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Doogles
26-04-07, 04:35
2 years, huh?
Cool... cause I've really only been spriting seriously for about a year now... I guess I'm moving at a normal pace.

Zyros
26-04-07, 04:35
I've been spriting for about 6 months, not that it's important, I was just curious...

rickysio
26-04-07, 09:34
I've been spriting on and off for... 2years?

ZetaZero
26-04-07, 10:49
I've been spriting for... 3 months? Lol, less then all of you. I do admit that I am n00b. At first I joined this forum to request rips for my comic, then got interested in edits. I started off with REALLY minor edits, like switching around Zero's arms so it matches what I want him to do (so C+Ps only back then...). My first custom was when I first got my hands on Model X. Then I made Model IR. Which, is not much of a custom, but to my it's a good first model.

rickysio
26-04-07, 11:15
Actually, in total I've only sprited for a total of 2+ months, the rest I studied and mostly lost my touch in spriting. But lets get back on topic, shouldn't we?

Anyway, its surprising that SC hasn't made a new sprite yet.

sovietcommando
26-04-07, 11:27
Anyway, its surprising that SC hasn't made a new sprite yet.
Well, the particular sheet I'm working on is rather large and complicated (planning, sketching, and spriting)

http://img291.imageshack.us/img291/4751/modelktmwipff8.png

Model Ktm (Knightman) [WIP].

Still needs to get the Jump attack, Dash Attack, Down Attack, Forward Attack, and the other side. Therefore, the shield and morning-star are on the same arms and the attacks will look different depending on which way he faces.

rickysio
26-04-07, 11:31
OH NOES! SC has been taken over by the alien invaders from planet ZX!

Rants aside, in the damaged pose, why are there two stripes on the shield?

sovietcommando
26-04-07, 11:33
OH NOES! SC has been taken over by the alien invaders from planet ZX!

Rants aside, in the damaged pose, why are there two stripes on the shield?
Stripes? Well, they're supposed to be highlights...

I'll probably redo the shading on that particular shield.

Hm, King Reaper's not going to be happy. :p

Zyros
26-04-07, 11:43
Hm, King Reaper's not going to be happy. :p

I was just thinking that. Nice sheet though

ZetaZero
26-04-07, 11:51
Looks like a Roman Fighter if it wasn't for the Mace. Oh, and you should make him a kite shield. A round one is normally for normal soldiers.

sovietcommando
26-04-07, 12:01
Looks like a Roman Fighter if it wasn't for the Mace. Oh, and you should make him a kite shield. A round one is normally for normal soldiers.
Well if you want a Kite shield, you can replace it. I'm sticking with this shield design.

The Sian Random Man
26-04-07, 12:20
Ummm...
Truth be told, This one sucks compared to KR's sheet IMHO.

Dead Panda
26-04-07, 12:46
No it doesn't, it just looks really different because of the dark colors.

Bi-Q
26-04-07, 13:41
Offtopic: I´ve started to sprite two years ago, but only a half year ago i started to do customs, major edits n all the good stuff!
On topic: Your sprites rocck, I like Model Knightman alot, 10/10

Terry von Feledae
26-04-07, 14:13
I'd say that both Models K's (SC's and KR's) are good, but have flaws. I don't know exactly why, but I honestly don't like your body design that much. While the attacks are a whole lot better(The mace looks very good).

Doogles
26-04-07, 17:42
Angry I may be, but that sheet does kick ass.

goldberry
26-04-07, 17:53
Hey SC, are you gonna submit all of your PD works to the PD section? Until today it wouldn't have mattered, but ACE seems to only be taking in PD submissions for the site in the PD section. As PD sprites go, it would be a shame if all of your works weren't on there.

Kairos
26-04-07, 18:26
I haven't even finished my new model Sheet (COL) But S.C. already put it to shame with a STANDING sprite.

turpinator
26-04-07, 19:06
I'm just sitting pretty on the fact that even if I mention it, I SERIOUSLY doubt he'd ever try to do model versions of my Rangers. XD

(Personally I wouldn't care, it'd be cool what he'd come up with if he did try)

Doogles
26-04-07, 19:59
Looking at your sheet, here are my likes and dislikes:
The fin on his head... I don't like it. I don't know why, but I don't.
His mace is better than mine... but mine was custom... back from when before I knew how spikes should be made on a mace.
The first attack of his combo looks like it wouldn't look too good animated, with only one frame of motion blur and all.
The rest of your attacks put mine to shame.

Zero James Magnion
26-04-07, 20:18
That model is awesome, but thewre is one flaw: He should be just a little bulkier. Other than that, everything looks fine.

sovietcommando
29-04-07, 07:13
5222

MS-06F Zaku II and MS-06S Zaku II*, ZX style.

*Command mobile suit piloted by Char Aznable.

Novacrash
29-04-07, 12:17
They definately look better in ZX Style :D!


Edit: Woot! KINGNESS!

Zyros
29-04-07, 14:14
5222

MS-06F Zaku II and MS-06S Zaku II*, ZX style.

*Command mobile suit piloted by Char Aznable.

DAMNIT SC!!! YOU FU-

*thinks*

Oh yeah, he's a mod...

I still like my Zaku II more. >.<

sovietcommando
30-04-07, 00:57
5254

Another Omega (1st form) extension: Chest plate exposed.

Rightmost frame is the unedited body (comparison purposes only).

Zyros
30-04-07, 01:05
Nice SC I really like th-

Hey! How dare you ignore my previous post!

sovietcommando
30-04-07, 01:07
Nice SC I really like th-

Hey! How dare you ignore my previous post!
*devilish grin*

I'm thinking of sheeting the Zaku II. Should be interesting...

Zyros
30-04-07, 01:22
No, please don't I beg of you, don't do it.

Sheet my guy instead. ^.^

ZetaZero
30-04-07, 01:40
SC, did you get my PM regarding model Xc?

Zyros
30-04-07, 01:45
@SC: I just have some things I want to bring up before you sheet your Zaku II.

1. Zaku's have pretty bulky, rounded legs, a quality that your sprite doesn't enforce enough. You might want to adjust the legs,
2. Also, the shield on the right arm (our left) is pretty small. A Zau's shield ususally covers their entire arm except for the hand.

That's it, I probably brought these up just to stall you. ^.^

Novacrash
30-04-07, 02:54
Omg....omega....

I just shat a SANDWICH!

Omfg that is AWESOME!

But...he still has no arms!?

sovietcommando
30-04-07, 03:04
But...he still has no arms!?
Because his arms are separate from his body? If you want arms, you put them there.

Zyros
30-04-07, 03:07
Wow, it must be a tight fit in that suit.

sovietcommando
07-05-07, 00:22
Guardian Soldiers in Advance Wars:
5467
Believe it or not, this sheet is still with the 16 color limit. :D
-------------

Guardian Soldier wielding a plasma bazooka:
5468

Modified bike and a soldier with a comm pack:
5469

Zyros
07-05-07, 00:25
Wow, those are awesome and I only see one problem; a blast from a bazooka would never make the same animation as a gun firing, you should make smoke instead.

Nightmaresplody
07-05-07, 01:15
Give the bazooka more detailed patterns as well. It looks too plain.

Grid Man
07-05-07, 01:35
Give the bazooka more detailed patterns as well. It looks too plain.
That's the design they use in ZX. Remember the red haired chick that's got one?

Zyros
07-05-07, 01:36
I like my ZX bazooka more, it's more accurate to an actual one...

Doogles
07-05-07, 01:40
The soldier with the comm pack brings back memories of my old green plastic soldiers.

sovietcommando
07-05-07, 01:43
I like my ZX bazooka more, it's more accurate to an actual one...
The one I have is more akin to the one held by this character:
5473

I really can't get any more "accurate" now can I?

turpinator
07-05-07, 01:55
Nope, that's a pretty damn good representation of one in action. O_o

Zyros
07-05-07, 02:02
If you think that, then you've never seen a bazooka being fired. It hardly makes a "flash" animation.

THIS (http://www.metacafe.com/watch/184782/bazooka/) is what it looks like. Roughly...

turpinator
07-05-07, 02:04
I was talking about what he modeled his after Zyros. >_> You ain't paying attention.

Zyros
07-05-07, 02:06
I thought you were saying he made the proper animation for a bazooka being shot.

turpinator
07-05-07, 02:09
Nope, he's WAY off in that respect. I was talking about how it looks like non-tilted, he did a good job spriting it.

BTW: Funny-ass video. XD

Zyros
07-05-07, 02:40
Oh, ok. I just hope SC correct sit, otherwise I'll always point out his flaw. XD

Off-topic: Yeah, who shoots a bazooka when they don't know how to...

sovietcommando
07-05-07, 02:44
Okay, how about it's a buster cannon, since it fires large plasma shots instead of actual solid explosives.

Zyros
07-05-07, 02:46
Yeah, it looks more like a giatn gun anyways.

...

Damnit! Now I can't bing up that flaw everytime he posts something.

turpinator
07-05-07, 02:47
Nope, not gonna cut it. It would still look wierd with that small flash as a launch. It should at least be the same size as the opening or slightly bigger.

sovietcommando
07-05-07, 02:50
5482

Zyros
07-05-07, 02:51
Yeah, make a bigger blast.

ZetaZero
07-05-07, 11:45
SC, do you think you can make the guardians wielding gernades? =D My comic involves a lot of war, so... (That's why I've been making tanks, moral poses and new units...) Please...? ^^

sovietcommando
09-05-07, 02:48
5516
Guardian with standard HE Grenades.

5517
Alternate Firing pose.

Solarblade
09-05-07, 03:31
Looks good In the grenade throwing one, though, the arm in the second frame looks way to skinny and long. The only problem I see with the alternate firing one is it looks kinda funny =/. Can't seem to put it in words >.>

Doogles
09-05-07, 03:40
I agree with Solar about both sprites.
For the alternate firing pose, you seem to have combined the upward shooting with the forward shooting, making it look as though he's holding it to his eye for more accuracy.

sovietcommando
09-05-07, 04:13
For the alternate firing pose, you seem to have combined the upward shooting with the forward shooting, making it look as though he's holding it to his eye for more accuracy.
Exactly. Also it's good for shooting over objects (i.e. cover).
5518

RyuReiatsu
09-05-07, 04:15
Hell, it's totally neat XD

Doogles
09-05-07, 04:35
Ah, I get it now.
Good work.
Now, if you could make it so he's ducking behind an object with his back to it. That would be sweet.

Ciran
09-05-07, 06:52
Those are both really excellent sprites.

ZetaZero
09-05-07, 09:23
The problem with the shooting straight one I think it's because his head is tilting upwards a little. The gernade poses are awesome. (yay!) ^^

sovietcommando
09-05-07, 09:27
Edited:
5538
5537

sovietcommando
11-05-07, 03:48
And now for something completely different.

5579

Uh, Panda Toaster...

Popped into my mind sometime earlier today.

Actually, I've been trying to make a ride armor, but it's not coming out right.

Here's the what I have now:
5580

It's partially based off of Virtual On's Vox series mechs (http://vo-force.sega.jp/SITE/vr_site/vr04var_vox.html).

Doogles
11-05-07, 03:53
That ride armor looks pretty sweet.
With a different paint job, it'd be pretty kickass.

Zyros
11-05-07, 03:53
The Ride Armor reminds me of that construction suit in the movie Alien.

Doogles
11-05-07, 04:00
Oh, and the panda toaster kicks ass, too.

Blues Light
11-05-07, 04:05
Panda Toaster = awesome.

sovietcommando
11-05-07, 04:07
That ride armor looks pretty sweet.
With a different paint job, it'd be pretty kickass.
The color there is temporary and only shows where the shading and highlights go.

Doogles
11-05-07, 04:13
Yeah, I know.
What, did you think I actually thought it was finished? I'm not that stupid.

Kairos
11-05-07, 04:28
Panda Toaster=Win.

Solarblade
11-05-07, 04:32
The Panda Toaster looks more like a RPG monster. Heh.

The Ride armor - The legs look like they're not facing the right way. For the style anyway. Other then that, give it a paint job and it'll look better.

Ciran
11-05-07, 07:24
The only thing that I can say, not that I'm an expert or anything, is that the arm furthest away looks kinda flat, but I'm not sure how you could fix that.

ZetaZero
11-05-07, 10:36
The Armor reminds me of "Junior Mobile" from Zeta Gundam, which is a short MA with the pliot that is not covered by the cockpit and is only armed with the gattling gun on his arm. It was used for trainning purposes... The only problem I see is that the legs should be spaced out a little, it's a bit tight, don't you think?

sovietcommando
11-05-07, 10:46
5590

Guardian Ride Armor.

Animation:
5591

ZetaZero
11-05-07, 10:59
Maybe you should put another color between to make it glow? Flashing looks a bit weird...

Zyros
11-05-07, 11:44
But on the other hand, that one looks really good.

Dead Panda
11-05-07, 12:08
Panda Toaster = Winnar. Not just saying that because of my name... >.<

Terry von Feledae
11-05-07, 14:20
You should vhange the ride armours stance a little. Right now, he looks like he's gonna fall over once he does even move an inch.

sovietcommando
14-05-07, 04:56
5646

An extension to Burnerman. Sort of...

Based off of this official art (http://www.atomic-fire.com/gallery/displayimage.php?album=9&pos=1).

Only the parts (such as the legs and hands) are scratched.

Could be an alternate stance or possibly and alternate intro. And the possibility of a new attack/weapon (like a sword).

5653

I was going to use this idea for a new model, but I figured I should be going back to the Classic series.

Doogles
14-05-07, 05:00
Kickass.
Absolutely kickass

Kairos
14-05-07, 05:56
Good boy, now make a Burnerman model.

...What?

Darx
14-05-07, 07:19
5647
Ah, some fresh air...

It’s good, but I’m not convinced at all by the way this whit dot on his arm is flickering… what is it supposed to be, a reflect? Or is it an error?

sovietcommando
14-05-07, 09:58
Ah, some fresh air...

It’s good, but I’m not convinced at all by the way this whit dot on his arm is flickering… what is it supposed to be, a reflect? Or is it an error?
That's a minor error I just noticed after posting it.

Edit: And now it's been fixed.

Good boy, now make a Burnerman model.

...What?
5654

Other models under consideration: Swm (Swordman), Bl (Blues_uncorrupted*), V/W (Vile/Wiel), V1 and V3 ([guess]**).

*More akin to the classic version
**Exactly what it says.

Non-models under consideration: Magnetman.

Zyros
14-05-07, 12:03
Cool, Model Burnerman, do you plan on sheeting him?

If not, go make that Model Swordman! XD

sovietcommando
16-05-07, 14:33
5696

Update on Magnetman. Full scratch and only 13 colors (includes background).

After practicing with the MMZ and MMZX style sprites, I think I'm getting a better hang of scratching sprites. I think I have the shading style more accurate with MM8/MMR&F.

However, upon thinking about this, I realized I'll have to either redo Pharaoh Man or re-shade him, neither of which will be a cake-walk.

But then again, spriting every robot master in MM8/MMR&F is still a very daunting move.

ZetaZero
16-05-07, 14:39
His magnet needs to fit with the perspective, the magnet is facing us but he isn't. Make the inner side smaller.

[fish in space]
16-05-07, 14:45
Same with his chest.

sovietcommando
16-05-07, 14:52
5697

Re-shaded.

Edit: Minor adjustments and highlights.

[fish in space]
16-05-07, 15:04
Much better.

sovietcommando
18-05-07, 23:26
5747

MMX/MMZ characters in MMBN6 (overworld). [Mostly scratched]

However, in retrospect, they should probably have been taller. (And Ciel should be shorter).

I suppose boredom begets many odd things. =/

Zyros
18-05-07, 23:27
Yay! Those guys rock, do you plan on making their in-battle sprite too?

crimson hammer
18-05-07, 23:32
I hope he does not do fefnir or zero sheet...since I did them already.

By the way for zero, his ear piece is not at the right position and a bit too large.

sovietcommando
18-05-07, 23:35
Yay! Those guys rock, do you plan on making their in-battle sprite too?
No, I intend to scrap them for an improved sheet. But these will be PD, nevertheless.

By the way for zero, his ear piece is not at the right position and a bit too large.
I'd figured as much. Being the first sprite on the sheet made, I tried to sprite him from memory.

Novacrash
19-05-07, 00:18
Fefnirs to pink, but otherwise good stuff :D!

ZetaZero
19-05-07, 11:31
Actually I thought NetSaver's Zero in MMBN is better... By the way, are you going to add more frames to the guardian armor you made a few pages back? I'd want to use it... for WAR! xD

The Sian Random Man
19-05-07, 11:45
I hate you for making better Phantom and X/CX sprites than me...
Though, My phantom could clightly be improved and it will be better than yours. Hax!

♠Dameon♠
20-05-07, 13:12
On all the sprites of x, the head looks kinda triangular, try making it look more like this.
http://i202.photobucket.com/albums/aa265/demonzero_2007/comparison.png

Can't wait to see model Bl (Blues uncorrupted) and W/V (Weil / Vile). On the Weil/ Vile model are you making a completly new desing for it or are you just taking serpents model W and making it smaller to fit the normal size characters (Vent / Aile size)

sovietcommando
20-05-07, 13:20
On the Weil/ Vile model are you making a completly new desing for it or are you just taking serpents model W and making it smaller to fit the normal size characters (Vent / Aile size)
The latter. I haven't made a new design for model V/W yet.

crimson hammer
20-05-07, 20:02
Actually I thought NetSaver's Zero in MMBN is better... By the way, are you going to add more frames to the guardian armor you made a few pages back? I'd want to use it... for WAR! xD

I made the in battle he just made the overworlds....get your facts straight.

sovietcommando
22-05-07, 05:27
5800

Zero (MMZ) in BN6-style (Over-World). v.2.

Now he's taller, instead of being the height of Blues.exe. Also added the 1st slash, with the Z1 saber, Z3 saber, and Omega's Saber.

Worenx
22-05-07, 07:39
Damn that BurnerMan extension you did is awesome! I like that pose. Maybe I can use it in Cataclysm Logs... once I continue with it that is. xD The Model looks good too, and I like the sound of those other Model ideas. x3 Loving the BN Zero overworld as well.

ZetaZero
22-05-07, 09:10
@CH: Well, I didn't know...And I was talking about the overworlds anyways.
@SC: The red part on his helmet is a bit too big... and not sharp enough. His right hand while slashing could use some work as well.

Worenx
22-05-07, 09:18
S.C. Model MgD (http://img167.imageshack.us/img167/3953/modelmgdmagmadragoonuk5.png)

. . .

My response S.C. Model MgD (http://img522.imageshack.us/img522/5633/hahft2.png)

All I have to say?... DAMN YOOOOOOOOOOU!!!! > < I like your attacks better than mine, and yours stays true to the original Magma Dragoon. I so HATE you! > <

BTW: This... isn't hijacking the thread is it? This was just something that popped into my head looking at the first post...

SpeedReemix
22-05-07, 10:22
S.C. Model MgD (http://img167.imageshack.us/img167/3953/modelmgdmagmadragoonuk5.png)

. . .

My response S.C. Model MgD (http://img522.imageshack.us/img522/5633/hahft2.png)

All I have to say?... DAMN YOOOOOOOOOOU!!!! > < I like your attacks better than mine, and yours stays true to the original Magma Dragoon. I so HATE you! > <

BTW: This... isn't hijacking the thread is it? This was just something that popped into my head looking at the first post...

Sorry S.C. but, Worenx's design is more original. ZX livemetals are not same as old designs. S.C.'s model MgD looks like copy of magma dragoon. So, Z are and ZX series different than normals. Look to Model FX, Fefnir is pink but FX is orange. Or look to Model PX, Phantom is black but PX is purple. And Model A, A livemetal has a lot of differents.

crimson hammer
22-05-07, 13:02
Yeah in my opinion I like the attacks S.C. gave him but I like the design of Worenx.

[fish in space]
22-05-07, 13:44
Yeah in my opinion I like the attacks S.C. gave him but I like the design of Worenx.
Completely agreed. But they're both awesome.

sovietcommando
22-05-07, 21:20
Sorry S.C. but, Worenx's design is more original. ZX livemetals are not same as old designs. S.C.'s model MgD looks like copy of magma dragoon. So, Z are and ZX series different than normals. Look to Model FX, Fefnir is pink but FX is orange. Or look to Model PX, Phantom is black but PX is purple. And Model A, A livemetal has a lot of differents.
So? What the fuck do I care if Worenx's design is more original? I know that models do not look exactly like the original design.

And why are you saying that like I'm arguing that my design is better? I never said anything of that sort.

Besides, with what you're saying, Worenx's design is more akin to the original character, what with similar head designs, chest, legs/arm designs than mine. Mine is essentially a humanoid dragon head on Model X's body.

If I made the as I would have wanted him to be (with a more "custom" and abstract design), you people would just complan like with the official Model A's design and say "It looks nothing like [insert character]."

Zyros
22-05-07, 21:29
SC seems angry, never seen him like this before. O.O

But out of curiousity, how did all this start? I thought this topic was about SC's sprites. (I prefer you Model Dragoon, SC ^.^)

Kairos
22-05-07, 21:38
Errrrrrrrrrrrrrrrrr S.C. you ok?

SpeedReemix
22-05-07, 21:43
I didnt say S.C. is bad ! I said S.C. needs more new designs. So, Sorry S.C. If I made you angry.

sovietcommando
22-05-07, 22:38
Right... sorry about that outburst. I had to register for classes but my DSL connection fucked up, forcing me to move on campus.

But my point still stands; you just took it out of context. I'm not pissed because you people don't like my designs, I'm upset by the fact that you're telling me what I already know and follow by (the fact models do not have to look like the original character in question).

Anyways, fixed Zero's helmet, and added more Zero slashing frames.
5809

Zyros
22-05-07, 22:41
*saves SC's outburst on my computer*

Ahem, the slashes look good, but there's some part where the helmet seems too rounded and loses it horns.

Good job though.

[fish in space]
22-05-07, 23:10
I didnt say S.C. is bad ! I said S.C. needs more new designs. So, Sorry S.C. If I made you angry.
Cough *lookathismodelmagnetmanit'sprettyoriginal* cough. Nice job on the Zero OWs.

Nightmaresplody
23-05-07, 01:28
The Zero looks good, but there's still a problem with the helmet...
The helmet itself(not the fins) is too small on all the sprites except the front view and the back view sprites.

sovietcommando
24-05-07, 04:19
5827

I guess I'm also jumping into the bandwagon. =/ *shot*

Aile is the same height as the NPC on the left. Also Model ZX, to reshaped to fit older version.

5829

And Leviathan, ZX-style (details and color range). [Full scratch]
5828
5830

*dies after realizing a sheet will eventually have to be made for both, and the other characters* >.o

Proto Rock
24-05-07, 04:22
Great job on Leviathan, Aile, and Model ZX! I think many people would want Leviathan done first though...

sovietcommando
24-05-07, 04:30
Great job on Leviathan, Aile, and Model ZX! I think many people would want Leviathan done first though...
I can see why, seeing how an official sprite of Aile will eventually be ripped once Advent is released.

So far Zero is closer to having a sheet done (movement), since all he needs is his hair.

Proto Rock
24-05-07, 04:37
By the way, Was Ryu, Ken, Evil Ryu, Akuma and all the other characters that you created in ZX style weeks before, were they PD or not?
Also could I use that Aile pose that is in you signature?
Zero looks really professional. Excellent job!

ZetaZero
24-05-07, 04:41
I think you did a better job "Aging" Aile then Sould did to Vent. I want to make my model IR taller but I didn't bother... (I made the standing but the rest is just a pain)

sovietcommando
24-05-07, 05:12
By the way, Was Ryu, Ken, Evil Ryu, Akuma and all the other characters that you created in ZX style weeks before, were they PD or not?
Also could I use that Aile pose that is in you signature?
Yes and yes.

sovietcommando
24-05-07, 15:01
5836

Originally for the "Big-boss" contest, but then I realized the sprite was not large enough.

Bi-Q
24-05-07, 15:30
You´re scary when you´re pissed, anyway, i like your MagmaDragoon, he PWNS! But the colors seem to be a bit too bright

Nightmaresplody
24-05-07, 23:25
Nice Job on Aile! Me thinks it's the best one yet, even better than mine!

Dead Panda
25-05-07, 00:03
Nice Aile... Vent is up next?

sovietcommando
25-05-07, 19:16
5855

Model X walk cycle.

What? I'm sure they have limited stamina, and it must be tiring running all the time.

Prometheus: Right, now that you're here...
*sees Vent unconcious*
Model X: You know, Vent, you've just used a transporter instead of running across the entire continent. --;
Prometheus: >.>;

Terry von Feledae
25-05-07, 19:26
Clearly very useful.
I don't like his legs in the second frame, though. I don't know how to describe it. Maybe like this: His legs look thinner or the shading is different than in the other frames, making them look... Strange... Also, his feet look somehow like they're glued together...
I don't know how to fix it.

sovietcommando
25-05-07, 19:30
I don't like his legs in the second frame, though. I don't know how to describe it.
Hm, could be the placement of the knee.

Edited version: (Rotated knee positions)
5856

EDIT:
5857
I really need to make these comics before I make my posts... --;

sovietcommando
26-05-07, 00:34
5861

Adult Vent and Model ZX made to fit.

Zyros
26-05-07, 00:39
The legs in proportion to the body seems weird, as well as his face...

RyuReiatsu
26-05-07, 00:46
Zyros said everything.

ZetaZero
26-05-07, 02:28
Model X's walk, very helpful indeed! It is true that they seems to run forever... (Except in cutscenes...)

As for Vent, I think he's fine. Just that his other hand seems to be angled in a weird position.

sovietcommando
26-05-07, 09:34
5867
Aile as Model X. [WIP]

Terry von Feledae
26-05-07, 09:43
Hmm...
I think I know why Inti just used the masculine Models for Aile.
The body looks rather strange, the legs in particular look strangely deformed when compared to the head, in fact so much that it even surpasses most anime styles.
I think you made no mistake by yourself, but rather, Inti did. I think it's just less apparent on Aile because she doesn't wear a helmet.

Bi-Q
26-05-07, 10:38
yay! Finally someone made Model X femal, that´ll come in handy for my female lifemetals

sovietcommando
26-05-07, 17:26
yay! Finally someone made Model X femal, that´ll come in handy for my female lifemetals
Technically SuperWario made a female Model X and Model ZX, but it was only the standing sprites (http://www.sprites-inc.co.uk/forum/showthread.php?t=1507) (Thread is considered dead, so don't post in it).

Bi-Q
26-05-07, 19:08
yours are still better, thanks for making them, i could need them like i said

AeroMan
26-05-07, 19:10
Hey S.C., did you ever finish those 8-bit robot masters from MM8 and MegaMan & Bass?

sovietcommando
26-05-07, 19:41
Hey S.C., did you ever finish those 8-bit robot masters from MM8 and MegaMan & Bass?
Groundman is still under construction.

Coldman is complete.

Edit:

Running frames added:
5872

TarkarisZX
26-05-07, 20:35
Groundman is still under construction.

Coldman is complete.

Edit:

Running frames added:
5872
*talks like nacho libre* That is very, very nice!:D SWEET.

Bi-Q
26-05-07, 20:50
Pwnage!

Kairos
27-05-07, 01:42
I love you SC. In a non gay way.

Zyros
27-05-07, 02:15
I love you SC. In a non gay way.

Where've I haerd that before?

Anyways, good jo SC, this wil be very usefull.

ZetaZero
27-05-07, 12:01
The poses look fine, but the face looks too guy-ish. Well I haven't played ZX, so maybe she is a tomboy...

sovietcommando
29-05-07, 21:55
5997

Added jumping, damaged, hit, and buster shot frames.

♠Dameon♠
29-05-07, 22:06
That looks good SC. But I do see why they just used the masculine models for Aile, Model X looks weird as a female.

RyuReiatsu
29-05-07, 22:07
That looks good SC. But I do see why they just used the masculine models for Aile, Model X looks weird as a female.

Well, that's because SC didn't make the shoulders smaller.

sovietcommando
29-05-07, 22:10
Well, that's because SC didn't make the shoulders smaller.
Make them smaller? The torso is directly from Aile's sheet, since Aile/Vent's human form is essentially their model form minus the waist down and the helmet.

♠Dameon♠
29-05-07, 22:11
@:RyuReiatsu: Yah that probably would help if he made the shoulders smaller.

Edit: Out posted.

Make them smaller? The torso is directly from Aile's sheet, since Aile/Vent's human form is essentially their model form minus the waist down and the helmet.

Still try making the shoulders smaller. It might look better. Never no until you try right?

Zyros
29-05-07, 22:14
That's good SC! Do you plan on making a male version too?

sovietcommando
29-05-07, 22:14
Technically, Aile's shoulders are already smaller.

5998

How much "smaller" are you looking at?

That's good SC! Do you plan on making a male version too?

A male version already exists... (The official version) <.<;

♠Dameon♠
29-05-07, 22:15
That's good SC! Do you plan on making a male version too?

Model X is essentially the male version.

@:Sc: Maybe by just a pixel.

Zyros
29-05-07, 22:16
I meant a taller version of Model X.

Jace
29-05-07, 22:17
I think that they are already porportioned as well as they can get. Any smaller and it might as well be fabric instead of armor.

♠Dameon♠
29-05-07, 22:18
@:Zyros: My bad didn't realize you meant the older ZXA version.

sovietcommando
29-05-07, 22:25
5999
Smaller shoulders on far right.

♠Dameon♠
29-05-07, 22:26
@:SC: That looks better now, looking forward to seeing to the full sheet.

sovietcommando
29-05-07, 22:28
I don't intend on making the smaller shoulder. You can edit the final sheet to your liking if you want. The above sprite was only for demonstration.

♠Dameon♠
29-05-07, 22:29
@:SC: Ok then, are you doing the other models as well?

Jace
29-05-07, 22:29
Yea, and the smaller shoulder is WAY TOO SMALL if you ask me.

sovietcommando
29-05-07, 22:35
@:SC: Ok then, are you doing the other models as well?
As soon as this sheet is done, I may extend into other sheets.

However, one sheet that I intend on using this sheet for is Pandora, whom I initially used the masculine base (http://img360.imageshack.us/img360/4385/modelpasa5.png).

Jace
29-05-07, 22:39
Wow, mine wasn't that far off from yours.

Bi-Q
29-05-07, 23:57
Yea, and the smaller shoulder is WAY TOO SMALL if you ask me.
I agree, well, The sheet looks PWNAGE S.C.

Kairos
30-05-07, 01:45
The new shoulders fit. IMO.

Worenx
30-05-07, 03:28
@:SC: Ok then, are you doing the other models as well?
I don't think it'd be that hard to do that much on our own. The other models appear to be recolors with different helmet and other elements, but not that hard to work around. Model LX, maybe, but the others shouldn't be too hard.

Anyway, Aile Model X looks good. I didn't see a problem with the shoulders anyway.

sovietcommando
30-05-07, 11:39
6041

Added Walking, Shooting while running, and shooting while jumping.

Evan Cain
30-05-07, 19:02
Awesome work on Aile X form o.o Very nice... Reminds me of needing to continue my own works... *sneaks to continue spriting*

Ciran
30-05-07, 19:34
I always thought X's buster looked weird in this game. It's too...tall I guess. Anyway awesome work as always.

RyuReiatsu
30-05-07, 22:36
Actually, when I was talking about the shoulders... I meant when he was running... x_x...

The standing sprites are totally fine...

sovietcommando
31-05-07, 03:03
6054

Something unrelated to Aile and not PD. I went and redid my character including the armored form. Much better shading and pertains more to the design I originally had. All are full scratched and the standing pose is closer to how I naturally stand in real life.

Zyros
31-05-07, 03:05
The hair on the human seems to high up with the head on the armor seems really weird.

Not bad though.

[fish in space]
31-05-07, 03:16
The human is great but I prefer the old Model SC.

RyuReiatsu
31-05-07, 03:17
I really liked the old ones better...

P.S: Could you answer my PM?

TarkarisZX
31-05-07, 03:24
6054

Something unrelated to Aile and not PD. I went and redid my character including the armored form. Much better shading and pertains more to the design I originally had. All are full scratched and the standing pose is closer to how I naturally stand in real life.
His big armored collar looks "off". Other than that it looks good.:)

sovietcommando
31-05-07, 03:25
I really liked the old ones better...
If by old ones you meant the ones I submitted to the Model Royale, that one was, honestly, hastily made (X bodies with new heads) and is not "canonical" to whatever storyline I may make in the future.

Besides, I already said before, my armored forms are not models and should actually look somewhat more unique compared to them.

Edit: Here's a sketch of the armor:
6056

The armor looks bulky because it's not supposed to be a thin shell that conforms with the body but rather thick plate armor.

tuckur21
31-05-07, 20:28
Wait is that a remake of the one in my comic?
Anyway its good excluding that the collar is off kilter.

sovietcommando
01-06-07, 18:33
6076

Sheet is nearing completion.

omega1237
01-06-07, 19:09
Wow! These are some good sprites you have made.

Doogles
01-06-07, 19:36
Pretty sweet man. I don't see any problems with it.

sovietcommando
01-06-07, 19:36
6078

Shrunk collar and torso armor.

tuckur21
01-06-07, 20:40
I think the collar should curve up more near the left (his left).

sovietcommando
01-06-07, 20:46
6085

Minor edits to [his] left side of his collar (neck armor).

Kairos
02-06-07, 01:05
After this SC are you gonna make a female ZX, HX, LX, and PX?

*Shot by SC*

turpinator
02-06-07, 01:08
Actually that sounds like a cool idea, Rags. I would love to see fem versions of all the other models too, including maybe model Ox?

*Is shot as well*

Kairos
02-06-07, 01:09
Tark did an OX.

turpinator
02-06-07, 01:11
Female Ox?! Please direct me!! XD (I gotta see this)

Kairos
02-06-07, 01:15
PM Tark. Or look in the second rating thread.

Doogles
02-06-07, 01:21
Hey, SC, I just noticed your model ktm isn't in the first post. Is it not pd?

sovietcommando
02-06-07, 01:24
Hey, SC, I just noticed your model ktm isn't in the first post. Is it not pd?
It's not complete. I'll put it in the list when it is done.

It is PD regardless of completion, however.

ZetaZero
02-06-07, 01:31
I still think you should make a new head for her though. This head looks male. Maybe replace Vent's face with Ailes?

TarkarisZX
02-06-07, 01:40
I still think you should make a new head for her though. This head looks male. Maybe replace Vent's face with Ailes?
That would do it. And I did make a Ox Aile once. Still a WIP though.

sovietcommando
02-06-07, 01:40
I still think you should make a new head for her though. This head looks male. Maybe replace Vent's face with Ailes?
Unfortunately, I do not have much leeway in the head design.

Keep in mind, Vent and Aile are gender alternatives of each other so they share very similar designs and characteristics.
6091

Would this work?

turpinator
02-06-07, 01:47
Could I see a zoomed out version? It seems to work out I just need another perspective.

sovietcommando
02-06-07, 01:52
Could I see a zoomed out version? It seems to work out I just need another perspective.
6092

Alternatively, I can also soften the "black" parts of her armor. (Dark Blue to violet)
6093

ZetaZero
02-06-07, 02:17
How's this? (Not hijacking...)
I pasted Aile's face into the X helmet. And the only thing I changed is her eye color. I also made her head back a pixel to make her look, er, more girly. I think.

sovietcommando
02-06-07, 02:22
How's this? (Not hijacking...)
I pasted Aile's face into the X helmet. And the only thing I changed is her eye color. I also made her head back a pixel to make her look, er, more girly. I think.
Eh, it looks more like she's preparing to yawn really.

turpinator
02-06-07, 02:37
I don't really see a discernable difference with the pixel change you did SC, maybe doing the colour change like you said you were going to do?

TarkarisZX
02-06-07, 06:32
How's this? (Not hijacking...)
I pasted Aile's face into the X helmet. And the only thing I changed is her eye color. I also made her head back a pixel to make her look, er, more girly. I think.
I enhanced it to look more Aile like. (far right sprite) (Also not hijacking)

sovietcommando
02-06-07, 07:30
I enhanced it to look more Aile like. (far right sprite) (Also not hijacking)
Unfortunately, the green brings the number of colors to 17 (including the background). Removing the green and re-editing the face to fit inside the helmet results in the same head I have, excluding maybe the hair.

New head:
6108

RyuReiatsu
02-06-07, 14:53
It's a pretty nice model X, so stop working on it, it's fine...

And hm... also, would you work on the request I asked you?

sovietcommando
03-06-07, 02:59
It's a pretty nice model X, so stop working on it, it's fine...

And hm... also, would you work on the request I asked you?
Maybe.

We'll see about it.

Zyros
03-06-07, 03:52
I wish I had a request done by SC, the thing would end up being perfect. XD

But on a related note, do you plan on making the taller of version of Vent as Model X? Sorry if it's already been asked.

RyuReiatsu
03-06-07, 06:18
I wish I had a request done by SC, the thing would end up being perfect. XD

But on a related note, do you plan on making the taller of version of Vent as Model X? Sorry if it's already been asked.

That request was done by me :P.

It's fine though, you didn't know... so we won't call that repeating neh xP?

sovietcommando
03-06-07, 20:36
6154

Various sword stances plus example weapons (Long sword, katana, saber (European), gladius.) Model X is merely a placeholder.

So far only the stances are made, later (maybe after my Finals and Model X sheet) I'll go with the actual slashes.

To be honest, I've been quite irritated by most people's constant use of Model ZX/Z/Ox's slashes for the majority of their sword slashes. No matter the size or shape of the sword, the slashes never seem to change accordingly.

In addition, different weapons should have different styles (stances, attacks, etc...) Despite the fact that calvary sabers (like Colonel) and katanas (like Zero, obviously) have similar appearances and attacks (primarily slashes), the styles by which both weapons are used is different.

I know editing existing slashes is easier, but I think some creativity should apply.

Zyros
03-06-07, 20:41
I agree with you SC, and that's why I want you to finish those longsword slashes. XD

Doogles
03-06-07, 20:41
Those are pretty cool, SC.
Hmm...
Would a knight use any of those? (looking at the longsword, mostly)

And you have a good point about the sword slashes... I'll have to remember that next time I made a sword-based model...

sovietcommando
03-06-07, 20:44
Those are pretty cool, SC.
Hmm...
Would a knight use any of those? (looking at the longsword, mostly)

And you have a good point about the sword slashes... I'll have to remember that next time I made a sword-based model...
A knight would certainly use a long sword (aka Bastard sword [not an insult (http://en.wikipedia.org/wiki/Longsword)] or claymore (http://en.wikipedia.org/wiki/Claymore)).

Doogles
03-06-07, 20:46
Ah, thank you. I'll get right to work, then...

Kairos
04-06-07, 00:34
Awesome. Buuuuuuuuut, could you make Vent and/or Aile hold it instead of Model X?

sovietcommando
04-06-07, 00:38
Awesome. Buuuuuuuuut, could you make Vent and/or Aile hold it instead of Model X?
Nah, you people can do that. Besides, how hard is it, that Vent and Model X share the same body?

Doogles
04-06-07, 00:39
When will you have the longsword done?
I tried to do it myself and failed.

Kairos
04-06-07, 00:45
Nah, you people can do that. Besides, how hard is it, that Vent and Model X share the same body?

But what about us lazy people? ;_;

Nah, I'm kidding, I can do it.

Could you make one with the sword behind him, like in my picture, except with some kind of stance?

http://img504.imageshack.us/img504/624/stickswordfigureay5.png (http://imageshack.us)

sovietcommando
04-06-07, 00:56
But what about us lazy people? ;_;

Nah, I'm kidding, I can do it.
Ah, good then. Less work for me. XD

Could you make one with the sword behind him, like in my picture, except with some kind of stance?

http://img504.imageshack.us/img504/624/stickswordfigureay5.png (http://imageshack.us)
I'm getting there, don't worry about that. Please be patient.

Keep in mind, I have Final exams to deal with next week starting this Friday.

Zyros
04-06-07, 01:02
*is scared*

I wonder if he'd do one where the sword is held on the person's shoulder, and that person was about the size of the older Vent in Model X form, and if he'd make my character holding the sword in the position using the older Vent in Model X form as a base, and if he'd then sheet him.

ZetaZero
04-06-07, 09:20
I'll use that katana pose for a model that uses a staff.

Terry von Feledae
04-06-07, 12:54
First look: The Katana pose is not quite right. (Okay, now I'm being picky again, but...) X holds his arms to much downward, they're supposed to be stretched a little more forward. Also, the sword shouldn't have a 45° angle, but an a little more horizontal one.

Other than that, how do you do your motion blurs? They looked a bit strange in your previous models.

Bi-Q
04-06-07, 13:08
Well, this shouldn´t be hijacking or something, but i fixed the head, made it Aile like, and i think it turned out pretty good, this is my lil goodbye-present for you, since i´ll leave inc in next 5 days...

RyuReiatsu
06-06-07, 04:35
Thank you Bi-Q...
It's pretty nice...

SC, these stances rock!

sovietcommando
07-06-07, 04:35
6202

Various Fire-type Models. (Model Frm, Htm, Flm, Brm, Mgd (1st generation), Mgd (2nd Generation).)

6203

Model V1 and V2. I'm still trying to get a suitable ride-armor design. Something similar to the one I made for the Guardians. Actually, even the model design is not finalized.

[fish in space]
07-06-07, 04:43
What do you mean MGD 2nd gen?

Proto Rock
07-06-07, 04:53
It's a second design of Magma Dragoon... I really like Fireman and Flameman design.
Off-topic: Good luck with your exams.

sovietcommando
07-06-07, 05:40
What do you mean MGD 2nd gen?
It's a second design of Magma Dragoon...
And literally, a second generation model. Two model Mgd's were made.

The 1st gen model is the initial creation, containing the soul of the reploid/robot, however some of the models are corrupted (like Model Pr and Rm). The 2nd gen, is a copy version that recovers all of the lost data, but does not retain the original soul.

Just some random plot idea I'm trying to develop. =/ This actually gives me an excuse to create a corrupted model (something that would better fit the MMZX setting) and an uncorrupted model (that looks and has abilities that are more familiar to the original).

[fish in space]
07-06-07, 05:42
Ooh, for model HTM's corrupted version a toaster!

sovietcommando
07-06-07, 05:50
Ooh, for model HTM's corrupted version a toaster!
Eh, no.

Maybe a joke model. :p

ZetaZero
07-06-07, 11:07
Fireman wasn't as good IMO, the rest looks great, I'd like to see a sheet of the Burnerman Model. ^^

Are you done with the sword poses?

Ciran
08-06-07, 22:17
I like the vile suits except that the helmets look kinda weird.

RyuReiatsu
08-06-07, 22:46
Hell I love your model V O.O....
And your fire models too!!

Though hm...

Would you be able to work on the Tall model X ?

sovietcommando
08-06-07, 22:52
Would you be able to work on the Tall model X ?
I'm working on it along side with studying for my last 3 finals.

Philosophy's going to be a bitch, mostly due to the requirement of two in-class essays as part of the exam. >.<

RyuReiatsu
09-06-07, 17:09
Oh, then stop working on it, and study!

x_x.. ayaa! Can't believe you're doing both x_X...

sovietcommando
14-06-07, 03:13
6371

Model F comparisons. The one of the far right is based off of the scans from Atomic Fire.

Not going to sheet Model F, H, L, and P until maybe after their sprites get rip. Wouldn't want redundant sprites. :p

When the official sprite a ripped I want to see how close I got.

turpinator
14-06-07, 03:17
Wait, do you mean to tell me that they are actually implementing singular ROCK-ons for the originals? Please give me a link to where you saw this!

Doogles
14-06-07, 03:17
It looks like his head is down... is it supposed to look that way?

Proto Rock
14-06-07, 03:18
Off topic:Turp, It's in the ZX Advent page.
On topic: It looks close to the image. Great job. Is his eye covered?

turpinator
14-06-07, 03:23
Off: Holy moley that's an awesome teaser, model P and his user kicks all ass!

On: I agree with PR, very accurate, but why does the horn facing us look like it vanishes into the helmet a bit too soon?

crimson hammer
14-06-07, 14:28
There is only one problem S.C. Look at the boots on the picture and you can see there are circular knee pads instead of spikes or no spikes at all. I suggest to make the sprite more accurate implement that.

Lord Wraith
14-06-07, 14:32
I like the look of Model H and Op, But there is definitely a problem in the head on your model F S.C.

Mikado
14-06-07, 14:50
The horns are to long, and to far going forward.

sovietcommando
16-06-07, 21:28
6418

Zero.exe (EXE5-style). I had nothing to do Thursday night and thought maybe I should take a shot at MMBN sprites. Scratched except for the feet and saber.

6419

Zero on the right was maybe out of boredom after the above sheet. I don't plan on expanding it into a sheet. Full scratch.

Due to a lack of internet connection, I wasn't able to find a reference image so might have left out some details.

♠Dameon♠
16-06-07, 21:32
Nice one Sc:D. On the Mega Man Zero looking one though the head spikes seem just a bit too curved. But it might just be me.

RyuReiatsu
16-06-07, 22:16
You're done with your school stuffs?

About the Tall Model X err...

Grid Man
16-06-07, 23:26
Both the Zero.EXE's are nothing short of excellent. I really like the MMZ designed one; looks good.

Zyros
17-06-07, 04:03
Really nice job on both sprites SC, I think DZ might be a little mad though. XD

sovietcommando
17-06-07, 07:28
I think DZ might be a little mad though. XD
I was afraid of that because it was his Zero.exe that motivated me into attempting to make this sheet.

turpinator
17-06-07, 08:15
Better be careful SC, you seem to be stepping on alot of peoples toes. XD Though I do have to admit that your versions are always a cut above the rest. ;D

ZetaZero
17-06-07, 09:54
Wow, that sheet is awesome. And even more awesome for being scratched. Although I know almost nothing about BN sprites, it seemed right in all ways to me. Now it looks like that DZ's Zero is very stiff...

By the way are you done with those long sword poses yet...?

Zyros
17-06-07, 14:08
I'd really like to see the MMZ Zero you made sheeted, it was pretty well done.

RyuReiatsu
17-06-07, 22:41
So about Tall Model X, err...any news?

Blackbeltdude
18-06-07, 00:45
6418

Zero.exe (EXE5-style). I had nothing to do Thursday night and thought maybe I should take a shot at MMBN sprites. Scratched except for the feet and saber.

6419

Zero on the right was maybe out of boredom after the above sheet. I don't plan on expanding it into a sheet. Full scratch.

Due to a lack of internet connection, I wasn't able to find a reference image so might have left out some details.

You people all seem forget I beat DZ and and SC to Zero EXE sheets a few years ago. :P But back to the sprites at hand.

Zero is suppose to be a tall guy. He's easily twice as tall as Megaman is. Even though this guy is tall, he's not wide enough. You've got lanky more than tall. He just doesn't seem as big as he should. He's a lot bigger than Megaman is.

I also have a gripe about the color choice in his hair. Those tones are fine for when you want to save colors for things like skin... but you don't need a tan or orange for Zero's hair. It's just not needed and it's inaccurate. It's simply yellow.You do have the right idea that it acts more like a cape than hair though.

Also, Zero's head fins are bigger in width.

There's also the issue of overall consistency. For example, some of Zero's arms change sizes... while they shouldn't of course. If it's because you barrowed someone else's, then don't barrow it or don't make your own. :P There should be some consistency; either the arms come from the same base, come from you, or you make your arms look like the base's.

Look around his sheet and compare body parts to see that they morph. There's not a whole lot of consistency between leg, thigh, arm and even chest widths.

I also find his final frame in the sword animation to look really awkward. :P It's probably mostly due to the fact that there's a lot of 45 degree angles in that pose. (Also, his arm and the blade don't share the same angle, and they should).

The arms are also way too long in the overworld pose. :P (And why are his legs so small?)

Overall, there's some details missing, and the proportions are way off in character design and fundamentally as far as practicality goes. Go find some Beast+ screen shots and give it another go.


As for the other one, if it's suppose to look just like his MMZ counterpart, I'd say his head needs to be revised. (Just compare them side by side really). There's also a perspective clash with the face and the helmet. I also think his thighs are too long, and might even lack some anatomy detail. (This Zero tends to have some, and it's even shown in the sprite's shoulders). And I think his stomach is too long.

These aren't terrible, but leave room for improvement.

Lord Wraith
18-06-07, 02:55
..."shocked" BBD actually posts... where was he when I needed help...

Or is it because he felt threatened by another "Spriting Lord" (Sorry just watched POTC3 couldn't resist), that he had to defend his Zero EXE...hmm?

Anyways I really like the MMZ EXE except the head, and if fully sheeted that Zero.EXE would definitly beat DZ's.

RyuReiatsu
18-06-07, 03:01
Wow, just wow.
If he could help me that way, I'd cry of joy o.o..


That's a darn good description of the errors o.o...

Zyros
18-06-07, 03:21
@Ryu: Same, I didn't even know he could type... (I'd say talk, but yeah...) And I'm not joking, this is the first post I've seen him make since I joined.

Now that BBD mentions it, I'd agree with the proportions, I guess that when I compared to it my sprites it was perfect so I didn't notice any errors. -_-

Blackbeltdude
18-06-07, 03:38
Actually, I posted because everyone else was kissing SC's butt instead of giving him actual criticism he could use to become better. :P In all the other posts, I saw hardly anything that addressed the problems I mentioned in my post.

Besides, I post, just not a lot. :P

(And no, I don't post because I feel "threatened," I do it to give C+C.) :P