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View Full Version : Megaman: Attack of Mr. X (WIP)


Solarblade
18-10-06, 19:30
And I bet you were wondering what else I was working on =P
Anyway, no story (or too little to care, as I may change the villian and the title, but this will do for now), but A DEMO!!!!!!!!!!!!
Link #1 (http://www.mediamax.com/solar13lade/Hosted/MegamanADemo1.zip)
And
Link #2 (http://h1.ripway.com/Solar13lade/MegamanADemo1.zip)
If the second one doesn't work, use the first one. They are 1.22 MB large, and in ZIP files.
And some screenshots:
http://i26.photobucket.com/albums/c137/Solar13lade/Screenshots/MMMysteryScreenie1.png
http://i26.photobucket.com/albums/c137/Solar13lade/Screenshots/MMMysteryScreenie.png
Those are of Burn Man's stage.
EDIT: Controls!
A = Jump
S = Shoot
Space = select stage.
Arrow Keys = move
Simple yea?
The demo contains:
NO SOUND OR MUSIC!!! (Due to tecnichal stuff. I'll just say I can't play sounds or music and leave at that =P)
Full working megaman engine (Made by me =D)
Ladder engine (Bit buggy, but works rather well. I'm proud of it.)
Enemies
4 boss
4 levels
Stage Select & boss thing.
HEALTH ITEMS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!! (I know. Amazing.)

Also, each level is 10 rooms long. (not counting the room before the boss and the boss room itself.) So the checkpoint is in the 6th room.
And also, the levels are CONSIDERABLY EASIER THEN ANY OF MY PREVIOUS GAMES!!!! (Though I doubt you've played any of my eariler games.) And each boss is possible to beat with getting touched. (Yes, on two, I've accompished it, on the other 2, it IS possible, just rather hard.)

And last, the 4 levels are:
Burn Man's
Glacier Man's
Energy Man's
Tide Man's

Also, I will be accepting redone sprites of MY bosses. So they don't look like C+P (Which they currently are.)

Comments? Suggestions? Also, a rating 1-10 would be nice ^_^

And now you know what else I'm working on =D

EDIT: Spikes don't kill, or even do damage. Haven't put it in yet >< Pits do kill though!

Clownman
18-10-06, 19:37
What are the controls for this game exactly?

TAoR
18-10-06, 19:40
@Solar13lade- I can't play it(my stupid shitty comp sucks ass), but it looks good. Also, if you post descriptions of the bosses i could probably sprite them

NetSaver.exe
18-10-06, 19:44
What are the controls for this game exactly?
A= jump
S= shoot
Arrow Keys= move

Solarblade
18-10-06, 19:50
Yea, sorry about not posting controls :g-drop: . I added them in first post.

The bosses. I got a sprite sheet for them, but it's non-PD. (Because some of them took quite awhile to put together ><. And their all C+P)
So if you wanna see what the bosses look like, I'll post the sheet.

http://i26.photobucket.com/albums/c137/Solar13lade/Sprites/MMAMXRobotMasters.png Yea. If you wanna redo the sprites, you have to do mug also. They also must have the same poses as the ones their replacing, and must be 48x48.

Clownman
18-10-06, 20:03
Suggestion for Tide Man's level: Put a barrier of some kind in the hole with the Moby (that would be the big whale robot), so people know that it must be destroyed before they can procede.

King Reaper
19-10-06, 00:58
You realize that someone made a glacierman for your giga threat game?

Why don't you finish one game before you move onto another? It's frustrating! I'd like to see a new demo fro giga threat!

Solarblade
19-10-06, 22:16
You realize that someone made a glacierman for your giga threat game?
I decided not to use it.


Why don't you finish one game before you move onto another? It's frustrating! I'd like to see a new demo fro giga threat!

Well, I'm going to use this game as a base engine for Giga Threat. As I've already got an almost complete MM Engine for this game, so I'm using this game as the base for Giga Threat. And maybe it could be related to the storyline for Giga Threat :g-ninja: ...

And for the demo for Giga Threat: I'll get started on it eventully. I guess I'll mix & match tilesets from MM2-6. Don't worry! I'll start working on it soon ^_^. (Though I've said that several times. Just keep it at the back of your head, and let it rot there. King Reaper: I'll notify you when I start working on it. Ok?)

Solarblade
02-11-06, 00:12
UPDATE!!!!!!

http://h1.ripway.com/Solar13lade/MegamanDemo2.zip
and
http://www.mediamax.com/solar13lade/Hosted/MegamanDemo2.zip

This demo has 8 stages,some bug fixes and THE CHARGE SHOT!!!!! Thats about the only difference.

STILL EXISTING BUGS:
-Still some goofed-up room transistions, which can be fixed, but haven't gotten around to it yet.
-The charge shot CAN'T be carried into the next room. Not very major, but can be a bit annoying.
-In Space Man's level, when you go back inside, the room appears funny. Just a graphic glitch thing, won't impact gameplay.
-enemies that jump around still can get stuck. Haven't bothered fixing.
-Can get stuck in ceilings when fan is blowing you up. Doesn't impact gameplay because you become unstuck when the fan stops.

KNOWN FIXED BUGS/ANNOYING THINGS
-Fixed some animations
-Made walker enemy easier to hit (I think)
-Sliding glitch

Yea. STILL no sound or music. Sorry. Been a bit too lazy to put it in. (Lets just say I've been playing a certain video game a little too much. 35 something hours of gameplay in it ><)

Comments? Suggestions?

I also wanna know how the tiles look together, and if I should add something to it.

NOTE: I got a story, but I'm not sharing it =P

Solarblade
09-11-06, 00:02
UPDATE!!! UPDATED DEMO!!!!!!
http://www.mediamax.com/solar13lade/Hosted/MegamanDemo3.zip
or
http://h1.ripway.com/Solar13lade/MegamanDemo3.zip
FIXED THINGS:
The charge shot won't fire when you go into the next room(Means you can hold it through multiple rooms =D)
Sliding glitch, I think, is fixed.
That Space Man room transistion thingy was fixed (Redid that part =P)

And thats all of the glitches that I think I fixed. And that would be it.

The enemy getting stuck thing still exists, haven't really bother fixing it yet =P

Comments? Suggestions?

PS: No sound or music yet. Don't have enough songs to actully put it in there yet. There'll be ONE more demo with sound and music in it, and that'll be the last one.

PSS I really don't think people like my game =/. Can someone PLEASE do my sprite request in the custom sprite request topic? Someone's already doing the Docter one, so I need a castle. The sooner, the better.

Zero20XD6
09-11-06, 02:36
Fun game and I'll sprite the castle Solar13lade.

GameSaver
09-11-06, 02:44
Fan Man? That is.....kind of a dumb name huh? Why not pick a better name for him?

Hey! stop that python
09-11-06, 02:51
Yeah, like tempestman or whirlwind man.

GameSaver
09-11-06, 02:57
Tempest is okay, but whirlwind doesn't fit.

Sosryet
09-11-06, 04:01
Solar13lade: Nice game, it sure is promising. Now, there is a little glitch. When you shoot you seem to slide one or 2 pixels backwards and when you stop shooting you go foward again. I guess it is an alignment problem. You should move the center for the shooting sprite. Other than that, put some music and it will be great!

Solarblade
17-11-06, 19:50
UPDATE!!!!!!

http://www.mediamax.com/solar13lade/Hosted/MegamanDemo4.zip
or
http://h1.ripway.com/Solar13lade/MegamanDemo4.zip

This is close to being the last one, as its missing some sounds I haven't put in yet and some music still needs to put in (The stage select music is temporary.)

HOWEVER, this demo DOES contain SOUND AND MUSIC.
Press 1 for music, and 2 for sound (Anytime in game.)
It also has a few things fixed, and weapons (They don't work on bosses, but they don't have ammo =D)
Lives are functional, but E-Tanks aren't, though you can collect them. Can you find all 8? One in each level!
As for that really annoying ladder glitch, I haven't figured it out yet, though it doesn't happen as often. So it'll be rather hard to make it glitch... I think.

I think thats it. Have fun with Space Man's weapon! =D

Razor_Guardian
17-11-06, 20:20
This is a really nice game here. Only problems are that the charging sounds are weird and the ladder glitch is annoying. Megaman'll climb up a ladder, get stuck at the top, and I'm ready to explode. :g-drop: Really good game though.

megajosh2
18-11-06, 16:22
A charged shot shouldn't bounce off of anything! You make ALL kinds of shots bounce off Met hats.