'Shadow
17-12-06, 22:57
Megaman Battle Network Online: Chaos Network is a fan game that I've been working on for a while. In fact, in a one more day it'll be two years old!
Introduction
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MMBN: Chaos Network was formerly known as Megaman Battle Network Online: Battle Chip Transmission. It is a MMORPG, but it also has a story which is a sequel to MMBN 6. You will play as a new character named Koshiki Otaku and you will see a new cast of characters, viruses, navis, villians, allies, etc., but you will see some familiar faces . There is a new Internet which is known as the Ethernet, and P.E.T.s are now watches. With a new feature, with a simple press of a button you can make your navi stand right before your eyes! It is merely a hologram, but it talks to you just as it normally would.
Gameplay
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MMBN: CN plays out just like MMBN 6 only with many more features. The overworld will have new features such as "search" and "dig". Search allows you to use radar to look through certain walls and other places. Dig allows you to dig a into the net for rare items. You will be able to dig further if your strength is high. As for the battling, there will be new features such as Bug Chips and Crosses and Tag Team. Bug Chips are a special new kind of chips that allow you fuse with whatever virus is on the chip. In order to obtain such chips, you must achieve certains things during a battle (such as killing a Metaur in less than one second). There are Navi Crosses, too and they work the same way.
Story
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I'm still working on the story, so I'll keep you all updated on that.
Screenshots
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Early Staged Overworld
http://img260.imageshack.us/img260/2784/overworldscreenshot1020qz9.png
Selecting a Chip
http://img206.imageshack.us/img206/3585/build2screenshot21127ps7.png
Using Charge Attack
http://img206.imageshack.us/img206/5672/build2screenshot11127sa1.png
Demos
------------------------------------------------------------------------
Battle Engine: The battle engine is progressing very quickly. In fact, I have released two demos of it already.
Build 2: Much better than Build 1 graphics wise and features wise. Two noticable new features are the Charge Attack and the use of chips! Complete enemy AI is yet to be added, though.
Download Link: http://www.mmbnonlineforum.proboards46.com/index.cgi?board=battleengine&action=display&thread=1166398091
Build 1: There isn't much in this build. There is an error in the custom guage causing it not to work, but this is a start!
Download Link: http://www.mmbnonlineforum.proboards46.com/index.cgi?board=battleengine&action=display&thread=1163372314
Introduction
------------------------------------------------------------------------
MMBN: Chaos Network was formerly known as Megaman Battle Network Online: Battle Chip Transmission. It is a MMORPG, but it also has a story which is a sequel to MMBN 6. You will play as a new character named Koshiki Otaku and you will see a new cast of characters, viruses, navis, villians, allies, etc., but you will see some familiar faces . There is a new Internet which is known as the Ethernet, and P.E.T.s are now watches. With a new feature, with a simple press of a button you can make your navi stand right before your eyes! It is merely a hologram, but it talks to you just as it normally would.
Gameplay
------------------------------------------------------------------------
MMBN: CN plays out just like MMBN 6 only with many more features. The overworld will have new features such as "search" and "dig". Search allows you to use radar to look through certain walls and other places. Dig allows you to dig a into the net for rare items. You will be able to dig further if your strength is high. As for the battling, there will be new features such as Bug Chips and Crosses and Tag Team. Bug Chips are a special new kind of chips that allow you fuse with whatever virus is on the chip. In order to obtain such chips, you must achieve certains things during a battle (such as killing a Metaur in less than one second). There are Navi Crosses, too and they work the same way.
Story
------------------------------------------------------------------------
I'm still working on the story, so I'll keep you all updated on that.
Screenshots
------------------------------------------------------------------------
Early Staged Overworld
http://img260.imageshack.us/img260/2784/overworldscreenshot1020qz9.png
Selecting a Chip
http://img206.imageshack.us/img206/3585/build2screenshot21127ps7.png
Using Charge Attack
http://img206.imageshack.us/img206/5672/build2screenshot11127sa1.png
Demos
------------------------------------------------------------------------
Battle Engine: The battle engine is progressing very quickly. In fact, I have released two demos of it already.
Build 2: Much better than Build 1 graphics wise and features wise. Two noticable new features are the Charge Attack and the use of chips! Complete enemy AI is yet to be added, though.
Download Link: http://www.mmbnonlineforum.proboards46.com/index.cgi?board=battleengine&action=display&thread=1166398091
Build 1: There isn't much in this build. There is an error in the custom guage causing it not to work, but this is a start!
Download Link: http://www.mmbnonlineforum.proboards46.com/index.cgi?board=battleengine&action=display&thread=1163372314