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Tai
02-06-06, 14:56
Yeah 5th body 3rd head

Quickman
02-06-06, 16:11
Fifth body, third face, and tweak the back of the helmet a bit so it resembles Crashman's a bit more and is less droopy. Currently, Shadowman's sucking in his gut, sticking out his chest and looking like he's trying to hold in a fart.

Masterpiece
02-06-06, 20:34
I really don't like the new Shadowman, the version before him looked a lot better. Maybe I don't like manga like style?

Mikado
02-06-06, 20:39
Well thanks for pionting out what we were talking about.
(maybe a bit rush, but I din't mean it so)

sovietcommando
02-06-06, 21:41
Currently, Shadowman's sucking in his gut, sticking out his chest and looking like he's trying to hold in a fart.
353

I blame you for making me do this. >.<

Mikado
02-06-06, 21:44
We'll the positive side of that is that I like robot master that si lying down :D

sovietcommando
02-06-06, 21:50
We'll the positive side of that is that I like robot master that si lying down :D
Yeah, except the Burnerman sprite was made by Capcom, not me. :g-Gaga:

Metalman and Shadowman, however, are made by me.

Mikado
02-06-06, 21:52
Well burner was the best :p

Tai
02-06-06, 22:49
"Shadow fart attack"

Shadowman wins!

TheMegaBoy
03-06-06, 01:49
Funny.

Shadowman: *fart* O.O; Excuse me!

Me: You're excused...

sovietcommando
03-06-06, 02:37
355

I don't know about you people, but I liked the 5th head. >.>

Rainbow Dash
03-06-06, 02:43
Eh, I agree with Quickman. He looked like he really has to go to the bathroom, but was at some fancy restaurant with his boss and had been holding it in for 2 hours.

sovietcommando
03-06-06, 02:47
Oookay...

What about the most recent one?

Tai
03-06-06, 02:55
Good just shut his mouth.

TheMegaBoy
03-06-06, 02:57
Now Shadowman looks right.

sovietcommando
03-06-06, 03:13
Good just shut his mouth.
His mouth is shut. That mouth is only one pixel tall; I can't shrink it any more.

TheMegaBoy
03-06-06, 03:15
I think he meant that the color of the mouth or the area right below it makes it look open.

Tai
03-06-06, 03:18
Yeah I thought it was open.

sovietcommando
03-06-06, 03:21
359
Fixed...

And now for some suspicious scenary:
360
Someone's hiding...

TheMegaBoy
03-06-06, 03:23
Now Im sure it looks right; I assume the standing pose is all you have done for him?

sovietcommando
03-06-06, 03:24
Now Im sure it looks right; I assume the standing pose is all you have done for him?
For this recent one? Yes. And the scenary thing...

Tai
03-06-06, 03:42
Omg It's Arbiter!

sovietcommando
03-06-06, 04:02
Omg It's Arbiter!
That took forever to do (okay, fine, 15 mnutes...)

Despite the time consumption, it came out how I wanted it.

Anyways, here's Needleman's Battle N Chase car:
361

TheMegaBoy
03-06-06, 05:01
Now I can imagine Needleman bumping people off of the road w/ that.

TwIzTeR_91
03-06-06, 05:43
359

I think that his right leg (our left) is awkward looking. Maybe take it down a step, so that he looks like his legs are more naturally shaped instead of one lifted slightly then left limp.

mastadon
03-06-06, 12:50
That took forever to do (okay, fine, 15 mnutes...)

Despite the time consumption, it came out how I wanted it.

Anyways, here's Needleman's Battle N Chase car:
361

:eek: Thats a car?? I WANT ONE!!! *cough* anyway... very good! :D

Favic
03-06-06, 18:45
I won't fight with you if you don't break the rules, nuff said.

lol you will fight mr. cutmansteel, if you break the rules, and i dont learn the rules, i already learn the rules, ok.
i means you will fight, i dont care you he saying.
im making a big change of myself.
i means i dont care my sprite sucked, even i means what the fuck is fight,
even mr. cutman steel, you will fight, and i wont fight, and i will listen the rule. ok. thank you.

sovietcommando
03-06-06, 18:52
lol you will fight mr. cutmansteel, if you break the rules, and i dont learn the rules, i already learn the rules, ok.
i means you will fight, i dont care you he saying.
im making a big change of myself.
i means i dont care my sprite sucked, even i means what the fuck is fight,
even mr. cutman steel, you will fight, and i wont fight, and i will listen the rule. ok. thank you.
Favic, what the hell are you talking about? Quit veering off topic!

Thats a car?? I WANT ONE!!! *cough* anyway... very good!
What? You want Needleman's car or your own BnC car? :g-winky:

TheMegaBoy
03-06-06, 19:00
Ok.. Has there been any progress on Chargeman yet?

sovietcommando
03-06-06, 19:02
Ok.. Has there been any progress on Chargeman yet?
No, I haven't even started on a new sprite.

Favic
03-06-06, 19:03
Im talking about cutman steel.
that all.

mastadon
03-06-06, 19:03
SC: I WANT IT! as in real life! itll hurt people! my kinda car:D
actually i could use a BnC car for my character, that would be pretty awesome!

TheMegaBoy
04-06-06, 01:57
What about Quickman? Has there been any progress on him? Any new poses besides the standing, throwing his 'rang? (Ane lets not forget the car!)

Hobo
04-06-06, 02:09
Duuuude, Favic, don't call me Mr.CutmanSteel, it's CutmanSteel, CMS, or John. And seriously, use Spell-Checker!

sovietcommando
05-06-06, 06:40
Hyper Storm.H in 32-bit form:
392
The original Dr. Wily Wars sprite is included. Rockman's there to scale the sprites.

Right, so... how is it?

Plaz
05-06-06, 19:23
Wow... Its like, perfect... The scaling the shading, there is no way it could be better.

P.S. What would an S.C. MMBC car look like?

Mikado
05-06-06, 19:24
The head could

sovietcommando
05-06-06, 19:25
The head could
Could... what?

Mikado
05-06-06, 19:31
Be more perfect..

GrooveMan.exe
05-06-06, 20:18
Very... piggy. The only thing I notice is that the stripes on the underbelly touch the right leg. Besides that, Very good.

mastadon
05-06-06, 21:43
The blue lighting on the belly needs a tiny bit of work done on, if u look on the 16 bit belly, its got abit more shading then your 32bit.
10/10 anyway:Di like it

TwIzTeR_91
05-06-06, 21:59
I think the shading on his eyebrows is weird... The rest is good though. 9.5/10.

TheMegaBoy
05-06-06, 23:15
Mikado: "The head could"

S.C: "Could what?"

I think what is being said here is that "The head could use some work."

Blackbeltdude
06-06-06, 00:31
Well, it's a nice go at a larger character. But, they can be difficult here and there.

First and far most, never use the sprite as a refrence. Due to spriting limitataions, there's a very good chance that details were left out, or aren't accurate. Go find some art. :P

I really don't like the skin tones. That's partly becasue they're Megaman's, and I hate Megaman's skin tones. They're just really dark is all, and it doesn't match the art. They should be lighter. Something similer to his MM7 face pallet would be better.

The face in general could be better, since I don't really see too much depth in the features. (Eye lids for example, are kinda pillow shaded.) You've also give a Pig with ears a robot ear. :P That's actually his jaw hinge. The bottom of the jaw/chin is also kinda pillow shaded.

The shading on his body isn't too bad, but the light seems to be comming directly above him there, as oppose to in the upper corner infrount of him. There's also a general lack of highlights on his metallic body, which makes him look really out of place.

Another issue is HIS right leg. Given the angle of his joint, were the leg and the body meet, it seems painful. It might look better if you make that foot more profiled.(to the side, since I think that word is made up...)

Overall, I guess it's not a BAD sprite, but I don't really want to call it a good sprite either. Since, there's a lot of errors that add up to hurt it.


I have to ask though, do you practice drawing or shading? Do that makes making sprites easier. Heck, you could shade some basic shapes right in paint. This pig is a good reason to do that. He's got cones, cubes, and spheres. (And if you do that, you outta post em.) Really though, spriting isn't a subsitition for drawing, so you should practice that too. Things like redrawing the same pose over and over again is good for repitition, and drawing human muscles make putting together a figure much easier. (Proportions and how things can move.) So yeah, I think you could mess around with some basic stuff, as simple as it seems. It's a lot like doing a martail art kata, in that, you might know how to do the moves, but you probably havn't mastered them yet. It's the same with drawing and spriting; you might know how to shade that shape, but you probably haven't mastered it.

TheMegaBoy
06-06-06, 02:44
What was just said by BBD was a mouthful but it's true. Especially the spriting large characters thing; I've had the worst times trying...

dualR
06-06-06, 06:59
He doesn't seem to have any support under that left leg, the perspective is all off, in MM8 sprites the far leg usually faces the viewer with a slight tilt to the side, look at the Green Demon thing from MM8, look at his leg, there is no downwards angle. It's in all your sprites, it's just most evident on that one.

Slightly off topic: Nice new avatar, looks far better than the old pillow-shaded one :P some anti-alias would benefit it greatly.

Mikado
06-06-06, 17:23
What I meaned was:
Plasma man; he couldn't be better
me: his head could (be better)
It's faaar to pink >XP

Plaz
06-06-06, 19:39
...no space in my name...

The only thing I see about it that could be better is the head. Yes, I guess it is too pink, now that I look closer at it. Also, the jaw is thicker on the 32-bit counterpart, it should be about a third the size.

sovietcommando
08-06-06, 23:27
[Copied from another thread]:
Magmaman (Fire type) [in 8-bit]
412

The only part that's not scratched are the arms.

Boja
09-06-06, 02:29
wow.....thats good 8/10

Solarblade
09-06-06, 03:04
I like it. 9/10. I think you should also do it in 16-bit.That would be cool.

Kairos
09-06-06, 03:06
Not bad. did you just make it for that contest. Or had you been woring/finshed working on it?

sovietcommando
09-06-06, 03:11
Not bad. did you just make it for that contest. Or had you been woring/finshed working on it?
It was for the contest.

To be honest, I finished that sheet in 20 minutes. Now if only I could do that for my 32-bit sprites. :p

Actually the 8-bit sprites give a general idea of what the 32-bit sprites will look like.

Solarblade
09-06-06, 03:13
Now that is going to look pretty cool.

sovietcommando
09-06-06, 06:23
Now before I continue on with Yamatoman's sheet, I want to see if there are any major problems associated with the sprites (i.e.: the shading looks "pillowy").
420
I decided to discontinue the use of King's base for his sprite and just go and scratch the whole thing.

For the two sprites of Yamatoman with a katana, I used sprites of Mitsurugi of Namco x Capcom as reference.

Shinobu
09-06-06, 06:44
Amazing, just amazing. This is the kind of work I expect from you. Except one minor thing. His hand in the first sprite seems too small. Might just be my eyes.

Steveman
09-06-06, 06:44
And the decision to go scratch is the greatest move you've done with him.

Very good.

Blackbeltdude
09-06-06, 07:27
I always have to be the one to write long C+C stuff huh? :P

BTW, did you read my last post here?

Anyhow, he's not too bad. Yamotoman is one of the harder RMs to do.

The first thing I notice is that his head ornement could be shaded better. Even thought this is a large bittage, things still have outlines. It's kinda pillowy there becasue of the way it's shaded on OUR right spike of the orniment. Light could hit it better too, with highlights.

His face doesn't really have a dimention to it either. (A small one, but it's not all that noticable.) I think if you practiced shading cubes it might make more sence to you... Light shouldn't reach those sides evenly like that.

The details on his head aren't right either. Yours is too smooth, the top is closer to a turtle shell, and the ear coverings are diffrent. You should look at the CDs for your refrences. :P Art is usally better, but sinec most of his is out of date, the CDs are better. (Plus, most of the palllet is done for you anyhow.)

He's also missing details on his arms and legs... Again, you really should get better refrences. The white part on his crotch should also be a belt, not his undies. :P

His legs differ in size a little too much aswell. Make his back one bigger. In fact, he him self should be bigger. (Not including the front leg.) Really, if you look at Megaman, his limb sizes are all pretty much the same.

Also, aside from the first pose being really awkward, his chest details change in the other poses. Like, the positioning and size of the gem. It also seems like you forgot to high light his shoulder in the middle pose.

I wouldn't say the shading is pillow shading... (the back leg does come really close though...) The shading just doesn't match the shape is all. When light hits something, it kinda takes the shape of the object because of how shadows are casted. Like I keep saying, you should practice shading basic shapes. If you're not going to do it, say so please, then I can quit advising you to do it.

Also, as far as scratching goes, try not to resue stances all the time. (You're starting out with it, so it's not such a big deal right now.) Even if you scratched something, people don't want to see the same leg or arm over and over again in the poses.

And here's the CD art:

http://www.sprites-inc.co.uk/files/Classic/RNF/Cds/048.gif

It is on the site. :P

Also, it's a cool idea to give him a sword, but you should get some Samuri Showdown sprites to see how to make a better katana.

dualR
09-06-06, 07:41
^What he said :P

OK, me now, one thing I notice, the groin area on the first(and third) sprite seems to be facing the other way.

Also, the the katana doesn't look that straight/curved, it looks jagged, try some Anti-Alias and it might look more curvy.

sovietcommando
09-06-06, 08:58
I can't believe I haven't thought of using custom 8-bit sprites as a guide for my 32-bit sprites.

Remember Ordinanceman? When I first came up with the idea I orignally had 6 custom robot masters (Ordinanceman was originally "Gunman" because I couldn't think of a name at that time). When ACE held his sprite contest I originally had this robot master "Velocityman."
http://i26.photobucket.com/albums/c135/sovietcommando/Velocityman.png
However, due to the fact that I could only come up with a few poses, I switched to Ordinanceman.

So here's Velocityman's 8-bit sheet:
http://i26.photobucket.com/albums/c135/sovietcommando/Velocityman8-bit.png

sovietcommando
09-06-06, 09:49
And here's Ordinanceman:
423

sovietcommando
09-06-06, 10:49
424
Let's see: Better shading (hopefully; I did a simple shaded sketch before shading this one), fixed his chest (flipped), and new head (based off of Yamatoman's official art (http://www.atomic-fire.com/gallery/displayimage.php?album=6&pos=15).)

Hobo
09-06-06, 16:07
I think the first one looks the best overall,

Mikado
09-06-06, 17:01
I think his "horns" are to small

TheMegaBoy
09-06-06, 19:58
I think it looks fine.

sovietcommando
09-06-06, 22:50
While wander around the Mechanical Maniacs image section I came across this robotmaster: Buildman (http://themechanicalmaniacs.com/images/mangas/profiles/Scn-B_J.gif).

Now giving the fact that the picture was n black and white, I had to imagine what the color scheme would be.
http://s26.photobucket.com/albums/c135/sovietcommando/th_Buildman.png

I'm not sure whether I should expand this one into a sheet as I have no ideas what Buildman's attacks are.

Tai
09-06-06, 23:11
You should make judgeman too.^_^

Hobo
09-06-06, 23:30
Lets see, swings his crane around, shoots out razor blades and drills into people. My new favorite Robot master!

TheMegaBoy
11-06-06, 03:55
You know S.C.. you don't have to have attack poses to expand sprites into sprite sheets; Buildman can jump or run/walk can't he? If not then disregard this.

sovietcommando
11-06-06, 05:46
You know S.C.. you don't have to have attack poses to expand sprites into sprite sheets; Buildman can jump or run/walk can't he? If not then disregard this.
Well, that's true. Heh, I forgot about that. :g-drop:

Doogles
11-06-06, 05:56
Buildman reminds me of an old transformers toy I have...

kanchi
11-06-06, 16:35
buildman looks pretty cool, but he looks very transformerish.

Doogles
11-06-06, 16:44
Don't blame the spriter, blame the comic artist.

I still think it looks cool.

TheMegaBoy
11-06-06, 17:45
So what's going to be on the sheet (if there will be 1) first? Buildman's attacks or Buildman's random poses?

Mikado
16-06-06, 20:38
Yo S.C., I want to begin make a kirby game, and cutman is perfect!
Could I use him?

TheMegaBoy
17-06-06, 05:56
I wonder what Buildman's master weapon would be. Um... shooting saw blades? No wait; that's Metalman's thing... What IS Buildman's master weapon???

sovietcommando
17-06-06, 07:14
I'll think of something. :D

Joseph Bedore
17-06-06, 08:59
Let me just say that your newer work is very good, such as the Yamato man.

However I belive that you should remake some of the older ones such as quickman. He did not look like MM8 style, he looks like a cartoon. The robot masters from earlier on look hideous to me though I can tell you're a good spriter heavily based on that awsome Nightmare. I don't see why, but your work seems to vary from bad to amazing constantly which is something I cannot fathom. Most of your recent work is very well done however, so keep up the good work.

NES Boy
17-06-06, 11:22
Could you try Mega/Rock from Mega Man Powered Up? It would be interesting...

References:
http://www.mmhp.net/ScreenShots/MMPU/Rock.JPG
http://img52.imageshack.us/img52/229/snap0032ew.png

TheMegaBoy
17-06-06, 16:57
Pfft... that'd be easy; just simple edits to a Megaman sprite here and there and presto. And kicking is a simple edit too.

Masterpiece
18-06-06, 09:23
However I belive that you should remake some of the older ones such as quickman. He did not look like MM8 style, he looks like a cartoon.
It's because Quickman requested 80,000 times for it to be redone. Some sprites need more shading while others don't. And Buildman does not look like a Transformer. A Transformer is more complex than a Megaman character simply because they have a lot more detail. Take a look and see Cybertron Optimus Prime. http://www.transformerland.com/store/reference_images/22606-r.jpg

NES Boy
18-06-06, 15:18
Anyway, I noticed that you gave your Fire Man sprite some normal arms. He's not supposed to have any. They're always arm cannons. He even climbs ladders with those things in Mega Man Powered Up!

Also, I can't help but point out that Oil Man's buster arm is more of a tube. He's a picture that best illustrates this:

http://img229.imageshack.us/img229/1904/snap0119ws.png

TheMegaBoy
18-06-06, 17:03
I never noticed that about Oilman... And by the way; in Megaman 1 Fireman's arms ARE normal arms; they just turn into arm cannons when he uses his Fire Storm weapon. (My personal favorite amongst fire based master weapons. :) )

sovietcommando
18-06-06, 23:35
Anyway, I noticed that you gave your Fire Man sprite some normal arms. He's not supposed to have any. They're always arm cannons. He even climbs ladders with those things in Mega Man Powered Up!
Fireman with normal arms (PAL version of Megaman 1) (http://themechanicalmaniacs.com/images/pal/MM1PAL-boxf.jpg).

And besides, I'm adding my own creativity into the mix.

Forte
19-06-06, 00:04
I wonder if that means CrashMan actually has arms that arent a rocket launcher... lol "High Resolution Graphics"

Anyway, nice job on BuildMan. Its cool that you only had that black and white artwork to go off of. Might I suggest a wrecking ball?

sovietcommando
19-06-06, 00:19
I wonder if that means CrashMan actually has arms that arent a rocket launcher... lol "High Resolution Graphics"
Well, I haven't decided to do that yet. It depends on what I want the Robot master to do.
Might I suggest a wrecking ball?
We'll see about it. :g-winky:

TheMegaBoy
19-06-06, 02:26
Wrecking Ball? Crap; why didn't I think of that? XD

Still.. ? Hold on a sec.. a wrecking ball would be too similar to Knightman's weapon. He swings around a Ball & Chain. (Boktai 2 calls it a Flail. Silver Flail being the powered up version of it. Just as Silver Mace is superior to Mace.)
Even if Knightman's ball has spikes on it; a wrecking ball would be WAY too similar. Hmmmmm..... might I suggest something like a mix between 2 master weapons with altered damage rates(What it goes good against.)?

Cutman EXE
19-06-06, 02:33
Just make it like Violen's attacks, minus the spikes.

sovietcommando
19-06-06, 07:31
http://i26.photobucket.com/albums/c135/sovietcommando/Yamato.png
Here's the sprite set I've been working on recently. The animation is probably going to be rather choppy, but I'll add more frames later.

Edit: Hmm, I just noticed that this is my 666th post. *evil cackle*

Forte
19-06-06, 07:38
Nice. Those are very good, even though I think you should go with a longer set of headgear on him, the smaller kind just doesnt fit everything else on him, that seems to be so large. Good job as usual, Soviet.

TheMegaBoy
19-06-06, 21:17
Err.. was'nt Yamatoman supposed to have a longer spear than that?

sovietcommando
19-06-06, 23:00
I'm assuming the spear's length is about Yamatoman's height.

TheMegaBoy
21-06-06, 08:30
Ok.. you can assume if you wish but like that old proverb I usually say at home says: "Assume all you want but you won't always be right." But still; I could have sworn his spear was longer than that.

Blackbeltdude
21-06-06, 09:18
I'm assuming the spear's length is about Yamatoman's height.

A Bo staff is as long as the person useing it is tall. Spears are actually longer, which is why some people like to call them the "ultimate" weapon, due to their reach. The sprite's spear is fine though.

Also, you might want to try a diffrent approch to the spinning of the spear. Something more angled due to its length, and with cleaner "swipes." Emulate King's, or that reploid enimey from Web Spider's level in MMX4.

If you're going to scratch sprite something, don't constantly reuse parts either. In this case, Yamatoman should have more then 2 sets of legs... they're also inconsistant. The first sprite's for example, his back leg is too small comapared to his front leg or the others.

It wouldn't be a bad idea to shade his head orniment a little more either. You've shaded it so little, that it clashes witht he rest of the sprite.

As for the poses... well, that's not how you handle a spear. His stance is very wrong, it should be deeper for more reach. Or, he could be standing up right, and moving the spear in a smaller area. Either way, 2 hands are the standard. But, he could use one hand, if he was going for reach. (And if he was doing that, his stance would need to be very deep, his body stretched out, and his arm stretched out.)

When you strike with a spear, your front hand is looser than your back hand. (Both should be holding the spear.) This is so you can aim better, it's a lot like how you hold a sword. The real diffrence is that you can use your front hand to slide the spear on while you push it with your back hand. (Due to it's size, you have use 2 hands for control. Useing one hand for the "reach" would pretty much HAVE to be a kill shot or a shot to the head, even then, you lose control a bit.)

You should learn some martail arts. :P

TheMegaBoy
22-06-06, 03:49
You should learn some martail arts. :p

Umm... isn't it supposed to be martial arts?

Steveman
22-06-06, 04:14
Regardless of how it is spelled, he is right, even a little martial training is enough to teach discipline and patience as well as proper body placement...

That and BBD is by far the only person who types as bad as I do at times.

TheMegaBoy
23-06-06, 02:34
Yeah but I have a bit of a "Perfectionist Nazi" in my head.

Back on topic time: Any progress on the other sprites so far? I can't even remember the last time you updated.

sovietcommando
01-07-06, 05:44
Any progress on the other sprites so far? I can't even remember the last time you updated.
Yes, this one:
555
After a long absence (8 hours per day isn't very fun), I tried another go with Iceman. Yeah, shorter and cuter. I don't normally do cute, so this is the best I could come up with, after many sketches and sprite drafts.

I'm thinking of redoing the attack sprites of some of the sheets I currently have. [For those who've seen my sprites in the old forum, you'll know what I'm saying.] Anyways, I was thinking of replacing Fireman's Fire beam-thing with the old "massive fireball projectile." That way it'll look more accurate with the old NES sprites.

Maybe I'll have some time to them, seeing how the 4th of July is coming up. :p

Mikado
01-07-06, 11:27
The previous, was better. This one looks like he is kinda, unhappy XD

lordmetroid
01-07-06, 13:46
The new Iceman looks scared s**tless.

sovietcommando
01-07-06, 14:55
Okay... How 'bout if I add eyelids?
559

Mikado
01-07-06, 15:08
It's even worse -.- Now he is looking sad...
And has he an backpack or something?

TwIzTeR_91
01-07-06, 23:39
Personally, I think the 3rd one's the best...

Kairos
02-07-06, 01:34
3rd one is the best,but the new one makes me laugh

Hobo
02-07-06, 02:26
Make him look mad, make him shorter, and give him smaller eyes.

GrooveMan.exe
02-07-06, 07:23
I like the new one's "I've just been kicked in the groin" look. Maybe you should give him regular eyes, and enlarge them when he does his attacks.

sovietcommando
02-07-06, 07:30
562
Hopefully everyone's satisfied, that way I can actually start on the sheet. :g-hmph: (I don't get to be on a computer 24/7 like when I was in college anymore during this summer.)

And has he an backpack or something?
It's his tank of Liquid Nitrogen. See, I'm taking ideas not only from existing sprites but also sketches.

lordmetroid
02-07-06, 14:45
That's liquid nitrogen? I never would of guessed.
Also, I like the newer one. You can start on the sheet.

TheMegaBoy
02-07-06, 21:35
I assume by sketches you mean you saw a prototype sketch of him. And that the sketch has him wearing a tank of liquid nitrogen on his back. Either way it seems fitting as I once made fake ice in some accident when I tried to practice chemistry. I managed to get some nitrogen but wasted it all in a freak accident and made ice; hectic? Or just plain funky? (on topic) It's all good so far but doesn't he look both dorky AND angry? At least when he's a boss though; I wouldn't expect him to ALWAYS be angry.. But from the look of his eyes "dorky" just about sums it up.

TwIzTeR_91
02-07-06, 23:12
It looks to me like his eyes are popping out of his head... I think it's because of the shading?

Hyoi_Pear
03-07-06, 05:51
[Copied from another thread]:
Magmaman (Fire type) [in 8-bit]
412

The only part that's not scratched are the arms.

I MIGHT try to make a EXE sheet of that because it's so great... ^_^

Mikado
03-07-06, 08:25
Another mispost, don't kill me.

Hyoi_Pear
03-07-06, 14:03
I'm just saying I might try, and complementing him on that sprite of course, if I were to make it, I would post it on my thred.

sovietcommando
04-07-06, 03:16
Post an sprite thread when you have sprites.
This will be probobaly locked, and you warned.
Warned maybe, but locked? This thread's not going to be locked anytime soon. :g-winky:

And go ahead with making an EXE form of Magmaman. I'd like to see how it'll turn out.

Just to remind everyone, these sprites are PD, unless stated otherwise. This thread's not in the PD thread purely because I feel they're not done and presentable, yet.

Mikado
04-07-06, 07:56
Mispost, yea, you may hate me >.>

Hyoi_Pear
04-07-06, 16:59
I think the EXE version turned out to suck out loud...V____V;

Mikado
04-07-06, 19:03
EDIT: Sorry, but a wrong topic!
Hey, it happens to everyone doesn't it?

sovietcommando
04-07-06, 19:31
Wait an second...you have an another sprite thread, this should be locked!
You can't have 2 of them!
I only have one sprite thread and that one is this one.

Why are you so intent on closing this thread, anyways? :g-hmph:

Mikado
04-07-06, 19:36
Sorry! Wrong topic!
Realy ^^; I it was for somebody else ... Edited post
All post where wrong...realy forgive me.

sovietcommando
08-07-06, 08:10
638
Yep, this sprite has nothing to do with Megaman. Plus it's made from scratch.

And I'm aware that it uses the standard default Paint colors.

Mostly made this out of boredom, though I'm thinking of making a game. Maybe... :g-hmph:

So far there's no name for him, except the "Isometric UFO."

GrooveMan.exe
08-07-06, 10:41
That looks Kirby Advance / M+L:SS style. Maybe a stealth section?

TheMegaBoy
09-07-06, 05:03
The "Saucer Droid # 001"? Well it isn't a rather original name for it but it's the best name I could think of in 2 seconds.

sovietcommando
14-07-06, 09:23
I redid Elecman's sprite. This one's a partial scratched work. (Partial since the head was base off of Cutman.)
708

TheMegaBoy
14-07-06, 12:51
It's nice but I prefer the third one since I think it has better colors. Maybe try giving the new one those colors? Or is that just a crappy suggestion?

Jace
14-07-06, 12:57
The new one's upper torso looks like it's twice the size of his lower half.

TwIzTeR_91
14-07-06, 16:25
He needs bigger arms. They're disproportionate to the rest, and his right foot looks to be in an awkward position.

sovietcommando
14-07-06, 17:08
Would shrinking the torso help perhaps? (In my opinion, I like the new head I made for elecman, compared to the other ones.)

Jace
14-07-06, 17:14
Yea, keep the head but shrink the torso a little and if you have to give him longer legs.

Rakia
14-07-06, 17:47
I like the third most.

sovietcommando
15-07-06, 17:28
723
v.3's body + v.4's head/colors = v.5.

Better?

Kairos
15-07-06, 17:44
Best on yet,I like the newest one.

Jace
15-07-06, 17:47
Yes, much better.

TwIzTeR_91
15-07-06, 17:57
Best yet, but he looks like he's leaning forwards.

TheMegaBoy
15-07-06, 23:28
Leaning? How is he leaning? He looks like he's standing straight up. No bend in posture whatsoever.

garethfurbank
16-07-06, 00:20
It's the best one yet, and no - he's not leaning forwards at all Twizter.

Grid Man
16-07-06, 01:11
723
v.3's body + v.4's head/colors = v.5.

Better?
Hum. I kinda like v4 the best, aside from the smallish hands. What if you took the v4 body, and added the v5 hands?

garethfurbank
16-07-06, 01:28
The quest for perfection... you'll never please everyone.

sovietcommando
16-07-06, 04:23
The quest for perfection... you'll never please everyone.
Sadly for me, that's very true. :g-drop:

sovietcommando
16-07-06, 08:08
Hum. I kinda like v4 the best, aside from the smallish hands. What if you took the v4 body, and added the v5 hands?
733

Note: v.6 is a temporary version.

I dunno, the hands look a bit too small though...

I think I'm more likely to stick with v.5, with minor edits (not v.6).

Rainbow Dash
16-07-06, 08:10
His right arm looks off. Scawny and bent oddly, to be specific (sort of).

sovietcommando
16-07-06, 08:12
Right then... I'm sticking with v.5.

Now, off to make more poses and such.

Forte
19-07-06, 21:38
Well before you get to deep into making poses with that one, I think his head could use some fixing up. ElecMan's mask is supposed to cover most of his head, and, on the last ones, you did that. But somthing about the shading makes it look like ElecMan's trying to be a fish, and poke his lips out really far.

I like version 4's body, if it was just a bit smaller and you worked on the lightning bolt, it would look alot better. Maybe it's just me, but his chin looks like its pointed at the end, which doesnt seem very ElecManish. I dont think his legs should be so bright, either.

Aaand... thats just about all I can think of for him, so thats my two cents.

sovietcommando
20-07-06, 07:36
843
Um... right. I've changed the sprite a bit.

garethfurbank
20-07-06, 09:04
Do nothing more! He's had more do-overs than Michael Jackson!

It looks great as is - run and hide before someone tells you you're missing a pixel!

Zero20XD6
20-07-06, 14:16
Do nothing more! He's had more do-overs than Michael Jackson!

It looks great as is - run and hide before someone tells you you're missing a pixel!

then you should have seen all the quickmans he had to make

garethfurbank
20-07-06, 15:11
I saw them all, and I forsee it happening again, it's madness I say!

NES Boy
24-07-06, 03:34
Do nothing more! He's had more do-overs than Michael Jackson!
Guess you forgot about Quickman...

And about your Battle & Chase Cutman... I think those things on his car are supposed to be cutters, like the ones on his head.

sovietcommando
24-07-06, 06:25
And about your Battle & Chase Cutman... I think those things on his car are supposed to be cutters, like the ones on his head.
Well, I interpret them as crab claws. Besides, his car does look like an oversized crab. XD

TheMegaBoy
26-07-06, 20:51
True yes.. but they are cutters I assume.

garethfurbank
27-07-06, 11:28
His sprite, he does what he likes.

Quickman
28-07-06, 21:11
Those claws on Cutman's car are crab claws. His car's a giant crab. I have another panel of the car from a different angle (that I should prolly scan in) that shows that they're crab claws.

megajosh2
29-07-06, 02:45
There's something that looks kinda funny with the top of Elecman's head.

sovietcommando
29-07-06, 04:55
There's something that looks kinda funny with the top of Elecman's head.
Like what?
972

RantingRodent
29-07-06, 08:24
It looks like he has a dent in his forehead, because the lightning bolt covers up what should be a dark pixel. Since the lightning bolt is not very visible on white, it just looks like a gap. That's what it is, I think.

TheMegaBoy
29-07-06, 14:30
I'm assuming you made a mugshot for him// if that's what that thing is in the upper corner above the small sprite.. or is there a newer mug as that one looks like it's been resized to some degree.

Saiyan Kirby
31-07-06, 01:49
I don't really have all that much time here, so I can't go searching through all of the posts. Can anyone tell me what page the most recent CrashMan is on?

sovietcommando
31-07-06, 02:06
I'm assuming you made a mugshot for him// if that's what that thing is in the upper corner above the small sprite.. or is there a newer mug as that one looks like it's been resized to some degree.
That's not a mugshot. It's there purely for comparison purposes.

The not-so recent sprite of Crashman. (Why? That post was made a while back. :p ) (http://sprites-inc.co.uk/forum/showpost.php?p=8266&postcount=195)

TheMegaBoy
31-07-06, 08:47
Oh.. well.. ok. Thanks for pointing that out, it was starting to confuse me anyways. I was thinking that was for something similar to what you see in Megaman & Bass. The picture of the currently selected boss on the lower left or right corner(Not sure really.)of the stage select screen is what I'm referring to. Just thought I'd point that out.

megajosh2
01-08-06, 02:21
Like what?
972

Ach zu liebe! At the lightning bolt. If he went to school then all the kids would make fun of his head. It's deformed... There shoud be 2 or 3 dark-ish pixels on his head around the lightning bolt.

sovietcommando
01-08-06, 04:56
1008
Added 2 pixels.

Wow, this is like me getting my essays revised. No matter how many times I improve on it, it still has problems. XD

Edit: And out of boredom, Megaman can now do a victory pose (one frame only, for now).
1009

megajosh2
01-08-06, 05:24
I love the victory pose. It's just that the helmet looks strange.

sovietcommando
01-08-06, 05:45
I love the victory pose. It's just that the helmet looks strange.
Yeah, that little bugger was rather annoying to sprite.

Quickman
01-08-06, 06:45
562
Hopefully everyone's satisfied, that way I can actually start on the sheet. :g-hmph: (I don't get to be on a computer 24/7 like when I was in college anymore during this summer.)

I gotta check this topic more often...

Anywho, your latest version of Iceman looks pretty good. And due to this headache i can't think of anything to nit-pick about. I'll prolly think of something tomorrow, but this version looks pretty spiffy.

megajosh2
01-08-06, 15:54
And due to this headache i can't think of anything to nit-pick about.

Don't. Even. Think about it.

There is NOTHING wrong with the sprite. Just to clear things up :).

Quickman
01-08-06, 21:04
We'll just see about that...

Okay, well Iceman's head could be a bit rounder and he'll look 'specially cute with a lil roundness in the midsection. XD His right (your left) leg is positioned kinda oddly. Turn his foot so that his toe is slightly pointed towards the right, it'll make his stance a bit more natural.

The nitrogen tank is green and just a bit smaller than the current one. Round out his left (your right) cheek a bit as it's receding under his eye a bit. It'll help round out his head as well.

That's basically all I can think of. Other than that, Iceman looks pretty good. he just needs a bit of pudge on his belly along with the other above suggestions.

sovietcommando
01-08-06, 21:43
1025

My response to your nit-picks before fainting.

Quickman
02-08-06, 05:04
Megajosh2 challenged me, blame him!

megajosh2
02-08-06, 05:07
1025

My response to your nit-picks before fainting.

You scratch sprite impossibly good!! Teach me oh great and powerful overlord!! (Through a PM)

Quickman
02-08-06, 06:02
Wait... one can be taught how to sprite? And here I thought it was all based on practice, practice, and more practice.

Anywho, I'm writing up an epilogue for the S6 and Gary and I realized that we don't have a Quickie sprite! So, Soviet, I was wondering... would it be alright if I were to edit your Quickman sprite for S6 use? It wouldn't be much of an edit, just a simple sex-change. And speaking of which, I should prolly make one for CutChan...

Mind if I borrow both Quickman and Cutman for those horrendous expiraments? I'll make sure to show off the results! :D

Jace
02-08-06, 06:14
I believe these are PD, Quickman.

Quickman
02-08-06, 06:19
They are, though I'm not sure about Soviet's thoughts on altering his sprites. That's what I'm making sure about; if it's perfectly fine with Soviet for me to give two of his sprites a sex-change and use 'em for the S6.

Considering he's already made an appearence in the latest epilogue, I'd assume he'd have no qualms about the sprite usage. But I wanna check to make sure 'fore I go and add bewbies.

sovietcommando
02-08-06, 06:24
They are, though I'm not sure about Soviet's thoughts on altering his sprites. That's what I'm making sure about; if it's perfectly fine with Soviet for me to give two of his sprites a sex-change and use 'em for the S6.

Considering he's already made an appearence in the latest epilogue, I'd assume he'd have no qualms about the sprite usage. But I wanna check to make sure 'fore I go and add bewbies.
Um, sure? I have no issues with you making the sprites females.

Skull Master
02-08-06, 06:28
Is it just me, or is the lightning bolt on his head facing the wrong way? (Isn't it sopposed to be going this way: \ , not this way: / ?)

sovietcommando
02-08-06, 06:37
You scratch sprite impossibly good!! Teach me oh great and powerful overlord!! (Through a PM)
Unfortunately, I can't teach such a technique; I can only give guidelines/tips. It's like what Quckman said, practice is key to getting the sprites right.

I see that sprite actually as a just pixel drawing, rather than a true sprite (though technically, sprites are a form of pixel art).

Quickman
02-08-06, 06:40
w00t! Time to add bewbies and I just now realized that there's no custom Cutman sprite in this thread and just an extended MM8 sheet! Whatever, the sprite Gary's currently using is okay.

Now... to get out the digital silicone, chop off that pole and dig a hole. And oh man was that ever the dirtiest thing I have ever said on a forum... >.<

sovietcommando
02-08-06, 06:47
w00t! Time to add bewbies and I just now realized that there's no custom Cutman sprite in this thread and just an extended MM8 sheet! Whatever, the sprite Gary's currently using is okay.
You know, actually I tried making a Cutman sprite similar to the one in the S6 site, except it was only one pose and it was used for this:
1035

I was actually think of making Ariga-style sprites as well as the normal 32-bit sprites. Of course, we'll see about that when I'm done with the project I'm currently at.

Quickman
02-08-06, 07:30
Oh yeah, forgot about that sprite... Ah well, the one Gary's using is fine. I tried editing that one but it didn't turn out all that great. Cutman looked like he had a coupla grapefruits in his shirt. o.O

Anywho, since I said I'd post the freakshow after I was done... Behold Quick after his records got mixed up with a transexual's records during a botched surgery:
1036

If you tilt your head to one side and squint, you can almost make out the faint shape of bewbies!

You'd prolly do a better job of feminizing Quick than I would. And actually... I'd like to see your take on a Quickchan sprite. XD

sovietcommando
02-08-06, 08:10
1037

The two incarnations of Quickman: As a male-programmed robot and as a female-programmed robot.

I figured the female form should be a little thin and more slender in build.

Quickman
02-08-06, 08:16
Works for me. *snatches for epilogue use* I tended to draw Quickie a bit more slender... and with dogtags. I just couldn't translate the design into a sprite. Yours sure as heck turned out better than my failed attempt and Gary said that anything would be better than slapping a ponytail on a Quickman sprite.

Now I can get back to working on that epilogue...

sovietcommando
02-08-06, 08:33
Here is Cutman, Cut-Chan, and Ariga's style Cutman. :p
1039

TheMegaBoy
03-08-06, 23:26
It's nice but have you considered calling her Cutgirl instead of Cut-Chan?

sovietcommando
04-08-06, 00:44
It's nice but have you considered calling her Cutgirl instead of Cut-Chan?
Cut-chan was the name that appeared in Quickman's drawing of a female Cutman. I suppose you could call the sprite Cut Girl instead if you want.

Quickman
04-08-06, 04:24
It's nice but have you considered calling her Cutgirl instead of Cut-Chan?

Take it up with Gary. "CutChan" is the official S6 name for that character.

megajosh2
04-08-06, 05:08
What's "Ariga Style"?

Don Kalypso
04-08-06, 05:10
MegaJ: "Agria Style" is the style that Agria uses, I think.

megajosh2
04-08-06, 05:27
MegaJ: "Agria Style" is the style that Agria uses, I think.

Which leads me to this next question.
Who's Agria?

Maxamor
04-08-06, 05:27
Ariga. Hitoshi Ariga. (http://www.ancient.co.jp/~ariga/)

megajosh2
04-08-06, 05:30
Ariga. Hitoshi Ariga. (http://www.ancient.co.jp/%7Eariga/)

I'm a loser.

Nice sprites S.C! It's just that the launcher on the right arm is kinda; how should I put this? Kinda ugly. And the inside of the arm looks a little too flat.

sovietcommando
04-08-06, 05:45
A bunch of pictures of Megaman characters as drawn by Hitoshi Ariga found on the Mechanical Maniacs site (http://themechanicalmaniacs.com/imagegalleries/IG-MangasP.php).

IIt's just that the launcher on the right arm is kinda; how should I put this? Kinda ugly. And the inside of the arm looks a little too flat.
Uh, no. I'm not changing anymore to Quickman. I'm quite satisfied with v.10.0, thank you very much.

megajosh2
04-08-06, 05:48
A bunch of pictures of Megaman characters as drawn by Hitoshi Ariga found on the Mechanical Maniacs site (http://themechanicalmaniacs.com/imagegalleries/IG-MangasP.php).


Uh, no. I'm not changing anymore to Quickman. I'm quite satisfied with v.10.0, thank you very much.

Hmm. I see you've made up your mind. Well, we have gone more than a little too far I guess. Nobody's perfect so we should try to cool it a little.

Strife
04-08-06, 15:18
Nice female converstions. ^^ Although something still seems to be missing, in my opinion, though I can't quite put my finger on it. Wouldn't the female incarnations have slightly different faces? Something a little smoother, perhaps eyelashes, i'm not exactly sure...

sovietcommando
04-08-06, 16:25
Nice female converstions. ^^ Although something still seems to be missing, in my opinion, though I can't quite put my finger on it. Wouldn't the female incarnations have slightly different faces? Something a little smoother, perhaps eyelashes, i'm not exactly sure...
For Quickman, I did put "eyelashes" and a thinner head. The problem is that the detail is really hard to see as it's only one pixel in width.

Cutman, on the other hand, I had no idea how to change the head. :g-drop:

NES Boy
04-08-06, 16:49
Since we brought up Ariga's comics, how about spriting a 32-bit Reggae? Especially since he is a bit prevalent in the comics but barely in the games, after all...

sovietcommando
04-08-06, 16:50
Since we brought up Ariga's comics, how about spriting a 32-bit Reggae? Especially since he is a bit prevalent in the comics but barely in the games, after all...
I was thinking about it, but I need a better picture, the actual colors of him (Most of the images I've found were black and white.)and maybe a description of what he can do (I mean, does he attack Megaman, spy on him, or just sits there cawing like a parrot on Wily's shoulder?).

NES Boy
05-08-06, 03:00
I was thinking about it, but I need a better picture, the actual colors of him (Most of the images I've found were black and white.)and maybe a description of what he can do (I mean, does he attack Megaman, spy on him, or just sits there cawing like a parrot on Wily's shoulder?).
Well, here's a good picture I got from the Rockman Robot Centre (http://www.rockmanvortex.com/rrc/) (speaking of which, is Auto back from his Sabbathical yet? I want to see his take on Time Man and Oil Man):
http://www.rockmanvortex.com/rrc/pc/wily/reggae.gif

Protosoft
05-08-06, 03:47
Cool, it shows Blues manga hair. To bad his normal hair doesn't look as cool...:(

Quickman
07-08-06, 18:10
Nice female converstions. ^^ Although something still seems to be missing, in my opinion, though I can't quite put my finger on it. Wouldn't the female incarnations have slightly different faces? Something a little smoother, perhaps eyelashes, i'm not exactly sure...

Say it: You were expecting boobs. C'mon, I know you were, most are whenever it comes to female conversions of male characters. Hell, my attempt at it had boobs as that was the first thing that came to mind! I mean, what makes a man into a woman other than boobies?! Sure, there's also the more tedious, expensive and oftentimes painful to just chop down that pole and dig out a hole, but most can't afford that. So, pad that bra, fellas!

Either way, Soviet's conversions turned out better than my attempts, so I'm happy.

[...]speaking of which, is Auto back from his Sabbathical yet? I want to see his take on Time Man and Oil Man.

Auto is back from his holiday, yes. He's been back for a while and he's been working on a new layout and searching for a new host for the RRC. I see him on AIM every now and then, and that's what I found out whenever I asked him about the RRC.

Basically, until his new layout is done and everything is in its proper place, he's not touching the old RRC. He said I could steal the coding for the Remote Teleporter though. ^^;

Strife
07-08-06, 19:25
Say it: You were expecting boobs. C'mon, I know you were, most are whenever it comes to female conversions of male characters. Hell, my attempt at it had boobs as that was the first thing that came to mind! I mean, what makes a man into a woman other than boobies?! Sure, there's also the more tedious, expensive and oftentimes painful to just chop down that pole and dig out a hole, but most can't afford that. So, pad that bra, fellas!

Either way, Soviet's conversions turned out better than my attempts, so I'm happy.

Well, i'm not much of a "boob man", but yeah, for the most part, a good set of knockers are the key component. x) Soviet did a good job with that though, in my opinion.

Plaz
07-08-06, 19:56
Say it: You were expecting boobs. C'mon, I know you were, most are whenever it comes to female conversions of male characters. Hell, my attempt at it had boobs as that was the first thing that came to mind! I mean, what makes a man into a woman other than boobies?! Sure, there's also the more tedious, expensive and oftentimes painful to just chop down that pole and dig out a hole, but most can't afford that. So, pad that bra, fellas!
Great... I am now officially scared...:g-O_o:

sovietcommando
19-08-06, 04:23
Robot masters in 16-bit MM7-style.
1247
Sprites in the red boxes are not made by me and are there for comparison purposes only.

Made from boredom and inspired by Ryu's seemngly impossible request. They are simple edits and/or cut-&-paste sprites.

And yeah, Timeman looks too much like Megaman. I'm still thinking about how to fix it. :g-drop:

tuckur21
19-08-06, 04:25
nice i like them i tried to do that but I stopped after i couldn't gat any faces right

Gauntlet101010
19-08-06, 18:02
Just wondering, but if there's an "old oil" stage ion Powered Up .... shouldn't there be "old Oil" sprites? Of course I never actually PLAYED the game, but ...

Auto also once said he wasn't too interested in making MM7 style sprites anymore and was surprised when I said that he was still known for 'em. But that was a while ago. Maybe he changed his mind since then.

Worenx
19-08-06, 20:43
Even in Old Mode for Powered-Up, you still see the same graphics, but the music is NES-esc and the perspective is more suitable for the 8-Bit games. Also, you only fight the original six; Time and Oilman don't appear in Old Mode.

If you mean the Old Oil stage in Construction mode, it's the same character graphics and same perspective as in the New Style, but the level is a little bit like Cutman's arena in X8; 8-Bit-ish, but still kinda 3D-ish.

Gauntlet101010
20-08-06, 07:42
Oh, I see. Well, that explains that, I guess.

Well, my critisism for the sttempts at Time and Oil are .... they just don't look official.

MM7 style - it's a mistake to make them in MM's proportions. They were designed to look good at a smaller size ... they should be smaller. There are big RMs and little RMs ... there can be Rms smaller than Megaman.

MM1 style - both are too thin. That's about it.

Hobo
20-08-06, 08:07
Mine looks like Megaman to....

sovietcommando
21-08-06, 08:08
MM7 style - it's a mistake to make them in MM's proportions. They were designed to look good at a smaller size ... they should be smaller. There are big RMs and little RMs ... there can be Rms smaller than Megaman.
True. In fact I realized later that Bombman should've been fatter and possibly larger than what currently have. (You know, funny thing is I did the exact same mistake with the 32-bit Bombman. ^^; )

As I see it, Cutman, Elecman, Oilman, and Timeman are about Rock's height, Fireman is considerably taller, Gutman (of course) is larger, Bombman is slightly larger than Rock, and Iceman comes up to Rock's chest.

MM1 style - both are too thin. That's about it.
If you insist. *shrug*

Anyways...

With all the hype concerning ZX, I've been drawn in as well.
1263

Sovietcommando (ZX style). Unlike the rest of you people, this one is not a person using a livemetal. This one's a work-in-progress and is not PD. If you want to use it, you got to ask me first (But then you all should have known the drill already. :p )

I haven't thought of a transformation animation (unarmored to armored), so what you see is mainly: Standing and crouching (with and wthout the armor), basic shooting sprite (it's supposed to be a flamethrower, as always), and the disarming transformation animation.

Saiyan Kirby
21-08-06, 17:56
ZX Style Robot Masters would be awesome! :D Anyway, lemme guess: You used Zero (from MMZ) as a base?

sovietcommando
21-08-06, 19:41
ZX Style Robot Masters would be awesome! :D Anyway, lemme guess: You used Zero (from MMZ) as a base?
Nope. I did use a ZX sprite as a base for the standing human form.

I bet no one can guess what the base is. :g-Gaga:

ReSpored
21-08-06, 19:44
that person looks like Colonel net op,or mabye its just me,oh well

Masterpiece
21-08-06, 21:28
Great... I am now officially scared...:g-O_o:I second that. *runs away from Quickman and gets away from her as far as he can.:g-ninja:

sovietcommando
22-08-06, 07:08
1276

Added a sprite animation for shooting and reloading a H&K USP Match.

Edit: Here's an animated GIF. I just realized that I didn't include enough recoil.
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[Ignore the lines as they're not important.]

Saiyan Kirby
22-08-06, 22:56
Make his arms move as he shoots.
1 question:

1) For his human form, is that what you look like in real life? :confused:

sovietcommando
22-08-06, 23:08
For his human form, is that what you look like in real life? :confused:
That was what I was aiming for. :g-winky:

Well, except I don't really have a jacket the looks like that nor have I really fired an actual gun (light guns: yes, real guns: no.)

Magnus
24-08-06, 00:11
HOLY CRAP. SC, you are a spriting GOD. *gives SC a cookie for making awsome sprites*

sovietcommando
24-08-06, 00:25
HOLY CRAP. SC, you are a spriting GOD. *gives SC a cookie for making awsome sprites*
Now I wouldn't really consider myself to be a god, but thanks anyways. :g-drop:

Hobo
24-08-06, 00:42
"Puts little sign on SC that says SPRITING GOD"
*Ahem* God job...

Solarblade
24-08-06, 00:46
Heh, Super Hero SovietCommando ^^
I like the sprites, but the face in human form looks slightly squished from the sides...

TheMegaBoy
24-08-06, 07:52
And his human form is what you look like in real life? I can't even sprite well enough to make a CHAO version of myself these days! So that's just too good to be real.

Hyoi_Pear
25-08-06, 03:05
1276

Added a sprite animation for shooting and reloading a H&K USP Match.

Edit: Here's an animated GIF. I just realized that I didn't include enough recoil.
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[Ignore the lines as they're not important.]

HOLY CRAP!
That's freaking awesome!

dualR
25-08-06, 14:23
Robot masters in 16-bit MM7-style.
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Sprites in the red boxes are not made by me and are there for comparison purposes only.

I'm commenting on this because it's not part of the ZX hype :P. These are my opinions, heed to them or ignore them as you wish.

Cutman: There is something odd about the scissors on his head, a bit jagged or uneven, can't put my finger on it. The head is not great, it looks like someone facepainted Megaman's head red. Cutman has a weird eye shape I think.

Elecman: Pose is quite strange, it looks like you were trying to emulate the 8-bit pose, but it still looks odd. I'd say the black bits are a bit too shiny, and the yellow face mask thing isn't big enough.

Iceman: Shading's a bit off, and the top part(The head and the hood thing) looks a bit different from the rest of the piece, it's quite strange. Again, weird pose.

Fireman: The Shading on the leg is a bit strange, they should be one colour, looks like a bad recolour of Bass. Shading on the lower body is also strange, I think Fireman is more grey than white. The head is a bit strange, Bass' head has never been edited successfully it seems :P

Bombman: Not many problems with this one, just the gigantic and blocky head is bothering me, and there is some weird shading just under the "mohawk".

Oilman and Timeman: Similar problems really, proportion is a big problem, the arms are short and stubby, while they have long legs. Moving on to the legs, when editing Bass, you should recolour the boots completely, the Bass sprite has a dark top bit and a white shoe thing, so when you recolour the dark and light into one colour, it makes them seem separate when they should be the same.

EDIT: Attached is a side by side of what I mean by the recolouring of Bass' boots. Also, after looking at the MMPU Wiki (http://en.wikipedia.org/wiki/Mega_Man:_Powered_Up) and seeing a screenshot, I think you can make Timeman different from Megaman by giving him more "fiercer" eyes, if you look at the stage select shot of him, Megaman's eyes are just O O while Timeman is more (\ /). Sorry I couldn't be more descriptive

megajosh2
29-08-06, 02:09
...I think you can make Timeman different from Megaman by giving him more "fiercer" eyes, if you look at the stage select shot of him, Megaman's eyes are just O O while Timeman is more (\ /). Sorry I couldn't be more descriptive

You edit of the face still looks like Megaman

sovietcommando
29-08-06, 04:16
You edit of the face still looks like Megaman
That's because drr only editted the legs, not the face.

sovietcommando
29-08-06, 07:20
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Rockman Powered Up style with NES colors and sprite style. This one's a work-in-progress.

It's a full scratch. I based each sprite off existing screenshots.

I'm still trying to get the running sprites.

See, I was originally hoping to make Megaman Powered Up sprites by directly painting over the screenshot images. However, since most of the screenshots were JPGs and/or were fuzzy/different sizes (and I decided to go with a simplier design), I went with making the sprites in an 8-bit style.

tuckur21
29-08-06, 14:56
So far they look good the only thing that I see wrong is in the first sprite where he is standing the front of his head is flat instead of being round.

sovietcommando
29-08-06, 17:43
Ah, I see why. The screenshot I used was slightly distorted, making his head appear more oval-ish. I fix that when I get off work. :p

tuckur21
30-08-06, 16:33
Ok that sounds good.

Zan Sidera
30-08-06, 17:22
1276

Added a sprite animation for shooting and reloading a H&K USP Match.

Edit: Here's an animated GIF. I just realized that I didn't include enough recoil.
1277

[Ignore the lines as they're not important.]

Shape of his face is incoherant between frames and his hair lacks volume, he has no back of his head currently. He's missing a large portion of his skill.

Furthermore, the folding of clothes on both jacket and pants should be done better. Several key aspects, such as the bottom part on the standing pose, of the jacket are missing shading and the pants are over contrasted. Finally, selective outlining does not kill you.

Armoured form has no gripes other than his face becomes distorted in the crouch.

Finally, the gun is underdesigned and could stand to be at slight 3/4th with the opening. His groan area is misshapen on firing poses making his back leg appear infront of the other despite impossibilities. The poses also need recoil in arms and legs.

I do give you credit for a unique way of removing the armour. But I think it'd look better if you made use of ZX disintegration effect, or actual teleports instead of such an old fade out routine.

sovietcommando
02-09-06, 20:04
While makng this partcular sprite sheet I remembered why I began spriting. I found it a rather entertaining thing to do. Hence the reason why I don't have a specifc reason for my sprites.

Anyways, the purpose of this sheet was to minimize the space needed to make a still recognizable sprite and to limit the amount of colors to the ones provided by Paint's default. What is shown is a basic sheet of movements and such. It's a full scratch.
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The small size of sprites actually also relate to my interest in miniatures. Even with the lack of pixels they can still make a moderately size range of movements.

Now the reason why I chose to stick with only the default colors was to show that spriters can use the default colors for sprites. The reason why it's so ugly when used for Megaman-style sprites s because the tones tend to be duller. Actually some of my 32-bit sprites use minimal amounts of the default colors. It's a matter of how well you use these colors.

But enough rambling, here's a set of sprites that use the base sprite that I'm still in the process of making. How many can you recognize?
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Aw, don't they look adorable. XD

Edit: Oh, I forgot to mention. Since not all characters have a humanoid shape (Airman, Napalmman, etc...), they were given their own indivdual base.

Hobo
02-09-06, 20:06
CHIBI ZELLLLLLLLLOOOOOOOO!
Looks wrry cool, =3

megajosh2
02-09-06, 21:06
Well, check THOSE out. Errrm. I think I could see that base to get sort of an idea of how scratching is done. They're awesome, nonetheless. SC bittage. Just think about it...

Saiyan Kirby
06-09-06, 00:29
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Aw, don't they look adorable. XD

Yes, yes they do. ^_^

TheMegaBoy
06-09-06, 00:52
YAY! CHIBIS! (And I thought Chibi Sonic was cute but... this is new.)

sovietcommando
08-09-06, 05:29
Well, thins sure shows how bored I was at work. It's still a work-in-progress.

First of all, I'd like to thank Drr for postng the link to that pixel-tutorial site in the Spriter's Dictionary thread. Why? While browsing the site I came across the technique of Anti-aliasing. Sure I could have done it earlier, but I don't know why I chose to try it out this time.

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Do not attempt to adjust your monitor. The anti-aliasing makes the sprites slightly blurry, but gives it a nice rounded form, in my opinion.

Anyways, in addition to the above, I was also hoping to recreate most if not all of Zero's (MMZ) sprites. I was quite surprised wth the amount of freedom I was able to put into the small sprite.

Eh, I ramble to much...

So, what do you all think? Yay? Nay? Poptart?

Edit: Oh yeah, the slashing sprites in that little box are unused sprites. Since I did this at work and started out of impulse, I forgot how Zero's slashing animation went.

Another Edit: Zero wasn't actually the first set of sprites I tried to anti-aliase (Correct me if that sounded grammatically incorrect). Fireman was the first set. In addition it alludes to something I made recently.

If you're wondering what's going on, it's Fireman blocking a buster shot and launching two Firestorm blasts. :D

I'm aware that his flame is not moving much.

Edit v.3.0: Here's an animation of Zero slashing.
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dualR
08-09-06, 09:53
Looks good, but just to tell you AA really isn't meant to be for sprites that small, and it's usually used in the insides rather than the outside, for example, if your sprite was plonked on a dark background, the grey AA would make it look really bad. AA is meant for the inside, if you want to AA your outlines it would be more of Selout rather than AA.

Also, there are many many good Pixel Art tutorials, the best by far in my opinion sadly has been down for a while, there have been many mirrors of the tutorial, but the latest "lesson" was not mirrored on any site I have seen, but for the other tuts, try www.pixeljoint.com and look under tutorials. (The "best" one I'm talking of is titled "So You Want To Be a Pixel Artist?")

Zan Sidera
08-09-06, 15:13
AA is like a basic technique. But it is NOT meant to be used outside of outlines for sprites. Afterall, backgrounds can alter from white to any and all colours. Such only works for background objects that do not alter position in relation to eachother. The only game to pull AA on the outside was MnL:SS/PiT. And then it used it sparsely and it looked crap once the BG turned dark.

However, you can employ AA on the inside to smoothen out a shade transition.

sovietcommando
08-09-06, 19:50
Oh. Whoops...

And then it used it sparsely and it looked crap once the BG turned dark.

This I realized after trying it out.

Here's a new sheet, without the AA effect.
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It should be somewhat obvious who this one is.

[Note: this computer can't save in PNG, so instead I saved in the next best thing: GIFs.]

Solarblade
08-09-06, 20:12
I love these midget sprites ^_^ - "oh happy days are upon us"

Anyway, the AA doesn't bother me too much on Zero.

NetSaver.exe
08-09-06, 21:29
Those are awesome!! I love them!!

Zan Sidera
08-09-06, 21:38
It should be somewhat obvious who this one is.

With the way you did his forehead boomerang; he resembles Fefnir. Which I actually mistook him for at first sight.

TheMegaBoy
08-09-06, 22:09
Yay.. nay.. poptarts..... I'd go with poptarts! *shot* They're good.. but they looked somewhat hand drawn when AA'd. (Which seems pretty good if you ask me. *stabbed*)

Kairos
08-09-06, 23:10
I saw Fireman in you Avi,I relly think the fire should move.

But good nonetheless.

sovietcommando
09-09-06, 01:24
With the way you did his forehead boomerang; he resembles Fefnir. Which I actually mistook him for at first sight.
Good thing I said "somewhat obvious" instead of "blatantly obvious".

Here's Shadowman, for people who can't tell already.
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Hyoi_Pear
09-09-06, 01:27
Oh. My. God.

I just had a cute-'splosion-gasm

Zero20XD6
09-09-06, 01:37
Hooray you made my favorite robot master.

Hyoi_Pear
09-09-06, 01:52
That MMZ animation is so cute... I can't even bare to look at it... It's like heroin... >___>

tuckur21
09-09-06, 01:55
They are really good but you forgot the attack where shadowman turns into wood. And you should make his frog. But thats just my opinion. Overal I liked them alot I also liked the AA ones I thought it gave it a cool effect.

sovietcommando
09-09-06, 01:56
They are really good but you forgot the attack where shadowman turns into wood. And you should make his frog. But thats just my opinion. Overal I liked them alot I also liked the AA ones I thought it gave it a cool effect.
The sheet's not complete, you know. I still need to do his walking/running sprites and others. ;)

tuckur21
09-09-06, 02:08
Yay wood attack thingy! And maybe the frog?

sovietcommando
09-09-06, 09:38
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Here's Zero's sheet without the AA effect.

Mikado
09-09-06, 12:02
Very funny sprites ^^:
But they are so small that I almost can't see them..