking through the BN4 tiles and found this.
http://img527.imageshack.us/img527/5426/bn4tilefind6ug.png
Am I missing the point of this thing? What is it?
SolCrossForte
29-05-06, 20:25
It could be North Wind, the thing that blows off auras, but I don't remember correctly after losing my games. >_>
the Plan-B text might be the name of an attack in either a minigame or battle.. i dunno
but. where exactly did you find that other one? if it was with the chips then it could be a find, but it really looks like its a net area BG... just wouldnt know which area...
(and it aint NorthWind :P )
mega rock.exe
30-05-06, 02:59
The strange picture is still a mystery to me. I found it in the middle of tile garbage. As for Plan-B, maybe operation battle. It was in the same section as all the other battle messages like "Busy...".
Karmiininpuna
31-05-06, 18:18
Ooo!! The Bugged RockMan!!! :D
Hmm, I'm not sure, but are you sure that you got all the sprites for that bug-thingy? Or then my eyes lie to me... Hey, it's 21:18 here, I'm getting kinda sleepy now...
mega rock.exe
01-06-06, 00:40
That's actually all the frames. I didn't do all of the styles' bugs unless someone wants all of them. I thought it was strange when his hair was spiked and his shoulder was missing.
mega rock.exe
01-06-06, 04:40
With permission from Blues Soul.exe, I have updated his Rockman EXE battle sprites. It would be preffered to use this one from no on.
http://img177.imageshack.us/img177/9595/rockmanexe61uu.gif
The differences between this one and the old one are simple.
* fixed transparency errors
* deleted corrupted sprites
* reorganized to center aligned
* added swinging no axe sprite since it appears in the game
* added freeze and paralyzed sprites
* added e-mod elemental colors
GrooveMan.exe
01-06-06, 08:38
That mysterios object is GroundMan's chest. Ground is already on SI, so that should be easy to colour.
I remember being told that there's a virus battling minigame within EXE6. Maybe that mystery Plan B object is from there.
There's a FAQ on virus battling at the undersquare, so maybe it can help you.
mega rock.exe
01-06-06, 22:02
That's Groundman's chest? It didn't look like it. That's why I don't ususally tile rip. It's usually something that already exists. Thanks for noticing. The Plan B text is from BN4. I'll get to coloring it later. That reminds me, the virus battler is a good way to rip virus sprites. I should get to that. I also got another BN5DS tile rip.
http://img482.imageshack.us/img482/5663/tile3zv.png
It looks like a mugshot so if I could get the colors, I could us it for custom sprites. I don't even think it is complete.
im pretty sure its complete, and ive seen it in there before.. but honestly i have no frigging clue where it would be used or what palette it would use
mega rock.exe
01-06-06, 23:00
It was in the Custom Menu area of the tiles. If you're not sure, then use the mugshot pallete and see if it works. I should check it out again.
mega rock.exe
05-06-06, 00:03
New Maps!
http://img130.imageshack.us/img130/9661/labhall0ur.png
Wily Castle Lab Hall. I would appreciate it if someone would help me get the corners right as they are naturally removed via Map Viewer.
http://img.photobucket.com/albums/v128/crystaelf/labhall0ur.png
i warn you this is just a guess on my part, but coming from both the general layout of the room and the tiles... here is where i wish there was a "walk through walls" code for BN 1-3 >.>;
mega rock.exe
05-06-06, 02:34
The corner looks correct. I never thought of it that way. Now I'll rip the Alpha Map.
Edit: EXE6 Forte Overworld sprites. I'll put this one in spoilers for those Forte fans.
http://img128.imageshack.us/img128/3691/forteoverworldexe66dk.gif
Forte Dies!!!
mega rock.exe
06-06-06, 02:27
Alpha Map
http://img159.imageshack.us/img159/2163/alphaarea6dl.gif
The map constantly animates. It is nearly impossible to get this perfect. The current map looks okay as is. Included pulsed Lan in there just because.
The corner looks correct. I never thought of it that way. Now I'll rip the Alpha Map.
Edit: EXE6 Forte Overworld sprites. I'll put this one in spoilers for those Forte fans.
http://img128.imageshack.us/img128/3691/forteoverworldexe66dk.gif
Forte Dies!!!
HOW! seeing as I won't be able to get the game/that far can you tell me how?
Nice Rips.
mega rock.exe
07-06-06, 03:09
The first sprite is just him hurt and that sprite alread exists. The other two...
you just beat his BX form the first time and he dies like the other bosses with all the explosions and "Boom!"!!! Bye-bye
...okay.
mega rock.exe
07-06-06, 04:05
Here is some stuff I found in the EXE6 tiles.
http://img109.imageshack.us/img109/5641/find2if.png
On the top is just some Crossover Battle stuff.
Below it is what seems to be solid proof that Blues' sprites existed in the game. It would have been found earlier if someone actually tried variables to the play as navi cheat.
At the bottom is just Megaman kneeling. It may have been from some part of the game. Maybe nobody has ripped it yet.
http://img.photobucket.com/albums/v128/crystaelf/BN6_Djangoicons.gif
i'll try coloring the other two later today
*edit*
http://img.photobucket.com/albums/v128/crystaelf/coloredsprites.gif
mega rock.exe
07-06-06, 22:38
Thanks for that. Unfortunately, my half minded idea that Colonel was playable in this game was flase. That kneeling Megaman sprite looks cool. Matches with the heel navi sprite.
and for the record if i had the play as navi codes idve tested em :P
mega rock.exe
08-06-06, 03:02
32001B81 XXXX
3203CC15 XXXX
There, knock yourself out. And for anyone else kind enough to support me. I wish some people had actually given me their results. I noted the ones I found and ripped from them.
my complete results with the code would be (Greiga version):
0000: Megaman
0001: Heatman
0002: Elecman
0003: Slashman
0004: Killerman
0005: Chargeman
0006-000A: Faltzer navis (dont work in Greiga)
000B: Blues (shows icon when Lan, works in battle, uses Blues mugshot at appropriate times, megaman overworld sprites?)
000C:
000D: Big Guy (human, green shirt)
000E: Small Kid (human, hair over eyes, green/orange clothes)
000F: Fat Kid (human)
0010: "Unused Dot"
0011: Circusman
0012: dot
0013: Dex
0014: dot
0015: dot
0016: Lan
0017: Lan (has 'dash' instead of run)
0018: dot
0019: Small Kid (human, hair over eyes, green/orange clothes)
001A: Lan (has 'dash' instead of run)
001B: Dex
001C: Fat Kid
001D: dot
001E: dash lan
001F: Lan
0020: dash lan
0021: mechanical cop?
0022: uberdash lan
0023: dash dot
0024: green colored "gold novmal navi" (the one that uses the 'official navi' head)
0025: Pink Female navi
0026: dot
0027: dot
0028: robo guard
0029: dot
002A: dash dot
002B: dot
002C: dot
002D: dash dot
002E: dash dot
002F: dot
0030: dash dot
0031: dot
0032: dot
0033: dash dot
0034: dash dot
0035: dot
0036: dot
0037: dash dot
0038: dot
0039: dot
003A: dot
003B: dot
003C: dash dot
003D: dot
003E: dot
003F: Blue Mystery Data
0040: dot
0041: Blue Mystery Data
0042: Diveman's OP
0043: Skull Gate
0044: green gold navi (same as before)
0045: NPC Chargeman
0046: dot
0047: dot
0048: green gold navi (again)
0049: invisible?
004A: Rush / Dogbone square
004B: pink female navi
004C: dot
004D: NPC Heatman
004E: dash dot
004F: dot
0050: dash lan
0051: green gold navi (again)
0052: dot
0053: dash dot
0054: Mayl
0055: dot
0056: Circusman's OP (w/dash)
0057: dot
0058: dot
0059: dot
005A: green gold navi (again)
005B: Old Man (human)
005C: Dolphin
005D: dot
005E: console of some sort?
005F: Rush
0060: Lan
0061: green gold navi (again)
0062: Little Girl (human, short bronw hair, green dress)
0063: dot
0064: little girl from above w/dash
0065: dot
0066: Female Official (human, ponytail)
0067: dash dot
0068: dot
0069: dot
006A: dot
006B: dot
006C: Mach-sensei
006D: dash dot
006E: dash little girl (again)
006F: dot
0070: Mr. Prog
0071: dash dot
0072: dot
0073: dot
0074: dot
0075: dot
0076: Yai
0077: dot
0078: little girl (again)
0079: dash dot
007A: gold green navi (again)
007B: dot
007C: dot
007D: dot
007E: Circusman (w/dash)
007F: dot
0080: little girl (again)
0081: dash dot
0082: Mr. Prog
0083: dot
0084: dot
0085: dot
0086: Mr. Prog
0087: dot
0088: dash little girl (again)
0089: dash dot
008A: green gold navi (again)
008B: dot
008C: dot
008D: dot
008E: dash dot
008F: dot
0090: Lan
0091: dash dot
0092: Diveman
0093: dot
0094: Mayl
0095: dot
0096: dash green gold navi
0097: dash dot
0098: Lan
0099: dot
009A: dot
009B: dot
009C: dash lan
009D: dot
009E: dash dot
009F: dash dot
00A0: big guy w/ dash
00A1: dot
00A2: dash dot
00A3: dot
00A4: dash lan
00A5: green gold navi
00A6: dash kid
00A7: dash dot
00A8: Young Boy (human, green shirt)
00A9: dot
00AA: dash dot
00AB: dot
00AC: dot
00AD: dash dot
00AE: dot
00AF: dot
00B0: Official Guy 1 (human, Yuichiro Hikari palette)
00B1: dot
00B2: dot
00B3: dot
00B4: dash green gold navi
00B5: old man
00B6: Walrus
00B7: dot
00B8: dot
00B9: dot
00BA: Lan
00BB: Chaud
00BC: dash dot
00BD: BMD
00BE: little girl w/ dash
00BF: dot
00C0: Middle-Aged Woman (human, pink shirt)
00C1: dash dot
00C2: dot
00C3: dot
00C4: dot
00C5: dot
00C6: Official Guy 1
00C7: dot
00C8: little girl
00C9: dot
00CA: middle-aged woman
00CB: dot
00CC: dash dot
00CD: dash dot
00CE: dot
00CF: dot
00D0: Lan
00D1: dot
00D2: dash dot
00D3: Rush
00D4: dot
00D5: dash dot
00D6: lan
00D7: green gold navi
00D8: Yai
00D9: dot
00DA: dot
00DB: dash dot
00DC: dash dot
00DD: dot
00DE: dot
00DF: dash dot
00E0: dot
00E1: dot
00E2: Security Cube
00E3: dot
00E4: dot
00E5: dot
00E6: Lan
00E7: dash dot
00E8: dot
00E9: dot
00EA: Lan
00EB: green gold navi
00EC: dash little girl
00ED: dot
00EE: console again
00EF: dash dot
00F0: guy with odd haircut I dont know th name of but is defintiely an OP
00F1: dot
00F2: Lan
00F3: green gold navi
00F4: dot
00F5: dash dot
00F6: dot
00F7: dot
00F8: green gold navi
00F9: pink female navi
00FA: green gold navi w/ dash
00FB: dot
00FC: mech guard w/ dash
00FD: dot
00FE: green gold navi w/dash
00FF: middle-aged woman
*start over with 0100 as if 0000*
*edit*
and i figured i should post this here
http://img.photobucket.com/albums/v128/crystaelf/blues.gif
i took a look after testing all of the codes.. it looks like he has all the basic NPC-character frames, but not the 3 extra directions playable characters would use.. but having him be there in the play as codes does seem to point to them wanting to have him as a hidden character but running out of time implementing him or such... in fact I bet that the special Blues battle is what they put in with the E-Reader stuff to make up for it
of course, it does also have Colonel's icon intact, so it might just be leftover programming from 5 that they forgot to remove..
(http://img.photobucket.com/albums/v128/crystaelf/colonelicon_6.gif is what it looks like in the 6 data, same as the one in 5)
oh and obviously some of these need some adjustments or reassembly
mega rock.exe
08-06-06, 22:04
The Colonel one... it's there!!! It looks differernt to me. It's either left over, or he may have been playable in the beta testing. Thanks for the variables. Invisible only occurs when you're facing the worng direction. This is what happens with the Walrus.
Just so you know, the code extends to 4 variables giving off different results. In Battle results also occur. It looks like Blues dosn't have all of his walking animations. That's kind of what I saw.
whenever i tried going past that number it skipped back over to megaman.. i tried a few others that had given random results and got the SAME results
could you give me an example of one past the set that i gave thats different? i could probably work from that
and the colonel one in the tiles was the same pixel for pixel... i actually copied the one from BN5 and pasted it over the one from the tiles to make that
mega rock.exe
09-06-06, 03:15
Oh. Well some random working ones is the Baryl code. I forgot for which version it was though. It is sooooo entirely random, results are nearly impossible.
32001B81 B15E
3203CC15 B51E
As you can see, changing it for both codes changes results.
If you could get more like these, it would really help.
mega rock.exe
09-06-06, 03:42
Missed this on my own sheet.
http://img271.imageshack.us/img271/6373/normalnavihurt9dv.gif
Might be missing some more things from the first page.
hmm.... i entered what you gave me... and I got the same result as I did on my list for 5E....
interesting... i tried it again in faltzer and got Baryl, just like you said... maybe the sprites are different depending on the version?
after a lot of testing.. it all looks exactly the same except for Baryl and the Faltzer navis showing up :X
mega rock.exe
09-06-06, 22:58
There are a lot of different variables and vary by version. In battle results also vary. That's how I ripped "Chargeman Win". Also, what seems to be "left over data" is a message saying "Flag Deleted". I've link battled before and have never gotten a flag battle. That reminds me, might as well try to rip it from BN3.
well im just saying the first two variable digits are completely useless in the codes.. only the last two actually change anything (at least for the out of battle one.. didnt test in-battle much)
mega rock.exe
10-06-06, 01:18
Well it still looks like you're missing a big set of variables. ex.A1,A2,B2,B3
.... whoops.. XD
i completely forgot about A-F.. so I have more to do there at least :P
ok.. have those done soon
*edit*
there, edited the missing values into my list in the previous post
mega rock.exe
10-06-06, 03:28
Thanks. Now here is an updated version of Faltzer Beast-out. Has more sprites and more organized.
http://img396.imageshack.us/img396/9830/faltzerbeastout7du.gif
mega rock.exe
10-06-06, 20:35
Crossover Battle 2 sprites. Took a while to get. Thanks for VBA Link Quint. :)
http://img123.imageshack.us/img123/3108/crossoverbattle27ok.png
Couldn't save as a GIF for color reasons. I hope that doesn't change anything.
Missing object from the Yoka Inn map.
http://img85.imageshack.us/img85/1808/yokians4nd.gif
Just people, and for some reason the cards are yellow in the OAMs.
hm.. i was going to rip those 4 people to the seperate sheets for the characters when i had their other sprites.. i already got the boy on his for example :P
and you're welcome for the VBA link :)
mega rock.exe
11-06-06, 00:17
Strange thing is that the people in the back don't have feet. Include the boy if you want. Maybe this one should just be added to the original map.
mega rock.exe
11-06-06, 19:30
New virus sprite. I don't know if I got the name correct. I'm pretty sure it's Senbon.
http://img479.imageshack.us/img479/8907/senbonexe68zq.gif
E-Mail Mugshots. I think I got them all.
http://img127.imageshack.us/img127/2674/emailmugsexe62mq.gif
Remind me who still wanted Ms.Mari sprites, I'll be getting those soon and probably with the classroom.
Baryl's sprites from EXE6. Probably more on it than BN5. If there are an sprites in that game that aren't in my sprite sheet, please post them so I could add it to mine.
http://img158.imageshack.us/img158/6529/barylexe69ab.gif
i would like the sprites of the count from mmbn6 hes the vampire guy that django fights in his game boktai and you can fight him as a hidden boss in battlenetworks 6 like bass.exe i would realy apprecitate* it. thanks.
Ps. yes i know i'm working on my spelling.
That would go to the sprite rip request thread.
mega rock.exe
13-06-06, 03:54
Which I have responded to already. I'll repost it anyways.
http://img107.imageshack.us/img107/4910/hakushaku1bw.gif
I think I could do a better job at this sprite sheet by now. I'll reorganize so it can have the overworld frames.
http://img.photobucket.com/albums/v128/crystaelf/beastpetcolor0nx1.gif
Here.. I recolored them using the palette used on Lan's PET in 6, and they came out looking right. :P
mega rock.exe
16-06-06, 22:30
Thanks. I was going to look in VBA's tiles. I used the video card pictures to color it.
mega rock.exe
24-06-06, 06:33
http://img155.imageshack.us/img155/669/bluesspecialsword2vn.gif
Here is just a sprite of Protoman's sword when he uses a special sword like Fire Sword. It strange why there was a new sprite for theses sets of swords. It looks plain compared to his original one.
mega rock.exe
30-06-06, 20:04
Generic Boy sprites. I needed these sprites myself. Probably lots of Misc people to be ripped.
http://img49.imageshack.us/img49/1619/genericboy5hf.gif
http://img255.imageshack.us/img255/8117/genericboymugshot1tk.gif
Forte Mugshot. The only think different is the corners.
http://img241.imageshack.us/img241/3272/bassmugshotexe69sf.gif
Network Link-Up Menu for Faltzer. I honestly don't know why I ripped it.
http://img51.imageshack.us/img51/530/networkmenufaltzer0no.gif
mega rock.exe
11-07-06, 19:27
HAHAHA! Got this sprite off of Nigoli's Perfect Save.
http://img126.imageshack.us/img126/2846/blgmachine0ux.gif
HAHAHA!
GrooveMan.exe
11-07-06, 19:29
Oh you fiend.
I actually need that. Thanks. *saves*
mega rock.exe
11-07-06, 21:38
Here are some MMBN6 US rips.
http://img285.imageshack.us/img285/2273/blockingmmbn68jk.gif
Blocking from Crossover Battle. It will never ever be used. :g-sad:
http://img163.imageshack.us/img163/3286/trashchutemmbn62ah.gif
Trash Chute, Dust Chute, whatever. I still ripped it.
I can't get this one right. It is the chip for "filler". It has existed in the game's tiles for 3 games. (4-6) Instead, it is replaced for a black box, which means the data must be inserted and purple, data deleted. I did my best coloring it from the old one. It didn't go good. In BN4-6, chip images were compressed to a smaller size. It would be appreciated if someone would color it right for me.
http://img163.imageshack.us/img163/7281/fillerexe466kd.png
cool, well seeing as this is the ones for MMBN rips I'm just gonna go ahead and ask: could anyone rip the bad navi battle sprites from MMBN 4?
mega rock.exe
12-07-06, 01:19
Well I could, but somebody already did. I think it's this one.
http://img.photobucket.com/albums/v128/crystaelf/evilnavi_exe4-5.gif
DragonZero
12-07-06, 01:58
Sweet. Hey, you wouldn't happen to have a FULL Greiga Beast Out sheet on you, would ya?
mega rock.exe
12-07-06, 02:34
I'll work on it. I did rip a full Faltzer beast-out sheeet.
DragonZero
12-07-06, 02:35
Merci boqoup.
mega rock.exe
15-07-06, 19:59
Here are the missing Bass Sprites that weren't on ACE's rip of his 4.5 counterpart.
http://img468.imageshack.us/img468/228/fortemissingspritesap4.gif
Plan B??? That is what KingMan does if you destroy all his pieces. I know of it, being the killer I am. He brings back more pieces in a different formation.
...Yeah, just thought I would say that.
Anyway, it would appear you and Quint did half the EXE sprites on INC. Nice job on them all.
mega rock.exe
16-07-06, 00:24
Thanks. The thing about Plan B. It is found in BN4. Also, its font is different than a Time Freeze attack. It was also found idle in the tiles so that's why it's a mystery. Usually, they're simple solutions, but I can't seem to figure out what it exactly is.
mega rock.exe
16-07-06, 22:37
Here is an interesting find from the MMBN6US tiles.
http://img97.imageshack.us/img97/1474/stratchangevq7.gif
Strat Change? Probably had something to do with PlanB from BN4. Again, translated sprite text data, but never used. I did find some CrossoverBattle stuff, but don't appear in the actual mode.
mega rock.exe
22-07-06, 23:16
Updated Prog sheet for EXE 6.
http://img117.imageshack.us/img117/5172/mrprogexe6ur1.png
I'm still missing the forward burning ones. I just used the cheat to play as him.
http://img.photobucket.com/albums/v128/crystaelf/EXE6_Progs.gif
There. Ya missed a burning frame as well. :P
mega rock.exe
23-07-06, 04:22
Well I thought I got them all. The flaming animation was Mr.Prog's jack-in animation. Well that's complete. I reripped him because the old one (bn4) looked scrawny and small. Gosh, even Aquaman looked scrawny. What's their problem?
Fluttershy
23-07-06, 05:12
It's on SI. Try looking there.
sorry but I checked right after I posted and deleted it...sorry, but I was wondering, how come there aren't any Knightman or Shadowman Battle Sprites?
Because there is no (or almost no) difference whatsoever between their versions in 5 and the versions of them in 4.5, so check 4.5 instead.
mega rock.exe
26-07-06, 19:01
Sprite update!
Lan speaking to Mega in BN4. The only one that's left is the one for BN5.
http://img360.imageshack.us/img360/6910/lanpetexe4hz2.gif
Dark Soul summoning. Couldn't divide it though.
http://img113.imageshack.us/img113/4792/darksoulexe4ns0.gif
Oasis BBS. I'm not sure if I'll rip all of the BBS colors.
http://img245.imageshack.us/img245/1256/oasisbbsbn6au8.gif
Super Missile
27-07-06, 18:11
Hey there i'm new. I ripped these sprites of Mega Man going Beast Over. I ripped them to the best of my ability.:)
http://i6.photobucket.com/albums/y202/SuperMissile/MegaManBN6BeastOvers.png
I'll rip some sprites of the Mega Man Zero 4 bosses if I find time.
Make your own thread,hi-jacker.
Reported.
GrooveMan.exe
27-07-06, 19:10
Plus those have already been ripped. Even though you're new. Please make a point of having a look around before you commit to making a post. That way, accidents like this one don't happen.
mega rock.exe
05-08-06, 06:48
After a long while, I managed to fully rip all the enemies that appear in Searchman's 4.5 mini game. The best part, walk frames for Mettaurs! :cool:
http://img82.imageshack.us/img82/1775/searchmanminigameenemiesgf4.gif
mega rock.exe
08-08-06, 18:27
Chip Roullette BG.
http://img412.imageshack.us/img412/4683/chiproulettebgcp0.png
YAY! Now I can make a met....wait,thats a secret....
Just YAY for the met sprites.
DragonZero
08-08-06, 18:46
Yeah! Mettaurs can now march to Green Day music! March of the Mettaurs!
mega rock.exe
09-08-06, 03:08
More 4.5 stuff.
Big Heat Shot, for bigger Navis.
http://img325.imageshack.us/img325/795/bigheatshotzy1.gif
Junkman's encounter sprite.
http://img325.imageshack.us/img325/9243/junkmanencounternx1.gif
Metalman's encounter sprite.
http://img114.imageshack.us/img114/74/metalmanencounterdv3.gif
Napalmman's mugshot. I think the blink was trimmed in 5, not sure.
http://img116.imageshack.us/img116/1149/napalmmanexe45iq3.gif
http://img.photobucket.com/albums/v128/crystaelf/Napalmman_mugs_EXE5.gif
Looks the same to me. :P
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