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Rainbow Dash
18-05-06, 00:47
Blarghz, pay attentions!

I thought I might tell you that theres no way I'm ripping every single attack in this game (Tactics Ogre); there are far too many weapons and spells for each character, and all with different sprites. If you want an attack (which is a pain in the ass to rip anyway, seeing as it overlaps other sprites) I'll rip that specific attack.

http://s35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/

To start:

http://i35.photobucket.com/albums/d195/MetoolX597/96dae748.gif

I'll be doing alot from FFV and FFVI for awhile. Then I'll probably try to dig up the most random SNES or NES game I own and find the ROM.

Edit: Since I kinda accidentally broke the links when I created a sub-album in photobucket, I'll post the new ones and the old ones here.

Tactics Ogre: KoL
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/DragonMovementWater.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/DragonMovementLightning.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/DragonMovementFire.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/DragonMovementEarth.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/MaleSoldierMovement.png
Final Fantasy
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/1f7117d4.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/96dae748.gif
KoL
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/FemaleNinjaMovement.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/HawkmanMovement.png

Rainbow Dash
18-06-06, 04:54
KoL
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/SomeGeneralIcons.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/ElementalDragonMugshots.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/MapofScabellum.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/MapofNormalShop.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/NormalShopkeeperMugshot.png
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/DragonMovementMushus.png
KH:CoM (http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/a0879a3a.png)
Metroid: Zero Mission enemies (http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/2838a97b.png)
MMX2 Backgrounds (http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/ef922ae9.png)

Had to attach normal shopkeeper (problems with photobucket)

Rainbow Dash
18-06-06, 07:02
ZOMG, another update? Man, ripping FFIV sprites is a bitch 'cause they're all outlined in black.

http://i35.photobucket.com/albums/d195/MetoolX597/1f5117d4.png

Rainbow Dash
20-06-06, 03:26
Leon sheet turned into KH:CoM sheet.

http://i35.photobucket.com/albums/d195/MetoolX597/a0879a3a.png

Sorry it's so sloppy.

Rainbow Dash
03-07-06, 23:47
Update: Metroid rips.

http://i35.photobucket.com/albums/d195/MetoolX597/2838a97b.png

They look like absolute crap on a light background, but they really look just fine on a dark one. I'm not missing anything, trust me.

Kairos
04-07-06, 00:35
Nobody likes your rips.

JK

Those are pretty good rips,by why is spra under leon?

Rainbow Dash
04-07-06, 04:31
The Leon thing was a request, and I just kinda felt like ripping Sora. I knew I probably wouldn't do any more rips for KH:CoM, so I just put them on one sheet to save time and photobucket space. And thanks, by the way.

Rainbow Dash
03-10-06, 23:40
http://i35.photobucket.com/albums/d195/MetoolX597/MaleSoldierMovement.png

Hey, I actually did something!

Rainbow Dash
04-10-06, 07:22
http://i35.photobucket.com/albums/d195/MetoolX597/DragonMovementEarth.png

I'll post the other elements later (they're just recolours).

Rainbow Dash
04-10-06, 21:00
Ok, I added to other elements, accidentally broke my links, and now I'm putting them all in my first post.

Rainbow Dash
04-10-06, 21:31
Added female ninja.

Blarghz, pay attentions!

I thought I might tell you that theres no way I'm ripping every single attack in this game; there are far too many weapons and spells for each character, and all with different sprites. If you want an attack (which is a pain in the ass to rip anyway, seeing as it overlaps other sprites) I'll rip that specific attack.

Rainbow Dash
04-10-06, 22:34
It was a bit of a pain, but I added Hawkman rips.

NetSaver.exe
04-10-06, 22:37
These rips are pretty good. I might want to play FF.

Rainbow Dash
04-10-06, 23:10
Thanks. Also, I do reccomend getting your hands on some of the older final fantasies (6/3 (psx/snes american) would be the best).

Anyway, I added some general icons. Unless I see something particularly cool, that's probably it for today.

Rainbow Dash
05-10-06, 00:04
I uploaded some mugshots of the Elemental Dragons because they're freaking sweet.

tuckur21
05-10-06, 19:04
These are really good. Keep up the good work.

Rainbow Dash
06-10-06, 22:47
Pain in the ass... er, map of Scabellum added. Also, I'll be moving some of the rips onto the second and third posts.

(no more maps unless I manage to do everything else in the game)

Rainbow Dash
07-10-06, 01:41
Map of shop added. I'll do the shop owner now, though it's only one sprite (if you could consider it one... it's kind of a half (insert Kid Radd joke).

Rainbow Dash
07-10-06, 01:48
Normal shopkeeper and her mugshot uploaded (bit of a small update, I know...)

By the way, if you couldn't tell, I love this game (which would be Tactics Ogre: The Knight(s?) of Lodis for GBA[/advertising]). I seriously recommend picking it up (bit off topic, but meh).

NetSaver.exe
07-10-06, 02:09
Which game are these rips from, 'cause once again they are pretty good.

Rainbow Dash
07-10-06, 02:33
A) Thanks, and as stated in the previous post, these are from Tactics Ogre: The Knight(s?) of Lodis for GBA. Good game.
B) Added Mushus rips.
C) I just realised I've been forgetting the jumping sprites. I'll have to make an update.
D) I should sort the rips and say the names of the games
E) I forget, but I think it was important. Oh well.

Rainbow Dash
07-11-06, 22:20
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/Japgamerip.png

Done as a request, but I might as well use it as an excuse to bump my topic. :P

Rainbow Dash
07-11-06, 22:39
Castlevania Rips!

http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/combars.png

http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/comsporb.png

Rainbow Dash
27-11-06, 05:55
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/bgsbsfb.png

Another Castlevania rip, from a different game (Aria of Sorrow).

Rainbow Dash
07-12-06, 23:18
Complete Julius Belmont (Aria of Sorrow)
http://i35.photobucket.com/albums/d195/MetoolX597/Sprite%20Rips/julripsloppy.png

- Short Explanation Deleted -

Edit: Descriptions.

Movement
There's one movement that was not ripped due to it's transparency. It uses Julius's falling pose, and it's semi-transparent. He slowly moves along the ground for a moment and flips horizontally in the middle. This turns him invincible for the duration of the maneuver.

Attacks
The last pose of both the standing and kneeling poses for Julius's whip attack are for those separate ball and chain sprites. Julius stands like that while the ball and chain whips around according to the directional button pressed.

Special Attacks
All projectile specials use the sprites in the row above the shuriken-like attack.

Axe and shuriken like special attacks rotate as thrown. The axe travels in an upward arc, the shuriken-like-thing travels straight, but slows down and come back to Julius within a few seconds. The special attack where you throw the bottle creates those spouts of flame where it lands that grow to full height, flip horizontally and vertically for a bit, and then go back to normal one after the other for a little bit in the same area over and over, with four flames at a time. The cross appears behind Julius and grows in size, while Julius and the cross are constantly flipping horizontally. Rocks travel from around Julius to him in a wide radius from the start, and sparks come from the middle of each of the horizontal sides of the cross.

Note: For Julius, attack poses in the air and on the ground are the exact same. The programmers got lazy, I suppose.

Sorry it's not organized and with transparency, but it would take me more effort than I think it's worth. The rip was annoying enough.

Edit: Forgot damage pose. ^_^

Rainbow Dash
19-01-07, 01:45
Metroid Fusion

Misc.

Adam (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Stuffs/Adam%20GIF.gif)
Save Platform (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Stuffs/Save%20Platform%20GIF.gif)

Enemies

Zombie (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Stuffs/Zombie.gif)

That's all for now. More tomorrow.

Rainbow Dash
01-02-07, 02:06
Shining Soul II

http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Also%20Kickin%20Character%20Select%20Screen%20Yo.p ng
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Annoying%20Adventurer.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Centuar%20Dude.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Colosseum%20Empty.PNG
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Colosseum%20sp%20lol.PNG
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Dwagonite%20I.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Herbivore.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Kicken%20Title%20Screen%20Yo.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Letters.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/LuR.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Mode.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Not%20So%20Kicken%20Tutorial%20Background.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/OMG.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/OMGSplosion.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Opening.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Press%20Start.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Textbox.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/The%20Finger.png
http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Yes%20No%20Maybe%20So.png

Decent game, really well stored sprites.

EDIT: Wow, completely missed King Dude (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/King%20Dude.png) and Knight Dude (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/IncBeTheUpload/Knight%20Dude%20Severely%20Incomplete.png).

Rainbow Dash
12-02-07, 19:42
All of the enemy sprites in FF1 (DoS) organized based on sprites and their recolours (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Ready%20For%20Transparency/)

Fun fact: The enemy sprites are actually part of the background, explaining their detail in the 16-bit WSC version.

Rainbow Dash
12-02-07, 23:33
Lo' and behold, backgrounds!

http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Backgrounds/

I hope these things aren't taking too much space on ACE's server.

Rainbow Dash
19-03-07, 03:37
A really small update, but an update none-the-less. It's organised pretty oddly, but whatever.

Castlevania AoS - Shadow Knight (http://i35.photobucket.com/albums/d195/MetoolX597/ShadowKnight.gif)

Just rotate the parts to get all the poses. It technically uses some cool, explodey effects, but I'm putting those in a separate sheet.

I think this is a recolour of other sprites, so I'm'a rip those palettes next.

Rainbow Dash
24-04-07, 03:18
Started ripping Soma. Am I the only one that thinks 25 walking poses is a little fucking excessive?

Blues Light
24-04-07, 03:32
25?! I'd call that overkill, not excessive....

Rainbow Dash
25-04-07, 02:07
Ripped some more poses for Soma (the bullet soul using one is surprisingly annoying) and the Chronomage soul.

I still can't figure out why it'd need 25 walking poses... :confused:

Rainbow Dash
27-04-07, 02:15
I've ripped Graham from Aria of Sorrow... mostly, anyway. There are a few things that I didn't get. Most notably the laser that his skull ring shoots during the final battle - about half an hour in, when I still had made almost no progress, I decided that it wasn't worth it. I also may be missing one of the poses for his hand. The only other thing isn't really worth ripping, and that would be the last part of his transformation sequence, where he's just a growing blot of red that transforms into his final form. I doubt there's much use for that, and it was annoying to try to capture.

For the interest of being easier to correct later on, I've divided them up into several smaller sheets.

Final Form (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham%20Battle%20(Final%20Form).gif)
Battle Form (Human) (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham%20Battle%20(Human).gif)
Normal (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham%20Normal.gif)
Stabbing Yoko (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham%20Stabbing%20Yoko.gif)
Hand (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham's%20Hand.gif)
Skull Ring (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham's%20Skull%20Ring.gif)
Sparkling Thingy (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham's%20Sparkles.gif)
Transformation (incomplete) (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Graham's%20Transformation.gif)
Mug - Insane (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Mug%20-%20Insane.gif)
Mug - Normal (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/Graham/Mug%20-%20Normal.gif)

Rainbow Dash
27-04-07, 08:10
Lazy excuse for an update, but an update still. :P

Killer Fish (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/AoS%20Enemies/Enemy%20Upload%201%20(2)/Killer%20Fish.gif)
Bat (http://www.sprites-inc.co.uk/smeg/ToxicSeahorse/AoS%20Enemies/Enemy%20Upload%201%20(2)/Small%20Bat.gif)