PDA

View Full Version : Ultimate Megaman


spaceyoshix
13-09-06, 22:59
http://img158.imageshack.us/img158/4892/untitledmv5.png
http://img206.imageshack.us/img206/6602/untitled2bd1.png

Ultimate Megaman**Full Version**

Download zip (http://h1.ripway.com/syx/UltimateMM.zip)

I made this sweet little Megaman game a while ago, It has a few bugs but nothing serius.

One catch is that once you run out of a weapon's ammo, it becomes unusable for the rest of the level.

The color change thing is also kinda messed, but its still good.

Solarblade
13-09-06, 23:47
Welcome SpaceyoshiX! I've already beaten the game, but I'll say what I think anyway.

Good game. 4/5. The engine could've been more like an actul megaman engine. The bosses are nice looking, though obvisously edited and C+P. I had no probelms playing though. Music fits the stages nicely. No style clash.

Overall, I enjoyed playing this. The final boss area bosses where rather intersting.

spaceyoshix
14-09-06, 05:28
I plan to eventually fix some glitches and add save files and whatnot.

Even try to reduce the filesize

Eruan
14-09-06, 07:16
Just played through your game today, and it was awesome. Not enough to beat Capcom's work, but definitely one of the best Mega Man fan games I've played (and I've played a lot). As far as the glitches go, those that I saw were minor and didn't affect gameplay much. Also, I may not be an expert programmer or anything, but I believe the flaw with the special weapons (becoming unusable for the level after losing all ammo) is in that you force Mega Man to change to his buster whenever ammo runs out. Without an energy balancer (featured in many, though not all Mega Man games), the only way to get energy for a weapon is to have it selected when you pick up the powerup. I can see why you made the auto-switch to Mega Buster; it's convenient in a tough fight to not have to worry about firing blanks when the ammo runs out. Still, by removing the auto-switch the problem would (probably) be fixed.

Like I said, one of the best Mega Man fangames I've played. Few, minor flaws, a complete set of bosses and powers, and a wonderful platform engine. It was nice to see just how agile the blue bomber got in your game... a much better jumper than in the canon games, that's for sure!

spaceyoshix
14-09-06, 13:12
Ya, I've decided to remove the auto switcher in V2.

Soviet edit: How to delete posts:
1) Click the edit button.
2) Click the delete button (between "Go Advanced" and "Cancel").
3) Select "Delete Message".
3a) Explain why you deleted the post. (Optional)
4) Click the "Delete this message" button.

Congratulations, you've learned how to delete posts. Now do so next time.

Jace
14-09-06, 16:48
No you can do it yourself. Go to edit and folow the delete feature.

spaceyoshix
14-09-06, 22:09
Sweet.

I feel all experienced and stuff now.

megajosh2
28-09-06, 21:12
Sweet.

I feel all experienced and stuff now.

Umm. Okay... Well,I'm gonna play your game now and I'll tell you how good it is.

megajosh2
28-09-06, 21:40
It's pretty addictive. I had to stop because I remembered to finish coding my game engine. I'm having trouble getting a health sprite.