View Full Version : S.C.'s sprites (List of PD sprites on first page)
Pages :
1
2
3
[
4]
5
6
7
8
Dead Panda
11-02-07, 03:58
Yeah, with a shadow, that could be an Omega BN OW.
His hair thing seems squished, in my opinion anyways.
EDIT: Also, in the third row of his sprites, there's a pixel at the end of his hair that's white when it should be purple.
sovietcommando
11-02-07, 04:43
Yeah, with a shadow, that could be an Omega BN OW.
More likely I'd have to re-scratch him as a Battle Network sprite.
Like this one:
3789
Also, in the third row of his sprites, there's a pixel at the end of his hair that's white when it should be purple.
Hm... I'd better fix that and resend it to Auron Mage. =/
TwIzTeR_91
11-02-07, 04:47
Are you going to sheet that BN Omega? And all of the sprites look real nice, but his feet look strange in the standing poses for the non-BN styled ones.
crimson hammer
11-02-07, 04:49
OKay this is not one of your best it kinda stinks. The omega in battle should have a better pose maybe a floating one. It seems a bit small. The color of the hair not a nice choice of colors. Furthermore the legs are too small for the body.
sovietcommando
11-02-07, 04:58
Are you going to sheet that BN Omega? And all of the sprites look real nice, but his feet look strange in the standing poses for the non-BN styled ones.
Maybe not. It really depends whether I really want to. Besides, people would probably want Omega in EXE form.
OKay this is not one of your best it kinda stinks. The omega in battle should have a better pose maybe a floating one. It seems a bit small. The color of the hair not a nice choice of colors. Furthermore the legs are too small for the body.
Well, it's not perfect; the first standing sprite was made rather hastily since that was all Auron Mage wanted in the request thread.
All the colors are directly from the original sprite though.
crimson hammer
11-02-07, 05:06
All I am saying is if you fix those factors then it will be better I wasn't trying to bash it or flame about it. As for the colors the hair is supposed to be I dont brighter.
NetSaver.exe
11-02-07, 05:17
On the BN In-Battle sprites there is no Black outline.
crimson hammer
11-02-07, 05:18
There isn't supposed to be.
sovietcommando
11-02-07, 05:19
On the BN In-Battle sprites there is no Black outline.
The one up there is an overworld. The ingame one will be huge.
NetSaver.exe
11-02-07, 05:20
Okay. thought it was an In-Battle sprite.
sovietcommando
14-02-07, 17:41
Eh, I was looking at my contest submission and figured that the shading could have been done better.
So here's v.2 of Ordinance Man, except now it's a full scratched sprite. Don't expect me to submit this as a replacement for the contest master, as the sheet would take a long while.
3812
NetSaver.exe
14-02-07, 21:36
It looks better.
grim_reaper41
15-02-07, 02:15
i like it
I prefer the new one as well.
TwIzTeR_91
15-02-07, 04:13
His legs are shaded wrongly it seems... Check out the light source, and how heavily shaded everything else is :)
sovietcommando
16-02-07, 06:25
Here's all the Zeros' from X1 to ZX in MMZ/MMZX style.
3827
Zero (MMZ), Model Z (Giro), and Model ZX are obviously not made/editted by me. Duh.
However, I was thinking how people were saying how MMZ and MMZX were different styles (ZX having more detail), so I figured maybe a ZX-style Zero could be made. That sprite is boxed in red. (Honestly, I still see MMZ and MMZX as being the same style, but whatever...)
In addition, mostly because of the complaints about Giro's appearance in SmokedToast's game, I figured there could be a generic Model Z character. I'm going to try to keep the slash sprites unique from Giro and ZX and maybe even Zero from MMZ.
While I'm at models, I was also thinking about a generic Model O(mega). [Note: The first version of this sprite was lost because my stupid laptop froze on me. >.<#]
3828
However, for uniqueness sake, I had an idea for 3 versions of Model O: A ranged version, a melee version, and a neutral version (combination of both).
The ranged version uses an array of projectile attacks.
The melee version uses only sword-based attacks. (Like a two-handed broadsword)
And finally, the neutral version utilizes both attacks but with less range and power.
Getting these models done would be great, but, man, this would take a while. O.o;
I like the Zero's you made, nice work. I don't know why though, but the Model Omega's head/helmet seems to big.
sovietcommando
16-02-07, 15:25
I like the Zero's you made, nice work. I don't know why though, but the Model Omega's head/helmet seems to big.
Hm, Omega's head is an edit of Model X's head.
Maybe it's just me but the black part seems to big, I'm not expert though so go with what you think is best.
The Sian Random Man
16-02-07, 15:44
Actually, the problem is the "hair"
Rest is good, though the hand could use a little remaking...
sovietcommando
16-02-07, 15:53
Actually, the problem is the "hair"
Rest is good, though the hand could use a little remaking...
What's wrong with the hair?
Colors are taken directly from Omega.
Is it too short?
Not hair-like?
What?
If anything, I'd rather it be a crest. =/
The Sian Random Man
16-02-07, 16:00
Is it too short?
-Close. And now you play the guessing game!
actually i think that the tail of the hair(the tip) should be more angled, it goes down in the pictures of omega
I still say that head head looks weird, the hair seems fine though.
Maybe it's because the head seems to have no neck, I don't know...
The Sian Random Man
16-02-07, 16:05
Hmm, that as well...
Alright!nowyouhavetoreadthiswithoutanyspacesbecaus eI'manass!
Thehairistoofreagin'long.
aswell as i just noticed...
his black is crappy, at least for the model.
and most of his white has almost no contrast/shading.
Thehairistoofreagin'long.
yea...the hair is definately not to short dude...its only problem is that it goes up, and its not angled
The Sian Random Man
16-02-07, 16:19
Sorry, let me fix that.
the hair is too long for a model.
Plus, it suppoused to go bakwards curved, not forewards curved.
sovietcommando
16-02-07, 16:40
Plus, it suppoused to go bakwards curved, not forewards curved.
Spelling errs aside, I find what you're trying to say rather confusing.
3832
Tell me, what is wrong compared to Omega's original sprite?
Second version is based directly off of the custom Model O I have.
The hair was intended to be shorter since:
1. Gives me an excuse not to sprite all the movements for the hair (like Zero).
2. It was meant to be like a crest on a helmet (like Roman legionnaire helms (http://www.prometheus-imports.com/iotIR80618roman_helmet_blon.jpg)).
roarnstuff said what i meant.it needs to curve more,and the thin part the goes up to the bigger part is too thin, or make it shorter,make it just resemble the original sprite more.
sovietcommando
16-02-07, 17:33
3834
Newest hair is on the far right. Scratched, but is hardly unique/original.
At this rate I'll have two choices, either use a resized version of the original hair, or completely remove the hair and/or redesign the helmet as everyone has problems with it.
I say that the second head (the one next to the new one) is still the best.
I wish that I could sprite Zx stuff as well s you can, I can't even sprite a head for ZoD in Zx form.
TheMegaBoy
17-02-07, 01:51
(Well, it's been a long time since I commented on your sprites hasn't it SC? Anyhow, ON WITH THE COMMENTS!) I think the third head is better because it resembles the official sprite of Omega. (The head of the sprite at least.)
Here's all the Zeros' from X1 to ZX in MMZ/MMZX style.
3827
Zero (MMZ), Model Z (Giro), and Model ZX are obviously not made/editted by me. Duh.
However, I was thinking how people were saying how MMZ and MMZX were different styles (ZX having more detail), so I figured maybe a ZX-style Zero could be made. That sprite is boxed in red. (Honestly, I still see MMZ and MMZX as being the same style, but whatever...)
In addition, mostly because of the complaints about Giro's appearance in SmokedToast's game, I figured there could be a generic Model Z character. I'm going to try to keep the slash sprites unique from Giro and ZX and maybe even Zero from MMZ.
While I'm at models, I was also thinking about a generic Model O(mega). [Note: The first version of this sprite was lost because my stupid laptop froze on me. >.<#]
3828
However, for uniqueness sake, I had an idea for 3 versions of Model O: A ranged version, a melee version, and a neutral version (combination of both).
The ranged version uses an array of projectile attacks.
The melee version uses only sword-based attacks. (Like a two-handed broadsword)
And finally, the neutral version utilizes both attacks but with less range and power.
Getting these models done would be great, but, man, this would take a while. O.o;
Those are awesome, except for that first Zero that is supposedly from X1.
Why? Because it looks a bit like the one Dz had originaly made before I corrected him on MmZx Old Legends. In X1 Zero had no green bulbs!
Seriously, the only reason you see them in X4 or in Maverick Hunter X when they're talking about X1 is because that Capcom screwed up once more, and again tried to cover up for it badly.
Other than that though, I really do like your sprites, especially Omega's Zero/Zx form. That is so awesome!
sovietcommando
17-02-07, 04:32
Those are awesome, except for that first Zero that is supposedly from X1.
Why? Because it looks a bit like the one Dz had originaly made before I corrected him on MmZx Old Legends. In X1 Zero had no green bulbs!
Seriously, the only reason you see them in X4 or in Maverick Hunter X when they're talking about X1 is because that Capcom screwed up once more, and again tried to cover up for it badly.
Zan Sidera already noted that official art of Zero from X1 has the "boob-lights." It was the sprites that were messed up. Much like Bass in MM7 (he's supposed to have red eyes and violet stripes under them).
Color limitations can restrict the appearance of a sprite.
Zan Sidera already noted that official art of Zero from X1 has the "boob-lights." It was the sprites that were messed up. Much like Bass in MM7 (he's supposed to have red eyes and violet stripes under them).
Kinda like in MMPU - Mega Man's 3D art has green eyes, yet his 2D art has blue ones.
The Sian Random Man
17-02-07, 07:37
Better, though scratch the resized version of his hair.
sovietcommando
17-02-07, 07:48
Better, though scratch the resized version of his hair.
It is scratched though...
Really, in my opinion, I should just keep the hair the way I had it, purely because that was the design I made for the model.
Shouldn't be more focused on the mechanical part of the sprite sheet? (Like attacks, movement, etc...)
TheMegaBoy
17-02-07, 12:38
Hmmm... here's an idea for Model Omega, just do all the poses without the head, then do all three heads for the poses, that way if anyone were to use the sprites, they could choose which head they wanted to use. (And by head, I mean hair.)
sovietcommando
21-02-07, 07:31
Model Z (Generic). I was thinking about giving this to SmokedToast's game, when I'm done (I have some extra slashes in mind :p).
Yay for unique slashes.
So, base sprites used were: Model X (body), Model ZX (Head and mugshot), Model HX (Additional poses), and Zero (since Model ZX didn't have all frames, I had to "improvise").
http://img257.imageshack.us/img257/8201/modelzgenericls6.png
[Note: "A" is for Melee. "B" (not shown) is for special attack.]
Since this is a single ROCK-on model, Model Z will not have a buster or any secondary weapon. That's where Model ZX comes in anyways (or Model XZ, if I consider doing it).
Looks good, but the third wall cling pose the head looks a bit strange.
sovietcommando
21-02-07, 09:38
Looks good, but the third wall cling pose the head looks a bit strange.
I had to use Model HX's head for that one, since the Model ZX version wasn't ripped.
Yea but doesn't his head looks "squished"?
Yea but doesn't his head looks "squished"?
That's just because the flatness of Hx's head 'wings'. Anyway, it could be easily fixed, especially by S.C. because of his great spriting talent.
I'm sure he could make that helmet look exactly like the rest in no time.
(I think that even I could do that, so I'm know that he could do even better)
sovietcommando
21-02-07, 18:38
Yea but doesn't his head looks "squished"?
Is it squished vertically or horizontally?
Edit: Nevermind, re-scratched the head with Model X.
http://img165.imageshack.us/img165/7908/modelzgenericdo3.png
Is it squished vertically or horizontally?
Edit: Nevermind, re-scratched the head with Model X.
http://img165.imageshack.us/img165/7908/modelzgenericdo3.png
Much, much better. Now that looks like official Capcom work. Good job.
turpinator
21-02-07, 19:04
You might want to fix the paper thin elbow on the same sprite pointed out. It looks pretty wierd for some reason, like it should at least be 1 pixel wider.
grim_reaper41
21-02-07, 20:33
It don't look weird to me.
It should be a little thicker because generally the forearm is smaller then the biceps.
sovietcommando
21-02-07, 22:32
You might want to fix the paper thin elbow on the same sprite pointed out. It looks pretty wierd for some reason, like it should at least be 1 pixel wider.
Aha, then the spriters who did Model X must have made the error, as that is what the official sprite looks like.
But I'll fix it anyways, as it's only one pixel in difference.
http://img104.imageshack.us/img104/8136/modelzgenericjy7.png
Aha, then the spriters who did Model X must have made the error, as that is what the official sprite looks like.
But I'll fix it anyways, as it's only one pixel in difference.
http://img104.imageshack.us/img104/8136/modelzgenericjy7.png
It's very good S.C.
Oh, and to those that said the pixel was too small;
That's because the white rim at the edge of the red armor plate was over it making it look like it was cut off, or too skinny, but it wasn't. You'd have to look closer to see that it was not abnormal. But anyway, that doesn't matter now because S.C. made it so that you thought that the arm was okay from a further distance.
Once again S.C., your sprites are pretty awesome.
Hey S.C. is your Model Z PD?
sovietcommando
22-02-07, 11:10
Hey S.C. is your Model Z PD?
Yes, like most of my sprites.
In other words, unless I say otherwise, all of the sprites in this thread are PD. :D
sovietcommando
22-02-07, 11:56
Extra attacks at the bottom. :p
http://img253.imageshack.us/img253/508/modelzgenerictj2.png
For the "down-A" attack, I used the SNK vs Capcom sprites as reference. I think it turned out pretty well.
Wow the down a attack idea is sweet! But shouldn't a down a attack be kneeling down or something? (Or is that only for mmx? because mmz you can't even crouch...)
The jump attack looks like when X uses the Z-saber in MMX6. But in the 2nd last frame I think the middle of the blade is too thin.
sovietcommando
22-02-07, 12:22
Wow the down a attack idea is sweet! But shouldn't a down a attack be kneeling down or something? (Or is that only for mmx? because mmz you can't even crouch...)
That was my original idea, but I figured that the one I have now looks better. Maybe I'll use that idea for another model. =/
The jump attack looks like when X uses the Z-saber in MMX6.
Or Zero's jumping slash in MMX4.
TwIzTeR_91
23-02-07, 03:29
What's up with the eyes in the Down+A attack? They look... Black.
sovietcommando
23-02-07, 03:40
What's up with the eyes in the Down+A attack? They look... Black.
The white of his eyes are shadowed by the front of his helmet.
The white of his eyes are shadowed by the front of his helmet.
Yeah, those are very cool but I think for that pose that you should remove the shadowing of the eyes by opening that area up a bit.
Once his eyes look normal, It will be perfect. Very nicely done S.C.
(And I'm so happy that it's PD too, so very happy 'caus they're awesome)
RyuReiatsu
23-02-07, 17:30
Oh god, Soviet... I love you @__@
This model Z is soooooo awesome!!!
Also, I love the slashing combo :D
Oh god, Soviet... I love you @__@
This model Z is soooooo awesome!!!
Also, I love the slashing combo :D
I completely agree with the statement above, just please fix the eyes a bit.
sovietcommando
24-02-07, 00:33
Fixed the eyes. =/
3949
Fixed the eyes. =/
3949
Very sweet. It looks so much better now, and truly is, dare I say, 'perfect'.:D
This Model Z is a lot better then Capcom's model Z (Giro). But if there is a down a attack, shouldn't there be an up a attack?
sovietcommando
24-02-07, 02:19
But if there is a down a attack, shouldn't there be an up a attack?
Well, I'm still thinking about that one. I've got a few ideas.
And while I'm at ideas, I've been tinkering with new models.
3952
Model Sigma does look a bit odd, but I can assure you, it looked better as the sketch that's sitting in front of me right now.
Model Omega there is a double ROCK-on, and thus is the only odd one out. :p I have a wicked idea for his down attack.
Model Pr (Protoman) will be getting an energy shield thing that doubles as a club. Edit: He'd getting a high powered buster gun (like magnum XD).
Model Fw (Forte) will be getting some sort of rapid-fire weapon.
Model Skm (Skullman) gets a shield and a scythe (based off of a fan character's weapon I have).
Model Rm (Rockman) I haven't thought of an attack type for. I was thinking that it couldn't be just a buster shot, as that would just be a Model X clone. The rocket punch idea seems feasible, but I'm sure I'll think of something.
Model Omega there is a double ROCK-on, and thus is the only odd one out. :p
They all look great but you have to make that Omega/Zero looking one. It is positivly awesome! I just have to see that as a full sheet!
Oh, and I also really like the sigma one, just change his head, that's all.
Question, what is that first one of? And you just blew my Bass and Skullman sprites outta the water.
sovietcommando
24-02-07, 02:28
Question, what is that first one of? And you just blew my Bass and Skullman sprites outta the water.
All of them, except Model Omega, uses Model X as the base sprite.
All of them, except Model Omega, uses Model X as the base sprite.
After viewing mine and Jace's psots I'd suggest you make them all!
Because they all rock!
That's not what I meant SC. I meant what is the Model's NAME you know like Model Zero, or Model X, that sort of thing. Not what the base sprite is.
Nevermind. I just saw that you posted it above.
I still say that you should definitaly sheet all of them.
Model Rm (Rockman) I haven't thought of an attack type for. I was thinking that it couldn't be just a buster shot, as that would just be a Model X clone. The rocket punch idea seems feasible, but I'm sure I'll think of something.
Y'mean like this? (http://i22.photobucket.com/albums/b310/GridMan569/Sprites/ModelMM_incomplete1.png?t=1172191560) :p Yeah, I've got ya beat there, buddy.
EDIT: Not to seem like I'm trying to highjack or anything. It's just odd that we came up with nearly identical designs and attack ideas. Course, there's not much you can do to make him look like Mega other than that.
DOUBLE EDIT: I really like your ideas on Model Proto. He should definitely be sheeted, in my opinion. 'Sides, I really want Proto to be in Model Royale. He'd be a nice compliment to Mega and Duo. The others are all good, but Proto is my favorite.
I think model Skm's mouth piece is a bit too outwards. And I think model Pr should have only one "horn" in the middle.
Other then that, they're really good!
sovietcommando
24-02-07, 05:09
Y'mean like this? (http://i22.photobucket.com/albums/b310/GridMan569/Sprites/ModelMM_incomplete1.png?t=1172191560) :p Yeah, I've got ya beat there, buddy.
EDIT: Not to seem like I'm trying to highjack or anything. It's just odd that we came up with nearly identical designs and attack ideas. Course, there's not much you can do to make him look like Mega other than that.
Yeah, that was why I was going to try for a different attack pattern. Actually, that's the only pose I got for him, so you can't really say that I came up with the same attack idea as you. :p
I know it's hard to tell, but Model Rm's crystal and Head Crest were actually holographic projections.
I know that most of the models I'd like to make have probably already been made, but is that really going to stop me? ;)
Heh, no reason to stop the creative process. I just thought it was funny is all.
The holographic projection is a cool idea. You should probably take away some of the pixels. Y'know, to make it look transparent. And perhaps darken those colors a bit, to make sure they remain visible in front of light areas.
RyuReiatsu
24-02-07, 18:51
You rock SC, you rock all the time @__@...
I wish I was as good as you.
Btw- Where do you get all your inspiration >_>? I can't even find a fitting model for my character.
sovietcommando
25-02-07, 01:20
Where do you get all your inspiration >_>?
I generally pull ideas from everything (existing art, concept art, thngs from my classes, ideas from my sister, other games, etc...)
4016
Here's Model Fw* (Forte Wily)'s basic attack that I had sketched. Basically it's a spray of buster shots. Simple, no? That'll give Model Fw some differences from Model X; speed and direction vs power.
*Changed the abbreviation since I do have a custom Forte in MMZ form. Model Fr (Feroce) will be having a new look and attack that reflects the MMZ form I made.
That's pretty cool. I just think that he should pause facing more towards us at the start then do the attack to make the loop look cooler.
Very nice though, where'd you get the inspiration for the attack?
It's awesome.
*Snickers*
*Adds T in bettwen the F and W)
Model FW FTW! LOLWTFBBQYARLYORLY!
*Slaps self*
Ok,totally on topic.
That is F*cking awesome.
When he does that bullet spray, is his hand a buster? If you make it so that his right arm isn't a buster and can shoot blasts (maybe from his palm or finger or something like that) , that will make it A LOT different from model X.
sovietcommando
26-02-07, 17:34
4053
Same attack, new animation, and a new name: Fortenium Blaze (temp name).
That way I don't have to explain why this attack uses a buster and the other one does not.
turpinator
26-02-07, 17:44
How about Spread/Blaze Hand?
RyuReiatsu
26-02-07, 23:29
Holy moly!!!! That's awesome, like usual...
YOU ROCK O.O!!!
btw- How do you guys get the concept arts from DeviantArt?
I've been trying to search, and like... the search engine is f*cked up for me >_>..
sovietcommando
26-02-07, 23:37
btw- How do you guys get the concept arts from DeviantArt?
I've been trying to search, and like... the search engine is f*cked up for me >_>..
Dunno, works for me, and I know you don't need to be a member to use it.
I suppose it depends what you put in the search bar.
NetSaver.exe
27-02-07, 00:27
How come all of his fingers don't show up? Only two fingers.
crimson hammer
27-02-07, 00:32
That is because he used phantoms hands which he needs to fix.
turpinator
27-02-07, 01:25
Did you miss my post? Just checking, 'cause I thought of an ok name for the attack if like it.
sovietcommando
27-02-07, 03:01
That is because he used phantoms hands which he needs to fix.
Eh, no. That's not Phantom's hand there, that's an edit of the hand frame that appears when a model is dashing.
How come all of his fingers don't show up? Only two fingers.
Because it's rather difficult to sprite a decent hand of such a small size whilst having a midterm looming above my head.
Did you miss my post? Just checking, 'cause I thought of an ok name for the attack if like it.
Yes I saw your post. I might incorporate you idea. :p
sovietcommando
28-02-07, 09:27
4077
Model Pr (PRotoman).
The smash attack wasn't exactly the easiest thing to scratch. =/
Yeah, so the basic idea for this model is a primarily defensive character. So instead of melee attacks, Model Pr raises his shield to reflect projectiles or to negate other melee attacks.
Wow, nice one SC. But his gun...is...REAL big... What did you mean by capcom reference?
sovietcommando
28-02-07, 10:32
Wow, nice one SC. But his gun...is...REAL big...
Well, that's why he's holding the gun with both hands.
Hm, maybe I should put more emphasis in the recoil. The stance was based off of the SVC Zero's buster shot.
What did you mean by capcom reference?
I'll let you figure it out. :p
sovietcommando
28-02-07, 10:58
4078
Okay, added frames to the buster shot animation to emphasize the recoil.
Plus the buster gun has a laser sight. :p
4078
Okay, added frames to the buster shot animation to emphasize the recoil.
Plus the buster gun has a laser sight. :p
Oooohhh.....I like the recoil, cool effect having it get pushed back from the blow. Oh, and that homing laser is pretty cool too. Very nice.
crimson hammer
28-02-07, 13:12
It is good but you still need to add a scarf. My idea make the scarf a little torn and stuff in the end of it.
It is good but you still need to add a scarf. My idea make the scarf a little torn and stuff in the end of it.
Hmn..Yeah, that would be kind of cool, as if to prove he is the model of a battle worn LiveMetal that is a bit more ancient than the others. It give him the cool look of having survived many battles, to have his scarf torn up at the edge of the scarf at the rim. Oooh, cool idea; it should also have a few burn marks around the tears making it look as if it were done by an enemy and not just the effects of time on him.
@S.C. What else are you planning on spriting for him? A shield, or a car, or another weapon? What do you plan to do next? Oh, and was our scarf idea a good one, did you like the idea?
(By 'shield' I mean a non-laser type, a solid metal type shield, or are you just going to keep the beam-shield on its own?)
(And then by 'car' I mean a ride vehicle like the motorcycles in Zx.)
Hey SC, love the recoil! Wonder why capcom didn't add that into MMZ even though they did on MMX. So is the recoil for even blast with that heavy gun or just the charge like in MMX? If the recoil was so...back, then shouldn't the actually "blast coming out" thing be alot bigger...?
IMO the smash looks like he is using his hand to smash instead or using his shield... I think you should make a solid shield like the one in EXE, so it's more obvious that it's a shield. Because right now it looks like a red (evil?) aura surrounding his arm.
Well, that's just all in my opinion. Oh and check your PM.
That is....CAPTAIN COMMANDO!! XD!
Dude,that's effin hilarious. I rember that game,I DIED laughing when I saw that (FYI-That's the Capcom reference)
The old Mascot for Capcom,before the Blue Bomber showed up.
Here's (http://en.wikipedia.org/wiki/Captain_commando) some more info.
Also,is that model P,or PX?
Anyways,the model it's self is awesome,but the gun looks like nothing more then an enlarged pistol,edit a tad to look different. Unless,that's what you're aiming for.
Also,what do I win for guessing who it is?
The Sian Random Man
28-02-07, 16:09
How about normal buster shots?
And BIG BANG STRIKE!
OIS!
NetSaver.exe
28-02-07, 21:34
I remember Captain Commando. He was pretty cool and so is that sheet of Model Pr.
sovietcommando
28-02-07, 22:44
Okay, so here's what I'll do:
Change the buster gun so it's smaller but still gives the feel of a high powered pistol (http://www.dlaskarms.com/Custom/jdr03.jpg). The buster shot will change but I'm not going to implement the P-buster idea or Big Bang Strike. The idea here is that when Model Pr was created, his offensive data was corrupted. The buster gun actually belongs to the human user.
Keep the shield energy-based. As much as I'd like a solid shield, it's been pretty much expected by everyone (Besides, plasma tech is the future! XD)
The scarf was to only appear when Model Pr is dashing (and maybe running). Kind of like in Command Mission. However, I'm having some difficulty, so that's why it's not on the sheet.
sovietcommando
01-03-07, 01:15
4100
Smaller gun, added a holographic scarf that dissipates as Model Pr dashes, and added an animation of what happens when a projectile hit's the shield.
The gun's size is now relatively between Zero/Model Ox's gun and Model ZX's gun.
4101
I like how you did the scarf and shield. And the gun looks much better now.
I like how you did the scarf and shield. And the gun looks much better now.
The scarf looked pretty cool, and even though it was digital you were still able to incorporate the 'torn&burnt' kind of look into it. Also the gun is much better.
sovietcommando
01-03-07, 12:32
4107
Model Ek (Enker).
I'm surprised I finished the sheet so quickly. o.o;
I truly like the spear (I first though it was a bō-like staff) you gave him. Too bad we don’t see his eyes much, but I supposed it’s based on his original design.
Can somebody link me to an original sheet of Enker please? T_T
But isn't the rear part of the spear missing on the 6th frame of the A + ↓ row?
The Sian Random Man
01-03-07, 18:37
4100
Smaller gun, added a holographic scarf that dissipates as Model Pr dashes, and added an animation of what happens when a projectile hit's the shield.
The gun's size is now relatively between Zero/Model Ox's gun and Model ZX's gun.
4101
the scarf comes whenever he moves at all.
SmokedToast
01-03-07, 21:18
Oh, awesome SC! :D I was wondering... could we use the Model E(nker) as Model N(apalmMan)'s second metal in Model Royale?
RyuReiatsu
01-03-07, 21:57
Very nice sprites :)
But the problem with model Blues is that... he doesn't look like blues enough...aiya...
And also, Enker rocks! but.. we don't see his eye very well
sovietcommando
01-03-07, 21:57
Oh, awesome SC! :D I was wondering... could we use the Model E(nker) as Model N(apalmMan)'s second metal in Model Royale?
Sure, use which ever model I have. :p
I don't see how you crank out sheets of this quality so fast. They are quite excellent.
I think it would help Proto's sheet if you added the scarf during his running animation as well. It might go unnoticed by the casual gamer if it's only present during a dash.
NetSaver.exe
01-03-07, 23:05
How do you make sheets so fast? The Enker model is great. Better than my model Enker.
crimson hammer
01-03-07, 23:12
4107
Model Ek (Enker).
I'm surprised I finished the sheet so quickly. o.o;
Hey SC can I use him for my comic. Can he be a good guy. Also I have an idea you could use zero's triple rod for some attacks
sovietcommando
02-03-07, 03:00
I don't see how you crank out sheets of this quality so fast. They are quite excellent.
Too bad it only works when the sprite design is comprised mostly of Model X recolors. D: And I can only crank out the basic poses (running, dashing, blah, blah...) So, this wouldn't be the best strategy f I'm doing things like fully scratched or extremely detailed models/characters.
Crimson: It's PD.
That last sheet is really awesome! BTW, glad to talk to you again...
[fish in space]
02-03-07, 04:01
4078
Okay, added frames to the buster shot animation to emphasize the recoil.
Plus the buster gun has a laser sight. :p
Is it supposed to be a Protoman Model? If so it should be a Breakman model because it looks more like Breakman.
sovietcommando
02-03-07, 04:09
Is it supposed to be a Protoman Model? If so it should be a Breakman model because it looks more like Breakman.
It's Protoman and it's not changing.
SmokedToast
02-03-07, 04:25
It's Protoman and it's not changing.
Hey SC, did GM pm you about his idea involving the sheet? Just curious, because he came up with an interesting idea of using it in Model Royale along the same comments of using it as a 'breakman' model against riku's model P(rotoman).
sovietcommando
02-03-07, 04:29
Hey SC, did GM pm you about his idea involving the sheet? Just curious, because he came up with an interesting idea of using it in Model Royale along the same comments of using it as a 'breakman' model against riku's model P(rotoman).
Well, actually no, or I don't remember. In that case, you could call him Breakman.
SmokedToast
02-03-07, 04:37
Well, actually no, or I don't remember. In that case, you could call him Breakman.
Alright, cool. :) Technically, it IS going to be a model Protoman, it's just a drone Lumine produced livemetal based off of data earlier in Protoman's career to try to stop the other model P(rotoman)'s user.
Right. And rather than having two Model Protomen running around, it would be easier to call one of them Break Man.
Oh, and thanks for letting us use all of these guys, SC. It's a big help.
SmokedToast
02-03-07, 05:26
Right. And rather than having two Model Protomen running around, it would be easier to call one of them Break Man.
Oh, and thanks for letting us use all of these guys, SC. It's a big help.
Oh yeah SC, we might be using your Model Omega too, based off of some ideas Grid had for Model Z's storyline... though I've got to find it again to show him, lol.
sovietcommando
02-03-07, 06:12
Oh yeah SC, we might be using your Model Omega too, based off of some ideas Grid had for Model Z's storyline... though I've got to find it again to show him, lol.
Ah, so I better get working on him, eh?
And here is an example of models I'd have trouble cranking out quickly:
4112
Model Pu and Model Pa (PrometheUs and PAndora). Making these two characters playable could be fun. (Again model X was the base.)
And here is a sprite that's rather redundant once MMZX:A is rippable.
4113
Okay, so apparently Model A will be different for Ashe and Grey (Ashe has the cables, Grey does not).
SmokedToast
02-03-07, 06:14
Ah, so I better get working on him, eh?
And here is an example of models I'd have trouble cranking out quickly:
4112
Model Pu and Model Pa (PrometheUs and PAndora). Making these two characters playable could be fun. (Again model X was the base.)
haha, yeah. : ) And yeah, those would be awesome for the expanded version man. :D Should I add them to the list?
sovietcommando
02-03-07, 06:18
haha, yeah. : ) And yeah, those would be awesome for the expanded version man. :D Should I add them to the list?
I wouldn't count on it. :(
When at least their basic frames are done, we'll see about it.
Prometheus and Pandora use models them self,right. So,having a model of them is plain weird.
It would be better to just expand their sheets and give the human/reploid (Of course,a reploid the looks like a human) stances.
And I thought Grey had the cables,not Ashe.
sovietcommando
02-03-07, 06:30
And I thought Grey had the cables,not Ashe.
Okay fine, one of them has cables and the cables don't go away when they activate Model A.
Prometheus and Pandora use models them self,right. So,having a model of them is plain weird.
Didn't PandoraAX make a model of the two as well?
Yes,but putting those two in the game,would destroy the fabric of time.....
Okay,I've read to many Kitty Liter comics tonight. I'm going to bed...
Hey SC, can I please use some of your Model Enker sprites as bases my my Model ZD sheet?
sovietcommando
02-03-07, 13:29
Hey SC, can I please use some of your Model Enker sprites as bases my my Model ZD sheet?
It is PD for a reason. =/
4115
Model Fw (Forte) [Generic model]. Done! (finally. --; )
I'm still trying to get his Crescent Kick in, but I've run into some problems. (the misc sprite resulted from an attempt I tried. :p )
Wow, that's really nice, and thanks.
crimson hammer
02-03-07, 13:36
Hey SC can you also give him a one directional rapid fire shot and make the fortium Blaze like a charge
sovietcommando
02-03-07, 13:59
Hey SC can you also give him a one directional rapid fire shot and make the fortium Blaze like a charge
4116
Oh my.....Holy Crap!.....That is sooo awesome!!
Dude, really, how do you get them done so fast!!?? Not to mention how great they are!! I can't wait to see what you do next.
Oh, and I'd say that you should make a full sheet of Pandora and Prometheus. We could figure out how to fit them into the story later on. They're just too good to not do, and as you said they are a big challenge to pull off.
I'd say that with your skills, you'd be one of the only people who could actually finish their sheets in record timing. I'd say that you should definitaley do them.
sovietcommando
02-03-07, 15:18
Prometheus and Pandora use models them self,right. So,having a model of them is plain weird.
What if I were to say they would be like playable versions of Prometheus and Pandora? (Meaning the official sheet would be them as bosses and the sheet I could make would be actual playable characters.)
I do remember when I tried to make Giro playable, Zan said that Giro placed too much power in each attack (meaning that it only works when the attacks are scripted) and that I'd have to redo the attacks. =/
DragonZero
02-03-07, 15:22
4116
Th-That's PD, right?
PS: There are so many Bass Models and Axl Models out there... Why don't you make an Axl one, too? That way people can... Well... STOP MAKING AXL MODELS.
sovietcommando
02-03-07, 15:29
Th-That's PD, right?
PS: There are so many Bass Models and Axl Models out there... Why don't you make an Axl one, too? That way people can... Well... STOP MAKING AXL MODELS.
What, like this one?
4117
I tried to redesign the head of the official sprite, but found that really, the only logical place to put the spikes were where the official sprite had them.
(I might as well say that this is like a generic model design for Model A. Hey, if the appearance of a model depends on the user, there could be an infinite number of ways a model could look like, right?)
Nice, but why donīt you try an not so popular Model. Like S(erges)X, V(iolen)X,
A(gille)X, BI(t)X,By(te)X etc.
(I might as well say that this is like a generic model design for Model A. Hey, if the appearance of a model depends on the user, there could be an infinite number of ways a model could look like, right?)That is correct S.C. Oh, and also, it's very hard to make sprites out of scans because so far that's all we have of Model A, stupid, badly done, fuzzy, resized, pixelated scans that aren't worth much at all.
Oh, and I like this version of your Model A, but I preferred the previous one you had shown us on the post with the Prometheus/Pandora models.
(EDIT)= Ooooh, I say do Bit and Byte. That'd be cool.
DragonZero
02-03-07, 15:39
About Model A: Woah. Cool! A few suggestions, though:
1) Maybe remove the Speedo (Model X and Z, [And ZX] should have one, and they don't, so you may want to remove it to make it more ZXish)...
2) Maybe try to make the hair come out the back of his head.
3 [General Advice] ) The official Axl Model SUCKS. It looks more like they took the heroes from PokeMon Ruby/Saphire and gave them Armor and Fefnir's Cannons. Go for your own, more original look. :D
The official Axl Model SUCKS. It looks more like they took the heroes from PokeMon Ruby/Saphire and gave them Armor and Fefnir's Cannons. Go for your own, more original look. :D Yeah, I do agree that Capcom/Intecreates had an awfull design for Model A(xl). Seriously! It should look alot more like Axl, but it doesn't!
There seem to be only a few similarities between him and the model itself.
@S.C. You should definitaly stick with your own design instead of making it look more like the one that Capcom/Intecreates had designed.
sovietcommando
02-03-07, 15:50
Oh, and I like this version of your Model A, but I preferred the previous one you had shown us on the post with the Prometheus/Pandora models.
And yet that sprite is technically the official sprite, abit wth Model X's stance.
1) Maybe remove the Speedo (Model X and Z, [And ZX] should have one, and they don't, so you may want to remove it to make it more ZXish)...
You could say the black thighs of Model A is similar to Giro (he has black leg armor, unlike Vent/Aile who have white leg armor).
2) Maybe try to make the hair come out the back of his head.
That's the spikes. Honest, I tried sketching Model A's head to have hair, but it looked better as what have now.
3 [General Advice] ) The official Axl Model SUCKS. It looks more like they took the heroes from PokeMon Ruby/Saphire and gave them Armor and Fefnir's Cannons. Go for your own, more original look. :D
That is your opinion; I myself prefer the official version. But, I might try a unique design, one that also departs from the generic MMX Axl appearance that most people have for their models.
DragonZero
02-03-07, 15:56
That is your opinion; I myself prefer the official version. But, I might try a unique design, one that also departs from the generic MMX Axl appearance that most people have for their models.
Ok, I'll give ya that one. It is my opinion, but it is pretty true.
http://gonintendo.com/wp-content/photos/45328_vip443054_122_127lo.jpg
What I meant by the whole PokeMon thing, is that he looks almost nothing like the MMX Axl. I guess it is POSSIBLE that Axl's form could have changed during the MMZ period, but X's didn't...
Anyway, my point is... Maybe make him look just a TAD more recognizable? :D
I'd just like to point out that since every time I post a new sprite in my thread your thread bumps mine down like one minute after, and therefore, soviet, you are my rival.
bring it
But on a serious note, I'll COMMENT ON THE SPRITES...! I agree with the other dudes, when I look at that sprite I don't immediately think "Oh hey, it's Axl," until you say it's him. But the sprite by itself, in my opinion, is really cool looking.
DragonZero
02-03-07, 16:01
I agree with Hogan. That's kinda what I meant.
What I meant by the whole PokeMon thing, is that he looks almost nothing like the MMX Axl. I guess it is POSSIBLE that Axl's form could have changed during the MMZ period, but X's didn't...
Whaddaya mean? X's design changed just as much as everyone else's. Almost, anyway. I personally like Model A's design. His guns are kinda ugly, but that's not a big deal, since in ZXA you'll be swapping out guns often.
DragonZero
02-03-07, 16:46
Yeah, but... His hair looks like a pair of horns, he has a flat grey circle on his head with no crystal, and his guns look like Fefnir Cannon recolors...
*Ahem!*
Capcom hating aside...
RyuReiatsu
02-03-07, 16:54
Yeah, but... His hair looks like a pair of horns, he has a flat grey circle on his head with no crystal, and his guns look like Fefnir Cannon recolors...
*Ahem!*
Capcom hating aside...
Wait a minute, these horns are HAIR?!
Dude, I think I gotta search in the dictionnary...what's hair...
Also, that flat circle totally sucks, I agree with you >.<...
And that gun looks like an ugly recolor, the worst is that...
It looks so much more ugly than model fx's...
Btw- VERY VERY nice model Forte :D
....Those are horns, DZ. Not hair. The only time Model A will have hair is when you're playing as the chick.
I'm guessing the flat circle is because the gem was busted in X8. Sure, we all know that Command Mission came after X8, but does Inticreates know that?
His hair looks like a pair of horns, he has a flat grey circle on his head with no crystal, and his guns look like Fefnir's guns.
Um, DZ? Have you read 'RockmanZx Advent (formerly Oh My Gawd!)'. It states very clearly why he is that way from what we can tell from Capcom.
I never said I disliked the design for his armor. It's actually quite awesome, however it's almost nothing like the original Axl. There are only a few similarities between them.
Plus those 'horns' you thought were hair, were still actually just horns.
And as for the metal bolt placed in his head, if you go to 'RMZXA (Oh My Gawd!)' it says why his head is that way. Here is what it says;
In X8 Axl's forehead jewel was shattered, and he only had the small circular opening. That's why when they made this model they made sure not to include the helmet jewel on the characters wearing the armor of the model.
(Even though in CmX Axl had a helmet jewel again, which was after X8)
I'm thinking that Inticreates didn't know this when they designed him, and once they found out, if they had ever done so, it was too late to change.
Seriously, just go read that page and almost all your questions will be answered and if not you could ask us while there.
The only thing I hate is the fact that his 'starting' guns in the game are just like Fefnir's instead of tiny dual pistols like Axl had.
(EDIT)=Appearantly everyone posted what I just stated before me. I guess I should stop typing such long explanations,...
...but I won't, so don't ask me to.
sovietcommando
02-03-07, 17:13
Trivial Biology Trivia: Rhino horns are made of hairs.
Eh, anyways, here's Model Pu's (PrometheUs) basic sheet (no attacks, yet):
4120
Yeah, it's still a work in progress. :p
If Model Pu were to be playable in the Model Royale game, Model Pa would probably be the second model, I suppose.
DragonZero
02-03-07, 17:15
Trivial Biology Trivia: Rhino horns are made of hairs.
Eh? Nani?! :eek:
Ok... That makes a BIT more sense... Are you serious?
By the way, nice Model Prometheus sheet! Shouldn't he have that blue cloak, though?
Yeah, it's still a work in progress. :p
What the heck!? You said it was harder for you to sprite those! I was certain that it'd be several days before you showed us a sheet of him. But WOW!
You really did do it in record timing! Just like I'd predicted!
sovietcommando
02-03-07, 17:20
By the way, nice Model Prometheus sheet! Shouldn't he have that blue cloak, though?
Oh right, it's the basic sheet minus the cape. :p
RyuReiatsu
02-03-07, 17:21
Holy moly, nice and quick O.O...
Oh right, it's the basic sheet minus the cape. :pWho cares!? You still did it in a flash. The cape could come later when your done adding all of his poses to the sheet.
It doesn't matter if it is the basic sheet right now. It's still awesome!
Oh right, it's the basic sheet minus the cape. :p
He'll do it, you'll see: he'll do it...
RyuReiatsu
02-03-07, 17:27
Who cares!? You still did it in a flash. The cape could come later when your done adding all of his poses to the sheet.
It doesn't matter if it is the basic sheet right now. It's still awesome!
I totally agree with Xterra, and I'm totally jealous of you XD, kidding.
DragonZero
02-03-07, 17:31
The only reason I said that was because... Well... Without the cape, it's pretty much just a Recolor with Prometheus' Skull Helmet.
Maybe add a little blue ponytail, to be kind of a mock-cape?
sovietcommando
02-03-07, 17:35
The only reason I said that was because... Well... Without the cape, it's pretty much just a Recolor with Prometheus' Skull Helmet.
Don't forget the intermediate parts on his thighs and the helmet is not a direct edit of Prometheus' head.
Don't forget the intermediate parts on his thighs and the helmet is not a direct edit of Prometheus' head.I completely believe you S.C. however your work is so good that it actually looks like a direct edit of Prometheus' head. You're just too good at spriting.
DragonZero
02-03-07, 17:39
Don't forget the intermediate parts on his thighs and the helmet is not a direct edit of Prometheus' head.
Oh, yes. I didn't see those at first. But... He should still have the cape. :D (I Know I'm Pushing It, But You'll Thank Me Later!)
Maybe just take the cape directly from Prometheus himself?
X: Um... Sucking up to the Mod much (No Offense)?
sovietcommando
02-03-07, 17:41
To be quite honest, DragonZero, you could say that all of the finished Models are just Model X with new heads. That's all I've really done; I have no tricks up my sleeves.
DragonZero
02-03-07, 17:44
Soviet: Well, yeah. I guess you could. But there are always a few little differences:
Model FX: Different Head, Cannons on Back, Larger Gauntlets, Open Vest, Knee Spikes
Model PX: Different Head, Scarf, Crystal and Uniform Color Gauntlets, Open Vest, Knee Spikes-!
Hold the phone... That's what it was! You could make Model PX's SCARF into his cape (Or just make him have a Blue Scarf, if you want)!
X: Um... Sucking up to the Mod much (No Offense)?No worry, I'm not offended at all. I just genuinly happen to believe that S.C. is a true master when it comes to anything with spriting.
Oh, and if you go back about three pages you'll see that from then untill here 90% of the people comenting on S.C.'s work seems to repedatively say things like "Oh my god", "You're so good", "It happened so fast" and so on making it seem that it weren't only me but that it was everyone acting like that.
I make sure not to 'suck-up' to anyone. I seriously like his work, and personally I hate 'brown-nosers'. Don't you!?
DragonZero
02-03-07, 17:50
Eh? Brown-Nosers? Should I take offense? Meh. And, yes, SC is definetly good at this. He's like... Me in 6 years, or something. Except I can't Scratch Sprite my way out of a Wet Paper Bag.
Eh? Brown-Nosers? Should I take offense?
Why should you take offense? Brown-noser is a slang word for 'suck-up' just like the phrase 'teacher's pet'. Now do you understand?
DragonZero
02-03-07, 17:56
Ah. Sorry. I'm not so good with slang.
Say... Is SC making a Pandora Model too?
sovietcommando
02-03-07, 18:02
Ah. Sorry. I'm not so good with slang.
Say... Is SC making a Pandora Model too?
Well a few pages back I had this picture.
http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4112&d=1172815815
You can make your conclusions. :)
Both Pandora and Prometheus have about similar design, and assuming I don't make a more feminine form, I could then make Pandora as well.
Is SC making a Pandora Model too?
Well, you figure it out. After all he did say;If Model Pu were to be playable in the Model Royale game, Model Pa would probably be the second model, I suppose.
I'm pretty sure he will because of its major popularity. Not to mention the fact that they are the ones who appear 100 years after Zx in ZxA. Remember?
DragonZero
02-03-07, 18:18
ZXA is 100 YEARS after MMZX?! Now that's just STUPID.
ZXA is 100 YEARS after MMZX?! Now that's just STUPID.Seriously!! You didn't know? Dude! Just head over to 'RockMan Zx Advent (Formerly Oh My Gawd!)' and check out what's there.
It explains everything you need to know right now. It'll be much easier for you to know alot in a very short time period without having to react like this.
DragonZero
02-03-07, 18:35
Problem: HALF THE THREAD IS BLOCKED FOR ME.
I get that a lot. That's also why I didn't know about the Pandora Model thing, too.
Problem: HALF THE THREAD IS BLOCKED FOR ME.
I get that a lot. That's also why I didn't know about the Pandora Model thing, too.Why is it blocked for you? Are you on a school server or something? Or is your security on your computer just too high?
sovietcommando
02-03-07, 18:51
4123
Right then, Model Pu has a cape.
Now don't expect anything for the next 6 hours; I'll be in class and lab the entire time. :(
Right then, Model Pu has a cape.
Now don't expect anything for the next 6 hours; I'll be in class and lab the entire time. :(
Ooooh, I like the cape, however it seems a bit odd. I think that it looks too flat at the moment but I know that you'll fix that and make it look more normal once you get back to spriting. See you in 6 hours.
(EDIT)=If I do remember correctly Prometheus had a cape that was like an overhanging scarf out of his back in several strands.
I'm thinking that this is why it looks weird to me. Just make the cape more like the one shown in Prometheus' sprite sheet when you have the time to do so.
SmokedToast
02-03-07, 19:06
Yes,but putting those two in the game,would destroy the fabric of time.....
Okay,I've read to many Kitty Liter comics tonight. I'm going to bed...
...how? we could just say the game happens in a time after they were defeated and the models were recovered...? XD Simple explanation. :)
DragonZero
02-03-07, 19:19
Ooooh, I like the cape, however it seems a bit odd. I think that it looks too flat at the moment but I know that you'll fix that and make it look more normal once you get back to spriting. See you in 6 hours.
Yeah. As I seem to remember, Prometheus' cape was made of five large strands that were segmented.
...how? we could just say the game happens in a time after they were defeated and the models were recovered...? XD Simple explanation. :)
Does anyone but me care about the fabric of time? Anyone?
Just kiding. That's actually a pretty good Idea.
Since most are PD-I'm gonna tinker with them.
I.E.-Fusion.
I would like to use on of the humans a my Base Character.
AKA,Splicing? The uncreative "Spriting technique" the right next to recoloring?
No: Double ROCK-on.
*Bricks Soul*
I'm surprised your being so mean Rags what with the maternal instincts and what not.
And SC those look good. Except the original Model A that you made.
sovietcommando
03-03-07, 01:29
4132
Better? If not, I'm moving on to another character and will leave Model A to everyone else until an idea strikes me.
To sum up all the sprites I've seen so far S.C, you are one of the best I've seen...wait....yes...that’s what I meant, awesome S.C. The M-A looks cool, I wouldn't really make a sheet of him though, Axl sucks. <.< >.> That’s my opinion at least..
4132
Better? If not, I'm moving on to another character and will leave Model A to everyone else until an idea strikes me.
The new one looks as if he is a lot more serious. Nice job on the head.
4132The head and the chest are majorly improved and it definitally looks more like Axl than Capcom/Inticreates version of Model A. Nice job.
Quick Question:If Capcom/Inticreates were so good at what they do then why weren't they able to make Model A look just like yours which is much better?Answer:No offense intended, especially since I like them (mostly) but the truth is they're not as great as they boast they are. They happen to suck,
...alot more than they'd think anyways.
sovietcommando
03-03-07, 06:48
If Capcom/Inticreates were so good at what they do then why weren't they able to make Model A look just like yours which is much better?
I think the primary reason why mine looks more appealing is that the model's appearance looks more like the Model Axl that everyone envisioned, which is a design that looks more like the MMX style than a MMZ style.
Actually, what I have now is actually contradicting what I said earlier:
But, I might try a unique design, one that also departs from the generic MMX Axl appearance that most people have for their models.
The only issue I have is the head, because it is essentially the MMX Axl's head with little change to it's appearance. Even Zero and X's head design changed dramatically with the transition from MMX to MMZ.
I think the primary reason why mine looks more appealing is that the model's appearance looks more like the Model Axl that everyone envisioned, which is a design that looks more like the MMX style than a MMZ style.Yes, I had asked a retorical question that you weren't actually answer, but instead just ponder on. I've known all along that it seems appealing because it looks much more like the MmX Axl.
I was just stating that 'Why hadn't Capcom/Inicreates been smart enough while building the design of the game to do the exact same thing?'.
That was all, I never really expected you to answer it.
RyuReiatsu
03-03-07, 07:05
I like the new version of model A, it is very nice :)
sovietcommando
03-03-07, 07:35
4153
Let's try new heads.
The far left one is the old one.
The second one is just the MMX Axl's head with little edits.
The third implies that Axl's crystal is missing. =/
The fourth one emphasizes Axl's X shape scar.
The two models on the right side are Model Ax and Az. I made them just for the hell of it.
3rd one is the best to me.
The Sian Random Man
03-03-07, 10:51
2 before model Ax. Just change the direction of the hair to look backwards, not upwards, and finnaly make it orange, not blonde.
I think that the second one is the best because of the shading implied into it. Also since this is to look like the real Axl more than Model A I think you should keep it with the helmet jewel remembering that in CmX he had one after X8.
The third I think is second best because the 'empty' helmet jewel socket is too dark and the surrounding red isn't as shiny as the one before. Oh, and the hole that is there seems way too big to me.
Then for the fourth, his hair is up way too high, and again the red isn't as shiny as the second one was. The blue is much more than the red part of the helmet which is in two tiny strips which don't look so great when so skinny.
I think that overall in appearance the second one is the best.
Oh, and I like the Ax and Az which look much like the second one was.
sovietcommando
04-03-07, 06:35
4170
Buster guns of MMZ and MMZX.
I. Guns used in the Resistence (all rifles).
II. Zero/Omega's Buster Gun (And Model OX).
III. Fefnir's Buster Cannon.
IV. Model ZX's Buster Gun.
V. Model FX's Knuckle Busters (er, one of them)
VI. Model Pr's Buster Gun (or Magnum).
VII. Model F's Buster Cannon (I had a Model F made; it's somewhere in this thread).
VIII. Model A's Buster guns (The real reason why I made these sprites*).
*I've created a bunch of buster guns that Model A could use which one looks better? (As is turns out, Axl's buster guns are extended at the base. Also, the top-right gun is a close representation of the official sprite.)
The Sian Random Man
04-03-07, 07:01
the middle left one is the best Axl Gun. Cool guns! care if I take them for my use :P?
sovietcommando
04-03-07, 07:03
Cool guns! care if I take them for my use :P?
You already know my answer.
The Sian Random Man
04-03-07, 11:37
You already know my answer.
Yes?
Pan Pwns.
sovietcommando
05-03-07, 05:10
4185
Model Ek (Enker), an altered sheet to add a combo attack. The "Down Attack" move will be added later and will also replace the projectile shot.
RyuReiatsu
05-03-07, 06:08
This model Enker totally rocks!
sovietcommando
05-03-07, 06:58
4186
Model F (Single ROCK-on).
I think I could have done the Down-attack better. =/
But I'm heading to sleep as I'm not feeling as well as I had thought...
RyuReiatsu
05-03-07, 07:05
It is pretty nice, but I agree on the down attack...
You could have done so much more well...
Either way..you are an awesome spriter...
The Sian Random Man
05-03-07, 07:09
WHAT?!
someone ripped that attack PROPERLY?!
Can I use it? I can't find it in SI, or in ZX rips thread, or in its reincarnation (MK 2)
sovietcommando
05-03-07, 19:18
WHAT?!
someone ripped that attack PROPERLY?!
Can I use it? I can't find it in SI, or in ZX rips thread, or in its reincarnation (MK 2)
Actually it is in the second ZX rip thread. (See post #79 (http://www.sprites-inc.co.uk/forum/showpost.php?p=97164&postcount=79))
The Sian Random Man
06-03-07, 11:35
Ah, I missed it.
grim_reaper41
06-03-07, 22:36
Nice job on him are you going to make one for Harpy phantom and levi
Your Model E is much better than mine,but what happens if the spear hits a wall or other piece of the terain?,when thrown does it shatter, or go through it?Mabey you should make an arial throw?
Well those are my thoughts.
Nice job on him are you going to make one for Harpy phantom and levi
Hes made all of those already but I'm not sure if he sheeted it yet.
grim_reaper41
07-03-07, 02:20
Thats what I ment just worded in wrong.
sovietcommando
07-03-07, 04:28
Hes made all of those already but I'm not sure if he sheeted it yet.
And I'm in the process of redoing them before I sheet them. (You can tell by how much this version of Model F differs from the older version of Model F.)
Hey SC, do you think that you could put all of your PD sprites onto one page so if anybody wants to use them they don't have to go searching through the thread?
sovietcommando
08-03-07, 01:13
Rockman Sprites:
Classic Series sprites:
Main Characters:
Powered Up Rockman (MM1) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1401&d=1156832079)
Rockman extension v.1 (MM8) 1 (http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom-1.png), 2 (http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom2.png)
Forte extension v.1 (MM8) (http://i26.photobucket.com/albums/c135/sovietcommando/ForteCustom.png)
Facing Front v.1 [Forte v.2] (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2057&d=1162004934)
Rockman v.1.1 (Paper Mario) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3281&d=1168865437)
Blues Extension v.1 [sprites in boxes are official] (MM8) (http://img148.imageshack.us/img148/7779/bluescompletespritesnc5.png)
Rock using Dynamoman's weapon (MM8) (http://img291.imageshack.us/img291/8861/relecstrikext2.png)
Tango the Cat (MM8) (http://img143.imageshack.us/img143/7625/32bittangothecatwc1.png)
Items for Blues and Duo (MM8) (http://img84.imageshack.us/img84/9551/itemsmbvh0.png)
[B]MM1:[/B]
Cutman extension (MM8) (http://www.img1.pic2link.com/index.php?cmd=view&id=404)
Gutsman v.3 (MM8) (http://www.img1.pic2link.com/index.php?cmd=view&id=406)
Fireman v.2 (MM8) *archived* (http://img297.imageshack.us/img297/2849/new32bitfiremanpk8.png)
Fireman v.3 (MM8) *archived* (http://img153.imageshack.us/img153/3926/newagain32bitfiremancv5.png)
Fireman v.4 (MM8) *archived* [has a S6 reference at the bottom XD] (http://img151.imageshack.us/img151/8198/newonceagain32bitfiremaes0.png)
Fireman v.5 (MM8) (http://img225.imageshack.us/img225/3450/firemanalmostscratchedfq5.png)
Fireman (scratched; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1708&d=1159401110)
Iceman (scratch; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1740&d=1159684167)
New version Oilman v.2 (MM8) (http://img144.imageshack.us/img144/2132/32bitoilmannewstyleay4.png)
[B]MM2:[/B]
Quickman (scratched; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1529&d=1157741366)
Heatman v.2 (MM8) (http://www.img1.pic2link.com/index.php?cmd=view&id=402)
[B]MM3:[/B]
Shadowman (scratched; Chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1539&d=1157761395)
Blues Clone v.1 (MM8) (http://img84.imageshack.us/img84/3518/32bitdarkman5co4.png)
[B]MM4:[/B]
Pharoahman v.2 (MM8) *archived* (http://www.img1.pic2link.com/index.php?cmd=view&id=401)
Pharoahman v.3 (MM8) 1 (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3502&d=1169720076), 2 (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3503&d=1169720937), 3 (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3504&d=1169720087), 4 (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3505&d=1169720092)
[B]MM5:[/B]
[B]MM6:[/B]
Knightman v.2 (MM8) (http://www.img1.pic2link.com/index.php?cmd=view&id=399)
Plantman v.2 (MM8) (http://www.img1.pic2link.com/index.php?cmd=view&id=403)
[B]MM7:[/B]
[B]MM8/MMnB:[/B]
Coldman (MM6) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2673&d=1165225017)
[B]Battle n Chase:[/B]
Blues' BnC car (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=37&d=1146767801)
Rock's BnC car (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=85&d=1147065155)
Forte's BnC car (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=183&d=1147902005)
Cutman's BnC car (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=182&d=1147901957)
Needleman's BnC car (MM8) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=361&d=1149303730)
[B]Enemies:[/B]
Sniper Joe (scratched; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1709&d=1159401116)
Metool and Sniper Joe extension (MM8) (http://img214.imageshack.us/img214/7743/customnt9.png)
[B][U]X series:[/U][/B]
Redips, Zero, X, and Axl [single pose] (MMZ) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2793&d=1165794449)
Sigma [single pose] (MMZ) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3414&d=1169421905)
[B][U]Zero Series:[/U][/B]
[B]Main characters:[/B]
Zero (scratched; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1545&d=1157791068)
Omega 1st form extension (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2824&d=1166060473)
Pre-MMZ Dr. Wiel/Vile v.2 (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3413&d=1169421901)
Kraft-sized Omega 1st form (http://img254.imageshack.us/img254/8175/omega1sizekraftmo0.png)
Omega 1st form overworld (MMBN4-6) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3789&d=1171168877)
[B]Enemies[/B]
Pantheon (scratched; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1615&d=1158272615)
[B][U]ZX series:[/U][/B]
[B]Models:[/B]
Model X (scratch; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1681&d=1158943403)
Model V/W standing pose (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2684&d=1165398108)
Model Oz v.1 [Girouette] (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2727&d=1165620977)
Model Z [generic] (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3949&d=1172277121)
Model Pr (PRotoman) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4100&d=1172711531)
Model Ek (EnKer) A (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4107&d=1172756537) or B (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4185&d=1173071470)
Model Fw (Forte Wily) [generic] (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4116&d=1172843967)
Model F (Fefnir) [generic] (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=4201&d=1173352565)
Model H (Harpuia) [generic] (http://img143.imageshack.us/img143/9072/modelhxg9.png)
Model P (Phantom) [generic] (http://img180.imageshack.us/img180/7275/modelpds5.png)
[B][U]Custom characters:[/U][/B]
SD Ordinanceman (scratch; custom style) (http://www.img1.pic2link.com/index.php?cmd=view&id=442)
Ordinanceman v.1 (MMPB/MMPF) 1 (http://www.img1.pic2link.com/index.php?cmd=view&id=447), 2 (http://www.img1.pic2link.com/index.php?cmd=view&id=451), 3 (http://www.img1.pic2link.com/index.php?cmd=view&id=450), 4 (http://www.img1.pic2link.com/index.php?cmd=view&id=453)
Ordinanceman v.1 (MM6) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=423&d=1149842974) Mug (http://img151.imageshack.us/img151/3423/ordinancemugoh2.png)
Magmaman v.1 (MM6) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=412&d=1149805628) Mug (http://img151.imageshack.us/img151/6008/magmamugtj4.png)
Velocityman v.1 (MM6) (http://i26.photobucket.com/albums/c135/sovietcommando/Velocityman8-bit.png) Mug (http://img100.imageshack.us/img100/8884/velocitymugip0.png)
Toughman v.2 (MM6) (http://img222.imageshack.us/img222/8404/toughman8bithw6.png) Mug (http://img157.imageshack.us/img157/8461/toughmugqb7.png)
[B][U]Rockman Related:[/U][/B]
Gateman Classic (MM8) (http://img84.imageshack.us/img84/1571/gatemanah0.png)
Buildman [manga character] (MM8) (http://img225.imageshack.us/my.php?image=buildmanpn8.png)
[SIZE="3"][B][U]Non-Rockman Sprites:[/U][/B][/SIZE]
[B]Kirby (GBA):[/B]
Kirby as Rockman (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=118&d=1147242765)
Kirby as X, Forte, and Blues (single pose) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=120&d=1147247514)
Kirby as Robot Masters of MM1 (single pose) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=140&d=1147419102)
[B]Metal slug:[/B]
Marco and Tarma (scratch; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1576&d=1158011300)
Slug vehicles (scratch; chibi) (http://img172.imageshack.us/img172/6517/slugssy4.gif)
[B]Mario:[/B]
Mario NES (scratch; chibi) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1599&d=1158129536)
[B]Miscellaneous:[/B]
Sonic and Samus [single pose] (Paper Mario) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=3314&d=1169018874)
[B]Custom:[/B]
unnamed UFO (scratch; custom style) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=638&d=1152342408)
Chibi characters base sheet (scratch; custom style) (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=1461&d=1157221301)
[SIZE="3"]If it's not up there, it's either: not PD, incomplete, or non-existent.[/SIZE]
Edit: Also if a link goes to a wrong image, please tell me which one. =/
Edit 2: This will also appear on the front page to make locating this list easier.
All the image and links are correct. And that is a shit load of sprites. The sad part is I've seen all of them except Gateman and his hair disappears when his head goes back.
sovietcommando
08-03-07, 01:32
All the image and links are correct. And that is a shit load of sprites.
Yeah, and some of them never appeared in the thread.
The sad part is I've seen all of them except Gateman and his hair disappears when his head goes back.
That's hair? I thought it was just the back of his helmet. O.o
As I looked back to all these sprites I figured I should go back to converting Robot Masters to 32-bit, but oh well. :p
I thought it was hair I'll check really quick.
Ya it is hair.
http://www.sprites-inc.co.uk/files/EXE/EXE2/Navis/gateman.gif
sovietcommando
08-03-07, 01:45
I thought it was hair I'll check really quick.
Ya it is hair.
http://www.sprites-inc.co.uk/files/EXE/EXE2/Navis/gateman.gif
Eh, whatever, I interpret it as a helmet, so the classic sprite has a helmet.
Besides, it's only version 1, I could redo him. :p
Ya and it wouldn't be too much of an edit either. It still looks good without the hair though.
sovietcommando
08-03-07, 01:49
It still looks good without the hair though.
Yeah, except he uses King as a base sprite. Now that I've gone to scratching the majority of my sprites, he's going to change.
Sounds good. And I thought that the base looked a bit familiar...
sovietcommando
08-03-07, 01:54
Sounds good. And I thought that the base looked a bit familiar...
I actually thought it was kind of odd that people didn't recognize the base without me saying anything. =/
I haven't played MM&B in a long time so I couldn't recognize it but I knew it was familiar. And no one could tell who it was is because you hid the base quite well.
sovietcommando
08-03-07, 02:27
Uh, forgot a sheet:
Toughman v.2 (MM6) (http://img222.imageshack.us/img222/8404/toughman8bithw6.png) Mug (http://img157.imageshack.us/img157/8461/toughmugqb7.png)
It goes along with the other custom robot masters I made. Not really unique, but it could be useful (maybe).
sovietcommando
08-03-07, 05:00
4199
Model F (Fefnir) with a new "down-attack" move. Ah, much better now that my head is clearer.
Cerberus's Fang: Model F charges up, punches the ground and produces a spike of magma. The spike later hardens into rock and becomes a destructible obstacle. More unique than just a stream of fire, eh? The rock texture was a pain to get right though...
Edit: Augh... Forgot the ROCK-on...
Edit 2: Nevermind... :p
Edit 3: The frames at the bottom are not meant to be linked together as an animation but as sort of a visual representation of how much "health" the rock has.
Model F looks good. But I think you should give him a recoil when he shoots, because his buster is A LOT bigger then Model Pr's... Is that fang suppose to stay there until it's hit and shattered or does it shatter right after it appears?
sovietcommando
08-03-07, 10:31
Is that fang suppose to stay there until it's hit and shattered or does it shatter right after it appears?
The "fang" (Cerberus's Fang is just a name) stays until someone destroys it. Think of it as Model F's block, until the opponent breaks through or the unless the opponent jumps over it.
4200
Added a wake to the buster blasts.
Those are awesome!
One thing... in the firing sprites, the light from his shots doesn;t seem to make his armor shine at all. It looks nicier with it.
sovietcommando
08-03-07, 11:16
Those are awesome!
One thing... in the firing sprites, the light from his shots doesn;t seem to make his armor shine at all. It looks nicier with it.
Er... forgot about that too I suppose...
4201
Added a shine. :D
Now to re-update the list... again... <.<;
sovietcommando
08-03-07, 12:36
http://img444.imageshack.us/img444/7221/modelhiy5.png
Model H (Harpuia) (single ROCK-on).
Instead of flight, Model H has boosted jumps (higher), boosted dashes (further), and the ability to air-dash.
I really wanted to avoid using the official slash frames despite the differences between this one and the official one (HX).
Tesla Blazer: A bolt of lightning strikes Model H and creates a sphere of charged energy around the model. It's not a shield but it should deter melee attacks as the sphere is damaging to opponents.
The Sian Random Man
08-03-07, 13:12
Eh?
Both EK Versions link to same pic.
Also, The metal Slug vehicles link to the Chibi Joe...
Omg, thats a new kind of joe!
sovietcommando
08-03-07, 13:16
Eh?
Both EK Versions link to same pic.
Sheet B has a combo and no down-attack (yet). Crimson requested it.
Also, The metal Slug vehicles link to the Chibi Joe...
Oh. Well I'd better fix it, eh?
Edit: Fixed.
The slashing could use a little work but awesome as always S.C.
sovietcommando
08-03-07, 17:34
http://img180.imageshack.us/img180/7275/modelpds5.png
Model P (Phantom).
Phase Dodge: Literally, Model P dodges attacks by phasing out.
And here's Model H again, with fixed slashes (hopefully).
http://img143.imageshack.us/img143/9072/modelhxg9.png
Terry von Feledae
08-03-07, 17:59
First of all, these look awesome and are quite usefull. Anyway...
The only things I can see wrong with P are:
The cape is in dire need of shading. One colour won't do it.
Also, why is the cape dissapearing while pressing AA? Or do you just see only so much? It's like it's cut off...
Ah yes, something else, his shuriken looks like it changes it's size while flying. In the first pose, it looks bigger than in the second and third one.
Harpuia is not really fixed yet. The slashing in A, A(dashing) and A(jumping) look kinda chubby and not, how to say, sharp enouth. It looks like she hacks with a club instead of a sword.
So, just a little gameplay aspect:
The delay in Phantom's A-attack and Harpuia's Tesla Blazer before the attack is executed is far too long. This way, in games and stuff, they are completely useless. Maybe you should edit this. Oh, and, give H an vertical Air-dash or a double-jump(I prefer the latter one)! Knightman has boosted jumps already. And H's main aspect should be midair-acrobatics.
Oh, and, maybe you should give H instead of an two-part-A-attack an AAAA-attack. Even more combo than zero!
Oh, and about P... Give him kunai, not only when he's on walls. On B.
Model P is the empathy of awesome.
Model P is the empathy of awesome.
You mean the epitome?
Wowza, those sprites rock, I donīt think I could do any better, just with a big bunch of luck.... avery big one... Model Z, it looks kinda weird to me, the helmet of Model ZX weird on the body, but rest is good
turpinator
08-03-07, 19:47
I thing model P rocks my socks (as I was waiting for it), but the one problem I see is that you used either Model ZX or Zero's hair to compose the scarf, you might want to change that. Oooo, maybe make it cover the mouth to show that it's around the neck?
sovietcommando
08-03-07, 21:43
4204
Added highlights to his scarf, shortened his ninjato attack, replaced the scratched shuriken with one that doesn't have "errors" and removed his kunai's.
I think the kunai and the sword could be behind seperate buttons, so not all as A. Because it would really mess up if you needed to attack from a distance and walk a little first. Per example, Zx had his close range as weapon 1, and the buster as number 2. I think it will be alot more easy to control, but it will mean that he'll need the frames of both slashing and throwing while wall-clining, jumping etc. And make a little dustcloud for when he touches the ground. BTW, great for making that attack. I've always regretted you could never do a saber-thrust in Zx and some Zero games. It's actually one of the coolest attacks in my opinion.
[edit]Oh, and you forgot to shade his scarf in the rock-on sequence.
sovietcommando
08-03-07, 22:24
Well I was hoping that single ROCK-on's don't have two separate weapons, but I guess that can't be helped. Plus I wanted Model P to have some differences from Model Px, hence the ninjato.
Wow, SC. Just wow. Each one of these Guardian biometals are nothing short of awesome. Are you gonna do Leviathan as well? Cause I've always hating her fighting style in ZX, and I'd really like to see what you'd do with it.
Of course, what I'd really like to see is Model X on its own. >_<
...that's sarcasm, for anyone who's about to correct me...
EDIT: Boilman, ninjas don't make dust clouds when they land! They're ninjas!
crimson hammer
08-03-07, 22:29
For Phantom Rock on. Phantom has a split scarf not one.
SmokedToast
08-03-07, 23:05
Well I was hoping that single ROCK-on's don't have two separate weapons, but I guess that can't be helped. Plus I wanted Model P to have some differences from Model Px, hence the ninjato.
Soviet, I think by the time the first ZX Model Royale 'full' version is done... you will have contributed more sprites then anyone else. XD
I totally love these models, especially when you went out of your way to make them different then the double rock ons and the original guardians themselves. :) Espsecially in H and F. :D We are definitely going to be using these all in the game somehow, it's not right not to. :D
The Walrus
09-03-07, 00:12
@S.C- Is there a chance you'll sheet the Model A(the one you made of the official Model A) and Model L you've made? I know that come summer(probably) the second will be out in japan and someone will rip the sprites from a rom, well, the reason I'm asking is cause I'm working on a ZX comic that takes place 25yrs prior to ZXA and figured it'd be neat to have Model A involved.
BTW- Correct me if I'm wrong, but I think you said something about Model L needing a female base. I was thinking that you could just edit Aile since her base wouldn't be too hard to edit to a Model(someone else's already done a Model X standing like that)
BTW2- I just have to say this, but your model's are simply amazing. Seemingly simple but amazing
sovietcommando
09-03-07, 00:56
For Phantom Rock on. Phantom has a split scarf not one.
Since the model doesn't have to look exactly like what's being modeled I'm taking advantage of that.
Plus I'm lazy... --;
Speaking of lazy, I've got a lab and 2 homework assignments due tomorrow and finals to worry about n the next 2 weeks. O.o
And I'm looking at my situation rather negatively...
SmokedToast
09-03-07, 05:46
Since the model doesn't have to look exactly like what's being modeled I'm taking advantage of that.
Plus I'm lazy... --;
Speaking of lazy, I've got a lab and 2 homework assignments due tomorrow and finals to worry about n the next 2 weeks. O.o
And I'm looking at my situation rather negatively...
Oh yeah Soviet, after relooking at the animations... would you mind if in MZ I split the first slash into two seperate slashes? That way we can give the user the four slash combo some people suggesting, and it would work well I think. :)
sovietcommando
09-03-07, 06:14
Oh yeah Soviet, after relooking at the animations... would you mind if in MZ I split the first slash into two seperate slashes? That way we can give the user the four slash combo some people suggesting, and it would work well I think. :)
Eh, sure.
As for the Tesla Blazer, judging from the area of effect, I'd think that the delay is somewhat reasonable, though I could shrink it a little.
Nice sprites! They are...just awesome. I really like the model H! Are you doing L next?
sovietcommando
09-03-07, 11:09
I really like the model H! Are you doing L next?
It's only logical.
That and I'm just starting my 3-4 page lab report, due today in... 11 hours.
XD <-- Nervous laughter...
vBulletin v3.5.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.