Thank you to everyone that entered, we had some good entries off everyone, but only 3 could make it through in the end. So congrats to those! Watch this space for more news on SIBRE in the coming weeks.
As we close out 2014, just wanted to take a moment and reflect on the past year, and hopes for the upcoming one. Certainly has been an interesting one. The Year of Smash, Mega Man hopefully getting new life. Inc going through a redesign (yes I will finish it in 2015!!).
On a personal note, this year has had its ups and certainly some downs. I'm hoping 2015 will be a lot more ups.
So to everyone out there, I want to wish you a safe, happy, and healthy 2015!
not quite sure why we didn't have this before. Partially to reduce the amount of "off-topic" threads in the sprite forum and to help organize the requests a bit more; the Custom Sprite Megathread has been moved to a new sub-forum where people can actually create their own threads for requests.
I'm not going to go through and disperse the Megathread into the insane amount of threads that it would create, so that's been sticky'd to the new Sub-Forum. Hopefully this will help people with their requests as well as those who like to help with the requests.
Basic Text Transcript of the video: (Some sentences have been omitted.)
Hi, this is ACE, in the flesh!
Very unusual as I don't usually record myself live, like this. But I figured what the hell.
So, this is basically an update on the progress of MMCC3.
Back in October I was pretty much working full pelt on the game, and assigned myself November and December to work on the game, because this was gong to be a fully fledged Megaman game instead of the mini-games the previous ones had been. And therein lies the problem, you see unfortunately the month I had decided to work on the game, November, I was pretty much just ill.
I'm not going into further detail than that, but I was just really ill when I would've been building this game, and I was ill well into December.
At this point of time it's now impossible for me to get anything out for Christmas related to this game.
I do deeply apologize for this, I know people have put forward work for it, and people have offered to help out, but at this point it's just not feasible.
So I offer my deep apologies for that, as my health hasn't exactly been great lately.
Is the game cancelled? No, just delayed till 2015, as this time round, I'm going to be working on it throughout the year, instead of trying to fit it into the last few months of the year.
There is some good news to come out of it though, because any work done towards the CC engine is work towards another project people are looking forward to: SIBRE.
Since both games are sharing the same engine, SIBRE is up and raring to go. Not a lot needs to be done to convert whats done for Christmas Carol to work for SIBRE.
That should be good news to people looking forward to that project. I very much want to get SIBRE done this year.
SIBRE for those not in the know is the Sprites INC Boss Rush Extravaganza. Shortened to SIBRE, as it's the name everyone remembers it as.
I've personally put the project under a category called "The Infinity Web", which represents all the different robots taken from different universes, as we have robots taken from web-comics, other fan-games, the works.
Basically masters built by the community. Not all of them were built for this particular project, but they are going in.
SIBRE is ready and raring to go.
Basically, a few days ago, I decided there was no point on working on Christmas Carol 3, since you're not going to be able to see any of it this year. Instead work has been done to the SIBRE project.
Is there going to be something this year? At all? We'll see, maybe, what I can pull out of the hat. There is something else that might be released and it depends on how well development on that goes, and depends on whether my health drops like a rock, as I cannot predict when my health fails me.
For those not in the know, I'm currently out of a job, and am living off government benefits, and have been classified as disabled. That should give you a good idea on what my health situation is at the moment.
So I do have the time to work on these things, it's whether I physically can work on these things. I'm not going into more detail on my health, as you don't need to hear about it.
So there's the situation on CC3, it'll be worked upon throughout the year, as opposed to just crammed into a few months, which should hopefully make for a much better game overall.
There is a silver lining to the cloud, which is that any work I've done to CC3 is work done to SIBRE, so hopefully it doesn't feel like a waste of time to people.
Everyone's work has been saved and backed up on my hard-drive, so what-ever you've done, I have a copy of it, and most of it has been implemented into the engine, I just don't see myself being able to release anything solid and concrete around Christmas time.
At least probably not Megaman related. But we will see. I'll see what I can pull out of the rabbits hat for Christmas.
I think I've rambled on enough to give you a rough idea of what I'm doing. So, yeah, from this point on, I'm not working on CC3, this year. Next year I'll start the project back up. Instead, I'm putting my efforts towards SIBRE.
In fact, me and Rhythm have been putting our efforts towards SIBRE, and trying to get something ready so people can actually help with that project again.
As I just said, the engine is ready, so... that's this update.
I'll see what I can do.
Hopefully there will be something this year to play, just a little something, but other than that I'll catch you guys later.