View Full Version : S.C.'s sprites (List of PD sprites on first page)
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DragonZero
18-06-07, 04:06
Zyros got it JUST RIGHT. Well, I'm not Mad, it's just frustrating having so many Rivals.
One of whom is a Mod, and therefore gets his Sprites Accepted almost Automatically.
Well, not quite, but it's definitely Easier for him to get Accepted (It's almost the One-Year Anniversary of my Zero Sheet, and it's STILL NOT GOOD ENOUGH).
But, as far as actual Criticism goes...
He doesn't really look BNish enough. I think you've gotten a bit too used to MMZX Style: His colors don't look very BNish at all, and his Chest Plate Armor seems to change Shape a fair bit. Also, the Hand changes Size in the Slashing Poses, and the MMBN Style seems to be more consistent with their OutLines (Or at least I like to think so).
@Wraith: I HEARD THAT!!
turpinator
18-06-07, 04:23
Actually, I posted because everyone else was kissing SC's butt instead of giving him actual criticism he could use to become better. :P In all the other posts, I saw hardly anything that addressed the problems I mentioned in my post.
Besides, I post, just not a lot. :P
(And no, I don't post because I feel "threatened," I do it to give C+C.) :P
I don't kiss ass. >_> I just happened to comment that in general he ends up beating most spriters around here, probably because of experience. :P But now that you mention it, I didn't notice those problems either, and then again, I don't really like to sprite in MMBN style. I can't seem to get it right no matter what I do. Oh well, I'll learn...... eventually........
in general he ends up beating most spriters around here, probably because of experience.
Or by *cough*mod*cough*powers*cough*. *Shot dead*
I actually haven't edit any BN sprites before so I really can't see the problems. >_>
DragonZero
18-06-07, 04:30
You know... Incidentally, my Zero Sprites could probably even OutGun these ones if BBD gave me any decent C & C more than four-six times a YEAR.
RyuReiatsu
19-06-07, 21:20
I wasn't butt kissing, it's just that most of the time, his sprites are better than a lot of spriters.
sovietcommando
27-06-07, 22:06
6637
After finding a cleaner, but still JPEG'd screen of the four guardians I tried my hand at cleaning it up further. Although there's a possibility that I may have mistaken some shades it's apparent that, like the transition from MMZ to MMZX, the level of detail is expanded upon. In addition each model appears to have different standing poses unlike the MMZX versions (recolors with minor changes). (Note: JPEG's are on the left side, the scratched (but referenced) sprites are on the right.
6638
Following the creation of the above four sprites I went to update Model X and ZX to more closely follow the MMZX:A style.
6639
Partially related to a post I saw in the request thread, I sought to create an alternate Ox design. Next to Ox is O following the design of MMZX:A. The chances of these two being sheeted is rather small, but if I do find the time and motivation to do so, there may be a chance this Model O will replace the current one I have.
Edit: And no complaining about Ox/O's hair. I am not going to revise Ox/O 20 million times to get just the hair right.
turpinator
27-06-07, 22:09
Cool, I notice Model P has a different stance altogether. (IE his hand is much further back than then rest of the standing poses)
L, F, and H have basically the same stance... I expected more variation, but maybe I was expecting too much. >.<
turpinator
27-06-07, 22:21
L, F, and H have basically the same stance... I expected more variation, but maybe I was expecting too much. >.<
Well there are height differences between all of them. And the details are much more varied you have to admit.
sovietcommando
27-06-07, 22:27
Well there are height differences between all of them. And the details are much more varied you have to admit.
Actually P, H, L, and F have the same height.
turpinator
27-06-07, 22:36
Oh, crap. >_> I didn't notice you didn't keep them standing on a level ground. >_<
RyuReiatsu
27-06-07, 22:48
I don't know, for some reason... the sprites don't seem too right...
We should really wait for the game to be out I'd say...
Oh right, almost forgot:
http://img214.imageshack.us/img214/2314/modelmsomassimosoullocksg5.png
Model Mso (Massimo).
Soul Lock requested that I expand his single model into a sheet, but I ended up redesigning his model completely before sheeting it. I'd say it's PD, unless Soul Lock refuses.
Good news everyone.
It's fully PD now!
Perfect timing. I needed that soon.
Sweet, I'll use a few of those poses for Omega.
sovietcommando
05-07-07, 16:54
6836
Firearms test animation. (HK USP)
Much better compared to my previous animation.
6837
And a hydralisk "walk" cycle. I think I might need to fix that frame where his arm moves back. =/
6838
Various Terran Marine sprites. Based mostly on the SCII version of the power armor.
Top-Left: Armed with C-14 "Impaler" Gauss Rifles.
Top-Right: Unknown Rifle (as seen in Ghost and SCII).
Bottom-Left: Medic and Firebat.
Bottom-Right: Alternate colors (examples).
Wow, awesome reload sprites. Too bad I don't have a character that uses a pistol...>_<
The...Hydralisk thing... I have no idea what it is, so I can't really judge it. Except the animation looks like it's missing a frame
The Marine looks really cool and reminds me of Samus. But they seem to be leaning forward...?
Vent's arm seems to bend at a wierd angle when he's reloading.
TarkarisZX
05-07-07, 17:49
6836
Firearms test animation. (HK USP)
Much better compared to my previous animation.
6837
And a hydralisk "walk" cycle. I think I might need to fix that frame where his arm moves back. =/
6838
Various Terran Marine sprites. Based mostly on the SCII version of the power armor.
Top-Left: Armed with C-14 "Impaler" Gauss Rifles.
Top-Right: Unknown Rifle (as seen in Ghost and SCII).
Bottom-Left: Medic and Firebat.
Bottom-Right: Alternate colors (examples).
I think my PD Starcraft stuff just got blown out of the water with a nuke...:(
[fish in space]
05-07-07, 17:53
Actually, Tark, I think your Hydralisk is much better. But nice work SC.
crimson hammer
05-07-07, 17:54
Actually I like the serpent thing Tark made in ZX style because it has a more metallic feel.
RyuReiatsu
05-07-07, 17:54
I didn't see your SC stuffs Tark.
Awesome stuffs SC.
TarkarisZX
05-07-07, 18:19
I didn't see your SC stuffs Tark.
Awesome stuffs SC.
Check my pd thread then.
sovietcommando
08-07-07, 06:33
6899
Claymore/Longsword* sheet. WIP (like most of my works... ^^; )
*two-handed variants.
The offensive stance is also useful for when the user is about to run forwards (rush).
Will eventually add parrying, more slashes, etc... and eventually move on to the other blade types.
Very nice. I love the stances you put X into. It's best with more than one.
Awesome as usual, SC. These can really come in handy.
Definetly useful. Waiting for more to see. Offerings I bring you in form of cookies. *offers cookies.*
Oooooh!!! Can you do the Katana slashes now :D! My Model Samurai would love that ^^!
Nice pistol animation too, though the shooting could be a bit more fluid.
Terry von Feledae
08-07-07, 18:01
Katana slashes work differently.
Those are for european swords.
Oooooh!!! Can you do the Katana slashes now :D! My Model Samurai would love that ^^!
Nice pistol animation too, though the shooting could be a bit more fluid.
you didn't read that right >.o...I'm not that stupid.
Screw katana, we need broadsword slahes! XD
Good job by the way.
That sheets going to be very useful to me...
Any plans on doing any thing with a meat cleaver?
sovietcommando
09-07-07, 21:28
Any plans on doing any thing with a meat cleaver?
6921
Caution: Having too much enthusiasm as a butcher may have ill effects.
That... is... awesome!!!
Are you going to make a sheet for it?
6921
Caution: Having too much enthusiasm as a butcher may have ill effects.
That should be a sprite of Aile holding it, with Zeno running infront of her.
crimson hammer
09-07-07, 21:33
......True so very true....mostly because I would say that she was so ugly younger yet so hot with boobs.XD
Then I don't think she'd be chasing you with a Meat Cleaver Crimson'....
....She'd of rocked-on into Model Zx and would either shoot you down where you stand, or she'd be chasing you with her Z Saber. Either way, bad for you.
Hey guys were starting to go off topic...
But since we already are... SC besides normal blades have you thought about maybe a chainsaw?
What about a large scythe? And I mean large when I say that.
Or a Cloud sized Two Handed Sword..... >_>
Hmn...What about Sephiroth's large Katana? (by large I now mean long)
Terry von Feledae
09-07-07, 22:08
Most of the things you said can easily be edited from the more basic weapons.
Well....Not the ones that I'm really thinking about...
Actually, I tried turning that katana into sephiroths...kinda hard lol.
And, the meat cleaver looks AWESOME! Sheet it :)
But the sword sheet he has on the previous page isn't that of a Katana so that's probably why.
....HE MADE....
-sigh-
He made a katana on the the first stances. I never said ANYTHING about editing that sheet.
Oh. Sorry, I forgot... Nevermind...
sovietcommando
26-07-07, 06:40
7319
G1 Brawl in ZX. 15 colors + Background (excluding mugshot).
After 2 weeks of on-and-off work, I'm officially tired of working on this; and that 2 weeks was just for the transformation frames. >.<
Speaking of transformation, here's Brawl's transformation:
7320
Compared to Vent, Brawl is approximately the same dimensions as a Leopard 1 Tank (which is what Brawl is supposed to be).
The sprite was based off of a toy of Brawl (I realized this version doesn't look exactly like Brawl in the anime several days after I finished the standing sprite and some other frames.
I might add more to the sheet though.
Reposted so people can see the sheet.
I might re-enter the contest, but not with this sheet.
turpinator
26-07-07, 06:44
I think you should, show these whippersnappers a thing or two about experience and hard work versus a good idea at the time.
sovietcommando
26-07-07, 06:46
Too bad I scare off people.
turpinator
26-07-07, 06:49
Meh, separates the children from the spriters.
I think you need one more frame in between frame 12 - 13.
Awesome as usual, but you should make him walk so he can use his size to his advantage in combat (if you know what I mean).
sovietcommando
11-08-07, 05:03
7720
Nothing particularly special, just a new standing pose for X.
First sprite was a direct edit of Zero plus some C+P.
The newest one isn't scratched but basically a reorganization of existing parts and is mostly based off of Model X's standing sprite.
Terry von Feledae
11-08-07, 05:06
His right leg-armour has too much of a "tear"-form instead of an "egg"-form.
His legs(not armour) seem to be a little strange, but I don't know what exactly is so strange about them... Maybe they're too thin? Or the left leg too straight? Dunno...
His left thigh is too thin. His chest is too different, the thingy between the green should be at their points, not their ends. The legs look like eggs, like what Terry said. His shoulder pads should be more circular.
Blackbeltdude
11-08-07, 07:26
Like Terry said, the legs should be more egg shaped. You could get away with reusing X's leg in his ready stance quite frankly. (Might need to tweak it though).
And it's not the size of the thigh that's wrong, it's the placement. It's not suppose to jut out from the hip like that. It should either come in towards the body, or just go straight down. (For the stance you're going for anyhow). You want it in close to the other thigh.
Speaking of the other thigh, you want it at something CLOSER to a right angle. (It shouldn't be 90 degrees). Ideally, it's 1, 2, 1, 2 for the line. (Think in terms of slope).
The upper body is in bad shape, literally even. :P It's just too bulky to be blunt, and you might as well just use the one from his ready stance. The main problem is that you used a dark outline on the side that's closest to the screen. In this style, you only want to use dark lines for separating limbs when they're the same color, or when they're in the back. In this case, the inside of the back limbs need a black line, and the front should have none.
Try to keep in mind this style doesn't use a black outline, and the light source is always in front of the character, and up a bit. So there's no reason to add a black line to the left edge in this kind of pose.
You also need to keep things about the same size. His legs are not at all similar in hight. (Or shape even :P). They should line up at the ankles, knees, wrists, elbows, and shoulders. The front foot tends to be a pixel or so lower, due to perspective, same reason holds true for the shoulders, only the back shoulder is a pit lower. That's just how this style works.
If you want it to be closer to Zero's standing pose, you also could turn his head to OUR left a bit. (Though, that's not as important as getting the structure and anatomy correct).
sovietcommando
11-08-07, 07:27
7724
Hopefully better. =/
And hopefully I post before BBD replies else it makes it seem like I don't "read" his comments.
Edit: Bloody...
If you want it to be closer to Zero's standing pose, you also could turn his head to OUR left a bit. (Though, that's not as important as getting the structure and anatomy correct).
The newer pose was to be a departure from Zero's pose.
Variety is a good way to distinguish characters from each other. :)
sovietcommando
11-08-07, 07:53
7725
New torso, new leg armor (closest).
His chest is too different, the thingy between the green should be at their points, not their ends.
*Rants*
http://www.sprites-inc.co.uk/files/X/X5/MiscScrn/x5armorpics.gif
Edit : I didnt mean to post the entire thing, you just look at normal X's chest.
Now his foot looks like a duck's.
His thigh still looks weird.
sovietcommando
11-08-07, 10:48
7727
Altered the torso only (I haven't fixed the leg issues you're trying to refer to).
Ah. Much better. But the shoulder pad furthest from us is still sharp looking.
Blackbeltdude
11-08-07, 12:25
7727
Altered the torso only (I haven't fixed the leg issues you're trying to refer to).
Better.
But you still need to remove that black line on HIS right shoulder. It just plain shouldn't be there. Also, move his far shoulder back some so we see less of it. (EI, turn X's body to his left a little more). Then, make the blue part on his chest a but smaller. You can do that by adding more of the darker colors near his neck. He could also use some more shading on his pelvis.
Also note, that X's stomach and pelvis's outer lines match up. Right now, you seem to have his pelvis's outer line pass the stomach's. (Though, it's hard to tell since all that dark blue is bleeding together. Now you need some black lines to separate the parts). And remember, X has a butt. :P
His thigh really shouldn't stick out like that. In fact, it's too long; X isn't that tall. He's shorter than Zero is. Compare his thighs to X's thighs in other poses, and go by that to shrink them. From that you might get a better shape to them too.
HIS left arm is pretty big too. X isn't a big guy like Zero is, so you'll have to edit that arm a bit.
You've really got to work on the shading on his legs too. Just reference the other sprites on his sheet to see what I mean. They should also be rounder at the top, and his back leg is still too stubby.
sovietcommando
12-08-07, 08:47
7759
Well, at least he's starting to take shape...
His right shoulder pad is still too sharp.
sovietcommando
12-08-07, 09:32
His right shoulder pad is still too sharp.
Unfortunately I cannot find a way to make it less angular without: making the armor less spherical and distorting the shading pattern.
Anti-aliasing would help, but no that's not much of an option.
I meant that you do something like this... But not like in the pic, cause it was hastily added. >,<
sovietcommando
12-08-07, 09:51
Oh, you meant his left armor.
7761
Yeah.
Now the problem lies with his left... leg. It's too egg-y.
sovietcommando
12-08-07, 09:53
Yeah.
Now the problem lies with his left... leg. It's too egg-y.
Despite being the same left leg from his ready-stance pose?
Who said Capcom was perfect?
sovietcommando
12-08-07, 10:01
Says the guy who uses Capcom sprites as a basis for comparison?
O_o /sarcasm These deserve -10/10 sarcasm/ they own!
BS-What the hel are you talking about?
He was basically speaking off-topic and saying that S.C. and Ricky' were spamming up the thread with sarcastic coments. In a way, they weren't.
sovietcommando
31-08-07, 18:44
*Brushes away cobwebs*
8409
Oh noes! It's Rock, in an unknown style (well, most prevalent is the dark outline and big hands and Head; Sort of a cartoony look).
This was the proto-type:
8410
Too small, and hid much of the details (well for my other characters).
Reminds me of Wash Your Hands Man..that space dude he'd draw.
Looks good.
Wash you hands man...Good times, GOOOOOOOOOOOOOOOOOOOD times.
Looks good S.C.
sovietcommando
31-08-07, 22:40
8419
It seem it was a good idea I decided to change the style. Sure looks a lot better.
Yay asymmetrical sprites!
That is FREAKING AWESOME! Excellent work.:D
Protoman is looking good, I wonder how Breakman would look in this style.
Woh, that looks uber!
Good job ^>^!
In some poses, there some unneed pixels on the feet.
Proto's visor is really shiny.
Really, Really shiny.
I almost thought it was Breakman...
sovietcommando
01-09-07, 07:42
Protoman is looking good, I wonder how Breakman would look in this style.
8457
And Ordnance Man:
8458
There's unneeded pixels at Proto's right foot.
Is this not Rockman Neo Style?
sovietcommando
01-09-07, 07:51
Is this not Rockman Neo Style?
1. Similar, but no.
2. Andrew Dickman has finalized that "Rockman Neo" is no longer Rockman related.
Terry von Feledae
01-09-07, 07:54
There's some things wrong with Ordnance Man:
You should work a bit on the upper legs, they look a bit strange.
Why is his right leg lower than the left one? Shouldn't it be in the same height?
The twig-thin arms also look a bit strange compared to the bulkiness of the rest of the body, but I guess that's a style-thing.
sovietcommando
01-09-07, 07:57
Why is his right leg lower than the left one? Shouldn't it be in the same height?
They are. Neither are a pixel higher or lower.
His arms are short. But that may be a style thing. But his right foot faces in a totally different direction than his leg.
sovietcommando
01-09-07, 08:00
But his right foot faces in a totally different direction than his leg.
8462
Gah! The dark shading had me confuddled!
sovietcommando
07-09-07, 17:20
8745
Model Xc (Hyperion Copy X). Sheet completed by request.
I'm going to assume that since Copy X is a near replica of X that Model C also has the ability to double rock on.
By merging the original with the copy produces Model C's most powerful form, his hyperion armor. In addition to having constantly charged buster shots, Model Xc also has three elemental attacks:
X-Fire: A stream of fire. Holding down this attack renders Xc's front nearly impossible to be hit by incoming melee strikes. Does medium damage, but getting hit multiple times adds up.
Thunder Crasher: An electrified bolt smashes the ground, obliterating aerial targets as well as ground.
Ice Sword: A massive sword of ice deals immense damage against unlucky foes.
That is awesome.
But, I think we're trying to break the ZX fad. So why don't you try something else for a while. Spider in MMX style.
sovietcommando
07-09-07, 17:37
That is awesome.
But, I think we're trying to break the ZX fad. So why don't you try something else for a while. Spider in MMX style.
I have. But silver500 requested that a model for Hyperion X and Signas be made. I already had Xc completed halfway, so I just went and finished it.
...Signas. The hell would he do?
Are you gonna make Signas too?
sovietcommando
07-09-07, 17:43
Are you gonna make Signas too?
Yes.
I'm still planing out how he'll look and his weapons/abilities.
Well clearly he'd order people around and attack using random foot soldiers.
Edit-Outposted.
I'm still planing out how he'll look and his weapons/abilities.
I'd say a "Comfort You To Death After A Mission" charged attack... *still traumatized by the uselessness of Signas in MMX8*
sovietcommando
07-09-07, 17:47
I'd say a "Comfort You To Death After A Mission" charged attack... *still traumatized by the uselessness of Signas in MMX8*
I'll be sure to make Signas more useful here then. XD
Zan Sidera
07-09-07, 17:50
Where do people get Hyperion from?....
Anyway, it's a well done edit, nothing more I can say. The Ice Blade is very impressive, though.
sovietcommando
07-09-07, 17:53
Where do people get Hyperion from?....
Dunno. I've always heard people call Copy X's ultimate form as the Hyperion. ^^;
Terry von Feledae
07-09-07, 17:55
I'm not sure about the ice blade and the thunder-attack... They look too 8-bit-y for my tastes.
I just noticed a thing: on the Ice Sword move, when Xc is brandishing the sword, his jacket looks pretty closed... is it a mistake?
sovietcommando
07-09-07, 17:59
I just noticed a thing: on the Ice Sword move, when Xc is brandishing the sword, his jacket looks pretty closed... is it a mistake?
--;
Yes.
*Goes to fix it*
Edit:
8746
Looks preety SC.....OFF: Why is everyone making sprites in ZX style?
sovietcommando
07-09-07, 18:03
Looks preety SC.....OFF: Why is everyone making sprites in ZX style?
I started mass producing ZX model sheets when Model Royale was under construction and when ZX first came out.
Give him a weapon that's not often used.
Like This (http://www.spriters-resource.com/nintendo/starfox/other/display.php?file=http://spriters-resource.com/nintendo/starfox/other/katt.png)
Terry von Feledae
07-09-07, 18:13
Is that some sort of Lanceglaivejavelin?
I really don't know what it's called.
But It'd be different.
*Cough*makeamodlealiapalletandlayerplease.*Cough*
sovietcommando
07-09-07, 18:21
Give him a weapon that's not often used.
Like This (http://www.spriters-resource.com/nintendo/starfox/other/display.php?file=http://spriters-resource.com/nintendo/starfox/other/katt.png)
Interesting.
But is it a weapon normally used by a high ranking officer? (I do know some military officers use military sabers.)
Giving signas a weapon?
Hm.
Hm....
Yeah, I mean colonel had a saber, and signas is just basically a colonel clone so..
Terry von Feledae
07-09-07, 18:23
Interesting.
But is it a weapon normally used by a high ranking officer? (I do know some military officers use military sabers.)
I don't think so. Commanders used sabers and handguns, but nothing fancy. Also, a Lanceglaivejavelin wouldn't suit him, I think.
sovietcommando
07-09-07, 18:28
Maybe a high powered handgun and some indirect fire attacks?
Sounds alright.But what about the Lanceglaivejavelin thing?
Sounds good to me, don't make him a Fefnir clone though.
sovietcommando
07-09-07, 22:34
Right then, here's the basic sheet for Model Sg (Signas).
8750
Next up, attacks and abilities. :p
Sa-weet! What'll his attacks be?
Advent Axl
07-09-07, 23:11
What attacks is the question
Zero James Magnion
07-09-07, 23:20
Uber attack: Summon and airstrike! :D
But yes, what is he gunna do? Be like Iruka in Naruto: Ultimate Ninja and yell at people?
Uber attack: Summon and airstrike! :D
But yes, what is he gunna do? Be like Iruka in Naruto: Ultimate Ninja and yell at people?
"YOU IDIOT!"
*Mega Man Blue takes 999 damage*
That would be awesome. XD
SC, do you take personal requests?
sovietcommando
07-09-07, 23:47
SC, do you take personal requests?
Yes, but:
A) It may depend on the complexity of the request.
B) Whether I have the time/motivation.
Also note:
1) If say you gave me a model to expand into a sheet, I may alter or even redo the initial design if errors are present or for simplicity sake.
2) Related to (B): The time needed to complete the request may range from fairly short to a long time.
Disclaimer: Requests may be denied due to:
i) Sprite style. Some styles I am unfamiliar with and I'm not too confident enough to do the request (namely MMBN and maybe MMX).
ii) Too vague of a request. I won't make the character from scratch for you.
iii) Other reasons.
sovietcommando
08-09-07, 00:05
You up for a request?
Bring it up via PM and I'll take a look.
Right then, here's the basic sheet for Model Sg (Signas).
8750
Next up, attacks and abilities. :p
Should his helmet thing be that shiny and un-sharp?
sovietcommando
10-09-07, 16:50
8831
Model Sg (Signas).
"Orbital Strike": A large blast of energy sweeps the area in front of Model Sg.
Since Model Sg lacks an effective weapon, he is typically not seen in the line of battle. However when he is, he is better served at a support fighter. His heavy magnum-type buster pistol serves primarily as a defensive weapon.
Due to some miscommunication, I was actually supposed to make a Model Cl (Colonel), but despite this, I'm keeping this Model Sg.
Hm... Shouldn't the beam glow or something? Or does it zoom past so quickly you won't notice?
Wow. Signas looks pretty cool. I'm sure someone could easily turn him into a good Colonel.
(EDIT)-Oh, you were going for Colonel? It still looks good, don't worry.
You know, SC's Models are nice and everything, but they all seem too... Generic?
I'd be really cool to see SC go all out on a Model for once.
But on a relate note, Signas looks nice, as will all your Models. His gun doesn't really make him seem like a support character though, it looks like it could do a lot of damage with one blow. XD
SC's models are SUPPOSED yo be generic. They're PD, so that anyone can use them without having to edit their character.
I understand that, I'd still like to see a Model base don one of his designs though (aside from that weird silver one XD).
sovietcommando
10-09-07, 21:24
You know, SC's Models are nice and everything, but they all seem too... Generic?
I make generic models that are not geared towards any specific character personality or trait.
In addition, being PD, anyone can easily add-on to the current sheet.
I'd be really cool to see SC go all out on a Model for once.
I did start a custom Model MgD, but it later grew out of favor due to me moving on to another sprite style. I may return to it.
Model Pr and Rm are not "generic" models.
But on a relate note, Signas looks nice, as will all your Models. His gun doesn't really make him seem like a support character though, it looks like it could do a lot of damage with one blow. XD
A powerful, but slow firing pistol wouldn't be much help in a fast paced fight. Since you can't shoot while running, you'll become a sitting duck for more mobile models like X or even for melee models like H or Z.
Um, that 'weird silver one' was his own persona...
Kind of like how mine was NeoXterra. As for being generic...I'm fine with that.
(because that helps me to learn new tricks to create awesome sheets)
(EDIT)-Too late.
sovietcommando
10-09-07, 21:27
Um, that 'weird silver one' was his own persona...
Although it was rather hastily made. =/
8831
Model Sg (Signas).
"Orbital Strike": A large blast of energy sweeps the area in front of Model Sg.
Since Model Sg lacks an effective weapon, he is typically not seen in the line of battle. However when he is, he is better served at a support fighter. His heavy magnum-type buster pistol serves primarily as a defensive weapon.
Due to some miscommunication, I was actually supposed to make a Model Cl (Colonel), but despite this, I'm keeping this Model Sg.
SWEET! His attacks are kick-ass! X3
Although it was rather hastily made. =/True, but mostly because it was made earlier on.
I'm sure if you decided to remake one of him from scratch it'd be alot better.
sovietcommando
10-09-07, 21:35
I'm sure if you decided to remake one of him from scratch it'd be alot better.
It's already in the works, months ago. But, like Model MgD (custom), it grew out of favor due to a change in interest.
The beam does not look very damaging.
sovietcommando
11-09-07, 16:31
The beam does not look very damaging.
I'll be changing it later.
Currently I'm figuring out how Model Cl's slash will pan out as with his special attack.
sovietcommando
11-09-07, 17:39
8863
Updated Orbital Strike beam. More convincing?
No, it's Gnarly! >_<
I like the rock and lighting effect. ^_^
sovietcommando
12-09-07, 08:55
8885
Model Cl (Colonel).
"Iris' Scorn": Model Cl summons his counterpart for a powerful offensive blast.
I could have done Colonel's ground-lightning attack, but I thought I'd try something new.
And Model Cl's special attack was partially inspired by Castlevania: Aria of Sorrow's Valkyrie soul (Giant sword-wielding summon).
The beam looks way more convincing.
But the dash slashing looks weird.
8885
Model Cl (Colonel).
"Iris' Scorn": Model Cl summons his counterpart for a powerful offensive blast.
I could have done Colonel's ground-lightning attack, but I thought I'd try something new.
And Model Cl's special attack was partially inspired by Castlevania: Aria of Sorrow's Valkyrie soul (Giant sword-wielding summon).
Oh that game, I love that soul. Very helpful against bosses. ^^ The beam looks much stronger now. O.o It's like Searchman.exe's satellite laser thing, except cooler.
Huzzah!! An update on Model Signas and a Model Colonel!? Awesome work S.C.
My favorite attack so far was IrisScorn that you had made. That's the best. (IMO)
Are you planning to sheet an Iris next?
(Inner thoughts: pleasesayyespleasesayyespleasesayyes...etc)
sovietcommando
12-09-07, 16:16
But the dash slashing looks weird.
Because it's a stab?
Are you planning to sheet an Iris next?
If I can find attacks for her, maybe.
See, Iris is really a non-combative reploid, so finding a weapon system for her model will not be as simply (If anything, it could be the cannon she uses, but it'll have to be summoned then fired so Model Iris won't become a model with a spammy Beam Cannon weapon as default).
If Model Ir never gets made, the most you'll get is Model Cl's summon.
I don't think Iris should be a model, she should be more of an AI of sorts, like an internal navigator. She could have a "physical" appearance but in the sense of Rush's holograph image of Dr. Light in 8 or how X appeared in the Zero series, all static-like and such.
Actually, I'm working on both an AI Iris and a Model right now.
That's why I was asking if you'd make one as well S.C.
So far Jace is helping me with AI Iris, and Darx was helping me with the Model.
(funny though, the model looks like an AI, and the AI looks like a model)
Isn't that interesting...
Also, I'd love to see what ClownMan's suggesting to be made.
If you won't make one though, that's fine. I was just wondering.
It was a stab? I thought it was a half slice... >.>
SmokedToast
13-09-07, 15:23
I started mass producing ZX model sheets when Model Royale was under construction and when ZX first came out.
Is still under construction my friend. : ) I've just taken a few steps back to relax before starting on it again... The ideas I have for it now shall prove... interesting, to say the least.
I don't think Iris should be a model, she should be more of an AI of sorts, like an internal navigator. She could have a "physical" appearance but in the sense of Rush's holograph image of Dr. Light in 8 or how X appeared in the Zero series, all static-like and such.
She should float around and constantly bicker with Model Z.
Bicker!? Iris did not bicker, okay? She was just worried about him...and loved him.
If anything, Alia was the one to bicker the maverick hunters in the X series.
Iris wasn't like that. But I'd still love to see how SC would sheet her.
Even if they're basic poses, it'd help me in designing my own.
She would bicker, mainly because he killed her.
sovietcommando
18-09-07, 21:48
9064
Oh noes! It's Rock and Rush.
Edit: I realize I'm going to have to make a new thread eventually, maybe finally open a PD thread.
... Are those completely custom, or are they supposed to be done in some sort of style?
CHIBI!!!!
DO PROTOMAN NEXT! THE MOB COMMANDS YOU!
that's awesome cool :D
I dont know why, but it seems like something out of charlie brown..o.o
I dont know why, but it seems like something out of charlie brown..o.o
-_-;
What exactly is wrong with you?
I'm guessing they're scratch. Good job, SC!
Advent Axl
18-09-07, 23:02
He is right, he is talking about the eyes and the *wah wah wah wah wah* *ahem* sorry, the look just about looks like it. but it is still good
Zan Sidera
18-09-07, 23:27
It's good. Though, his arms have an extreme tendency to stretch, I find that looking quite odd and detracting from quality. That is my main gripe. He also could use a mouth with that size of head.
As for Rush. The colors you used show an obvious beginner error for black outlined work; Having the darkest shade overpower the outline, making him look too contrasted and dark and shiny at the edges. This darkest shade needs to be lighter to create proper contrast and reduce the outline glow effect.
sovietcommando
18-11-07, 22:11
10282
Man, my first versions of Drillman were ugly...
Advent Axl
18-11-07, 22:13
You arent lying about that
Those were actually very good,The First one was good, except for some blue on its left drill and its left drill was bigger than its right drill.Now the second one, that was ugly.
Pretty awesome job, and you arenīt lying about that :)
sovietcommando
18-11-07, 22:34
Those were actually very good,The First one was good, except for some blue on its left drill and its left drill was bigger than its right drill.Now the second one, that was ugly.
The blue is from the background. Two years ago when I made the first sprite, I didn't take into consideration of the specifics of the colors I used.
The second one was based more on the Drillman found in his MM&B card. Although it was still based on Megaman.
Advent Axl
18-11-07, 22:58
Hey Soviet, didn't you do like, custom Zero poses?
sovietcommando
18-11-07, 23:39
Hey Soviet, didn't you do like, custom Zero poses?
I have.
However, my work with 32-bit robot masters predate them.
Heh, I remember back at MMC, when you had like, 3/4 of all the Robot Masters, and everyon thought you were the best spritah EVAR!
Anyways, good job.
Now make Metalman.
Advent Axl
19-11-07, 00:08
I have.
However, my work with 32-bit robot masters predate them.
good, I will PM you a request (what's predate?. . .nevermind)
and Rags. . . I recently did Metalman
On DrillMan, the pose itself is kinda crappy. The shoulder armor could probably be larger, and the drills definitely need a plus size. His face mask also kinda makes him look like some kind of insect/ Cell's first form (from DBZ) His chest is good, I like the shading on his upper legs, as well, but his lower legs could use serious work. I'm not sure where, though... they just look strange and overly bulky.
sovietcommando
19-11-07, 01:02
On DrillMan, the pose itself is kinda crappy.
It's based off of Drillman's NES pose.
http://www.sprites-inc.co.uk/files/Classic/MM4/Boss/drillsheet.gif
The shoulder armor could probably be larger, and the drills definitely need a plus size.
The shoulder armor is already larger than the original, as it's based mostly off of Ariga's version:
http://themechanicalmaniacs.com/gallery/albums/mangas/profiles/drill.gif
His face mask also kinda makes him look like some kind of insect/ Cell's first form (from DBZ)
Well, blame Capcom. :p
http://www.sprites-inc.co.uk/files/Classic/RNF/Cds/027.gif
AA-I didn't mean a Model.
Advent Axl
19-11-07, 01:46
Oh, oops, sorry then, well I made A metalman, i guess, well what's your next project, SC
sovietcommando
19-11-07, 09:41
10289
Flying kick for Model X. Based off of Diaburn's frames.
Related to this sheet and to the Drillman sprite is this:
10291
An attack for Model Dlm (Drillman). I don't normally make attacks before making the basic movement sheets, but this was stuck in my mind for a while already. =/
It's most likely going to be a Jump attack.
10289
Flying kick for Model X. Based off of Diaburn's frames.
Related to this sheet and to the Drillman sprite is this:
10291
An attack for Model Dlm (Drillman). I don't normally make attacks before making the basic movement sheets, but this was stuck in my mind for a while already. =/
It's most likely going to be a Jump attack.
Now everyone (including me) is going to make that pose into various models. xD No one so far has made a kick that looks in perspective.
Fuzion Phoenix
20-11-07, 15:42
10289
Flying kick for Model X. Based off of Diaburn's frames.
Related to this sheet and to the Drillman sprite is this:
10291
An attack for Model Dlm (Drillman). I don't normally make attacks before making the basic movement sheets, but this was stuck in my mind for a while already. =/
It's most likely going to be a Jump attack.
S.C., You never cease ro amaze me.
The only problem I see is that in frame 4, the left (the sprite's left) leg is positioned a little akward.
sovietcommando
04-12-07, 10:58
10579
Rockman from Marvel vs Capcom 2, NeoGeo Pocket-style.
I like it, I've never heard of the style before, but I like it. XD
One question though; is his buster supposed to be that big in the style?
If I remember correctly, in M vs. C, Mega's buster was that big.
Yeah, his buster was pretty big. The kick looks a little bit inhuman, but I suppose that's the best you can hope for something to look in a style like that. It might look better if his foot weren't turned sideways...
sovietcommando
10-12-07, 02:55
I'd be really cool to see SC go all out on a Model for once.
10693
Only time will tell how Model Ω (non-generic, corrupted form) will turn out.
Arms look a bit too bland, though, that IS Omega's initial design. And, is the hair supposed to lack shading?
sovietcommando
10-12-07, 20:36
Arms look a bit too bland, though, that IS Omega's initial design. And, is the hair supposed to lack shading?
Dark Plasma hair has shading? (Think Command Mission X's scarf)
sovietcommando
15-12-07, 02:03
Possible Reconstruction of Model Oz for Giro:
10784
Based off of this drawing I made (spoiler for size):
10785
[I need a tablet, or at least a scanner. T.T]
Crisper colors and alternate "cape" design (they are split at the knees and now form to be leg armor.)
With this new design, Non-generic, Corrupt Model Ω is no longer to be sheeted but instead may be transferred for a different model (also non-generic).
I like the old one better(the left one).
I like the newer one, better.
It just seems cooler.
I like the new design, but it would look better with V1's cape.
[fish in space]
15-12-07, 02:43
What ML said. Good job. Also keep the old sword.
Agreeable. Definitely more Omega-esque, thought the new one does looks rather cool. Maybe you could some how combine the two designs, but keep the initial shape of V1's sword?
sovietcommando
15-12-07, 02:55
I suppose so.
The old Gir-O was awesome, and I thought it looked really cool, but this new version is very nice as well. I like the more unique shapes, and the negation of the cloak. He seems much more of a model however, rather than a Trans.
But I still love it. Awesome job S.C.
Possible Reconstruction of Model Oz for Giro
Tis' supposed to be a Model, Xterra.
I know...But models are just a bit overused on SI. That's all I was suggesting.
I know that it was supposed to be a model, but the previous seemed more of a Trans. In the case he wishes not to have a Trans, then this new one is fine.
You do realize a "Trans" looks EXACTLY like the original right? Not a smaller version of it.
Yep, but the only difference between the old Gir-O and Omega was the helmet (as well as size).
This could be a futuristic Trans, like;(ZXA SPOILER!)Albert's at the end of ZxA; or like Master's M-Trans. (made up) that can be a nearly perfect duplicate Trans like Axl's except that small things would be different.
Such as color, weapons, or size. It'd still be closer to some form of Trans if left the old way,but I do agree that the newer version looks totally awesome.
I think you're reading into that too much...
But I do agree that this new design is awesome. I wouldn't change anything on it.
sovietcommando
15-12-07, 03:23
Tis' supposed to be a Model, Xterra.
Yes, and let's leave it that way, as it was intended.
Fine by me. I can't wait to see you sheet out the newer, better, Model-O.
sovietcommando
15-12-07, 03:37
10787
Version 1 with similar colors and shading as version 2.
Eh, I still like version two better.
Eh, I still like version two better.
As do I. The new colors look quite spiffy, but the leg and arm designs need to be added to V1 with the new colors.
Do both. V.1's colors look way too dull. If you sharpen it up like V.2 that'd be great. Make the new model because of how it looks, but also make sure to update the older version into the same color schemes so they can be used together. I just think that it'd work out much better that way if you did.
I still like the idea of there being no actual cape but armor extensions that look like it. I'd keep that.
turpinator
15-12-07, 04:11
10289
Flying kick for Model X. Based off of Diaburn's frames.
Related to this sheet and to the Drillman sprite is this:
10291
An attack for Model Dlm (Drillman). I don't normally make attacks before making the basic movement sheets, but this was stuck in my mind for a while already. =/
It's most likely going to be a Jump attack.
Dangit, I was gonna do a custom kick sequence exactly like that for my rangers when I could get around to it. >_<; Could I use those frames?
sovietcommando
15-12-07, 04:13
Dangit, I was gonna do a custom kick sequence exactly like that for my rangers when I could get around to it. >_<; Could I use those frames?
PD.
So yes you can.
turpinator
15-12-07, 04:16
I asked just in case, stupid question though it was. XD
So, S.C. Are you going to do both so that they may be used together.
(that doesn't mean you still don't finish V.2, just that the updated V.1 would be a nice addition to Giro's Model-O. Especially for those of us that want it)
Off-Topic:@S.C.: It's now page 99, do you plan on shutting this thread once it reaches 100 and starting a new thread? Just curious if you will do so.
I know it's probably a stupid question, and I'm not trying to spam. I was just wondering because you're a moderator, and you wouldn't necessarilly have to if you didn't want to do so. (unless of course you're the respectable/perfectionist who must keep the rules in order no matter what, which I know you to be)
I like the new generic version of Giro Model O, I bet it will look badass in action
Xterra: Actually sov's an admin. Moot point, but he is.
Xterra: Actually sov's an admin. Moot point, but he is.My bad. I aplogize S.C.. It's just that I consider Administrators the same as Moderators in my mind, because they can both do stuff I can't on SI.
But yes, and administrator would be a higher rank, so I'll honor that.
Now, for being back-on-topic. I think the generic version would look very cool in battle, and my only problem was that it was more generic.
For the look of a model however, it is wonderfull.
Giro Model O looks awesome, I just have a few things I would think would look cool for his movements and his damage frame:
For the walking animation, I would figure he would glide because walking would be beneath him.
As for dashing, he would probably flicker to the location he wanted to be at.
For being damaged, he would flinch and tilt his head back rather than a full on being knocked back.
I love those last two suggestions. But I had a question about your first.
If he were to glide over the ground, why not just float? Like the real Omega?
Because floating making him immobile and gliding would not.
Advent Axl
18-12-07, 00:07
Careful guys this is page 99
anyway why not make a model OH (no pun intended)
Because floating making him immobile and gliding would not.Um, how exactly would he be imobile?
Do you mean that he couldn't jump or dash? I suppose, but that's easily treatable with small gusts of energy coming out of the boots...
But now I'm starting to ramble, so nevermind. Gliding sounds okay then.
@S.C.&Aa: Model-Oh would actually be a pretty cool idea...
(EDIT)-I edited my post rather than insert an unnecessary comment to Aa's next quote, thereby not wasting this 99th page any further.
@Aa: Go right ahead and try...but 90% chance says S.C. will do better.
It's really up to you whether you want to go to all that trouble, or let S.C. decide if he wants to take that route.
Advent Axl
18-12-07, 00:20
Indeed it is. . .I will try that, but well soviet may do it better
SC Edit: Thread closed as page limit has been reached.
sovietcommando
19-12-07, 22:39
PD thread is up and is located here (http://www.sprites-inc.co.uk/forum/showthread.php?t=5755).
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