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DWN-060 Clownman
29-09-06, 20:29
Megaman 8
Small Character Icons (Still need to rip the ones from the other side of the world + defeated versions)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_smallicons.png

Large Icons (Ditto...)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_largeicons.png

The borders around the icons. (Will Animget this later)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_border.png

The Walrus
29-09-06, 20:30
Cool, are you going to rip the health gauge eventually?

DWN-060 Clownman
29-09-06, 20:36
Gauge itself or do you want the numbers in the lives counter too?

The Walrus
29-09-06, 20:47
Just the gauge itself

DWN-060 Clownman
29-09-06, 21:04
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_life.gif

The Walrus
29-09-06, 21:08
thanks

DWN-060 Clownman
29-09-06, 21:14
Finished with the large stage select icons.
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_largestageicons.gif

Roll's Shop Icons
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_shopicons.png

Finished with the small stage icons.
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/mm8_smallstageicons.gif

EDIT
Finished with both.

DWN-060 Clownman
01-10-06, 16:53
Border for non-Robot Master areas (Skull Island, Dr. Light's Lab, the Middle East)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/neutral_border.gif

Border for Robot Master areas
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/hostile_borders.gif

Holograph viewer from the stage select screen (may have fucked up somewhere)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/holographviewer.gif

Zak
01-10-06, 17:46
*hugs clown man* thank you!

DWN-060 Clownman
03-10-06, 20:00
Needleman's Mugshot, which is apparently missing from the Wily Wars Misc sheet for 3.
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/rmmw_needlemanmug.gif

Rockman 8 Zako Update (May not contain correct translation):
Terry/Telly R
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_telly_r.gif

Big Terry/Telly:
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_big_telly.gif

Item Presenter (both large and small):
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_item_presenter.gif

Bunby Tank DX (Still needs some touching up):
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/_bunby_tank_dx.gif

Bunby Top DX:
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_bunby_top_dx.gif

DWN-060 Clownman
08-10-06, 02:20
More stage select goodness:
Markers for non-Robot Master areas
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_neutralmarker.gif

Markers for Robot Master areas:
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_hostilemarker.gif

tuckur21
08-10-06, 13:13
Wow somebody's been busy.

DWN-060 Clownman
08-10-06, 15:42
It's a hell of a lot easier to tile rip games that you are capable of actually playing (and getting screenshots for color basing).

Atetemeeno (Missing some sprites, specifically when you accidently hit the fake one and the attack it releases):
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/_rm8_atetemeeno.gif

Crunchiran (not sure of translation or if this is the right name for this.)
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_crunchiran.gif
Nevermind, it's definitely the right name, I finally found a description that mentioned Wanaan (the traps that were in Hardman's stage and Wily Stage 2) in it.

DWN-060 Clownman
12-10-06, 00:40
Not really an update but rather a game plan. I'm going to try to do a complete tile rip of the Green Devil. Right now I've have made 1 complete palette (see below), at most I will probably have to do 3 or 4 palette. Plus assembly, who knows how long it will take.

http://www.geocities.com/shinpsyclown/green_devil.gif

Skull Master
12-10-06, 00:50
Uh... is that last thing soposed to be that, you know, WEARD???

DWN-060 Clownman
12-10-06, 01:03
It's just non-existant space, the actual data file ends at that last black square, so what you're seeing is Tile Molester's program windows' background.

Darx
12-10-06, 10:28
Not really an update but rather a game plan. I'm going to try to do a complete tile rip of the Green Devil.
You mean these sprites (http://www.sprites-inc.co.uk/files/Classic/MM8/Green_Devil/index.php) arent complete?

DWN-060 Clownman
12-10-06, 11:24
It's not that it's complete but my rips won't need 4 friggin' sheets. With the parts, others can make their own poses, plus the eye part is missing a color in it's 'ear.'

Pinkie Pie
12-10-06, 11:36
Re-ripping the Devil? Thank bloody god, means I won't have to do it.

I don't know about everyone else, but I really hate the huge sheets for mutli segmented boss characters - its pointless, and ive been meaning to re rip where possible.

Nice lot btw, altoguh I have the Flying Mech boss partiually ripped so theres no need to do that.

And since I seem to have misplaced my updated Megaman 8 sheet, any chance of you nabbing the swimming and alternate shooting poses? (ie any poses that aren't already covered)

As for needleman.... whoops. Dunno how that slipped by me when I was ripping Wily Wars. O_o
.. the Mega Ball sheet seems to have vanished as well. O_o

DWN-060 Clownman
12-10-06, 11:57
1. You mean Briking in the 2nd Wily Stage, right?

2. What alternate shooting? Or do you mean like using the Flame Sword poses with the normal palette?

3. Shouldn't be too hard except I have to find his sprites, in his file they're organized in a different way.

Pinkie Pie
12-10-06, 12:01
2) Having just looking at the weapon poses... it seems we do have them all after all.

Altough I don't recall anyone submitting the "jumping" poses for the flame sword. So where those come from I have no idea.
Is the weapon usable on ladders? I can't recall.

Still the REST of the weapons need ripping...

1) You expect me to know the names of things? XD

DWN-060 Clownman
12-10-06, 13:24
Just checked, Flame Sword is usable on ladders. The other weapons use the same Rock Buster ladder poses, except Astro Crush obviously.

And hell no, that would require you to actually bother to find them to begin with.

Fluttershy
13-10-06, 01:53
I was just about to ask if you could get the weapon sheets to. Mostly the Flash Bomb after effect. If you do thank you.

DWN-060 Clownman
15-10-06, 17:51
I can get them as pieces, but I'm sure as hell ain't putting them together. All I'll need to do is get shots of them in action for color-basing and shots of Rockman in the color scheme, plus other actions.
http://i103.photobucket.com/albums/m121/shingodslayer/rm8-arms.gif
In fact Thunder Claw (not in pic) only has like a few sprites, so I'm not gonna waste time trying to get every single frame of movement.

EDIT
Penpen EV
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_penpen_ev.gif

DWN-060 Clownman
17-10-06, 23:17
Weapons Sheet(s):
Flash Bomb
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_flashbomb.gif

Fluttershy
17-10-06, 23:18
THANK YOU! Now I can finish those Grenade crosses. Thanks again.

DWN-060 Clownman
18-10-06, 00:35
Flame Sword, ladder sprites:
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/rm8_flameswordladder.gif

DWN-060 Clownman
24-10-06, 03:35
ヤドカルゴ <YADOKARUGO; Yadokalgo?>
I'll reorganize this tomorrow.
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman/Rockman%208/_yadokalgo.gif

DWN-060 Clownman
03-12-06, 17:25
Moot point but what the hell.

Dr. Cain
http://i103.photobucket.com/albums/m121/shingodslayer/Rockman%20X2/rmx2_drcain.gif

Pinkie Pie
17-12-06, 19:04
Updated. Thanks alot! =D