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Yoshimo
07-08-06, 05:46
Hello, I'm the Director of a new Fanbased project being run at www.exehq.com. We are building an online netbattling game, which is what many of us have wanted for a long time. A few people are trying to develop similar projects themselves, but we are making a strong development team, so that we can produce an high quality game in a much shorter period of time. Here is the offical post on the front page:

We have decided so far that we will create 2 versions of the game, the beta version, where the core elements of gameplay will be created, and the final version, which will contain all of the features which will make it so wonderful.

Now since this task will be quite large, the small development team we have right now will need to expand, if we plan to finish this game in a reasonable timeframe.

Therefore we come to you, the community of Rockman.exe HQ, looking for those with talent who could contribute to our project. To join the development team, you will be required to send in an application with the following included:


- Your Nickname
- The position you are applying for
- A sample of your work (for programmers, you do not need a sample, but must explain in detail your abilities and experience)
- Other things you could contribute to the team

You can send your application to bobtheblobster@gmail.com. The following positions currently exisit in our development team:

Director: Yoshimo

Main Developer: (Will be chosen from one of the programmers)
Description: Is incharge of all programmers, and must be fluent in all languages being used (mostly C++), as well as will be required to program himself/herself.

Positions Available: ?

Area Development:
Description: Someone to create the backround animations, and areas where the netbattling takes place. (aka the battlefield)

Positions Available: 2

Music Development:
Description: Someone who can remix music, or can create their own music via midi and then synthesize it.

Positions Available: 3

BattleChip Development:
Description: Someone to draw battlechip graphics, and create an easy scripting system for chip creation.

Positions Available: 3

Character Development:
Description: A spriter who will develop the graphics of the playable characters.

Current Staff Members:
- Kiruka
- RunawayPrisoner

2 positions available.

Game Programmer:
Description: Must understand C++ well and be a team player for he/she will be working closely with the other programmers. Will report to main developer consistantly on progress.

Current Staff Members:
- Kix
- Syket
- Runaway Prisoner

Postions Available: No set limit so lets see those applications come in.

Multiplayer Programmer:
Description: Someone who is able to program the game to be able to connect directly to another computer.

Positions Available: ?

Misc: AtomicKnight

There are no positions available for misc.

So, there you have it. Please only submit applications if you feel you can contribute to the team in one of the following areas listed above.

More positions may become available as the game begins to unfold, but for right now, this is what we got.

Good luck and I hope to see you on the development team!

HeatBlaze
07-08-06, 08:06
Hmm this seems cool, but I'm not sure if I'll sprite a lot. So if I can be a spriter hire another because I wont always do much hehe.

kingofanime
07-08-06, 08:15
Oh yay, ANOTHER online BN game....
I'd say you're a bit late though as I stated on EXEHQ's board.

Still, It'd be nice if this works, multiple online games might be healthy for competition. ^^

'Shadow
11-08-06, 23:36
In case you all haven't heard, Yoshimo and I might be combining projects. He's all for it, but I need to do some thinking. Plus there are some negotiations that need to be done. So if we do, then it'll be one great ultimate project:D!

garethfurbank
12-08-06, 13:14
This could get interesting if you two team up and fight against KoA...

Well, I guess multiple games means more fun technically, naturally they would be different to each other.

I'm looking forward to seeing if this gets anywhere...

'Shadow
13-08-06, 19:45
Nah rivalry is childish. Plus I admire KoA's work.

DragonZero
13-08-06, 19:50
True, but childish things are often the most fun. One more thing: I see you've used the tiles from the battle BG as the floor panels. If you want to keep using the BN1 ones, I suggest you also take BN1-3 overworld sprites for the Navis. Just a thought.

'Shadow
13-08-06, 20:33
Yeah thanks for the suggestions. Let's go talk about that in my thread. I'd like to hear more:D.