PDA

View Full Version : S.C.'s sprites (List of PD sprites on first page)


Pages : 1 2 [3] 4 5 6 7 8

Solarblade
09-09-06, 19:57
Argh, I want to make a game with them ><. Anyway, their VERY CUTE ^_^.
Though personally, I like Zero with the AA effect better O_o... Oh well, it looks very cool anyway.

RyuReiatsu
10-09-06, 03:14
Cute sprites X_X REALLY WEll MADE!

sovietcommando
10-09-06, 04:26
Argh, I want to make a game with them ><.

I do too, but I can't think of an idea, much less a plot.

Eh, it'll come to me someday. :g-Gaga:

RyuReiatsu
10-09-06, 04:30
I do too, but I can't think of an idea, much less a plot.

Eh, it'll come to me someday. :g-Gaga:

No need of a plot.. Just remake Rockman =3
(there was like... not even a big plot there)

Edit: btw could you please answer my message?

Quickman
10-09-06, 05:04
Oh. Whoops...


This I realized after trying it out.

Here's a new sheet, without the AA effect.
1529

It should be somewhat obvious who this one is.

[Note: this computer can't save in PNG, so instead I saved in the next best thing: GIFs.]

XDD He's so cute! *hugz ChibiQuick* He could be used in an RPG!

sovietcommando
11-09-06, 22:51
1576

Gasp! Non Megaman sprites! If you've played any Metal Slug game (well except for the Advance ones) you should be able to recognize one of the two characters in that sheet (The blonde one, Marco, and the brunette, Tarma).

This is only a beta version as I'm working out the kinks in the sheet and as I lack better referance pictures.

tuckur21
12-09-06, 00:02
They look good except at first I thought Marco's back pack and hair where the same thing.
P.S. Some how I know both of there names when Ive only played a Metal Slug game once in my life.

sovietcommando
13-09-06, 07:39
Mario, Luigi and various other Mario related objects. I was quite bored. :p

1599

Forte
13-09-06, 20:19
Awesome. Cute and Awesome, all of them. great combo. the mario ones look like the little toys from Mario vs Donkey Kong. But QuickMan's belt is so big it makes it look like he's wearing yellow pants.

sovietcommando
13-09-06, 21:24
But QuickMan's belt is so big it makes it look like he's wearing yellow pants.
You mean you didn't see the black/grey pixels below yellow pixels?
1602
(Expanded 400%)

I really can't do much with a belt 1 pixel in width. ^^;

sovietcommando
14-09-06, 23:25
1615

Zero gets some cannon fodder.

Edit: Since I'm stuck using IE on my work computer I only see an empty box with a red "x". Hopefully the rest of you guys aren't getting the same thing.

Boja
14-09-06, 23:30
I can see it fine (i'm using firefox), and its awesome!

DragonZero
14-09-06, 23:33
Oh dear god. A chibi Pantheon. You frickin' ROCK, SC.

Forte
14-09-06, 23:43
You mean you didn't see the black/grey pixels below yellow pixels?
1602
(Expanded 400%)

I really can't do much with a belt 1 pixel in width. ^^;

Maybe you should just get rid of the belt all together. his pants will make up for it, perhaps. And at 400%, he's even cuter.

sovietcommando
14-09-06, 23:47
Maybe you should just get rid of the belt all together. his pants will make up for it, perhaps. And at 400%, he's even cuter.
1616
Like this? I'm not sure if this really helps.

Boja
14-09-06, 23:48
it looks like his pants are up to his chest...the first thing that comes to mind is Urkel...

sovietcommando
15-09-06, 00:03
1617
How about this?

Boja
15-09-06, 00:07
that looks better (in my opinion)

sovietcommando
15-09-06, 00:34
I'm starting to get hooked onto this style.

1619
Every Megaman variation. They're obviously not in chronological order.

Funny how the first sheet I've done for this style (actually even for the other styles) isn't of Megaman but of Fireman. Hmm...:g-think:

megajosh2
16-09-06, 02:51
Is the sprite template PD? If we give credit?

Zero20XD6
16-09-06, 03:03
Than it wouldn't be PD if you gave credit megajosh

sovietcommando
16-09-06, 04:41
Than it wouldn't be PD if you gave credit megajosh
Just because it's PD, doesn't mean the user absolutely can't give credit; t's just optional. :g-winky:

Zak
16-09-06, 04:45
S.C you have way to much time on your hands, great job on the sprites.

megajosh2
16-09-06, 16:08
Hoorah for PD-ness!

sovietcommando
19-09-06, 20:37
1665

Guess who? :g-winky:

Zero20XD6
19-09-06, 20:49
Giroutte yay!

sovietcommando
19-09-06, 20:56
I'd add more poses, but my sickness is causing a sort of block.

tuckur21
19-09-06, 23:00
Well feel better soon, and good job on the sprites.

Don Kalypso
19-09-06, 23:20
Get well soon S.C., also are all of the little chibi guys PD? If so I am going to try to find some BGs for them and then I could be able to use them for something. If not then I could just go ahead and find the BGs and make my own chibi guys/girls.

sovietcommando
19-09-06, 23:35
Get well soon S.C., also are all of the little chibi guys PD? If so I am going to try to find some BGs for them and then I could be able to use them for something. If not then I could just go ahead and find the BGs and make my own chibi guys/girls.
Hm... I thought I already answered this with megajosh? Oh well. Yeah, they're PD. Even if they weren't, it's not hard to make them anyways. :p

sovietcommando
20-09-06, 01:35
1670

Vent & Aile & Model X. :p

megajosh2
20-09-06, 02:31
I must try to make one of these!

The Walrus
20-09-06, 14:31
Same here

@sovietcommando- How do you find the time to sprite so many, well, sprites?

sovietcommando
20-09-06, 16:41
Same here

@sovietcommando- How do you find the time to sprite so many, well, sprites?
Depends. These tiny sprites don't take much time really. I say a few seconds per pose. Of course it depends on the pose. Standing + rotations don't take too much time, since I have a "template." Poses like Girouette's standing sprite takes a few more time as I have to emulate his existing pose with a new style, that lacks certain pixels to match up exactly.

If you guys want to, take the base sprite sheet I made and try making something from it, at least the basic standing pose if not all of them. And make other edits if you feel it doesn't look right.

The restrictions I've had for my sprites don't have to apply with your's. So, if you want to use other colors besides the default, go ahead. I've already run into color issues with some sprites I've worked with (i.e.: colors don't match/work).

sovietcommando
22-09-06, 17:44
1681
Full rotation plus the buster shot (since someone ripped a sheet, I was able to get a better look at what it looked like).

Solarblade
22-09-06, 18:17
So cool! I think it would be cool to have a game made with this kind of sprites ^^. Nothing wrong with them as far as I can tell.

Zak
22-09-06, 23:05
Cool, he so littel!

Don Kalypso
23-09-06, 00:30
Now I have to update my "little" archive of these guys. Oh well, good job SC, very nice work.

sovietcommando
25-09-06, 23:54
Since I was gone for several days, I felt bored, due to the lack of internet connection at home and at my new place in Davis. So here's a preview of what I'm going to try to accomplish.

1689

Yep, Girouette as a playable character. The sprites above look like mere recolors, but the changes will be more prevailant in the attack sprites. [And, as I'm typing this post, I think I might alter some of the models above for a more original look.] And you're not seeing thngs, I'm thinking of making a new model [CxZ]. Pretty much it's Copy X. Dunno, it came across my mind as I wallowed in boredom.

Now, most of the sprites will be edits and some scratching. See, what I found was that Model Z looks almost like Model X, just recolor and replace the head. :p Attacks will be slightly different (duh).

I'm also thinking of other model/playable NPCs, but so far this is the most "complete".

Edit: Updated HZ and LZ. Eh, looks a little better, I think.

sovietcommando
26-09-06, 00:38
Okay, so here's HZ, XZ, and Z, so far.

http://i26.photobucket.com/albums/c135/sovietcommando/ModelHZ.png
[HZ]

http://i26.photobucket.com/albums/c135/sovietcommando/ModelXZ.png
[XZ]

http://i26.photobucket.com/albums/c135/sovietcommando/ModelZpart1.png
http://i26.photobucket.com/albums/c135/sovietcommando/Part2.png
http://i26.photobucket.com/albums/c135/sovietcommando/part3.png
[Z] (playable)

Some sprites have not been editted as they already fit the pose that they were supposed to take.



Oh, I like to ask you people about something. In MMX, Zero's attacks were somewhat different compared to X's attacks. Should I do the same here or keep the attacks that are default (ie: FX's guns instead of a fire-type blade/weapon)?

Plaz
26-09-06, 00:54
Hmmmm... Well, since X technically never had a sword in the Zero series, and he kinda gets one with HX and LX, I say go for the knuckle cannons on FZ.


...I like the chibis better though. So easy, but with such a wonderful result!

Zan Sidera
26-09-06, 20:28
The hell? What kind of Giro sheet are you using? There's white inbetween the human form's arm pits. And his slash has lost it's main shade. Either you used a flawed version of my sheet or can't use transperancy.

Use this instead: http://geocities.com/protozantetsu/ModelZ_NotTransperant.gif

Now a design related note. All Double Rock Ons share an open vest and spiked knees. Add those.

Spritewise, you have severely messed up the aerial slash. The startup is with a different arm than the slash and the end result has the sword at an impossible angle. Just follow how X does it.

Posewise, Giro puts too much power in many of his startups, because he wields them at a more intense level. For playable level, he should put less power in his slashes.

Similairly, the dash slash actually has a startup from a stance. Doesn't work. He's supposed to be able to pull that move in mid-dash, not have a long delay before the dash and attack begins. It's only done like that ingame to alert the player what he is to do. Infact, Giro always makes clear notion of what he'll do next. That has to go for a player character.

Zero20XD6
26-09-06, 20:51
X can ahve a sword conisdering he's going off of X from the X series not the MMZ series.

Plaz
26-09-06, 23:59
True, but Zero never had anything buster-like except his arm cannon and z-buster.

Zan's right, pretty much. But those should all be some minor-ish edits. The large saber slash could be the charged sword shot. By the way, I feel highly compelled to refer to Model OZ as Model Ozone. Heh, heh.

TarkarisZX
27-09-06, 13:58
Posewise, Giro puts too much power in many of his startups, because he wields them at a more intense level. For playable level, he should put less power in his slashes.
Don't eliminate these, use them for the charge or even the O.I.S. attacks.

sovietcommando
27-09-06, 22:05
Well, considering how I haven't played ZX, I'm pulling these out of the air, basing most of these things off of previous games and such.

I suppose I should hold off on posting the FZ sprites til I fix Z, eh?

Zero20XD6
27-09-06, 22:09
Yes you probly should because then you'd be fixing two sprite sheets at once.

sovietcommando
27-09-06, 22:14
Well at least could perhaps get some comments for these models:
1705

Human form for Model F doesn't exist yet.

Zero20XD6
27-09-06, 22:16
They look good but whats upwith F's head.

sovietcommando
27-09-06, 22:28
They look good but whats upwith F's head.
Just trying to make them look more like ther MMZ counterparts (but not exactly).
1706

I'm beginning to see that I'm not going to get much out of this.

Zero20XD6
27-09-06, 22:31
Oh ok they look good though.

sovietcommando
27-09-06, 22:46
Now a design related note. All Double Rock Ons share an open vest and spiked knees. Add those.
The open vest I'll do (actually I already have done (XZ: I didn't notice until now that the "open vest" part was missing), but the spiked knees I may put on, but not for all. I do want to add a bit of uniqueness to these models so they do not look all like their "Double Rock On X" counterparts (like I don't want XZ, XH, XL and XF to look too much like ZX.)

sovietcommando
28-09-06, 00:53
More chibi sprites:
1708

1709

I'm not sure if this animation works. I'll either throw it out or add more frames or something to it.
1710

Jace
28-09-06, 00:54
Dude, that is AWESOME!!

NetSaver.exe
28-09-06, 00:55
Those are awesome!!!!

Zero20XD6
28-09-06, 00:57
Yay good job but the animations a little fast.

sovietcommando
28-09-06, 00:58
I was using Unfreez, that's why. I can't change the speed but I can add more frames to smoothen out the animation and make it slower.

RyuReiatsu
28-09-06, 01:26
Awsome sprites like always xD

xsaleon
28-09-06, 04:12
I was using Unfreez, that's why. I can't change the speed but I can add more frames to smoothen out the animation and make it slower.
Actually, you can slow down Unfreeze, that's what I use, just make the frame delay higher.

RyuReiatsu
28-09-06, 04:52
Oh yeah btw SC...
There's something wrong with fefnir... I think the head needs to look at bit more big & that he should look at bit more ugh..hm....huuuu... Bif? Buff, etc.

The Walrus
28-09-06, 18:59
@sovietcommando- Dude, those fireman chibi's are godly. What's the next character your gonna make as a chibi?

sovietcommando
28-09-06, 23:59
Actually, you can slow down Unfreeze, that's what I use, just make the frame delay higher.
Eh, how high of a value for a noticeable change? -.-;

Oh yeah btw SC...
There's something wrong with fefnir... I think the head needs to look at bit more big & that he should look at bit more ugh..hm....huuuu... Bif? Buff, etc.
Well, I never said anything about these models being exactly like the originals. But I'll look into it.

Forte
29-09-06, 01:10
I use Unfreez for my GIFs, normally if I want to slow down animations I enter frames twice and put the delay up to like 100 cs (whatever it measures in.) Really all you have to do is constantly play around with it to get things just right. Those Chibis just keep getting cuter and cuter.

sovietcommando
01-10-06, 07:30
What's the next character your gonna make as a chibi?
1740

Maybe this'll cheer Quickman a little. :o

Quickman
01-10-06, 08:37
You even gave him a mallet! XD That is so sweet... *reaches for the Kleenex*

sovietcommando
04-10-06, 04:51
*Slams head against table*
Ugh, I completely forgot about this.
1766

I was meaning to post these Metal Slugs here, but due to the past internet issues, I forgotten...

Scratched and in the chibi style-thing.

Slugs from left to right: Super-Vehicle 001 Metal Slug tank, Slug Copter, Slug Gunner, and Slug Fighter.

Don Kalypso
04-10-06, 04:52
Those rock so much. I really like them, keep up the good work.

sovietcommando
09-10-06, 02:40
1822

Fireman. Completely rebuilt, most of which is scratched. He now stands much taller than Rock, since I imagine him to be a tall robot anyways.

If the first animation looks familiar, it's because after I made this sheet I made this:
1823

Yeah, and this sheet is still under construction, as seen by the lack of other sprite poses. This sheet was made 1-2 months ago.

megajosh2
09-10-06, 02:43
I like how Fireman looks! I especially like how the head looks. I just feel you put the torso a little too high, but hey, he's supposed to be tall, so it's perfectly done. It's just that I'm not used to seeing an RM that tall without the metal diaper. :p

Don Kalypso
09-10-06, 03:07
I think you should raise his crotch, as I doubt his torso could be that elongated. Also when you see a tall RM, or other beings, most of their hieght comes from their legs, not their chest. Otherwise it is very well done, and for that I applaud you, SC, for a job well done.

sovietcommando
09-10-06, 04:04
Ugh... I was afraid of this, honestly. I'd find it really irritating to redo all those sprites up there for this...

But then, asked for improvement, so this must be expected.

1824

Better?

Jace
09-10-06, 04:06
Perfect. Well in my opinion anyway.

Don Kalypso
09-10-06, 04:08
Much better.

Jace
09-10-06, 04:10
By the way, this is Pd like the last fireman right? I just want to make sure.

megajosh2
09-10-06, 04:29
Sweet peanut butter it is an improvement. Wait wha?

sovietcommando
09-10-06, 04:31
By the way, this is Pd like the last fireman right? I just want to make sure.
Yep.

Sweet peanut butter it is an improvement. Wait wha?
What do you mean "what"? That made perfect sense.

megajosh2
09-10-06, 04:34
I was asking myself why I would say "sweet peanut butter"...

Blackhook
09-10-06, 13:03
this is a realy cool fireman (hat down) :g-winky:

Zan Sidera
09-10-06, 15:15
FireMan needs to be a lot more buff. You also need to learn how to define a crotch.

tuckur21
09-10-06, 20:02
Ya this one is much better than the previous. Bravo SC bravo.

Edit: Yay Warrior Princess. Wait thats not good I've lost my manhood. :(

Jace
10-10-06, 01:01
Hey SC, could you tell me where you got those standing up poses of Mega and Bass? I was thinking about doing the same thing you're doing but with the MM8 and MM&B RMs.

sovietcommando
10-10-06, 01:51
Hey SC, could you tell me where you got those standing up poses of Mega and Bass? I was thinking about doing the same thing you're doing but with the MM8 and MM&B RMs.
http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom2.png
http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom-1.png
http://i26.photobucket.com/albums/c135/sovietcommando/ForteCustom.png

[Note: These are very old sheets (1 year old).]

NetSaver.exe
10-10-06, 01:54
Now those sprites pwn.

Jace
10-10-06, 02:00
Thanks SC. Now I have a complete master sheet of Bass and Mega I can use.

TwIzTeR_91
10-10-06, 03:29
You're sprites never cease to amaze me... But I do have some C+C.

5th frame of the kicking (Excluding standing pose): He looks terrified of his leg... I dunno what's up with his face.

1st throwing frame: His arms are HUGE! Why?

The frame where he's feaking out/looking like he's being electrocuted/on crack: There's a stray pixel on top of the shadow, and it looks weird. I love the sprite though.


That's all for now!

Blackhook
10-10-06, 17:17
http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom2.png
http://i26.photobucket.com/albums/c135/sovietcommando/RockmanCustom-1.png
http://i26.photobucket.com/albums/c135/sovietcommando/ForteCustom.png

[Note: These are very old sheets (1 year old).] i saw there a flame man and snakeman in 32bit, do you have sheets from them

Angelstar.exe
10-10-06, 17:26
Probaly not,all the sheets he mad are on the first few pages. Those two wern't there.

sovietcommando
10-10-06, 17:38
i saw there a flame man and snakeman in 32bit, do you have sheets from them
Snakeman I haven't done much with yet and Flameman is in the process of being redone.

In fact, those Megaman and Bass sprites are going to be redone, probably mostly scratched or something.

1st throwing frame: His arms are HUGE! Why?
It was an attempt by me to scratch sprite. I based it off of X's Gaea Armor's attack pose. I'm fully aware about the size issue. This is one of the reasons why I'm thinking about redoing these sprites.

Blackhook
15-10-06, 10:54
Can you send all sprites you madet in one post please? I havenīt time to searching in all that posts:g-ninja:

sovietcommando
16-10-06, 02:37
Can you send all sprites you made in one post please? I havenīt time to searching in all that posts:g-ninja:
All sprites? You really sure about that? I'm not sure they'll all fit.

Anyways, I've redone Bombman (again):
1924

Better, or does someone here suddenly find one of the past version better for some reason?

Boja
16-10-06, 02:41
Do a different body and make his arms bigger.

Jace
16-10-06, 02:43
Personnaly, I think the fourth one from the left is the best.

Boja
16-10-06, 02:43
Me too

sovietcommando
16-10-06, 02:49
Okay, how about the head? Is it better at least?

The body for the newest version was scratched (minus the limbs) and was not borrowed from the ffth version, mind you.

TwIzTeR_91
16-10-06, 02:52
5th head and limbs, 6th body, edit the 5th's head to make him look not-depressed.

sovietcommando
16-10-06, 10:22
5th head and limbs, 6th body, edit the 5th's head to make him look not-depressed.
If you saw him in the frst post, you'd see why he's so depressed.

People found the fifth Bombman's head to look to much like Cutman. I actually don't like the fourth version's head because the face is all scrunched up. Perhaps I should use the fifth's mohawk and body with the sixth's head and face. Would that help?
Edit:
1928

Mikado
16-10-06, 11:27
He looks a bit to fat... ^^;

[fish in space]
16-10-06, 13:26
Mmmm, I like the third best overall.

Jace
16-10-06, 17:03
I still say the fourth one 'cause I always saw him as having a scrunched up face and the proportions are just right.

tuckur21
16-10-06, 17:34
I like the first one the best.
But seriously the fourth one looks fine to me.

Xterra
18-10-06, 23:23
Do more Zx sprites, you did some pretty awesome stuff, and I think you should continue to do some more.

TwIzTeR_91
19-10-06, 23:35
The shading on his arms and legs is odd. Maybe a bit too bright? and they don't seem to match him. He has a big body, then all of the sudden there are short and skinny legs. Maybe a shorter body, and then the same length legs, but a wee bit wider, and different colors?

The newest version is a huge improvement though :)

sovietcommando
21-10-06, 05:18
Which hairstyle looks good?
1984

I was just trying to see what the old Megaman hairstyles look like in a 32-bt format.

Jace
21-10-06, 05:24
The MM7 one looks the best. The WW one creeps me out and the 8bit one is alright. Anyway good job. The hair looks great in all of them but the styles are weird.

RyuReiatsu
21-10-06, 05:54
I think that Bombman looks better fat lol.

TwIzTeR_91
21-10-06, 06:41
NES hair looks the best, but I wanna see what you think his hair should look like in 32-bit format.

RyuReiatsu
21-10-06, 06:42
NES hair looks the best, but I wanna see what you think his hair should look like in 32-bit format.

I agree the Nes hair looks better :P

dualR
21-10-06, 06:59
NES one looks best, but it kinda looks pillow shaded.

sovietcommando
21-10-06, 07:20
I think that Bombman looks better fat lol.
Bombman is supposed to be fat, hence the change from the third version to the fourth.

NES hair looks the best, but I wanna see what you think his hair should look like in 32-bit format.
Tried that and it came out really bad and generic. It looked too much like his helmet (originally the aim was to make the hair look like the one shown in his teleporting animation).

Say, I don't suppose anyone here has a picture of Rock's unarmored form from Powered Up? I tried looking in Atomic Fire and other places and haven't found anything.

RyuReiatsu
21-10-06, 07:21
Sorry SC, I don't have anything =/

Forte
21-10-06, 17:43
I think somewhere in one of the threads (Either this one or Custom Sprites Request) Someone posted a pic of Rock from Powered Up. I'll look for it and post it if I find it.

I think you should make Rock's hair black or brown, blue is just... weird.

EDIT:
Found it.
Could you try Mega/Rock from Mega Man Powered Up? It would be interesting...

References:
http://www.mmhp.net/ScreenShots/MMPU/Rock.JPG
http://img52.imageshack.us/img52/229/snap0032ew.png

If you ask me, he looks pretty stupid. :/

sovietcommando
28-10-06, 04:13
I've updated Forte's standing sprite and made front views of Rock (and a back view), Blues and Forte.
2057
Mostly scratched. It's probably not the best, but it sure is better than my initial versions.

And I've also updated Roll's sprite:
2058
The previous version, I soon realized, used MMX colors rather than the more fitting Classic colors.

RyuReiatsu
28-10-06, 04:15
I personally think that Forte isn't buff enough XD

megajosh2
28-10-06, 04:22
Awesome~! I was going to do a pose of MM standing straight but with his buster out. Your's though: really good.

Rainbow Dash
28-10-06, 04:44
It's kind of wierd when I'm talking about a sprite, but I like how you did the expression on Blues' face. There's something odd about Forte though...

MegaManPrime
28-10-06, 07:28
DDAAAAAMMMMMNNNNN!!! You are REALLY good at this!

sovietcommando
31-10-06, 01:52
2115
Megaman characters styled after Ariga's mangas.

I want to thank Gauntlet101010's manga scan as they provided the reference needed to make these sprites.

Yeah, apparently, according to Ariga, Fireman is about Cutman's height. I actually thought Fireman would be one of those really tall characters. =/

I'm still working on Elecman and the others. I just can't get his feet right.

RyuReiatsu
31-10-06, 03:17
Kool, they're really good!

NES Boy
05-11-06, 04:04
Which hairstyle looks good?
1984

I was just trying to see what the old Megaman hairstyles look like in a 32-bt format.
The Wily Wars one you have there is actually based on the Mega Man 1 sprites. Yes, Mega Man's hairstyle is different in MM1 than the rest of the NES games.

The NES hair (which is also in Wily Wars via Mega Man 2) is actually the same as the MM7 hair, you were just referencing the wrong frame in his "hair blowing in the wind" sprite.

http://img324.imageshack.us/img324/4160/hairmegamanfb8.png

GundamSoncZerox
06-11-06, 16:41
Can you please do Turbo Man? I used the search feature and didn't find anything.

sovietcommando
06-11-06, 20:32
Can you please do Turbo Man? I used the search feature and didn't find anything.
That's because the only sprite I have for him is an unfinished, cobbled-together, frankenstein that I got bored with a year or two ago.

Don't worry, but please be patient. :g-winky:

GundamSoncZerox
07-11-06, 16:51
That's because the only sprite I have for him is an unfinished, cobbled-together, frankenstein that I got bored with a year or two ago.

Don't worry, but please be patient. :g-winky:
Yeah, I remember him. he still looked cool.

Saiyan Kirby
10-11-06, 15:45
http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=2057
Do you think you could add walking frames to that Megaman? :)

sovietcommando
10-11-06, 18:46
Do you think you could add walking frames to that Megaman? :)
Like walking forwards? Maybe. I'm not very brilliant at walkng frames. <.<;

2271
32-bit Turboman. Since his torso is asymmetrical, I made two sides of him. And he's not a complete scatch.

Zero20XD6
10-11-06, 18:49
Looks good SC.

Zet Sabretooth
11-11-06, 05:49
Pretty nice...At least someone takes the time to do assymetrical sprites...

*glares at Sagat's switching eyepatch*

In all honesty, though, that's neat, SC.

MegaManPrime
11-11-06, 20:51
Awesome dude! Hey, I can't remember, are you helpin' with Rockman 9?

NES Boy
12-11-06, 14:33
Pretty nice...At least someone takes the time to do assymetrical sprites...

*glares at Sagat's switching eyepatch*
At least Capcom realised this when created Dee Jay and changed the word "MANTIS" on his pants to "MAXIUM" during development of one of the Street Fighter versions.

sovietcommando
22-11-06, 01:37
Inspired by the 8-bit project thread, I made these:
2444
They're 8-bit*, but they're patterned after MM8/MM&B games.

[*Based off of the MM6 pallette.]

Boja
22-11-06, 01:41
Duo's too thin, the rest are great though.

AeroMan
22-11-06, 04:21
Looking good! But Duo is a bit thin.

crimson hammer
22-11-06, 04:45
Yea his arms and thighs should be bulkier.

'Shadow
22-11-06, 05:15
Wow they look as if Capcom made them. Well that's expected from someone as good as you.

[fish in space]
22-11-06, 14:54
Pfft, they look better than Capcom's 8-bits, nice job!

sovietcommando
27-11-06, 07:51
More 8-bit MM8-style sprites:
2546

Rainbow Dash
27-11-06, 08:49
Gutsman's legs are too thin-looking for a brute, in my opinion. They wouldn't support his body. The pose is great, though.
Bombman is leaning back too far, and looks very odd. Try making his feet closer together.
Elecman's face looks cramped, and his feet are badly positioned.
Fireman's legs could be a bit shorter. Upper body looks fine.
Iceman's arm (the closest) looks blocky.
Cutman is great.

wouter
27-11-06, 16:02
is its just me or is the head from cutman to big?

sovietcommando
27-11-06, 21:44
is its just me or is the head from cutman to big?
His head is the same size as Megaman's which is about the same size as the original NES Megaman's head's size. In other words, their heads are comparable to the NES sprites rather than the original MM8 style heads.

sovietcommando
04-12-06, 09:37
2673

Coldman in 8-bit NES style. XD

Rainbow Dash
04-12-06, 12:25
Hmm... Looks great, for the most part. My only comment on it is that I'm not sure how that motion blur would look in an animation. I'd test it out, but I have to leave in a few minutes. :p

sovietcommando
04-12-06, 21:50
Hmm... Looks great, for the most part. My only comment on it is that I'm not sure how that motion blur would look in an animation. I'd test it out, but I have to leave in a few minutes. :p
Eh. *shrug* If it doesn't work, pull it out of the sheet (if you use it).

Edit:
2674

MegaManPrime
05-12-06, 02:09
I hope you don't mind, but I saved your ColdMan sheet to my hard drive

sovietcommando
05-12-06, 03:09
I hope you don't mind, but I saved your ColdMan sheet to my hard drive
Tis PD, so I don't mind. ;p

MegaManPrime
05-12-06, 03:21
Really?! Sweet!

AeroMan
05-12-06, 14:55
*drools* ColdMan in 8-bit.....sweeeeeet I thought you were doing GroundMan first?

sovietcommando
06-12-06, 01:45
*drools* ColdMan in 8-bit.....sweeeeeet I thought you were doing GroundMan first?
Well, I do have Groundman, but I'm still working on his "tank-mode" sprites.

sovietcommando
06-12-06, 09:44
2684
Rather unimportant, but I made a standing sprite for model V/W. Made using existing sprites and Serpent's standing sprite as the base.

Might have minor errors. =/

TarkarisZX
06-12-06, 14:02
His thumb looks kinda wierd. Other than that it's gold!

TwIzTeR_91
06-12-06, 21:03
His legs also look a wee bit short and fat... Just a pixel or two heightwise and/or widthwise could fix that though.

sovietcommando
06-12-06, 22:15
His legs also look a wee bit short and fat... Just a pixel or two heightwise and/or widthwise could fix that though.
I dunno about that, since he's the same exact height as his human form.
2689
Slight edit. Serpent is there for comparison.

TwIzTeR_91
06-12-06, 22:34
Ehh.... This is what I meant, all I did was move his legs up a pixel, and then that little triangle so it didnt look like a penis (And if this is considered hijacking a thread ill edit or delete my post immediately, my bad SC, I'm just trying to show you what I mean, because It's hard to make it clear.):

AeroMan
06-12-06, 22:46
The red circle on his knee is weird now....one pixle is HARDLy worth noticing.

Zan Sidera
06-12-06, 22:48
The red circle on his knee is weird now....one pixle is HARDLy worth noticing.

In spriting, a single pixel makes all the difference.

TwIzTeR_91
06-12-06, 23:04
The red circle on his knee is weird now....one pixle is HARDLy worth noticing.

Well yeah, I didn't edit it, I just moved it up a pixel to show a difference. The main point was the stomach, his penis thing, the body to legs ratio, and his legs shape. I half-assed. It's his sprite, not mine =P

sovietcommando
06-12-06, 23:09
Well yeah, I didn't edit it, I just moved it up a pixel to show a difference. The main point was the stomach, his penis thing, the body to legs ratio, and his legs shape. I half-assed. It's his sprite, not mine =P
Well I suppose it does look a little better. =/

Oh and it's his groin, not "penis-thing."

NES Boy
07-12-06, 03:03
I recolored your 8-bit conversions of Tengu Man, Burner Man, Frost Man, etc. to make them appear as though they are seen in the Game Boy Mega Man games. Like the original GB sprites, these take some liberties compared to the original NES ones (like how Mega Man's face has an outline in the GB sprites).

http://img80.imageshack.us/img80/2559/scrobotmastersgbgu9.png

What do you think?

sovietcommando
07-12-06, 03:14
What do you think?
That's great, but next time keep it in your thread. :)

NetSaver.exe
07-12-06, 03:16
Woah S.C. you made those? Those look awesome. I didn't know you could scratch 8-bit.

MegaManPrime
07-12-06, 23:13
Those are pretty bithcin'! Once you get sheets for all of the, will they be PD?

NetSaver.exe
07-12-06, 23:17
He said almost everything in this thread was PD.....well atleast I think he did.

sovietcommando
08-12-06, 00:07
He said almost everything in this thread was PD.....well atleast I think he did.
Unless otherwise stated, sprites in this thread are PD.

Generally, all robot master (and Rockman Killers) conversions and sprites are PD.

sovietcommando
08-12-06, 23:40
2727
Model Omega (Oz). So far, only the intro and attack sprtes are "done."

The slashing sprites were rather difficult to manipulate. No slash trails because I wanted to emphasize the fact that it's a solid-state sword and that the slash itself is supposed to be slow.

NetSaver.exe
08-12-06, 23:44
Well I like the sheet so far. Are you going to make that gold Omega model,too?

Zan Sidera
08-12-06, 23:45
You should make the cape flow in the air as he makes attack and floats. Also, I suggest you still add slash trails. Even normal swords have motion blurs. Just a different kind than energy swords. Look at this arm motion, that effects should carry over to the sword. Also, any slow nature of an attack can be emphasized by adding more frames to a slash trail.

Valkus
09-12-06, 00:01
Thats awesome, he looks like ansem from KH(Because of the cape) and I always imagined giroutee with a evil model. 10/10 from me but the giant hand looks odd too me.

[fish in space]
09-12-06, 17:08
2727
Model Omega (Oz). So far, only the intro and attack sprtes are "done."

The slashing sprites were rather difficult to manipulate. No slash trails because I wanted to emphasize the fact that it's a solid-state sword and that the slash itself is supposed to be slow.
*Whimper*. It's-it's just to cool! 100/10!!!

MegaManPrime
09-12-06, 19:11
DUDE!!!!!! I WISH I COULD BE JUST LIKE YOU! That's just so... sooo.... *drools*

sovietcommando
10-12-06, 03:12
2766

MMX characters in MMZ. Uh, I was bored. =/

Actually this stemmed from seeing the concept art for Zero (MMZ).
2767
This is the concept art I was referring to (http://www.atomic-fire.com/gallery/displayimage.php?album=45&pos=104).

Tai
10-12-06, 03:15
Looks good! The hair on zero is a bit sharp though.

RyuReiatsu
10-12-06, 03:21
Holy crap...
Dude, S.C., I respect you @_@...
These Omega Models... and all that... ROCK O>O!

MegaManPrime
10-12-06, 03:32
Was the one guy Redips or Signas... I'm too lazy to look up what each look like right now.

sovietcommando
10-12-06, 03:33
Was the one guy Redips or Signas... I'm too lazy to look up what each look like right now.
That would be Redips.

MegaManPrime
10-12-06, 03:42
Okay. Those are pretty extremely kick-ass! Wanna' perfect GrassMan for me? Just kidding....... unless you don't mind!

Kevin Phoenix
10-12-06, 06:07
The 8-bit MM8 (especially), MM&B, are just bitchin! If you are able to make full 8-bit sheets for them and perhaps MM7 as well, that would be just great. PD or not, such work would get high marks, credit, and then some.

Grid Man
10-12-06, 17:47
The Model Oz is definitely the best model I've seen, period. Although I do agree with Zan that it needs a trail, even if it is solid. In comics the trail is especially important, because otherwise it's difficult to tell that it's slashing.

I like your X guys in MMZ style. You forgot to give Axl any hair, though. :P BTW, if you don't mind, did you have a base for Redips? I used Craft for mine, but I think mine was a bit too large.

AeroMan
10-12-06, 18:13
Model OZ looks awesome! Thats what Model OX should have looked like!

sovietcommando
10-12-06, 23:52
You forgot to give Axl any hair, though. :P
Really?! *Checks*

Fixed:
2793

BTW, if you don't mind, did you have a base for Redips? I used Craft for mine, but I think mine was a bit too large.
Yes, I used Craft. :p

TwIzTeR_91
11-12-06, 03:59
I think during OZ's tranformation sequence his hair should move, and throughout the animations his cape should move... But that is the best sprite design I've ever seen, and you're sheeting it. Amazing sprite. Wow. Just... Wow.

Grid Man
12-12-06, 22:09
Fixed:
2793

There, that's more like it.


Yes, I used Craft. :p
Oh. Well, uh, in that case... great minds think alike?

The Walrus
14-12-06, 01:03
Really?! *Checks*

Fixed:
2793


Yes, I used Craft. :p

...*insert drooling here*...
Those are freaken amazing
BTW- Just curious, but are you going to sheet them?

sovietcommando
14-12-06, 01:40
...*insert drooling here*...
Those are freaking amazing
BTW- Just curious, but are you going to sheet them?
Maybe, but don't count on it.

Anyways:
2824
Scratched Omega with the exception of the arms, which were just slightly rotated versions of the original. Note: Omega is not floating and shows the interior. :p I'm guessing his legs are too close together, but I tried fixing it a few times.

The Omega Zero sprite of course is not scratched as it uses X's sprite as a base.

And if you're wondering who the heck is that guy next to Weil, well it's supposed to be Weil during the Elf-War, as I imagine it. Actually it's based off of a concept art I found: This poor quality image (http://www.atomic-fire.com/gallery/displayimage.php?album=45&pos=54). Eh, it's a thought. *shrug*

Zak
14-12-06, 02:57
Awsome S.C...For get the elf thing didn't read all of it, but that looks realy awsome.

[fish in space]
14-12-06, 03:01
It's perfect except the arms are fuzzy.

sovietcommando
14-12-06, 03:03
It's perfect except the arms are fuzzy.
Because:
...the arms, which were just slightly rotated versions of the original.

Zan Sidera
14-12-06, 23:27
And if you're wondering who the heck is that guy next to Weil, well it's supposed to be Weil during the Elf-War, as I imagine it.

Your depiction of Weil is wholly inaccurate though. Keep in mind that Weil was human. The art created by Inti are beta designs for his cyborg state as it appeared in Z3. None of them matches his human form.

The closest estimate we have to how he would have look is based on the looks they gave his new body. He being and old man before they punished him, with grey sephiroth hair and a little beard.

Mikado
17-12-06, 11:23
It's nice and shit. But you don't need to hear that. You know it.
Tgings on his helm are a bit to plain. Or is it me? Maybe they have to be that way. But would look better if you made thos ear stuff staffs "more of the middle" if you don't get what I mean.

Xterra
18-12-06, 14:06
2727
Model Omega (Oz). So far, only the intro and attack sprtes are "done."

The slashing sprites were rather difficult to manipulate. No slash trails because I wanted to emphasize the fact that it's a solid-state sword and that the slash itself is supposed to be slow.

Unbelievable man, that rocks! It really is the best Omega Model sprite ever made on this site, and especially since Gero is wearing it. Could you maybe extend the sprite sheet a little so that there are also movements not just attacks because that is so superb!

P.S.(not a request!...a suggestion)

Maybe, but don't count on it.

Anyways:
2824
Scratched Omega with the exception of the arms, which were just slightly rotated versions of the original. Note: Omega is not floating and shows the interior. :p I'm guessing his legs are too close together, but I tried fixing it a few times.

The Omega Zero sprite of course is not scratched as it uses X's sprite as a base.

And if you're wondering who the heck is that guy next to Weil, well it's supposed to be Weil during the Elf-War, as I imagine it. Actually it's based off of a concept art I found: This poor quality image (http://www.atomic-fire.com/gallery/displayimage.php?album=45&pos=54). Eh, it's a thought. *shrug*

Oh yeah, and great job on the new Omega sprites too.
Oh, and before I forget, you're Pre-MmZ Weil was very good but I think this would look more like the original Weil as it is described in his concept art.

sovietcommando
15-01-07, 02:12
For the past few days I've been playing Paper Mario (N64 version), and from that I've gone and tried to recreate the game's style. So here's Rock in Paper Mario style:
3273

Partial scratch. I'm certain that I still haven't gotten the shading style right. =/

HZ
15-01-07, 02:15
For the past few days I've been playing Paper Mario (N64 version), and from that I've gone and tried to recreate the game's style. So here's Rock in Paper Mario style:
3273

Partial scratch. I'm certain that I still haven't gotten the shading style right. =/


FINALY!

Looks awesome 9/10 Onyl error is the no mouth-thing

oh and if you have It can I have the Paper MArio sprite sheet?

Kairos
15-01-07, 02:16
Believe me,I've played Paper Mario,It doesn't match the style,try looking at some of the sprites at the sprites resource,it may help.

EDIT-

HZ,you've been hit with fanboyism,it's good,but,it needs some work.

HZ
15-01-07, 02:22
Believe me,I've played Paper Mario,It doesn't match the style,try looking at some of the sprites at the sprites resource,it may help.

The Sprites resource is down And I have played paper mario (in my opinion its the best mario game ever)

Kairos
15-01-07, 02:26
I never said you didn't play Paper Mario,IMO ,the best RPG on the cube/ (MAKE ONE FOR THE DS NINTENDO,ONE WITH A DIFFERENT STORY,NOT THE ONE FOR THE N64,YA GOT IT!?!?!?),but,it doesn't match Paper Mario

Jace
15-01-07, 02:31
It kinda does Soul. SC said that he's making it look like the N64 version of Paper Mario.

sovietcommando
15-01-07, 02:32
3275

Better?

HZ
15-01-07, 02:36
First one better, second one has a big chin.
And do you have the paper mario 64 sprite sheet?

Kairos
15-01-07, 02:37
Jace-I know,but,it the shading didn't match the sty;e,THAT'S what I meant.

S.C.-Make the colors a little darker,the lighest red on Mario is darker than your Avi's eye's

HZ-Stop begging for the damned sheet,ask him that in a PM. And the sprites are the same,but the shading is different.

Jace
15-01-07, 02:38
Sorry. It's just that the way you were talking sounded like you were compairing it to the gamecube version instead.

Kairos
15-01-07, 02:40
No,I like the GC versions style better,but,I knew he was talking about the N64

sovietcommando
15-01-07, 02:42
S.C.-Make the colors a little darker,the lighest red on Mario is darker than your Avi's eye's
Hm, must be the palette I have, as that is the darkest brown available.
3276

Kairos
15-01-07, 02:51
Hmmmm,well,I DID get mine from a custom sheet.

Ah well,can't argue against a good sprite.

sovietcommando
15-01-07, 12:51
Right then, redid the shading:
3281

Dead Panda
15-01-07, 13:07
Better, but i think somethings wrong and i can't put my finger on it.

crimson hammer
15-01-07, 23:30
2727
Model Omega (Oz). So far, only the intro and attack sprtes are "done."

The slashing sprites were rather difficult to manipulate. No slash trails because I wanted to emphasize the fact that it's a solid-state sword and that the slash itself is supposed to be slow.

I know this is old but shouldn't giro's hair be like purple and be more like omega's still an awesome sheet though.

sovietcommando
15-01-07, 23:40
I know this is old but shouldn't giro's hair be like purple and be more like omega's still an awesome sheet though.
Nope. If you wanted it to look that way you can alter it if you want.

sovietcommando
17-01-07, 07:28
3314
Paper Sonic and Paper Samus.

Maybe I'll do a sheet, maybe not. =/

Mikado
17-01-07, 12:47
Samus legs looks kinda small. But is that her face that I'me seeing throught that helmet?

sovietcommando
17-01-07, 22:24
Samus legs looks kinda small. But is that her face that I'me seeing throught that helmet?
Yes. And she's the same height as Peach.

grim_reaper41
19-01-07, 17:20
Nice job s.c love your paper sprites.

sovietcommando
21-01-07, 10:07
Remember those 32-bit Robot masters I've been working on the past year? Nope, I haven't forgotten about them, I just put them on hold. =/

Anyways, Pharoahman definitely needed to be redone:
3400
Newest sprite is on the right. Full scratch and more akin to the original art.

Blackhook
21-01-07, 10:59
looks good but a bit akward a bit Drunk.......

crimson hammer
21-01-07, 16:06
please change the color to the third one becuase the newset one is a bit tooo yellow

grim_reaper41
21-01-07, 20:05
I agree with crimson you should.

Don Kalypso
21-01-07, 20:20
SC, great sprites as always. While I'm not too into the Paper Mario sprites, they do look awesome. The ones that really caught my eye were the RMX to RMZ conversions, and Omega for Giro. Those are really awesome.

ike202`
21-01-07, 20:21
I think you should change the color to the second one's color the left foot looks to flat ,and the helmet looks to flat close to the top,oh and the head slants on the left side.

Plaz
21-01-07, 22:51
Maybe, but don't count on it.

Anyways:
2824
Scratched Omega with the exception of the arms, which were just slightly rotated versions of the original. Note: Omega is not floating and shows the interior. :p I'm guessing his legs are too close together, but I tried fixing it a few times.

The Omega Zero sprite of course is not scratched as it uses X's sprite as a base.
Ok, how the crap did you know EXACTLY what I was looking for?!
Weil dosen't look very old man-ish, and his arms are too big. I always thought he would be lazy and have some king of floating wheelchair during the Elf Wars.7/10 for Weil, 10/10 for Omega.

sovietcommando
21-01-07, 23:28
3418
Changed the color.

Sigma (MMZ).
3414
He does look a bit awkward though. =/

Pre-MMZ Dr Wiel:
3413
Newest is on the right.

Matt_ModelB
21-01-07, 23:30
well....sigma`s good 7/10...the first doctor...4/10 crap....the second...6/10 ^^ and the new paraohman 7/10 :D

crimson hammer
21-01-07, 23:35
Pharoahman now has better coloring. Sigma doesn't look evil enough. ALSo I like the Dr. Wiel it fits him to look like a civilian who has the look showing he is evil but has the face of a good person.

grim_reaper41
21-01-07, 23:59
Also sigma should have wings or a gun on him.

Jace
22-01-07, 00:39
Not if it's the X1 Sigma. He only had a sword.

sovietcommando
22-01-07, 01:11
Sigma doesn't look evil enough.
True, but suppose it's Sigma prior to becoming evil.

Grid Man
22-01-07, 02:29
Pharoah Man is excellent. Pre-MMZ Weil is pretty cool, too. He actually looks like a self-righteous mad scientist. Sigma's quite well, too, but his head could use some work. Perhaps reshading it could work. The light shade should go up slightly higher.

grim_reaper41
23-01-07, 02:12
S.C. you should make a model of pharoahman.

sovietcommando
23-01-07, 03:07
S.C. you should make a model of pharoahman.
Maybe, but not anytime soon. :p

I've been experimenting with a Quickman redesign.
3444
I'll admit that this new version looks a bit cartoon-ish. However, unlike the older version, this one contains more scratched elements and less "balloon shading."

Hobo
23-01-07, 03:35
I like the one before it, but it's your sprite. Good job anyway.

Jace
23-01-07, 18:18
Looks great, but I thought that most of the RMs were around the same height as Mega. Right now Quick looks like he's bigger then Duo.

sovietcommando
23-01-07, 21:06
Eh, I figured Pharaohman and Quickman should be at least a head taller than Rock. Perhaps I should keep Quickman at Forte's height instead, which would be the previous sprite's height.

Jace
23-01-07, 21:20
Pharoh seems to be a good height, it's just Quickie, I always saw him as being small and limber. That way he'll be nice and fast without all that bulky armor.

sovietcommando
23-01-07, 22:31
3464
A little taller than Forte, but not monstrously tall.

Matt_ModelB
23-01-07, 22:39
well.....quite good i don`t see anything wrong...:D

Kairos
23-01-07, 22:46
Nice job. Best yet.


And can you show us the RM you've made in 32-bit. Ya know,like when you first joined the MMC fourms.

sovietcommando
23-01-07, 22:48
Nice job. Best yet.


And can you show us the RM you've made in 32-bit. Ya know,like when you first joined the MMC fourms.
What, like all of them?

Maybe after class. =/

crimson hammer
23-01-07, 22:50
I just care about model OZ. will you make further expansion to that sheet

sovietcommando
25-01-07, 10:21
Uh, I was expecting to use my caffeine rush for finishing my lab, but instead I ended up finishing most of Pharaohman's sheet. --;

Do note that many poses have not been done yet.

32-bit Pharaohman (Full scratch, except the palette):
3502
3503
3504
3505

Hopefully the little diagrams in the attack sheet is helpful in showing what's supposed to happen.

[Note 1: "Pharaoh Shockwave" is ideally the attack Pharaohman uses when near death.

Note 2: Pharaoh Wave starts as a mortar-like shot that upon exploding creates the familiar wave.]

Poses not done: Jumping, Walk/run (I'll probably cheat and make him hover), Crouch, Damaged, Death, Intro (maybe), attacks whilst in the air, melee attacks (maybe), and weapons for Rock, Blues, and Forte.

Great, caffeine's perfect for keeping me up and active during late nights, but it also imparts boredom, procrastination and random ideas. >.<

Rainbow Dash
25-01-07, 19:56
Wow. You've got to be one of the few spriters out there who takes the time to make opposite poses that aren't just mirrors, and the sprite looks a lot better for it. Great job.

Lesee... the shooting to the left pose looks odd with the one-colour back. Something looks off in the shading of the reverse shielding too. I'm not noticing many errors other than that.

Also, the internet is the biggest time-waster ever. XD

sovietcommando
25-01-07, 20:09
Well, yeah. As much as I realize that some characters have interchangeable buster-arms, it's much more convincing to keep it on one side, especially for asymmetrical characters, like Junkman or Turboman.

Jace
25-01-07, 23:33
I don't get how the facing forward poses work. You, know, if I was seeing these being used in an actual game.

NetSaver.exe
25-01-07, 23:34
I think it may be used for Super Adventure Rockman.

sovietcommando
26-01-07, 00:23
I think it may be used for Super Adventure Rockman.
Pretty much. If I do enough for each direction, it could be used probably for a RPG or something. Could also be used for a comic. *shrug*

Possibilities are not limited to only the standard Megaman games.

wolf44
26-01-07, 00:55
SC i think you missed one intsy-wincy, teeny-weeny little thing...
Look at the standing sprites while facing backward- the buster should be on the other side. Besides that-that is one of the most beautiful scratch-sprite sheets i have ever seen *sniff*
EDIT: I meant backward.

NetSaver.exe
26-01-07, 00:57
You mean on the facing backwards sprite, right?

sovietcommando
26-01-07, 01:13
SC i think you missed one intsy-wincy, teeny-weeny little thing...
Look at the standing sprites while facing backward- the buster should be on the other side. Besides that-that is one of the most beautiful scratch-sprite sheets i have ever seen *sniff*
EDIT: I meant backward.
Well I never said I was completely done. =/

sovietcommando
27-01-07, 05:25
And now for something completely different.

3554
Tokamak, a fan character my sister (http://draguunthor.deviantart.com/) created for her comic.

Yeah, he looks like Pharaohman. It was more likely unintentional, but that's some coincidence, eh?

And this sprite is not PD. Why now? Well, you'll need the combined permission from me and my sister for it's use. I have full permission to sprite any of her characters. (However, the amount of detail put in each character tends to deter me. =/) Besides, it's only one pose... for now.

Rainbow Dash
27-01-07, 05:43
The shading on the yellow parts of the arms and legs bugs me. Perhaps it's your choice for the darkest colour, or something else. Not really sure, but it just seems off.

sovietcommando
11-02-07, 03:46
Omega's first Armored Form, shrunk to the size of Kraft.

http://img254.imageshack.us/img254/8175/omega1sizekraftmo0.png

Was originally made for Auron Mage, but I'm sure others could find use in him.

Sadly, the sword is not fully scratched, though I had to clean it up a bit and re-add the missing parts. =/

The flapping cape was a little difficult to pull off, hence why Model OZ has such a rigid cape.

Dead Panda
11-02-07, 03:50
That scratched? It looks good.

sovietcommando
11-02-07, 03:53
That scratched? It looks good.
Full scratch, while the feet were loosely based off of Kraft's feet (since the request restriction was that Omega was to be about the size of Kraft).

Dead Panda
11-02-07, 03:55
Oh, that's cool. Very nice, looks profesional.

Zero20XD6
11-02-07, 03:56
I don't know why but it reminds me of a BN overworld.

NetSaver.exe
11-02-07, 03:57
It does for me except it doesn't have the feet like a BN OW.