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  Quint's Revenge - Version 1.0.36b released!
Posted by: ACESpark - 16-04-2017 02:00 PM - No Replies
ACESpark

[Image: QRTitle.gif]

Wait. What?

Yeah, I've been sitting on this update a little too past Quint's Revenge's sell by date, but a few things going on, and a few requests for me to actually update the game into a more playable state have spurred on it's release.
This is not a sweeping everything has changed sort of update, it's the same game more or less, just significantly more polished.
(Although there are a few rather major changes for the better), but it is a significant update none-the-less.
Want proof? Check out the changelog..


Noteworthy additions:

  • SOOOOO many bug fixes.
  • Bosses have been revamped, with a few gaining new or heavily modified attack patterns.
  • Wily 2 is longer and has a more even difficulty curve.
  • There's an additional boss in Wily Castle.
  • The Charge Shot is unlockable by beating the game.
  • The Energy Balancer and a couple of control tweaks from Quint's Revenge 2 made its way into this one.

Get it here.
Old saves can carry over if you copy the files into the new one's folders. For the dedicated few who enjoyed this game enough to bug me to update it - enjoy!
For any new players - enjoy a more polished experience.
And for anyone else interested - enjoy!

EDIT: Realised some of my fixes were not applied to Clash Man's stage in this build, they've been reapplied.

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  Testers Wanted for Mega Man Themed Card Game
Posted by: ACESpark - 26-03-2017 08:25 PM - No Replies
ACESpark

Hey, myself and a friend, (goes by Loyana online), have been for the past year developing a co-operative deckbuilder Mega Man card game, and we'd like others to test it, and hopefully to see if people are interested!

By co-operative, we basically mean this: Players work together against an automated Dr. Wily/Sigma deck and must defeat it together, or lose together! And it's been all well and good me and Loyana playing it, but we'd like the opinions of others!

Two things required:
a) A Discord account, so we can communicate through voice chat.
b) Preferably a microphone and way to listen to others as we play, as it is a lot easier to play these sort of games whilst talking.

Further things and information can be given on Discord, such as the program we'd be using to test the game with. If there is enough interest we are looking to make an actual client for the game, but we need to know if there is interest first!

Either join INC's Discord, and contact us on there, in the Sprite War Testing channel.
This is linked below:
Discord Link Here!

Me and Loyana, depending on the day, will try to be on Discord around 8PM GMT roughly.

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  As a reminder:
Posted by: ACESpark - 15-02-2017 11:39 PM - No Replies
ACESpark

Make a Good Mega Man Level 2's deadline is Feb 18th!
Be sure to get your levels in!

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  .. what happened?
Posted by: ACESpark - 06-02-2017 03:36 PM - Replies (11)
ACESpark

My sincere apologises about the downtime recently.

3 things decided they wanted to screw with me that prevented the whole thing from being resolved:

  • First: The downtime itself: Sheer dumb luck caused one portion of the site's database to corrupt.. and for what-ever reason, caused everything to go down. Who knows why. Under normal circumstances, this would've been fixed immediately... how-ever...
  • Secondly: Virgin Media (my ISP) for what-ever reason... prevented me from actually accessing Inc itself. Yes really. It's utterly bizzare that this happened at the SAME TIME as the site going bork, but... you know, it rains when it pours. It's taken a bit of back and forth to get them to acknowledge Inc exists, but here we go, I can finally connect again.. which is kind of important when trying to repair things.
  • Third: Every so often, albeit not as commonly as it used to occur... I get really, *really* bad migraines. This doesn't happen too often anymore, but... well, of course, I was suffering from them last week, and as you can imagine... this also kind of prevented me from doing much of anything.

There you have it. A freak occurrence, my ISP being dumb and a health issue, decided that, yes, we're going to happen at the same time.

Wonderful.

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  Make a Good Mega Man Level 2 - Open for Submissions!
Posted by: ACESpark - 09-01-2017 05:44 PM - No Replies
ACESpark

[Image: PutF6tz.png]

The final devkit for MaGMML2 has been released! Submissions are now accepted.

The deadline is the 13th February.

Find it and the rules to the contest here!

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  Chatroom Change for MaGMML2 contest!
Posted by: ACESpark - 04-01-2017 05:54 PM - No Replies
ACESpark

Minor chat room change, in light of the fact that the upcoming MaGMML2 contest is going to be running, and I'm not supposed to know who's level is what, so I can be unbiased with my judging, when in deadchat please take any discussions about your stages into the MaGMML2 channel. I won't be entering it so I don't get spoilers myself.

If the channel does not appear, hard refresh the chat room and it should appear and be selectable.

The Devkit should be releasing soon! We're very close to being finished with it!

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  Happy New Year!
Posted by: ACESpark - 01-01-2017 12:02 AM - Replies (2)
ACESpark

Just hit New Year's over here... so.. Happy New Year!

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  Merry Christmas!
Posted by: ACESpark - 25-12-2016 12:10 AM - Replies (6)
ACESpark

Have a good one folks! May have a present for you this year... here in fact!
Merry Christmas!

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  Make a Good Mega Man Level 2 - Tutorials are starting to be posted!
Posted by: ACESpark - 23-12-2016 12:32 PM - No Replies
ACESpark

I've started posting tutorials on how to use the Make a Good Mega Man Level 2 Devkit for building your stages. Check them out in this thread:
Here

I'm hoping to keep doing this as long as health and my GameMaker knowledge allows until we hit full launch.

As always you can find the current beta Devkit in this thread, and join the Discord here.

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  Make a Good Mega Man Level - Devkit Beta & Contest Trailer
Posted by: ACESpark - 20-12-2016 05:33 PM - Replies (3)
ACESpark



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