View Full Version : Anros PD sprites
Chip attacks/effects
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/PM_AG.png
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/MM_AG.png
Area grab
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/MMC_C.png
Cannon
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/MM_YY.png
YoYo
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/PM_SS.png
Samari sword.
C+C requested.
Don't every fucking style mix the cannon is from BN and so is the yo yo.
Actuly the canon is scratch and the classic section is down so I coudent get the colors for it and that is not C+C.
Side note: Please don't swear like that if it burns you'r eyes just close them.
this is c+c the yo-yo looks distorted and don't make the outline around the cannon so large
Fluttershy
09-09-06, 00:52
Yea Tuck, look closly. He didn't style mix. He resprited everything in MM8 style.
Anyway good job. I don't see anything wrong.
Thank you Jace and Zero20XD6 you're right about the yoyo I was lazy I'll fix it when classic section comes back up.
Side note: Please don't swear like that if it burns you'r eyes just close them.
It's not against the rules to swear but one can sensor themselves but I don't feel like doing that. And here's some C+C don't style mix or the sprite looks awful and the cannon looks like it is style mixing and if its not then I'm sorry for yelling at you for it.
it looks like he styl mixed from the colors he used Anro try using colors that are already in the style
NEW! YAY!
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/MM_GP.png
Gutspunch.
looks good but that black square when it comes out annoys me just make it like a thick line
looks good but that black square when it comes out annoys me just make it like a thick line
thats just so you can see it.
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/PM_S-1.png
Protoman Sword
great job, love the guts punch!
GrooveMan.exe
09-09-06, 18:27
PM should lean forward when using the sword. I also suggest that you change the sword trail to red. Don't quote me, but the MM7 sprites use 3 shades per hue, right?
Edit: Those Area Grab frames only need the first 4, the others are the same but reversed, right? So you can save space and don't include them.
Dude those sprite's are 32-bit!
GrooveMan.exe
10-09-06, 07:46
Yes, and? 3 Shades per hue means that for every hue (red, green, blue,), you have 3 levels of brightness (light red, red, dark red), and then sometimes a really dark shade for outlines and a really light shade for highlights. I haven't gone and zoomed into the sprites or anything, but there seems to be 3 levels of brightness for each colour.
:g-drop: No it is just blue becuse I'm lazy! deal with it! unless you want to use them ans edit them they are PD.
http://i20.photobucket.com/albums/b202/secter/Andrews%20folder/MMBA/PM_S-3.png
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