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R-MegaMan
16-11-06, 21:07
I think Dragoon looks cool. It's the pinkish background he's in right now that's messing it up for him.

Doogles
17-11-06, 09:22
It was just there because I was too lazy to make it transparent... FIXED.

R-MegaMan
17-11-06, 13:46
Ahh. Much better, it's easier on the eyes now. Now attacks he needs are decent attacks.

Doogles
17-11-06, 18:50
I've already got a few ideas... He's gonna keep his fire breath and hakoken attacks... but I'll need to come up with a few more.

ZetaX
17-11-06, 23:16
R-Megaman, might want to fix Roll Vs Megaman... I killed him in one hit with the arrow and he changed to Protoman when he died. :g-O_o:

Kairos
17-11-06, 23:18
Okay,ther's just a bug in Megaman.

Doogles
18-11-06, 03:13
Magma Dragoon Update.

I made a custom mugshot. I'm working on making it talk... he won't blink.

[fish in space]
18-11-06, 03:40
It's scaaarryyy, but I assume it's supposed to be.

Doogles
18-11-06, 03:50
I'll probably move the head up in the mugshot... there's a lot of empty space.

Doogles
18-11-06, 15:25
Mugshot finished!

Added a simple teleport animation... now to get working on battle shtuff...

R-MegaMan
18-11-06, 15:32
That's a cool mugshot of Dragoon, KR.

Just so you guys are kept up with progress... I've taken note of the mistakes, in the VS Mode, that you guys mentioned and I've fixed them.

Also, I've started on the RVS, or Random Virus System. When the Overworld System is at certain level ready, I'll include variable to determine what Navi you play as when the virus, or boss, battle begins.

Doogles
18-11-06, 15:48
Cool. Can't wait until a real game demo is finished.

Vile
18-11-06, 20:34
Hey its been while but I noticed that you need Zero EXE sprites and I have some I made

~LINK REMOVED~

EDIT BY BLACKBELTDUDE: Whew, you're really lucky pal- If I had given you the warning, I might have banned you completely. That was blantent theift, and I want a personal explination (via PM) as to why you did that.

NetSaver.exe
18-11-06, 20:35
That us Fire Emblem style, Vile.

Kairos
18-11-06, 22:32
Hey its been while but I noticed that you need Zero EXE sprites and I have some I made

http://objection.mrdictionary.net/go.php?n=1523884
Those are BBD's Zero in battle,and Spriter Trooper's Zero FE Zero sprites.

Spriter Troper's Fire Embelem Zero- http://www.spriters-resource.com/capcom/megaman/custom/zero1.png

BBD's Zero.exe

Over lap them,you'll see they'll match.

http://img152.imageshack.us/img152/5397/zeroexe26mpne2.png

Caught you,red handed.

Reported.

NetSaver.exe
18-11-06, 22:35
I knew they were BBD's, but I wanted to find proof first.

Kairos
18-11-06, 22:40
Yeah,well,I just point out injustices.

And to make my accuastion flashier,I added a link. Proff that I play PW too much.

R-MegaMan
18-11-06, 23:26
Tsk, tsk, tsk. Resorting to sprite theft, huh Vile? I will NOT allow such actions on my spriting team!!

You better be glad I already assigned you a voicing role; otherwise, you'd be kicked off the team permanently. But if you try a stunt like that again, you WILL be kicked off.

The Walrus
18-11-06, 23:29
How long till a new VS mode demo in which was get more navi's added?

R-MegaMan
18-11-06, 23:30
How long till a new VS mode demo in which was get more navi's added?

I can't give an exact time frame right now. Sorry.

Vile
19-11-06, 15:16
OK as I told BBD my friend said he made them and said I could clam as my own because I gave him the idea I had no idea they were BBDs or I would have not ever tryed it!

[fish in space]
19-11-06, 15:26
Hmmm, you should have a talk with your friend.

Vile
19-11-06, 20:50
I already yelled at him and Im still ticked he thought I would never find out! anyway I hope you all can forgive me I really dident mean for this to happen.

R-MegaMan
19-11-06, 20:54
Okay. I'll take your word for it. Just try to be a little careful next time, kay?

Kairos
20-11-06, 03:40
Sorry about that Vile,next time,look around ok. So stuff like this won't happen.

Vile
20-11-06, 21:25
Ya im really ticked at him for getting me in this mess

Kairos
20-11-06, 21:28
Sorry about being hars as well. But,let bygons be bygons,okay.

Vile
21-11-06, 16:19
Ya I just hope BBD came forgive me for this Im giving him a way to yell at my friend, im just mad because I probley lost your trust

Blackhook
21-11-06, 17:08
http://i97.photobucket.com/albums/l212/blackhook/saturn.png
Jupiter v 2.0 ,so guys the demo is good (itīs the firs time i play a BN game) but itīs realy easy to beat Megaman exe.:g-drop:

R-MegaMan
21-11-06, 17:25
Vile: Don't worry about it, man. You didn't know.

Blackhook: I've already addressed that problem; and Juptier 2.0 looks much, BTW.

The Walrus
21-11-06, 17:26
Megaman will always be easy to beat, hell, his DS version was easy to beat and it's stronger than him

Blackhook
21-11-06, 18:19
Whatīs BTW?

The Walrus
21-11-06, 19:58
By The Way

Blackhook
21-11-06, 20:12
How can be a sprite by the way?

The Walrus
21-11-06, 20:27
*sighs* He was saying, "Jupiter 2.0 looks much better by the way"

R-MegaMan
21-11-06, 20:33
-_- Let's move on, shall we?

Now about our story demo, we need to figure out what we'll do about the Battle Chip System.

Blackhook
22-11-06, 07:38
oh, then thanks R-Megaman and can i sheet him?

Vile
22-11-06, 15:15
Could you use the MMBN3 chips they were my favs and they all had good DMG, however we'll need new navi chips.

also R-megaman you sure you can't fit Enker in as a boss I just want to see him in action thats all

Blackhook
22-11-06, 15:17
All bn games have cool chips.

R-MegaMan
22-11-06, 17:55
Blackhook: You can go ahead and sheet Jupiter.

Vile: That depends on what type of chips you ask for.

Blackhook
22-11-06, 18:26
Hurray, uhh maybe.:g-Rolleyes:
edit:http://i97.photobucket.com/albums/l212/blackhook/j.png

R-MegaMan
23-11-06, 00:48
Not bad, blackhook. The orange cape, or whatever-that-is, is sort of messing it up.

Anyways guys, I'll be going out of town this weekend; so of course, I won't be able to foresee the project during that time. I would like for all of you to take care of things amongst yourself while I'm gone.

OK?

Blackhook
23-11-06, 12:59
thanks, hey moment iīm still not part of the team?!:g-twitch:

Vile
23-11-06, 14:14
@Blackhook on your sheet you need the cape to move a little when he slashes thats all that looks wrong though

Blackhook
25-11-06, 10:23
Okay have changed the sword slashing and added a buster pose and a new attack
http://i97.photobucket.com/albums/l212/blackhook/Jupiterexe.png

R-MegaMan
28-11-06, 00:38
This version of Jupiter looks much better, and I like how the new attack looks. How does it work?

Doogles
28-11-06, 00:44
Blackhook, work on that sheet... big time. The guy's body doesn't react at all to his movements, it's very stiff. Look at other sheets, and copy basically how they move when they do a certain animation. Remember, when you move, you use your whole body.

[fish in space]
28-11-06, 02:53
Made an update to Edge http://i110.photobucket.com/albums/n118/GordontheBold/Edge.png

Blackhook
28-11-06, 09:55
http://i97.photobucket.com/albums/l212/blackhook/Jupiterexe-1.png changed
@R-Megaman: The new attack its an elec rotor. It goes foward and then returns a pannel higher. This attack makes 50p damage and it can hit JupiterMan self:-p

Kairos
28-11-06, 12:31
Stop making more poses,and follow KR's advice.

Blackhook
28-11-06, 14:04
@RAGS:Iīve added the moving when slashing and when firering look better.

R-MegaMan
30-11-06, 01:05
In case you guys need or want some feedback as far as the status of the Cyber Metal games, I'll let you know right now.

As of now I'm focusing on the Story Mode game and putting VS Mode on standby. Since my skillpoint is battles, I'm working on perfecting the Boss Battle Engine (such as improving movement, setting up familiar and custom attacks for the enemies, and setting Navi Tag System).

Doogles
30-11-06, 09:29
@RAGS:Iīve added the moving when slashing and when firering look better.
Work on it more...

BTW: With a little editing, Protoman's legs would look like Flashman's, which I can tell you used for Jupiter's legs. That advice in mind, use protoman's legs to change Jupiter's poses a bit.

Blackhook
30-11-06, 14:12
http://i97.photobucket.com/albums/l212/blackhook/Jupiterexe-2.png
better now?

R-MegaMan
30-11-06, 14:38
Yes, V3 Jupiter.EXE is much better by comparision. Whether it is good enough still depends on other opinions.

There one thing I did notice. In Jupiter's shooting sprite, when his sprite show that little flash of light, you made the cape-like part nearest to the buster and the top portion of his leg almost white. I would suggest making that cape part a brighter tint of orange and the top portion of his leg brighter tints of green.

Blackhook
30-11-06, 15:25
http://i97.photobucket.com/albums/l212/blackhook/j-1.png
Like this?

R-MegaMan
30-11-06, 16:54
Yeah like that, but try to go for a tiny bit darker.

Doogles
30-11-06, 18:51
Suggestion: Lean him forward a bit for the slashing and buster sprites. Plus, the other arm doesn't stay idly by his side during the slash. Just look at other navi sheets and you'll know what I mean.

R-MegaMan
01-12-06, 00:31
Hey guys. I just though of this! What kind of designs could we use for X.EXE and Zero.EXE??

Fluttershy
01-12-06, 00:32
Well. I had a few designs in mind. If I ever get to spriting them I'll post them here K?

R-MegaMan
01-12-06, 00:34
Okay. What kind of designs did you have, Jace? Tell me via PM, k?

Fluttershy
01-12-06, 00:36
Well... even if I tell ya via PM, it'll be hard to explain. Just wait till I get a standing sprite K? It'll be alot easier for me. Besides, I plan on making one either way.

R-MegaMan
01-12-06, 00:43
Oh, okay. But just so I'm not left on a lerch - I hate suspence - for X's sprite, who will you be using as a base? You can just give me his initials, and I'll figure it out.

Fluttershy
01-12-06, 00:44
X? I don't know yet. But I know what base I'm gonna use for Zero. The initial is C.

Kairos
01-12-06, 01:02
Wow,I know who it is.


Jace,PM me X's pic,I'm nored,I NEED SOMETHING TO DO!

Fluttershy
01-12-06, 01:06
I don't have a pic. I'm doing this all from my corrupted, lecherous mind.

Kairos
01-12-06, 01:17
I'm doing this all from my corrupted, lecherous mind.

So,so true.

I guess I'll just do some crosses.

Fluttershy
01-12-06, 03:10
Hows this for Zero.exe?

http://img152.imageshack.us/img152/765/zeroexe2qq6.png (http://imageshack.us)
Cred to DZ for helmet and colors.

R-MegaMan
01-12-06, 03:29
Hows this for Zero.exe?

http://img152.imageshack.us/img152/765/zeroexe2qq6.png (http://imageshack.us)
Cred to DZ for helmet and colors.

DUDE!!! That is tight!! I know I was looking for a custom design of the "Original Zero", but dang that's good. Plus, didn't NetSaver.exe make some OW sprites for that??

Fluttershy
01-12-06, 03:53
No I don't think he did. And thanks. It's gonna be hell to sheet though.

R-MegaMan
05-12-06, 22:24
Hey guys. I don't have an update for either VS Mode or Missions (As I will from now on call the story game) yet, but I do have an idea on how to handle the Battle Chip System for VS Mode.

How about this: After you choose the contenders for the battle, you will then go to a Chip Choosing Menu where you choose five Battle Chips that you want to take into battle.

In the battle, the format will be like EXE 4.5, except you can pick which chip you want to use right then and there using the A and S keys. Like 4.5., you can use a chip when the custom bar fills to a certain level.

At first, the player can only use Standard Battle Chip, but he/she can access Mega and Giga-class Chips, when certain passwords are entered.

Kairos
06-12-06, 19:12
Well,sounds good,but I need to try it out first.

Fluttershy
06-12-06, 19:14
What Rags said.

Doogles
06-12-06, 19:16
What jace and rags said...

R-MegaMan
06-12-06, 19:18
Cool. Thanks for the input, guys.

:confused: ... Hey Rags, did you want to try and program that idea in or something?

Kairos
06-12-06, 19:24
Me? Program. *Laughs* The only thing I'm good at programing is Side scrollers,Figting games,and geting good a Metriod/Catsle vania type games.

No way in hell I can program.

R-MegaMan
06-12-06, 19:31
I see... Then I guess the only thing left to do is present this over to GameMaker Forums and find someone(s) who would be willing to help in the programming area.

Kairos
06-12-06, 19:37
Maby Bluessol,or Kingofanime could help...

R-MegaMan
06-12-06, 19:41
Last I heard of Kingofanime, he was helping Ryder.EXE with his project; but if you can get a hold of either of them, then they would be a great help.

Kairos
06-12-06, 19:51
Well,hmmmmmmmmmmmmm,,yeah,go to the Gamemaker fourm,I'll see what i can do.

R-MegaMan
10-12-06, 14:24
Hey guys, how about we make a change in the Cross list? Instead of having Junkman as the Breaking-type Maverick, we use KnightMan for two reasons:

1) I came up with some new attacks for him.
2) It would make a better Breaking-type Cross for ProtoMan.

I thought of the idea yesturday on the way home from out of town.

Blackhook
10-12-06, 18:47
ehh, knightman isnīt a Maverick

R-MegaMan
10-12-06, 18:58
Neither is WoodMan. Both of them are infected by the Maverick Virus.

Blackhook
10-12-06, 19:03
Oh yeah,
Btw. I think my Jupiter Exe must not have too much move elements then maybe heīs a Navi createt from a Maverick Virus and that heīs not so much moving means, that heīs so arogant that he fight fith 3/4 of his power or simple i donīt want redo him :-))

Dead Panda
10-12-06, 20:14
Uhhhh, dude, you need to learn how to spell and make gramitically correct sentences, and the game is sweet so far r-mega, can't wait till the later versions!

R-MegaMan
13-12-06, 19:55
Thanks Omega. As of now, I am working on FireMan, ElecMan, IceMan, and Woodman.

Speaking of which, I could use some help from everyone. I want to give every existing Navi in the VS Mode at least one new attack, so if anyone has any attack ideas for one or more of the four Navis mentioned above, please PM me.

Doogles
13-12-06, 19:59
I got an idea for woodman!
Remember the bamboo spear battlechip?(or whatever it was called)
How about that, except Woodman extend it from his arm?

R-MegaMan
13-12-06, 20:12
Yeah, that's idea sound's cool. "Bamboo Javelin"... I'll try it.

Doogles
13-12-06, 20:30
Too late!
I finished it!

I'm not too happy with the middle sprite, though. You could redo that one if you like.

Otherwise, I'm pretty happy with it.

R-MegaMan
13-12-06, 20:54
The sprite's fine to me... besides, I'm not a good spriter so I wouldn't be able to do anything about it anyway. :p

Doogles
13-12-06, 23:51
Cool. Notes on the attack:
Guard piercing
Reaches to back row, lingers, and comes back.
He always uses it from the first row.

matiasman zx
19-12-06, 01:16
I can make voices if possible.

Doogles
19-12-06, 01:35
You should probably upload a sample of your voice for review.

R-MegaMan
12-01-07, 20:34
Hi everyone! I have good news and bad news.

The Bad News -

New versions of MegaMan Battle Network Cyber Metal: Hunter Missions or Battle Stadium are not ready yet. I had to go back and make needed changes to the the games' layouts; so it could be a little while longer before I can present new versions.

The Good News -

I should be able to send a sample battle layout to Shadow03... that way, he may be able to program a BattleChip System. Also, FireMan, IceMan, ElecMan, and WoodMan are almost 100% ready.

I will however, need ideas for a Desperation Attack for MegaMan's normal, heat, elec, and wood modes; GutsMan, and ElecMan. I've already taken care of MegaMan - Aqua mode, FireMan, IceMan, and WoodMan; and I already have good ideas for ProtoMan and Roll (ProtoMan's shouldn't be too hard to guess).

Vile
14-01-07, 13:00
IM back after a long time without internet! anywho R-MM I'll send you vioce data soon I have a cold and a caugh so it's messen with my vioce, sucks being sick. teh outcoe of this game is looken alot better though.

R-MegaMan
24-01-07, 20:35
Okay guys. This will be the very last comment I make before I actually update the thread with a new demo version. ;)

Now, I've decided on Desperation Attacks for all of the current Navis on the roster, but I need someone to handle custom spriting for Roll.

Her Desperation Attack will be Roll Hammer. Roll teleports to the top of the screen with a ZeusHammer in her hands, and she comes down and breaks the panel you're standing on.

I really need someone to handle this task.

mohamoud15
24-01-07, 20:46
The link in the top post expired

Suicidal Skydiver
24-01-07, 20:47
Then why aren't you waiting for the download that has just been announced? What was the point in that post exactly, when everyone knows anyway?

mohamoud15
24-01-07, 20:54
What download being announced, nvm i found out. And will it come soon, this game looks like it will turn out good.

Suicidal Skydiver
24-01-07, 20:56
Okay guys. This will be the very last comment I make before I actually update the thread with a new demo version. ;)

There! its barely five posts above! Please can you actually read all the posts before stating something pointless on the first page.

mohamoud15
24-01-07, 20:59
That's why i said nvm.

TrexKaiser
26-01-07, 14:50
I can do voice-acting...and I can also do some crazy music...as I've been offering everyone. If ya wanna check out my voice to a degree...go to
camaduin.voices.com
I think that's it. If not, oops. >.<

R-MegaMan
26-01-07, 15:22
I will need someone to handle music, and only two people have accepted jobs as voice actors. BTW, the link works, but for some reason I can't hear your voice samples.

WinterMan_Icebot06
07-02-07, 20:15
I made the first part of Magma Dragoon's Stage, as you requested.

http://img442.imageshack.us/img442/2351/magmadragoon1mi0.th.png (http://img442.imageshack.us/my.php?image=magmadragoon1mi0.png)http://img442.imageshack.us/img442/4725/magmadragoon1labeledzw8.th.png (http://img442.imageshack.us/my.php?image=magmadragoon1labeledzw8.png)

R-MegaMan
12-02-07, 03:13
Great job, WinterMan. I can see that you will be a good map maker. Well, as I said before: the next time I comment, it will be with a new demo version. :D Check the first post.

Doogles
12-02-07, 09:19
Er... Winterman? Those apear to be exe1-3 style maps, if I'm not mistaken.

Blackhook
12-02-07, 12:14
Great job, WinterMan. I can see that you will be a good map maker. Well, as I said before: the next time I comment, it will be with a new demo version. Check the first post.
why rapidshare?

Fluttershy
12-02-07, 15:37
Er... Winterman? Those apear to be exe1-3 style maps, if I'm not mistaken.

Yes and no. He style mixed Bn1-3 and Bn4-6. The pipes and spouts are 1-3 and the rest is 4-6.

WinterMan_Icebot06
14-02-07, 05:04
Sorry about that. I don't have enough resources for map sprites from either of the three sets of games.

Style mixing between the two styles doesn't seem that noticable to me, though. I guess I don't have a good eye for those things.

Anyways, at least the tiles are the same size. The alignment isn't perfect though. The stove stage in MMBN 1 has a unique layout and tiule sizes that is had to work with, so I couldn't get good alignment.

mohamoud15
14-02-07, 22:52
I see you fixed must of the errorsthen the one you posted in game maker community. Good job.

WinterMan_Icebot06
15-02-07, 17:40
I never posted a map in a "Game Maker" community. Were you talking to R-MegaMan?

R-MegaMan
17-02-07, 01:27
Hey guys! My game is coming along quite well. I even an idea of how the BattleChip System can be done.

My proposal:

My idea would be a mixture of the standard Chip System (as in EXE 1 - 6), 4.5 Chip System, and Network Transmission's styles.

Folder Selection: After choosing the Navis, the player will be taken to a menu where they can select 30 chips from a library of almost all the known chips in the EXE universe. You will be able to select up to four of the same Standard Chips, up to 4 Mega Chips, and 1 Giga Chip.

Chip Selection: In battle, the custom meter will the same as 4.5's - meaning you can use Standard, Mega, and Giga Chips according to how high the custom meter is. Like Network Transmission, you can alternate between the five selected you've selected from the Chip Menu. You can only a selected chip once, and when you out of active chips, the Chip Menu opens.

Drawbacks: As I said before, you won't have access to ALL known chips. Chips like, Attack +10 and Area Grab won't be available. The Navi Chip list will consist of non-playable Navis, and the ability to use them (as well as Program Advances) will depend on my programming skill.

So, with that said, tell me what you think.

Blackhook
17-02-07, 07:40
Would it be an good Idea to make the Chips awayble from the beginning? Maybe you should make something like when you Became a Chip in story mode then would be the chip awaible in th VS mode

R-MegaMan
17-02-07, 13:10
I've been thinking about that too. The problem is that I'm not sure of how to make that possible. Obviously, it would have to be a savable code, but whether it could be a regular code or a script... I don't know.

WinterMan_Icebot06
27-02-07, 23:57
I made the last part of Magma Dragoon's stage. I haven't had any good ideas for map puzzles, so I just reused the same old system.

http://img184.imageshack.us/img184/1412/magmadragoon2uo9.th.png (http://img184.imageshack.us/my.php?image=magmadragoon2uo9.png)

http://img184.imageshack.us/img184/7831/magmadragoon2labeleduw9.th.png (http://img184.imageshack.us/my.php?image=magmadragoon2labeleduw9.png)

R-MegaMan
06-03-07, 18:55
Cool looking stage, Icebot. I'm looking foward to seeing more.

Anyway, I have good news regarding Cyber Stadium: Thanks to a new standardized format of programming Navis, the next update will occur much faster. I call it "Navi Factory".

The 'Navi Factory' works is that I build a file with spriteless Objects which are programmed with the basic features of the playable Navi, the opponent Navi, and the battlefield and effects; after that, I add the sprites of the NetNavi I desire and adjust special attacks accordingly. It's that simple.

The only thing I need before I can update is a small custom sheet of Ring using a Buster.

j00sux
11-03-07, 15:58
can anyone host the file on www.savefile.com

WinterMan_Icebot06
17-03-07, 01:19
Sorry that I've been gone for a whole week. Something happened irl that prevented me from using a computer for a while. Anyways, I'll get to work on the Chill Penguin stage soon but I'm busy with other stuff for now.

R-MegaMan
19-03-07, 12:52
That's cool. I can wait.

This is to the spriters. Before I can release the next version of Cyber Stadium, I NEED a custom sheet of Ring using a buster.

Kairos
19-03-07, 14:01
I can do that.

WinterMan_Icebot06
13-04-07, 07:53
Ugh, once again I apologize for the delay. I was in the hospital all week without internet access, so meh.

I'd rather not talk about it, but I'll get right to work on the Chill Penguin stage tomorrow. It's 1:00 here, so I should get to bed right away.

endus
13-04-07, 17:14
I have a question ,when will you possibly release a new demo ? Just asking

R-MegaMan
14-04-07, 02:09
Ok. I'll be out of town during the weekend, so I won't be able to work on either Cyber Stadium or Cymetal at that time.

As soon as I get the custom sprites I need from one of the spriters - whenever that will be.

endus
25-04-07, 10:52
Sorry ,but is this topic dead ,there are no posts ,so is the work still in progress?

Terry von Feledae
25-04-07, 10:56
A game can't be even considered dying after a whole month. And you can only really classify it as dead after a year. Ten days just aren't enough.

R-MegaMan
25-04-07, 11:44
Sorry ,but is this topic dead ,there are no posts ,so is the work still in progress?

Who are you to say that this topic is dead? I'm the one who says if this project is cancelled or not, not you. :mad:

And FYI, the game is nearly ready to be updated.

endus
25-04-07, 12:17
Im not deciding ,that the topic is dead ,there were no posts for a long time ,so I was worried is the game still in making.Just worried,you know

WinterMan_Icebot06
27-04-07, 02:53
Oh, jeez. Forgot about the Chill Penguin stage. Unfortunately, even though I did some work I don't have much to show for it:

http://img224.imageshack.us/img224/4854/chillpenguinprototypexc4.png

Total ripoff of Iceman's stage. I'm going to start over and see if I can get something better, but its looking gloomy right now...

R-MegaMan
25-05-07, 19:43
Listen up guys. If you're still interested in the progress of the Cyber Metal, then you should know this:

As of right now, MegaMan Battle Network: Cyber Metal is on hold... NOT CANCELLED...!! NOT delayed to the point that it will never see the light of day again!!! Simply on hold, so don't get it confused!

WHY??? ...simple really...

It's not memory effeicient enough right now. I think I'm using too many objects and sprites, and I think having a lot of objects makes it take up more memory.

Ryo Hazaki
30-05-07, 23:48
One Question:

IF there's a sequel, can I Participate with the story? I have a good idea, but I'll need to wait for the finished game to be realesed (Hopefully using Game Maker V7., since my Vista Laptop won't play V6 or lower) To make modifications. Just wanted to ask in advance.

R-MegaMan
31-05-07, 17:38
^ Sure you can, Mako Ai.

And I think I know why my game was taking up more memory than it needed to: I was putting sound files into the game's direct memory. Such an action is really unnecessary when you have a lot of sounds to use. I think I should do as one game creator did and put all the sounds I need into seperate files.

And so the only thing I need before I can update the game is some custom sprites that I have yet to recieve.

Ryo Hazaki
31-05-07, 21:30
What version of GameMaker are you using? I'm having problems getting the game to run.

R-MegaMan
31-05-07, 21:47
The current downloadable was made from version 6.1, but the next will run by version 7.

Ryo Hazaki
31-05-07, 21:50
Whew! Thanks. I thought it was going to turn out for me like MMZX:Model Royale did.

Daisuke
05-06-07, 04:34
Hello? is this project still going on or is it dead?

Ryo Hazaki
05-06-07, 14:18
Listen up guys. If you're still interested in the progress of the Cyber Metal, then you should know this:

As of right now, MegaMan Battle Network: Cyber Metal is on hold... NOT CANCELLED...!! NOT delayed to the point that it will never see the light of day again!!! Simply on hold, so don't get it confused!

WHY??? ...simple really...

It's not memory effeicient enough right now. I think I'm using too many objects and sprites, and I think having a lot of objects makes it take up more memory.

And I think I know why my game was taking up more memory than it needed to: I was putting sound files into the game's direct memory. Such an action is really unnecessary when you have a lot of sounds to use. I think I should do as one game creator did and put all the sounds I need into seperate files.

And so the only thing I need before I can update the game is some custom sprites that I have yet to recieve.

I think that says it all.

Raymond9999
18-06-07, 22:20
i have a problem running this game when i try to Run it it say "an unexpected error has occar"

Ryo Hazaki
19-06-07, 14:41
What version of Windows are you using?

Raymond9999
19-06-07, 19:48
i am using windows XP and i found out this happens with every game maker game i try

Ryo Hazaki
20-06-07, 01:10
Ah. I had the same problem. Here:

http://www.gamemaker.nl/GM_Convert_Game.zip

It's a Gamemaker Conversion program. It should help.

Raymond9999
20-06-07, 20:00
it didn't work it still says an "unexpected error occured when running the game"
I don't think that Gamemaker Conversion program work because i am using Windows XP right now
(or maybe i just didn't kown how to use the program >_>)