View Full Version : Vile's ending
Does anyone know a place where I can see Vile's ending from Maverick Hunter X? He's sucks like hell, and I just wanna see it.
Vile's Ending (http://www.youtube.com/watch?v=24r1GIViU74)
He doesn't 'suck like hell', you just don't know how to use him correctly.
...
Just kidding AeroMan. XD Anyway, this isn't subbed, so as for what he says, you'll have to beat the game yourself to see it. Sorry. I'd tell you what he says, but my PSP's dead and I can't find my cord.
MegaManPrime
30-10-06, 04:56
I'mmunna watch it!!!
He dosen't suck like hell,his story is hard as hell in hard mode.
I'l try to br=eat it today and seee what it says in english.
Gamefaqs (http://www.gamefaqs.com/portable/psp/game/929705.html) has got the scripts for both story. Here's the ending for Vile :
SCENE 14: VILE'S ENDING
=======================
[ZERO and X both fall to the ground, badly wounded. ZERO lies unconscious,
while X struggles to speak.]
X: Agh... ugh...
VILE: X... I'll admit, you have grown stronger. But... you'll hardly be able to
change the world if you're dead!
[VILE walks up to X and kicks him in the head multiple times.]
VILE: What's the matter X?! Aren't you showing your true power?!
[VILE stomps on X's head until X stops moving.]
VILE: Wimp to the very end, huh? End of the line, X!
[VILE aims his cannon downwards, but suddenly ZERO grabs a hold of VILE's leg.]
ZERO: Change the world? Sounds like Maverick talk to me!
VILE: Let go!!
ZERO: X! Shoot now!!
[VILE looks back to X, who's charging up a powerful charge shot.]
VILE: Not a charge shot!!
X: Eyaaaaahhhh!!!
[X fires, blowing VILE backwards.]
VILE: Nooooooo!
[VILE falls to the ground. When he reawakens, X and ZERO are both gone, but
SIGMA now stands in front of him, gazing at his battered body.]
VILE: Sig..ma... I fought X... but I still don't.. understand. Why him? What...
what's so special about him?
SIGMA: What exactly did you plan to do, Vile? Would you stand before me as a
Maverick Hunter? Kneel before me and place yourself at my mercy?
VILE: ...What did I.. plan to do? Heh... thinking about it now, I'm not actually
sure...
[SIGMA turns on his heel and communicates with an unknown party.]
SIGMA: Retrieve Vile.
[SIGMA walks away, and VILE continues murmuring to himself as he watches.]
VILE: I don't care what happens to this world... By defeating X, I've validated
my own existence... and that's all that matters to me now. My name... is Vile...
I ... am... I...
[VILE freezes in place as he dies. The scene cuts away to an image of his life-
less body, and then fades to black.]
===============
END OF SCENE 14
Rainbow Dash
30-10-06, 20:09
Iy really isn't hard. Just use the leg bomb while jumping to get past X, and exploit bosses weaknesses until you happen upon distance needler. Then it's a piece of cake. It's just that you're not used to his moves. When you stop pressing "O" to dash and getting caught on the ground, then Vava's a fun and useful character. Don't use "He sux lol kthxbye" as an excuse.
You get Distance Needler from Chill Penguin. Beat him and you're practically set.
Personally, I like Vile better than X. There's more strategy with him--you have to arm yourself appropriately before each stage. Pick the wrong weapons, and you're toast. The best way to beat X+Zero is with the Infinity Gig fist weapon, Peace-Out Roller grenade weapon, and the Metal Crescent cannon weapon.
The Infinity Gig will home in on the enemy, and if used at the right time, will bypass Zero's guard. Peace-Out Roller will automatically dispell X's Rolling Sheild, making him easier to hit. The Crecents can be used to destroy X's Homing Torpedo with ease. The rest is simple. Spam Peace-Out Roller to remain in the air to avoid X's rapid fire, and take things a little slowly when facing Zero. The fight will be over before you know it.
I can't beat any bosses because his attacks take too long, and his only fast weapon his that machine gun in his wrist.
MegaManPrime
31-10-06, 17:36
HIS ENDING PWNS! X is gettin' his ass beat up! That looks awesome!
You know your not helping...
Rainbow Dash
31-10-06, 20:51
You get Distance Needler from Chill Penguin. Beat him and you're practically set.
Not true. It's random, except for things like "Ice Armor" or whatever.
How do I get more weapon energy to use Rumbling Bang?
Rainbow Dash
31-10-06, 21:10
Defeating more bosses raises your energy. If you haven't done Chill Penguin yet, he's pretty easy. If you have a boomerang move, do Sting Chameleon (you can also cut off the arms of Launch Octopus and the nose of Flame Mammoth). If you have a missile yet, do Boomer Kuwanger. If you have an electric attack yet, do Armored Armadillo. etc.
Okay, I'm doing good on the bosses, but where are the hearts and Sub-Tanks? I KNOW I'll need those for X and Zero.
Rainbow Dash
31-10-06, 21:31
First of all, I was wrong. There are a couple weapons that you always get after a certain boss. Distance Needler is one of these. Just beat Chill Penguin.
Secondly, I never got a single subtank, and very few heart capsules, but here they are, as said by MMHP.
Heart Tanks (Vile Mode)
* Chill Penguin’s stage: Like in X Mode, it’s inside a building, but not the one on the cliff. Instead, it’s in the building on the ground, the first one you come across. Bring the Ride Armor from the right back to it and smash the building open with the armor’s fist attack.
* Flame Mammoth’s stage: It’s where the Sub-Tank is in X Mode. If you have troubles making the jump normally, try a hover-jump.
* Storm Eagle’s stage: It’s on top of the building with the Ride Armor in it. Partway through the stage you come across floating platforms with flamethrower cannons on them. Ride them up and go left, and climb the building you find up there.
* Spark Mandrill’s stage: It’s in the same place as in X Mode. Grab it with the Quick Homesick. You can also make the jump with the Ride Armor, but it’s easier to use the cutter.
* Launch Octopus’s stage: Same as X Mode.
* Armored Armadillo’s stage: It’s where the fireball capsule can be found in X Mode. You need to climb across floating platforms, choosing higher ones when possible. Use the hover-jump liberally.
* Boomerang Kuwanger’s stage: It’s at the top of the elevator with the spike platforms; it’s on a spike platform at the top of the screen, just out of Vile’s jumping range. You can get it by jumping from another spike platform down below, before the elevator destroys it. Or use the hover-jump technique off the wall.
* Sting Chameleon’s stage: Right near the beginning of the stage, there’s a high platform with a logger robot on it. Stand on the tree trunk and wait for the logger to whack the piece you’re standing on. The chunk should begin traveling to the left, with you still on it. Just stay there. You’ll snag the Heart Tank automatically shortly before you reach the beginning of the stage.
Sub-Tanks (Vile Mode)
* Boomerang Kuwanger’s stage: It’s where the Heart Tank is during X Mode. Use the Quick Homesick to grab it.
* Sting Chameleon’s stage: Found in a gap in the ceiling during the cavern where you’re being attacked left and right by enemy Ride Armors. Grab the Ride Armor from above the cave (jump over there at the beginning, before you enter the cavern), then get it to the opening in the ceiling, and use it to jump up into the passage (jump while in the Ride Armor, then, while the armor is still in the air, eject yourself from the armor by pressing Up + Jump).
* Launch Octopus’s stage: Ride the water whirl up to the ship that is showering you with missiles. Don’t destroy it. Walk across it to its other side, then jump onto the floating platform that you see over there. Ride it to the right, and you should see the Sub-Tank floating on the water over there.
* Storm Eagle’s stage: This one is so not worth it. Not far into the stage you will come across some floating platforms with flamethrower cannons on them. Destroy the first cannon, then jump on its platform and face left and start scaling the platforms up to the building. Shoot the glass, get in the Ride Armor, and head right. You have to travel across the floating platforms (shoot the cannons with the Triangle vulcan and always use dash jumps), across another green building with an enemy zipping back and forth on it, and then over another set of floating platforms. When you reach the right-most platform (it should be really close to the one next to it, and really close to another building), ride it down and use the Ride Armor to punch at the blocks you see down there. Once they’re gone, jump out of the armor and enter the passage you opened up. This one’s a pain in the neck because if you take a hit, or if the enemies don’t drop any weapon energy, or if you don’t dash when you need to, you likely won’t have enough time to make it. And if you die (the Ride Armor drops like a brick), you have to start over from the beginning of the stage. (But at least it doesn’t matter how many lives you have when you attempt this...)
Remember, if you equip the shoulder cannon you started with, you can expand jumps rediculously, because it stops your downward acceleration.
Yeah, see? You always get:
Distance Needler and Frozen Castle enhancement from Chill Penguin
Go-Getter Right from Spark Mandrill
Deadstar Hug from Armored Armadillo
Humerus Crush from Launch Octopus
Metal Crecent from Boomerang Kuwanger
Cerberus Phantom from Sting Chameleon
Speed Devil enhancement from Storm Eagle
Wild Horse Kick from Flame Mammoth
The other weapons you get are determined by which bosses you've already faced. As far as that goes, I'm not sure. But that's how it works.
EX: Facing off against Flame Mammoth and then Sting Chameleon, I think you'll leave with the Phantom Cerberus, and the Dragon's Wrath... Again, I think.
AeroMan: If you have trouble, go to the stages in this order
Penguin (using the default weapons)
Mandrill (using Distance Needler)
Armadillo (using Go-Getter Right)
Octopus (using Deadstar Hug)
Kuwanger (using Humerus Crush)
Chameleon (using Metal Crescent)
Storm Eagle (using Nervous Ghost)
Flame Mammoth (using Straight Nightmare)
EDIT: These are the weapons you get upon beating the bosses in the above order.
Chill Penguin
*Distance Needler (ARM/Vulcan)
*Frozen Castle (BODY/armor)
Spark Mandrill
*Go-Getter Right (ARM/fist)
*Infinity Gig (ARM/fist)
*Rumbling Bang (LEG/grenade)
Armored Armadillo
*Zit Zapper (ARM/vulcan)
*Egoistic Pill (ARM/fist)
*Territorial Pow (LEG/grenade)
*Deadstar Hug (LEG/ball)
*Peace Out Roller (LEG/ball)
Launch Octopus
*Humerus Crush (ARM/missile)
*Serotinal Bullet (ARM/missile)
*Spoiled Brat (ARM/fist)
*Splash Hit (LEG/grenade)
Boomerang Kuwanger
*Lost Lamb (ARM/missile)
*Fatboy (CANNON/blast)
*Metal Crescent (CANNON/boomerang)
*Quick Homesick (CANNON/boomerang)
*Parasite Sword (CANNON/boomerang)
*Two Headed Slash (CANNON/boomerang)
*Marooned Tomahawk (CANNON/boomerang)
*Stubborn Crawler (LEG/ball)
Sting Chameleon
*Buckshot Dance (ARM/vulcan)
*Popcorn Demon (ARM/missile)
*Trident Line (CANNON/blast)
*Cerberus Phantom (CANNON/laser)
*Nervous Ghost (CANNON/laser)
*Necro Blast (CANNON/laser)
*Hot Icicle (LEG/ball)
Storm Eagle
*Banzai Beetle (ARM/missile)
*Longshot Gizmo (CANNON/blast)
*Straight Nightmare (CANNON/laser)
*Bang Away Bomb (LEG/grenade)
*Speed Devil (BODY/legs)
Flame Mammoth
*Triple 7 (ARM/vulcan)
*Golden Right (ARM/fist)
*Fire Murrain (CANNON/blast)
*Rising Specter (CANNON/laser)
*Sword Bouquet (LEG/ball)
*Wild Horse Kick (LEG/flamethrower)
*Dragon's Wrath (LEG/flamethrower)
*Green-Eyed Lamp (LEG/flamethrower)
*Sea Dragon's Rage (LEG/flamethrower)
*Burning Drive (LEG/flamethrower)
The Walrus
01-11-06, 17:59
That's alot of weapons. I actually want to buy a PSP to get RM:IHX now
Beat the game in just a few hours, thanks for the help, guys!
No problem, AeroMan. Vile's not that hard to use once you know how to use him, now is he? As I said, I like Vile better than X and this is the reason; you need to get the hang of it and it makes the game more difficult.
Yeah, he definitely rocks!
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