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  Mega Man Revolution Vlog 2 - Enemy Roster Updates
Posted by: ACESpark - 08-07-2015 09:37 PM - Replies (14)
ACESpark

Made specifically for the users of INC who've contributed to Revolution so far, basically so you guys can see your work in action:



Enjoy!

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  Sprites Inc Podcast - Legacy Collection and Cartoon Talk
Posted by: ACESpark - 17-06-2015 06:47 PM - No Replies
ACESpark

We're not normally topical on the podcast (we really need to post more of them to even try, I grant you.), but seeing how we've actually received some good news for once, me and Rhythm decided to do a podcast on the subjects of the newly announced Mega Man Cartoon and Mega Man Legacy Collection. It's being posted a little later than intended seeing how I've been unable to edit it together the past few days, but better late than never I suppose.

Grab the podcast here!

You may be wondering why we've skipped from Podcast 5 to 7, that's because I'm still editing 6. MM - Derp I should actually have that one up soon, once I've finished tinkering with it.

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  Mega Man Revolution Vlog 1 - Overview of Changes being Made to the Game
Posted by: ACESpark - 13-06-2015 09:47 PM - Replies (7)
ACESpark

So as part of Phase 2 of Revolution's development, I'm opting to keep a video log of development of the game. I'll probably also be doing the same with SIBRE. This first video is all about the changes being made to the game, future videos will be more in depth about specific stages, the process of designing a boss, all that jazz. I'll be basically uploading these as I record them, and hope the process is informative and entertaining.

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  Quint's Revenge - Version 1.0.29
Posted by: ACESpark - 05-06-2015 07:14 PM - Replies (2)
ACESpark

Games are never finished, are they?
I'm releasing version 1.0.29 of Quint's Revenge, which among other things, fixes newly located bugs, has a completely re-coded Dash system, (it's largely the same as before, but much easier to control.) and thanks to the wonderful Joseph Collins - a completely revamped Soundtrack.


For a full list of changes, check out the changelist thread.

Get the new version here.

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  Quint's Revenge - A new fully fledged Mega Man fan game joins the fray!
Posted by: ACESpark - 30-05-2015 04:18 PM - Replies (11)
ACESpark

And coming right the heck out of no-where....
[Image: QRTitle.gif]
Get it here.

Yes the news title is accurate - this is a fully fledged - 8 robot master - multiple Wily stage - game, and yes this is real, and no, this isn't a mini-game.

And yes, the game stars Quint.

Intrigued? I hope you are, go download it at the link above!

EDIT: I am in the process of making the next version of the game. This should hopefully fix the issues people are having with the game, (well, that's Beta versions for you.) and yet again, thank you to folks who submitted bug reports and their opinions, they've been most helpful!

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  Battle Network section now under renovation
Posted by: Rhythm - 20-05-2015 12:52 AM - Replies (1)
Rhythm

Just a heads up that the BN/EXE section is being worked into the new format. So as per the norm, if you are in need of something and it is unavailable, contact Ace or myself and we will get it for you.

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  New Mobile Section Live
Posted by: Rhythm - 13-05-2015 01:22 AM - Replies (2)
Rhythm

And the updates just keep on rolling. Tonight the Mobile Section goes live to correspond with the Cameo section going live.

So what hides in the Mobile section? These are where the sprites from games released exclusively for mobile phone platforms will be found. Games such as the Mega Man X port for iOS, the rereleases of some of the classic games....and eventually xOver.....

So here will be found assets specifically found for these mobile games. Most of these games were Japan-only releases. In fact, there is a large amount of these games that we haven't acquired the assets for yet. But we hope to.

So again, check out the new section, see some of the odd Mobile games like Rockman Poker, and let us know if anything is amiss

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  New Cameo section - What is it?
Posted by: Rhythm - 12-05-2015 02:59 PM - No Replies
Rhythm

As I stated in my Legends Section update: the new Cameo section is now live. This was not present in the old layout, so why have it now? Mostly it was due to better organization. Capcom likes to spread its IPs around in other games and series like any developer with multiple franchises (Nintendo). But some of those cameo appearances have pulled assets from multiple Mega Man Series. Marvel vs Capcom 2 being very guilty of this. So to make it more convenient, we have created this section that separates these appearances by the game they cameo in. For example, if you wanted the Project X Zone sprites of X, you wouldn't look in the X Series section since PXZ isn't part of the X Series. They are now found in the PXZ section of the Cameo section. Pretty easy, right? Essentially, if they appear in a game that's not part of the main Mega Man Family, they appear here...

...unless it's a mobile phone-based game. But that'll be next

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  Legends section undergoing massive renovation
Posted by: Rhythm - 09-05-2015 03:00 AM - Replies (1)
Rhythm

Currently starting to tackle the Legends section. Once again, some links may suddenly stop working or link elsewhere or nowhere. If any assets are necessary, please let me or Ace know and we will procure them for you.

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  ZX Section undergoing renovation
Posted by: Rhythm - 01-05-2015 02:22 AM - Replies (1)
Rhythm

Currently bringing the ZX Section up to the new layout. As usual, any issues with images or borked links during this time might occur. if so, please let us know

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